Create .pi/skills/ with three skills: - tdd: Red-Green-Refactor workflow, Unity assertions, CMock patterns - cmake: build commands, adding modules, dependency FetchContent pattern - git: conventional commits, semver tagging, branching conventions Update AGENTS.md and README.md to reference the skills and template project description.
5.9 KiB
AGENTS.md
Project Overview
ctdd is a C23 template project wired for test-driven development
using Unity and CMock. Use it as the core template when scaffolding
new projects.
For TDD workflows (adding modules, writing tests, mocking), load the
tdd skill with /skill:tdd.
For build configuration (dependencies, coverage, sanitizers), load the
cmake skill with /skill:cmake.
For committing, tagging, and branching, load the git skill with
/skill:git.
Build System
- Generator: Ninja
- CMake minimum: 3.21
- C standard: C23
Commands
Configure (default):
cmake -S . -B build -G Ninja
Configure with coverage:
cmake -S . -B build-cov -G Ninja -DENABLE_COVERAGE=ON
Build:
ninja -C build
Run tests (full Unity output, colored):
ninja -C build check
Run tests (CTest summary only):
ninja -C build test
Run tests and generate coverage HTML:
ninja -C build-cov coverage
Run (Linux/macOS):
./build/main
Run (Windows):
./build/main.exe
Dependencies
Dependencies are managed via custom Find*.cmake scripts in deps/.
These scripts use FetchContent under the hood to download and build
libraries automatically.
To add a new dependency:
- Add the corresponding
Find<name>.cmaketodeps/ - Add
find_package(<name> REQUIRED)toCMakeLists.txt - Link with
<name>::<name>intarget_link_libraries()
CMake Module Path
deps/ is added to CMAKE_MODULE_PATH so find_package() resolves
to the custom scripts instead of system-installed packages.
Coding Conventions
C
- Language: C23
- East const (e.g.
char const*notconst char*) - 4-space indentation
<>includes for system headers (C stdlib, OS, etc.)""includes for third-party and local headers- Naming:
snake_casefor variables, functions, and structs - Naming:
SCREAMING_SNAKE_CASEonly for macros and constants
C++
- Trailing return type for function signatures
(e.g.
auto fn() -> void) autofor obvious types (e.g.auto main(...) -> int)- No semicolons after closing braces for namespaces/classes
- Trailing return type for all function definitions, including
operators (e.g.
auto operator=(T&&) noexcept -> T&) - Public members first in class declarations, private members at the bottom
Include Order
Both C and C++ follow the same include order:
- C++ standard library headers (
<chrono>,<vector>, etc.) - (blank line)
- C standard library headers (
<stdlib.h>,<string.h>, etc.) - (blank line)
- OS-specific headers (Windows API, POSIX, etc.)
- (blank line)
- Third-party dependencies (
"fmt/core.h", etc.) - (blank line)
- Local/project headers
Shell Scripts
- Always use
#!/bin/shshebang for shell scripts - Scripts must be POSIX compliant (no bashisms)
- When providing commands to users:
- Windows/PowerShell: use
`for line continuation - Unix/Linux/macOS: use
\for line continuation
- Windows/PowerShell: use
Commit Messages
- Follow the 50/72 rule:
- Subject line: max 50 characters
- Body lines: wrapped at 72 characters
- Use conventional commit prefixes (
feat:,fix:,docs:,chore:, etc.) - Separate subject from body with a blank line
- Do not add yourself as a co-author (
Co-Authored-By:trailers are forbidden)
Example:
feat: add stopwatch timer
Replace Hello World with a live stopwatch that prints elapsed time
in HH:MM:SS.mmm format, updating every 10ms with color output.
Documentation (Markdown)
-
Wrap normal text and lists at max 80 columns (for readability in terminals and editors).
-
Exceptions: Tables and code blocks (
```) can exceed 80 columns when formatting requires it (e.g. trees, alignment). -
Use standard Markdown:
**bold**,`inline code`,##headings,-or numbered lists, fenced code blocks with language hints (```cpp,```sh). -
Keep examples concise, up-to-date, and self-documenting.
-
Do not use em dashes (
—). Use a colon or rewrite the sentence. -
Each shell command gets its own fenced code block; do not combine multiple commands into one block. Precede each block with a short plain-text label describing what the command does:
Setup build:
cmake -S . -B build -G Ninja -
This file (
AGENTS.md) follows its own rules.
Source Layout
ctdd/
str.h / str.c Pure string utilities (no dependencies)
report.h / report.c Formats a value and calls log_message()
logger.h / logger.c Real log_message via printf to stdout
main.c Entry point
tests/
test_str.c Unity state-based tests for ctdd/str
test_report.c Interaction-based tests using CMock
deps/
FindUnity.cmake Fetches Unity v2.6.1 via ZIP
FindCMock.cmake Fetches CMock v2.6.0 via ZIP
Behavioral Guidelines
Reduce common LLM coding mistakes. Bias toward caution over speed. For trivial tasks, use judgment.
Think Before Coding
- State assumptions explicitly. If uncertain, ask.
- If multiple interpretations exist, present them, don't pick silently.
- If something is unclear, stop. Name what's confusing. Ask.
Simplicity First
Minimum code that solves the problem. Nothing speculative.
- No features beyond what was asked.
- No abstractions for single-use code.
- If you write 200 lines and it could be 50, rewrite it.
Surgical Changes
Touch only what you must. Clean up only your own mess.
- Don't "improve" adjacent code, comments, or formatting.
- Don't refactor things that aren't broken.
- Match existing style, even if you'd do it differently.
- Remove imports/variables/functions that YOUR changes made unused.
- Don't remove pre-existing dead code unless asked.
Goal-Driven Execution
Transform tasks into verifiable goals:
- "Add validation" means: write tests for invalid inputs, then pass.
- "Fix the bug" means: write a test that reproduces it, then pass.
- "Refactor X" means: ensure tests pass before and after.