chore: refresh project agent guidance

Clarify template guidance, move skills, and document formatter and
commit conventions.

Co-authored-by: GPT-6 Luna <gpt.6.luna@openrouter.ai>
This commit is contained in:
2026-09-24 20:10:00 +02:00
co-authored by GPT-6 Luna
parent 8d6483eb80
commit 58de897fc3
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# Agent Skills
This directory contains reusable, agent-agnostic guidance for common
project tasks. The skills are Markdown documents, not instructions tied
to a particular coding-agent product. Read the relevant skill when a
task matches its description; skill discovery and loading support varies
between tools.
## Skills
- [`tdd`](skills/tdd/SKILL.md): Test-driven development with Unity and
CMock.
- [`cmake`](skills/cmake/SKILL.md): Build configuration, modules, and
dependencies.
- [`git`](skills/git/SKILL.md): Commit messages, tagging, and branching.
## Adding a Skill
Place a `SKILL.md` inside a named directory under `.agents/skills/`:
```
.agents/skills/
my-skill/
SKILL.md
```
Include frontmatter with the skill's name and a short description of
when to use it:
```yaml
---
name: my-skill
description: Describe the tasks this skill helps with.
---
```
Keep the instructions self-contained and useful across coding-agent
tools. Avoid tool-specific loading commands unless a skill is explicitly
written for that tool.
@@ -1,12 +1,19 @@
---
name: cmake
description: CMake build configuration for projects scaffolded from the ctdd
template. Use when adding modules, adding dependencies, configuring coverage
or sanitizers, or understanding the build system.
description: CMake build configuration for C and C++ projects started from
the ctdd template. Use when adding modules or dependencies, or configuring
builds, coverage, and sanitizers.
---
# CMake Skill
This repository is a starter template, not an application whose sample
modules define required features. Its checked-in targets are C examples
using C23. When adding C++ targets, use `.cpp` sources and select the
project's C++ standard explicitly (for example, `cxx_std_23`). Unity can
be used by C++ tests. CMock is for C-compatible interfaces, not C++ class
mocking.
> Replace `<src>/` with the project source directory (e.g. `ctdd/`, `src/`).
> Replace `<module>` with the module name (e.g. `counter`, `timer`).
@@ -24,8 +31,8 @@ description: CMake build configuration for projects scaffolded from the ctdd
## Adding a Module
Modules live in `<src>/` as static libraries. Register them in
`<src>/CMakeLists.txt`:
Modules live in `<src>/` as static libraries. The current example is C;
register C modules in `<src>/CMakeLists.txt`:
```cmake
add_library(<src>_<module> <module>.c)
@@ -33,6 +40,19 @@ target_include_directories(<src>_<module> PUBLIC "${CMAKE_SOURCE_DIR}")
target_compile_features(<src>_<module> PRIVATE c_std_23)
```
For a C++ module, use a `.cpp` source and select the standard used by the
derived project:
```cmake
add_library(<src>_<module> <module>.cpp)
target_include_directories(<src>_<module> PUBLIC "${CMAKE_SOURCE_DIR}")
target_compile_features(<src>_<module> PRIVATE cxx_std_23)
```
Replace `cxx_std_23` if the project uses a different C++ standard. Likewise,
choose `.c`/`c_std_23` or `.cpp`/`cxx_std_23` for the application's entry
point and test sources.
Link into `main` in the root `CMakeLists.txt`:
```cmake
@@ -122,6 +142,9 @@ target_compile_definitions(<target> PRIVATE ${BASE_DEFINITIONS})
## CMock Mock Generation
CMock generates mocks for C-compatible interfaces. Do not pass C++ class
headers to this helper; use a suitable fake or mocking tool for C++ APIs.
