chore: Add course material
This commit is contained in:
+1
-1
@@ -17,7 +17,7 @@ indent_style = tab
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[Makefile]
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indent_style = tab
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[*.{yml,json}]
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[*.{yml,json,md}]
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indent_style = space
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indent_size = 2
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@@ -0,0 +1,51 @@
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#include "CursesObj.h"
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#include "curses.h"
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CursesObj::CursesObj() {
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// Colours 0 to 7 are defined by curses. But we need grey as well
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// Define a suitable constant here (and create the colour later)
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const int COLOR_GREY = 8;
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initscr(); /* initialize the curses library */
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nonl(); /* tell curses not to do NL->CR/NL on output */
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cbreak(); /* take input chars one at a time, no wait for \n */
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nodelay(stdscr, FALSE);
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noecho(); /* echo input - in color */
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curs_set(0);
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intrflush(stdscr, FALSE);
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if (has_colors()) {
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start_color();
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/*
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* Simple color assignment, often all we need. Color pair 0 cannot
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* be redefined. This example uses the same value for the color
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* pair as for the foreground color, though of course that is not
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* necessary:
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*/
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init_pair(1, COLOR_RED, COLOR_BLACK);
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init_pair(2, COLOR_GREEN, COLOR_BLACK);
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init_pair(3, COLOR_YELLOW, COLOR_BLACK);
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init_pair(4, COLOR_BLUE, COLOR_BLACK);
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init_pair(5, COLOR_CYAN, COLOR_BLACK);
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init_pair(6, COLOR_MAGENTA, COLOR_BLACK);
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init_pair(7, COLOR_WHITE, COLOR_BLACK);
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// Create 'grey' and then use it as foreground colour
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init_color(8, 1, 333, 333);
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init_pair(8, COLOR_GREY, COLOR_BLACK);
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}
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}
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CursesObj::~CursesObj() {
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clear();
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refresh();
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endwin();
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}
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CursesObj &CursesObj::Instance() {
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static CursesObj instance;
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return instance;
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}
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@@ -0,0 +1,13 @@
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#ifndef CURSESOBJ_H
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#define CURSESOBJ_H
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class CursesObj {
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private:
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CursesObj();
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~CursesObj();
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public:
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static CursesObj &Instance();
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};
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#endif
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@@ -0,0 +1,13 @@
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#ifndef KEYBOARD_H
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#define KEYBOARD_H
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class Keyboard {
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public:
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Keyboard();
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bool isCharAvail();
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char getChar();
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private:
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};
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#endif
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@@ -0,0 +1,13 @@
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#include "Keyboard.h"
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#include <conio.h>
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Keyboard::Keyboard() {}
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bool Keyboard::isCharAvail() {
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// 'return kbhit()' is sufficient, but Microsoft
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// issues a warning 'coercing int to bool' and encourages
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// the use of '!=0' to eliminate it
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return _kbhit() != 0;
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}
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char Keyboard::getChar() { return _getch(); }
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@@ -0,0 +1,28 @@
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#include "Keyboard.h"
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#include "CursesObj.h"
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#include "curses.h"
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Keyboard::Keyboard() {
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CursesObj::Instance(); // Force initialization
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nodelay(stdscr, FALSE); // Default to block on getch
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}
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bool Keyboard::isCharAvail() {
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nodelay(stdscr, TRUE); // getch must not block for this polling
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int c; // DON'T make this 'char'; 'ERR' may be an 'int' - on some systems,
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// just like 'EOF'
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bool charWaiting = (c = getch()) != ERR; // If getch returns ERR, no char
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// waiting, otherwise, next char is
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// returned
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if (charWaiting)
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ungetch(c); // We got a char; put it back! (We just want to know if there
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// is one waiting.)
