204 lines
5.4 KiB
Markdown
204 lines
5.4 KiB
Markdown
# AGENTS.md
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## Project Overview
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`ctdd` is a C23 template project wired for test-driven development
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using Unity and CMock. Use it as the core template when scaffolding
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new projects.
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For TDD workflows (adding modules, writing tests, mocking), load the
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`tdd` skill with `/skill:tdd`.
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For build configuration (dependencies, coverage, sanitizers), load the
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`cmake` skill with `/skill:cmake`.
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For committing, tagging, and branching, load the `git` skill with
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`/skill:git`.
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## Build System
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- **Generator:** Ninja
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- **CMake minimum:** 3.21
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- **C standard:** C23
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### Dependencies
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Dependencies are managed via custom `Find*.cmake` scripts in `deps/`.
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See `/skill:cmake` for adding new dependencies.
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## Build
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Configure:
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```sh
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cmake -S . -B build -G Ninja
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```
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Build:
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```sh
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ninja -C build
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```
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Run tests (full Unity output):
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```sh
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ninja -C build check
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```
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Run tests (CTest summary only):
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```sh
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ninja -C build test
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```
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Configure with coverage:
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```sh
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cmake -S . -B build-cov -G Ninja -DENABLE_COVERAGE=ON
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```
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Generate coverage report:
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```sh
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ninja -C build-cov coverage
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```
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Open `build-cov/coverage/index.html` in a browser to view results.
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Run the application:
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```sh
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./build/main
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```
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On Windows use `./build/main.exe`.
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See `/skill:cmake` for coverage and sanitizer details.
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## Coding Conventions
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### C
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- **Language:** C23
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- **East const** (e.g. `char const*` not `const char*`)
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- **4-space indentation**
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- `<>` includes for system headers (C stdlib, OS, etc.)
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- `""` includes for third-party and local headers
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- **Naming:** `snake_case` for variables, functions, and structs
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- **Naming:** `SCREAMING_SNAKE_CASE` only for macros and constants
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### C++
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- **Trailing return type** for function signatures
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(e.g. `auto fn() -> void`)
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- `auto` for obvious types (e.g. `auto main(...) -> int`)
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- **No semicolons after closing braces** for namespaces/classes
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- **Trailing return type** for all function definitions, including
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operators (e.g. `auto operator=(T&&) noexcept -> T&`)
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- **Public members first** in class declarations, private members at
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the bottom
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### Include Order
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Both C and C++ follow the same include order:
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1. C++ standard library headers (`<chrono>`, `<vector>`, etc.)
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2. *(blank line)*
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3. C standard library headers (`<stdlib.h>`, `<string.h>`, etc.)
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4. *(blank line)*
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5. OS-specific headers (Windows API, POSIX, etc.)
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6. *(blank line)*
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7. Third-party dependencies (`"fmt/core.h"`, etc.)
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8. *(blank line)*
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9. Local/project headers
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## Shell Scripts
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- Always use `#!/bin/sh` shebang for shell scripts
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- Scripts must be POSIX compliant (no bashisms)
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- When providing commands to users:
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- Windows/PowerShell: use `` ` `` for line continuation
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- Unix/Linux/macOS: use `\` for line continuation
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## Commit Messages
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See `/skill:git` for commit message conventions, types, and examples.
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## Documentation (Markdown)
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- Wrap normal text and lists at **max 80 columns** (for readability in
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terminals and editors).
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- **Exceptions**: Tables and code blocks (```` ``` ````) can exceed 80
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columns when formatting requires it (e.g. trees, alignment).
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- Use standard Markdown: `**bold**`, `` `inline code` ``, `##` headings,
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`-` or numbered lists, fenced code blocks with language hints
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(```` ```cpp ````, ```` ```sh ````).
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- Keep examples concise, up-to-date, and self-documenting.
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- Do not use em dashes (`—`). Use a colon or rewrite the sentence.
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- Each shell command gets its own fenced code block; do **not** combine
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multiple commands into one block. Precede each block with a short
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plain-text label describing what the command does:
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Setup build:
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```sh
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cmake -S . -B build -G Ninja
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```
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- This file (`AGENTS.md`) follows its own rules.
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## Source Layout
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```
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ctdd/
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str.h / str.c Pure string utilities (no dependencies)
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report.h / report.c Formats a value and calls log_info()
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logger.h / logger.c Log levels, emits via log_write()
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log_write.h / log_write.c Real log_write via printf to stdout
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main.c Entry point (template placeholder)
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tests/
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test_str.c Unity state-based tests for ctdd/str
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test_report.c Interaction-based tests using CMock
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test_logger.c Interaction-based tests using CMock
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deps/
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FindUnity.cmake Fetches Unity v2.6.1 via ZIP
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FindCMock.cmake Fetches CMock v2.6.0 via ZIP
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```
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## Behavioral Guidelines
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Reduce common LLM coding mistakes. Bias toward caution over speed.
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For trivial tasks, use judgment.
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### Think Before Coding
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- State assumptions explicitly. If uncertain, ask.
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- If multiple interpretations exist, present them, don't pick silently.
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- If something is unclear, stop. Name what's confusing. Ask.
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### Simplicity First
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Minimum code that solves the problem. Nothing speculative.
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- No features beyond what was asked.
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- No abstractions for single-use code.
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- If you write 200 lines and it could be 50, rewrite it.
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### Surgical Changes
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Touch only what you must. Clean up only your own mess.
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- Don't "improve" adjacent code, comments, or formatting.
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- Don't refactor things that aren't broken.
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- Match existing style, even if you'd do it differently.
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- Remove imports/variables/functions that YOUR changes made unused.
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- Don't remove pre-existing dead code unless asked.
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### Goal-Driven Execution
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Transform tasks into verifiable goals:
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- "Add validation" means: write tests for invalid inputs, then pass.
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- "Fix the bug" means: write a test that reproduces it, then pass.
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- "Refactor X" means: ensure tests pass before and after.
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