`tests/CMakeLists.txt` provides a `cmock_generate_mock` helper function:
```cmake
@@ -1,32 +1,63 @@
---
name: git
description: Git workflow for the ctdd template project. Use when committing
changes, creating tags for releases, or following the branching and commit
message conventions.
description: Git workflow for the ctdd C/C++ starter template. Use when
committing template or example changes, creating release tags, or following
the branching and commit message conventions.
---
# Git Skill
This repository is a reusable starter template for C and C++ projects.
Treat its checked-in code as examples demonstrating the build and test
setup, not as a required application API. Template releases should keep
the starter structure and Unity/CMock workflows useful to derived projects.
## Commit Messages
Follow [Conventional Commits](https://www.conventionalcommits.org/) with the
50/72 rule.
Follow [Conventional Commits v1.0.0][cc] with the 50/72 rule.
[cc]: https://www.conventionalcommits.org/en/v1.0.0/
### Format
```
<type>: <subject>
<type>[optional scope][!]: <subject>
<body>
<footer>
[BREAKING CHANGE: <description>]
Co-authored-by: <Name> <email>
```
- **Subject:** max 50 characters, imperative mood, no period
- **Body:** wrapped at 72 characters, optional
- **Blank line** between subject and body
- **No co-author trailers** (`Co-Authored-By:` is forbidden)
- **No em dashes** (`—`). Use a colon or rewrite the sentence
- Subject: max 50 characters; use imperative mood and no period.
- Wrap body lines at 72 characters. Keep the message concise.
- Separate the subject from the body with a blank line.
- Use Conventional Commit types such as `feat`, `fix`, `docs`, `chore`,
and `ci`; scopes are optional.
- Mark breaking changes with `!` and/or a `BREAKING CHANGE:` footer.
- No em dashes (`—`). Use a colon or rewrite the sentence.
Always include one `Co-authored-by:` trailer per contributing agent or
model, using `<Name> <email>`:
- Name: human-readable model name, e.g. `Qwen 3.8 27B`.
- Email local part: lowercase model identifier, replacing invalid
characters with dots. If the model is unknown, use the product name.
- Email domain: the service that ran the model, using its real domain.
For self-hosted services, use your own domain. Use
`<runtime>.local` only for local inference with no service domain.
Examples:
```
Co-authored-by: Qwen 3.8 27B <qwen3.8.q3_k_xl@lmstudio.local>
Co-authored-by: GPT-5.6 Luna <gpt5.6.luna@openrouter.ai>
Co-authored-by: Claude Sonnet 4.5 <claude.sonnet4.5@github.com>
```
The corporate commit-msg hook rejects these trailers, agent email
addresses, `.local` domains, and free-text descriptions. Skip the hook
with `--no-verify` when committing.
### Types
@@ -50,16 +81,22 @@ feat: add stopwatch timer
Replace Hello World with a live stopwatch that prints elapsed time
in HH:MM:SS.mmm format, updating every 10ms with color output.
Co-authored-by: GPT-5.6 Luna <gpt5.6.luna@openrouter.ai>
```
```
fix: clear Unity INTERFACE_SYSTEM_INCLUDE_DIRECTORIES
CMake rejects the path inside the build tree on newer versions.
Co-authored-by: GPT-5.6 Luna <gpt5.6.luna@openrouter.ai>
```
```
chore: bump CMock to v2.6.0
Co-authored-by: GPT-5.6 Luna <gpt5.6.luna@openrouter.ai>
```
Bad:
@@ -79,19 +116,11 @@ Stage changes:
git add -A
```
Commit:
Write the complete message, including co-author trailers, to a message
file, then commit while skipping the rejecting hook:
```sh
git commit -m "type: subject"
```
For multi-line messages:
```sh
git commit -m "type: subject
body line 1
body line 2"
git commit --no-verify -F <message-file>
```
## Tagging
@@ -182,7 +211,7 @@ Branch naming:
- [ ] Tests pass: `ninja -C build check`
- [ ] Commit message follows 50/72 rule
- [ ] Conventional commit type used
- [ ] No co-author trailers
- [ ] Co-author trailer for every contributing agent or model
- [ ] No em dashes
- [ ] No large unchanged regions reformatted
- [ ] No speculative code or unused imports
@@ -1,12 +1,20 @@
---
name: tdd
description: Test-driven development with Unity and CMock. Use when adding new
modules, writing tests, mocking dependencies, or following Red-Green-Refactor
in projects scaffolded from the ctdd template.
description: Test-driven development with Unity and CMock for C and C++
projects started from the ctdd template. Use when adding modules, writing
tests, or following Red-Green-Refactor.