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return charWaiting;
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}
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char Keyboard::getChar() { return getch(); }
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@@ -0,0 +1,19 @@
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#ifndef SCREEN_H
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#define SCREEN_H
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#include <string>
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namespace Screen {
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const int BLACK = 0;
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const int GRAY = 8; // FOREGROUND_INTENSITY;
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const int BLUE = 9; // FOREGROUND_RED|FOREGROUND_INTENSITY
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const int GREEN = 10; // FOREGROUND_GREEN|FOREGROUND_INTENSITY;
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const int RED = 12; // FOREGROUND_RED|FOREGROUND_INTENSITY
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const int YELLOW = RED | GREEN;
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const int WHITE = RED | GREEN | BLUE;
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const int BACKGROUND = 128; // OR (|) with the color value for gray background
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void write(std::string s, int x, int y, int color);
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};
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#endif
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@@ -0,0 +1,32 @@
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#include <conio.h>
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#include <string>
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#include <windows.h>
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using std::string;
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#include "Screen.h"
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namespace {
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HANDLE hStdout = 0;
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}
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void Screen::write(string s, int x, int y, int color) {
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if (hStdout == 0) {
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hStdout = GetStdHandle(STD_OUTPUT_HANDLE);
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}
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COORD screenPos;
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screenPos.X = x;
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screenPos.Y = y;
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unsigned long ln;
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static unsigned short attrib[80];
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for (unsigned int i = 0; i < s.length(); ++i) {
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attrib[i] = color;
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}
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WriteConsoleOutputAttribute(hStdout, attrib, s.length(), screenPos, &ln);
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WriteConsoleOutputCharacter(hStdout, s.c_str(), s.length(), screenPos, &ln);
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}
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@@ -0,0 +1,66 @@
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#include "Screen.h"
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#include "CursesObj.h"
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#include "curses.h"
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#include <stdio.h>
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#include <string.h>
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// Forward declarations
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int ConvertColour(int);
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void Screen::write(std::string s, int x, int y, int color) {
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CursesObj::Instance(); // Force initialization
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if (color >= 128)
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color -= 128; // Remove gray background - does not work on Linux
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std::string blank_str(s.length(), ' ');
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mvaddstr(y, x, blank_str.c_str()); // Always draw a black
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refresh();
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if (color != Screen::BLACK) // If colour is not black, also draw the color
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{
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printf("\e[%i;3%im", 0, ConvertColour(color));
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fflush(stdout);
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mvaddstr(y, x, s.c_str());
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refresh();
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}
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}
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typedef struct {
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int pelio_colour;
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int curses_color_pair;
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} Entry;
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// Entry null pointer
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const Entry *ENTRY_NP = (Entry *)0;
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typedef Entry Table[];
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Table ColourTable = {{Screen::GRAY, 8}, // Display as white
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{Screen::BLUE, 4}, {Screen::GREEN, 2}, {Screen::RED, 1}, {Screen::YELLOW, 3}, {Screen::WHITE, 7}};
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const int LEN_TAB = sizeof ColourTable / sizeof ColourTable[0];
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const Entry *TabSearch(Table t, int nEntries, int colour) {
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Entry *p;
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for (p = t; p < t + nEntries && p->pelio_colour != colour; p++)
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; // EMPTY BODY
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return (p < t + nEntries) ? p : ENTRY_NP;
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}
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int ConvertColour(int colour) {
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int result = 0;
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const Entry *p;
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p = TabSearch(ColourTable, LEN_TAB, colour); // Search the table for the colour specified
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if (p != ENTRY_NP) // If the colour is in the table ...
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result = p->curses_color_pair; // ... return the 'int' for the associated
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// curses colour pair
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return result;
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}
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Binary file not shown.
@@ -0,0 +1,22 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 14
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VisualStudioVersion = 14.0.24720.0
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Ex11", "Ex11.vcxproj", "{7195CF47-386C-4BF5-988B-B47FE9177122}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|x86 = Debug|x86
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Release|x86 = Release|x86
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EndGlobalSection
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||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
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||||
{7195CF47-386C-4BF5-988B-B47FE9177122}.Debug|x86.ActiveCfg = Debug|Win32
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||||
{7195CF47-386C-4BF5-988B-B47FE9177122}.Debug|x86.Build.0 = Debug|Win32
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||||
{7195CF47-386C-4BF5-988B-B47FE9177122}.Release|x86.ActiveCfg = Release|Win32
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||||
{7195CF47-386C-4BF5-988B-B47FE9177122}.Release|x86.Build.0 = Release|Win32
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||||
EndGlobalSection
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||||
GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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||||
EndGlobalSection
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||||
EndGlobal
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||||
Binary file not shown.
