chore: Add course material
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@@ -0,0 +1,40 @@
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#include "Light.h"
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#include "LightTimer.h"
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#include "Pelican.h"
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#include "Screen.h"
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#include <iostream>
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Light::Light(std::string name, int x, int y, int color) : x(x), y(y), c(color), name(name), flashOn(false) {
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myTimer = new LightTimer(*this, &Light::flashLight);
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}
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Light::~Light() {
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std::cout << "Deleting light (" << name << ", " << x << ", " << y << ", " << c << ")"
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<< "\n";
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}
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void Light::set(LightState newState) {
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state = newState;
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if (state == FLASH) {
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flashOn = true;
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flashLight();
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} else
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Screen::write(name.c_str(), x, y, state == OFF ? 0 : c); // No need to worry about flashing here
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}
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Light::LightState Light::get(void) { return state; }
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void Light::flashLight() {
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if (state == FLASH) // If we haven't left the FLASH state
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{
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Screen::write(name.c_str(), x, y, flashOn ? c : 0); // Display
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flashOn = !flashOn; // Toggle
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myTimer->timeoutRequest(FLASH_PERIOD); // Have another go
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}
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}
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