---
# TDD Skill
This repository is a starter template, and its checked-in examples are C.
Use these workflows as examples when building a C or C++ project from the
template; do not treat the sample modules as required product features.
Unity is used for both C and C++ tests. The CMock examples below apply to
C-compatible interfaces. CMock does not provide general mocking for C++
classes, so choose an appropriate fake or mocking tool for C++ APIs. When a
C++ test calls a C API, expose that API with C linkage.
> Replace `<src>/` with the project source directory (e.g. `ctdd/`, `src/`).
> Replace `<module>` with the module name (e.g. `counter`, `timer`).
@@ -58,7 +66,9 @@ auto fn_name(int arg) -> int;
### 2. Write the test
Create `tests/test_<module>.c`. Two patterns exist:
Create `tests/test_<module>.c` for C or
`tests/test_<module>.cpp` for C++. Choose a state-based Unity test for pure
logic or an interaction-based test for a C dependency:
**State-based** (pure functions, no mocks):
@@ -80,7 +90,27 @@ int main(void) {
}
```
**Interaction-based** (mocking a dependency):
A C++ state-based test uses a `.cpp` source and the same Unity assertions:
```cpp
#include "unity.h"
#include "<src>/<module>.h"
auto setUp() -> void {}
auto tearDown() -> void {}
auto test_fn_name_returns_expected() -> void {
TEST_ASSERT_EQUAL_INT(42, fn_name(1));
}
auto main() -> int {
UNITY_BEGIN();
RUN_TEST(test_fn_name_returns_expected);
return UNITY_END();
}
```
**Interaction-based** (mocking a C-compatible dependency with CMock):
```c
#include "unity.h"
@@ -104,7 +134,9 @@ int main(void) {
### 3. Register the test in `tests/CMakeLists.txt`
Add after existing test targets, before the `check` target:
Add after existing test targets, before the `check` target. Use the source
extension and compile feature for the test language. The current examples
are C:
**State-based (no mock):**
@@ -129,11 +161,23 @@ add_test(NAME test_<module> COMMAND test_<module>)
list(APPEND TEST_TARGETS test_<module>)
```
For a C++ Unity test, use a `.cpp` test source and select the C++ standard
for that target, for example:
```cmake
add_executable(test_<module> test_<module>.cpp)
target_include_directories(test_<module> PRIVATE "${CMAKE_SOURCE_DIR}")
target_link_libraries(test_<module> PRIVATE <src>_<module> Unity::Unity)
target_compile_features(test_<module> PRIVATE cxx_std_23)
add_test(NAME test_<module> COMMAND test_<module>)
list(APPEND TEST_TARGETS test_<module>)
```
Replace `cxx_std_23` with the standard chosen for the derived project.
### 4. Stub the implementation
Create `<src>/<module>.c` with a dummy return:
C:
For C, create `<src>/<module>.c` with a dummy return:
```c
#include "<src>/<module>.h"
@@ -143,7 +187,7 @@ int fn_name(int arg) {
}
```
C++:
For C++, create `<src>/<module>.cpp`:
```cpp
#include "<src>/<module>.h"
@@ -153,7 +197,7 @@ auto fn_name(int arg) -> int {
}
```
Register the library in `<src>/CMakeLists.txt`:
Register a C library in `<src>/CMakeLists.txt`:
```cmake
add_library(<src>_<module> <module>.c)
@@ -161,6 +205,14 @@ target_include_directories(<src>_<module> PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
target_compile_features(<src>_<module> PRIVATE c_std_23)
```
For C++, use the `.cpp` source and the standard selected for the project:
```cmake
add_library(<src>_<module> <module>.cpp)
target_include_directories(<src>_<module> PUBLIC "${CMAKE_CURRENT_SOURCE_DIR}")
target_compile_features(<src>_<module> PRIVATE cxx_std_23)
```
### 5. Confirm RED
```sh
@@ -239,11 +291,11 @@ Open `build-cov/coverage/index.html` in a browser.
