Add deps/Sanitizers.cmake for AddressSanitizer support (ENABLE_ASAN). Add TDD workflow and behavioral guidelines to AGENTS.md.
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AGENTS.md
Project Overview
ctdd is a C23 project wired for test-driven development using
Unity and CMock.
Build System
- Generator: Ninja
- CMake minimum: 3.21
- C standard: C23
Commands
Configure (default):
cmake -S . -B build -G Ninja
Configure with coverage:
cmake -S . -B build-cov -G Ninja -DENABLE_COVERAGE=ON
Build:
ninja -C build
Run tests (full Unity output, colored):
ninja -C build check
Run tests (CTest summary only):
ninja -C build test
Run tests and generate coverage HTML:
ninja -C build-cov coverage
Run (Linux/macOS):
./build/main
Run (Windows):
./build/main.exe
Dependencies
Dependencies are managed via custom Find*.cmake scripts in deps/.
These scripts use FetchContent under the hood to download and build
libraries automatically.
To add a new dependency:
- Add the corresponding
Find<name>.cmaketodeps/ - Add
find_package(<name> REQUIRED)toCMakeLists.txt - Link with
<name>::<name>intarget_link_libraries()
CMake Module Path
deps/ is added to CMAKE_MODULE_PATH so find_package() resolves
to the custom scripts instead of system-installed packages.
Coding Conventions
- Language: C23
- Trailing return type for function signatures (e.g.
auto fn() -> void) - 4-space indentation
- No semicolons after closing braces for namespaces/classes
autofor obvious types (e.g.auto main(...) -> int)- East const (e.g.
char const*notconst char*) - Trailing return type for all function definitions, including
operators (e.g.
auto operator=(T&&) noexcept -> T&) - Public members first in class declarations, private members at the bottom
<>includes only for system headers (std, OS, etc.)""includes for third-party dependencies (e.g.fmt,nlohmann/json)- Naming:
snake_casefor variables, functions, and classes - Naming:
SCREAMING_SNAKE_CASEonly for macros and constants - Include order:
- C++ standard library headers (
<chrono>,<vector>, etc.) - (blank line)
- C standard library headers (
<stdlib.h>,<string.h>, etc.) - (blank line)
- OS-specific headers (Windows API, POSIX, etc.)
- (blank line)
- Third-party dependencies (
"fmt/core.h", etc.) - (blank line)
- Local/project headers
- C++ standard library headers (
Shell Scripts
- Always use
#!/bin/shshebang for shell scripts - Scripts must be POSIX compliant (no bashisms)
- When providing commands to users:
- Windows/PowerShell: use
`for line continuation - Unix/Linux/macOS: use
\for line continuation
- Windows/PowerShell: use
Commit Messages
- Follow the 50/72 rule:
- Subject line: max 50 characters
- Body lines: wrapped at 72 characters
- Use conventional commit prefixes (
feat:,fix:,docs:,chore:, etc.) - Separate subject from body with a blank line
- Do not add yourself as a co-author (
Co-Authored-By:trailers are forbidden)
Example:
feat: add stopwatch timer
Replace Hello World with a live stopwatch that prints elapsed time
in HH:MM:SS.mmm format, updating every 10ms with color output.
Documentation (Markdown)
-
Wrap normal text and lists at max 80 columns (for readability in terminals and editors).
-
Exceptions: Tables and code blocks (
```) can exceed 80 columns when formatting requires it (e.g. trees, alignment). -
Use standard Markdown:
**bold**,`inline code`,##headings,-or numbered lists, fenced code blocks with language hints (```cpp,```sh). -
Keep examples concise, up-to-date, and self-documenting.
-
Do not use em dashes (
—). Use a colon or rewrite the sentence. -
Each shell command gets its own fenced code block; do not combine multiple commands into one block. Precede each block with a short plain-text label describing what the command does:
Setup build:
cmake -S . -B build -G Ninja -
This file (
AGENTS.md) follows its own rules.
Source Layout
ctdd/
str.h / str.c Pure string utilities (no dependencies)
report.h / report.c Formats a value and calls log_message()
logger.h / logger.c Real log_message via printf to stdout
main.c Entry point
tests/
test_str.c Unity state-based tests for ctdd/str
test_report.c Interaction-based tests using CMock
deps/
FindUnity.cmake Fetches Unity v2.6.1 via ZIP
FindCMock.cmake Fetches CMock v2.6.0 via ZIP
TDD Workflow
This project follows Red-Green-Refactor. All changes to testable source
files under ctdd/ should be test-driven: write a failing test first,
then implement.
Adding a new module
- Create
ctdd/<module>.hwith the public prototype. - Create
tests/test_<module>.c. Set CMock expectations for any dependency calls, then assert the result. - Register the test in
tests/CMakeLists.txt:
add_executable(test_module test_module.c)
target_include_directories(test_module PRIVATE "${CMAKE_SOURCE_DIR}")
target_link_libraries(test_module PRIVATE ctdd_module Unity::Unity CMock::CMock)
target_compile_features(test_module PRIVATE c_std_23)
cmock_generate_mock(test_module "${CMAKE_SOURCE_DIR}/ctdd/dep.h")
add_test(NAME test_module COMMAND test_module)
list(APPEND TEST_TARGETS test_module)
- Stub
ctdd/<module>.cwith a dummy return, confirm RED, implement, confirm GREEN:
ninja -C build check
Mocking a dependency
Use cmock_generate_mock in the test target to generate a mock from a
header. Include Mock<name>.h in the test and use the generated API:
#include "Mockdep.h"
void setUp(void) { Mockdep_Init(); }
void tearDown(void) { Mockdep_Verify(); Mockdep_Destroy(); }
void test_something(void) {
dep_fn_ExpectAndReturn(arg, expected);
TEST_ASSERT_TRUE(module_do_thing());
}
Behavioral Guidelines
Reduce common LLM coding mistakes. Bias toward caution over speed. For trivial tasks, use judgment.
Think Before Coding
- State assumptions explicitly. If uncertain, ask.
- If multiple interpretations exist, present them, don't pick silently.
- If something is unclear, stop. Name what's confusing. Ask.
Simplicity First
Minimum code that solves the problem. Nothing speculative.
- No features beyond what was asked.
- No abstractions for single-use code.
- If you write 200 lines and it could be 50, rewrite it.
Surgical Changes
Touch only what you must. Clean up only your own mess.
- Don't "improve" adjacent code, comments, or formatting.
- Don't refactor things that aren't broken.
- Match existing style, even if you'd do it differently.
- Remove imports/variables/functions that YOUR changes made unused.
- Don't remove pre-existing dead code unless asked.
Goal-Driven Execution
Transform tasks into verifiable goals:
- "Add validation" means: write tests for invalid inputs, then pass.
- "Fix the bug" means: write a test that reproduces it, then pass.
- "Refactor X" means: ensure tests pass before and after.
Platform Support
The project supports Windows, Linux, macOS, Emscripten, and Android via
Platform.cmake and Flags.cmake in deps/.