@@ -0,0 +1,185 @@
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<?xml version="1.0" encoding = "Windows-1252"?>
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||||
<VisualStudioProject
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||||
ProjectType="Visual C++"
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||||
Version="7.00"
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||||
Name="Ex11"
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||||
SccProjectName=""$/Course/397/Ex11", DAAAAAAA"
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||||
SccLocalPath=".">
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||||
<Platforms>
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||||
<Platform
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||||
Name="Win32"/>
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||||
</Platforms>
|
||||
<Configurations>
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||||
<Configuration
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||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
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||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Release/Ex11.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="odbc32.lib odbccp32.lib"
|
||||
OutputFile=".\Release/Ex11.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ProgramDatabaseFile=".\Release/Ex11.pdb"
|
||||
SubSystem="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Release/Ex11.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
RuntimeTypeInfo="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Debug/Ex11.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="odbc32.lib odbccp32.lib"
|
||||
OutputFile=".\Debug/Ex11.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/Ex11.pdb"
|
||||
SubSystem="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Debug/Ex11.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath=".\Light.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Pelican.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PelicanTimer.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Timer.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="TimerSet.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\main.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\pole.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath=".\Light.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Pelican.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PelicanTimer.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Timer.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="TimerSet.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\pole.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DOS_Unix"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath="..\DOS_Unix\Keyboard.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\DOS_Unix\Keyboard_DOS.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\DOS_Unix\Screen.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\DOS_Unix\Screen_DOS.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
@@ -0,0 +1,144 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<SccProjectName>"$/Course/397/Ex11", DAAAAAAA</SccProjectName>
|
||||
<SccLocalPath>.</SccLocalPath>
|
||||
<ProjectGuid>{7195CF47-386C-4BF5-988B-B47FE9177122}</ProjectGuid>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
|
||||
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||||
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||||
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||||
<ClCompile Include="..\DOS_Unix\Keyboard_DOS.cpp" />
|
||||
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|
||||
<ClCompile Include="Light.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="Pelican.cpp" />
|
||||
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|
||||
<ClCompile Include="pole.cpp" />
|
||||
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|
||||
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|
||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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|
||||
<Filter>Source Files</Filter>
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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|
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||||
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|
||||
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|
||||
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|
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|
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|
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|
||||
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|
||||
@@ -0,0 +1,20 @@
|
||||
#include "Light.h"
|
||||
#include "CursesObj.h"
|
||||
#include "Pelican.h"
|
||||
#include "Screen.h"
|
||||
#include <iostream>
|
||||
|
||||
Light::Light(std::string name, int x, int y, int color) : x(x), y(y), c(color), name(name) {}
|
||||
|
||||
Light::~Light() {
|
||||