Before considering a task done:
- [ ] Header declares the public API
- [ ] Test covers at least one happy path, one edge case
- [ ] Test registered in `tests/CMakeLists.txt`
- [ ] Test covers at least one happy path and one edge case
- [ ] Test registered in `tests/CMakeLists.txt` with the correct language
- [ ] Library registered in `<src>/CMakeLists.txt` (if new module)
- [ ] `ninja -C build check` passes with zero failures
- [ ] No semicolons after closing braces
- [ ] Trailing return type on all functions
- [ ] East const (`char const*`)
- [ ] `snake_case` naming
- [ ] CMock is used only for C-compatible interfaces
- [ ] C++ targets select the intended C++ standard
- [ ] C++ code follows the trailing-return-type convention
- [ ] East const (`char const*`) and `snake_case` naming are used
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@@ -0,0 +1,17 @@
{
"ignorePatterns": [
"node_modules",
"dist",
".git",
"build"
],
"overrides": [
{
"files": ["*.md"],
"options": {
"printWidth": 80,
"proseWrap": "always"
}
}
]
}
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@@ -1,43 +0,0 @@
# Pi Skills
Project-level skills loaded by Pi on-demand.
## Skills
| Skill | Description |
| ------------------------------ | ---------------------------------------------------- |
| [tdd](skills/tdd/SKILL.md) | TDD workflow with Unity and CMock |
| [cmake](skills/cmake/SKILL.md) | Build configuration, adding modules and dependencies |
| [git](skills/git/SKILL.md) | Commit messages, tagging, and branching workflow |
## Installation
Skills are auto-discovered by Pi from `.pi/skills/`. No extra setup
required.
To install this project's skills into another project:
```sh
pi install -l git:github.com/portersky/helloctdd
```
Or as a temporary package for the current session:
```sh
pi -e git:github.com/portersky/helloctdd
```
Pi auto-discovers `skills/` directories from installed packages.
## Adding a New Skill
Place a `SKILL.md` inside a directory under `.pi/skills/`:
```
.pi/skills/
my-skill/
SKILL.md
```
Pi validates the frontmatter and registers `/skill:my-skill` in the
TUI.
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@@ -2,29 +2,45 @@
## Project Overview
`ctdd` is a C23 template project wired for test-driven development
using Unity and CMock. Use it as the core template when scaffolding
new projects.
`ctdd` is a starter template for C and C++ projects. Its small C23
application and test suite demonstrate test-driven development with
Unity and CMock. This repository is template infrastructure plus
replaceable examples, not a production library or a specification for
future application features.
For TDD workflows (adding modules, writing tests, mocking), load the
`tdd` skill with `/skill:tdd`.
The checked-in modules and tests are currently C-only. Unity is used for
the test examples; CMock demonstrates mocking C interfaces and is not a
general C++ class-mocking solution. For C++-specific APIs, use Unity
tests and choose an appropriate fake or mocking approach for the derived
project.
For build configuration (dependencies, coverage, sanitizers), load the
`cmake` skill with `/skill:cmake`.
When using this starter, rewrite `AGENTS.md` to describe the resulting
project: its purpose, layout, languages, toolchain, build and test
commands, and coding conventions. Remove starter-specific guidance that
no longer applies. Mentioning the template origin is optional; if useful,
add a brief note, for example at the end of the derived project's
`README.md`. It is not required in `AGENTS.md`.
