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porterskyandQwen 3.8 27B 6e0e45110a feat(cmat): implement Ex41 observer pattern
Refactor the Pelican crossing exercise to use the Observer
pattern: Pelican acts as Subject and each Pole observes it,
replacing direct calls through the owned Pole pointer.

Co-authored-by: Qwen 3.8 27B <qwen3.8_27b-q3_k_xl@lmstudio.local>
2026-10-06 16:26:53 +02:00

66 lines
2.8 KiB
C++

#include "Pole.h"
#include "Screen.h"
Pole::Pole(int x, int y, Pelican& pelican) : waitLight(new Light("WAIT", x + 6, y + 12, Screen::WHITE)), pelican(pelican) {
using namespace Screen; // we will discuss namespaces in the course
pelican.attach(this);
lights[RED_LIGHT] = new Light("*", x + 11, y + 3, RED);
lights[RED_MAN] = new Light("*<-=", x + 6, y + 4, RED);
lights[YELLOW_LIGHT] = new Light("*", x + 11, y + 5, YELLOW);
lights[GREEN_LIGHT] = new Light("*", x + 11, y + 7, GREEN);
lights[GREEN_MAN] = new Light("*|-<", x + 6, y + 7, GREEN);
write(" _____ ", x, ++y, GRAY);
write(" /___ /| ", x, ++y, GRAY);
write(" | | | ", x, ++y, GRAY);
write(" | |/| ", x, ++y, GRAY);
write(" |____| | ", x, ++y, GRAY);
write(" | |/| ", x, ++y, GRAY);
write(" | | | ", x, ++y, GRAY);
write(" |____|/ ", x, ++y, GRAY);
write(" _||__ ", x, ++y, GRAY);
write(" /___ /| ", x, ++y, GRAY);
write(" | | | ", x, ++y, GRAY);
write(" | | | ", x, ++y, GRAY);
write(" |____|/ ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write("========||===========", x, ++y, GRAY);
write(" / || / ", x, ++y, GRAY);
write("_ /_________ /_ ", x, ++y, GRAY);
write("/ / ", x, ++y, GRAY);
}
Pole::~Pole() {
for (int i = 0; i < sizeof lights / sizeof(lights[0]); ++i)
delete lights[i];
delete waitLight;
}
void Pole::setTrafficLights(Pelican::PelicanState state) {
static const Light::LightState LightStates[Pelican::YELLOW_STATE + 1][RED_MAN + 1] = {
// red yellow green green man red man
{Light::ON, Light::OFF, Light::OFF, Light::ON, Light::OFF}, // red
{Light::OFF, Light::FLASH, Light::OFF, Light::FLASH, Light::OFF}, // y flash
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g time
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g idle
{Light::OFF, Light::ON, Light::OFF, Light::OFF, Light::ON} // yellow
};
for (int i = RED_LIGHT; i <= RED_MAN; i++) {
lights[i]->set(LightStates[state][i]);
}
}
void Pole::setWaitLight(bool pressed) { waitLight->set(pressed ? Light::ON : Light::OFF); }
void Pole::update() {
setTrafficLights(pelican.getState());
setWaitLight(pelican.isPressed());
}