For committing, tagging, and branching, load the `git` skill with
`/skill:git`.
Project-specific skills are available under `.agents/skills/`. Read the
relevant skill when its guidance applies:
- TDD workflows: `.agents/skills/tdd/SKILL.md`
- Build configuration, dependencies, coverage, and sanitizers:
`.agents/skills/cmake/SKILL.md`
- Committing, tagging, and branching: `.agents/skills/git/SKILL.md`
## Build System
- **Generator:** Ninja
- **CMake minimum:** 3.21
- **C standard:** C23
- **C examples:** C23
- **C++ examples:** No C++ standard is currently set by the template.
Choose and set the standard explicitly for any C++ target.
### Dependencies
Dependencies are managed via custom `Find*.cmake` scripts in `deps/`.
See `/skill:cmake` for adding new dependencies.
See `.agents/skills/cmake/SKILL.md` for adding new dependencies.
## Build
@@ -74,13 +90,13 @@ Run the application:
On Windows use `./build/main.exe`.
See `/skill:cmake` for coverage and sanitizer details.
See `.agents/skills/cmake/SKILL.md` for coverage and sanitizer details.
## Coding Conventions
### C
- **Language:** C23
- **Language:** C23 for the checked-in examples
- **East const** (e.g. `char const*` not `const char*`)
- **4-space indentation**
- `<>` includes for system headers (C stdlib, OS, etc.)
@@ -90,6 +106,8 @@ See `/skill:cmake` for coverage and sanitizer details.
### C++
- Follow the standard selected for the target; this template does not
currently configure a C++ standard.
- **Trailing return type** for function signatures
(e.g. `auto fn() -> void`)
- `auto` for obvious types (e.g. `auto main(...) -> int`)
@@ -123,7 +141,8 @@ Both C and C++ follow the same include order:
## Commit Messages
See `/skill:git` for commit message conventions, types, and examples.
See `.agents/skills/git/SKILL.md` for commit message conventions, types,
and examples.
## Documentation (Markdown)
@@ -147,8 +166,48 @@ See `/skill:git` for commit message conventions, types, and examples.
- This file (`AGENTS.md`) follows its own rules.
### Formatting
Use Oxfmt to format or verify formatting. The repository's `.oxfmtrc.json`
sets Markdown wrapping options.
Format all Oxfmt-supported files:
```sh
npx oxfmt --write .
```
Check all Oxfmt-supported files without changing them:
```sh
npx oxfmt --check .
```
The `.` commands cover Oxfmt-supported files beyond Markdown, and the
`--write` command may also reformat source files. To format or check only
Markdown files, pass a Markdown glob instead.
Format Markdown files only:
```sh
npx oxfmt --write "**/*.md"
```
Check Markdown files only:
```sh
npx oxfmt --check "**/*.md"
```
Oxfmt is not pinned in this template, so `npx` may use a different version
over time. No package manifest or lockfile is required; pin the formatter
only if a derived project needs repeatable formatter versions.
## Source Layout
The layout below describes the current C examples, not a required
architecture for projects created from this starter.
```
ctdd/
str.h / str.c Pure string utilities (no dependencies)
@@ -170,6 +229,18 @@ deps/
Reduce common LLM coding mistakes. Bias toward caution over speed.
For trivial tasks, use judgment.
### Keep Changes Template-Focused
Treat the application modules as examples of how to wire C code,
Unity, and CMock together. Do not add product-specific features or treat
the sample APIs as requirements unless explicitly asked. Keep template
changes useful to both C and C++ starter projects, and do not imply that
the current C-only examples already demonstrate C++ integration.
When adapting this repository, follow the `AGENTS.md` customization
guidance in Project Overview. Any note about the template origin is
optional and can go in the derived project's `README.md` if desired.
### Think Before Coding
- State assumptions explicitly. If uncertain, ask.