std::cout << "Deleting light (" << name << ", " << x << ", " << y << ", " << c << ")" << std::endl;
|
||||
std::cout.flush();
|
||||
}
|
||||
|
||||
void Light::set(LightState newState) {
|
||||
state = newState;
|
||||
Screen::write(name.c_str(), x, y, state == FLASH ? (128 + c) : (state == OFF ? 0 : c));
|
||||
// 128 + color was used to make a character flash (but not any more)
|
||||
}
|
||||
|
||||
Light::LightState Light::get(void) { return state; }
|
||||
@@ -0,0 +1,30 @@
|
||||
// ======================================================
|
||||
//
|
||||
// Represents a light, implemented as a string written
|
||||
// to a console window
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef LIGHT_H
|
||||
#define LIGHT_H
|
||||
|
||||
#include <string>
|
||||
|
||||
class Light {
|
||||
public:
|
||||
Light(std::string name, int x, int y, int color);
|
||||
~Light();
|
||||
|
||||
enum LightState { ON, OFF, FLASH };
|
||||
|
||||
void set(LightState new_state);
|
||||
LightState get(void);
|
||||
|
||||
private:
|
||||
int c; // light colour
|
||||
int x, y;
|
||||
std::string name;
|
||||
LightState state;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,64 @@
|
||||
#include "Pelican.h"
|
||||
#include "PelicanTimer.h"
|
||||
#include "Pole.h"
|
||||
|
||||
Pelican::Pelican(int x, int y)
|
||||
: pressed(false), RED_TIME(4), YELLOW_TIME(2), GREEN_TIME(3), FLASH_TIME(5), myPole(new Pole(x, y)),
|
||||
state(GREEN_IDLE) {
|
||||
myTimer = new PelicanTimer(*this, &Pelican::timerExpired);
|
||||
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed());
|
||||
}
|
||||
|
||||
Pelican::~Pelican() { delete myPole; }
|
||||
|
||||
void Pelican::press(void) {
|
||||
if (state == GREEN_IDLE) {
|
||||
state = YELLOW_STATE;
|
||||
myTimer->timeoutRequest(YELLOW_TIME);
|
||||
pressed = true;
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed());
|
||||
} else if (state != RED_STATE) {
|
||||
pressed = true;
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed());
|
||||
}
|
||||
}
|
||||
|
||||
void Pelican::timerExpired(void) {
|
||||
switch (state) {
|
||||
case RED_STATE:
|
||||
state = YELLOW_FLASHING;
|
||||
myTimer->timeoutRequest(FLASH_TIME);
|
||||
break;
|
||||
|
||||
case YELLOW_FLASHING:
|
||||
state = GREEN_TIMING;
|
||||
myTimer->timeoutRequest(GREEN_TIME);
|
||||
break;
|
||||
|
||||
case GREEN_TIMING:
|
||||
if (pressed) {
|
||||
state = YELLOW_STATE;
|
||||
myTimer->timeoutRequest(YELLOW_TIME);
|
||||
} else {
|
||||
state = GREEN_IDLE;
|
||||
}
|
||||
break;
|
||||
|
||||
case GREEN_IDLE:
|
||||
// should never happen
|
||||
break;
|
||||
|
||||
case YELLOW_STATE:
|
||||
state = RED_STATE;
|
||||
pressed = false;
|
||||
myTimer->timeoutRequest(RED_TIME);
|
||||
break;
|
||||
}
|
||||
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed());
|
||||
}
|
||||
@@ -0,0 +1,54 @@
|
||||
// ======================================================
|
||||
//
|
||||
// Represents a Pelican crossing
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef PELICAN_H
|
||||
#define PELICAN_H
|
||||
|
||||
class PelicanTimer;
|
||||
class Pole;
|
||||
|
||||
class Pelican {
|
||||
public:
|
||||
Pelican(int x, int y);
|
||||
~Pelican();
|
||||
|
||||
// call when the WAIT button has been pressed
|
||||
void press(void);
|
||||
|
||||
// states that a Pelican can be in
|
||||
enum PelicanState { RED_STATE, YELLOW_FLASHING, GREEN_TIMING, GREEN_IDLE, YELLOW_STATE };
|
||||
|
||||
bool isPressed() const { return pressed; }
|
||||
|
||||
PelicanState getState() const { return state; }
|
||||
|
||||
private:
|
||||
// state that this Pelican is in
|
||||
PelicanState state;
|
||||
|
||||
// called by PeleicanTimer when the lights need to change
|
||||
void timerExpired(void);
|
||||
|
||||
const unsigned int RED_TIME;
|
||||
const unsigned int YELLOW_TIME;
|
||||
const unsigned int GREEN_TIME;
|
||||
const unsigned int FLASH_TIME;
|
||||
|
||||
// indicates whether the WAIT light should be on
|
||||
bool pressed;
|
||||
|
||||
Pole *myPole;
|
||||
|
||||
// Timer that indicates when the lights should change
|
||||
PelicanTimer *myTimer;
|
||||
|
||||
private:
|
||||
// prevent general use of copy ctor and operator=
|
||||
Pelican(const Pelican &);
|
||||
Pelican &operator=(const Pelican &);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,10 @@
|
||||
|
||||
#include "PelicanTimer.h"
|
||||
|
||||
PelicanTimer::PelicanTimer(Pelican &target, TargetFunc targetFunc) : myTarget(target), myTargetFunc(targetFunc) {}
|
||||
|
||||
void PelicanTimer::tick() {
|
||||
if (isExpired()) {
|
||||
(myTarget.*myTargetFunc)();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// ======================================================
|
||||
//
|
||||
// This class specializes the Timer to enable it to
|
||||
// stimulate a Pelican
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef PELICANTIMER_H
|
||||
#define PELICANTIMER_H
|
||||
|
||||
#include "Pelican.h"
|
||||
#include "Timer.h"
|
||||
|
||||
class PelicanTimer : public Timer {
|
||||
public:
|
||||
typedef void (Pelican::*TargetFunc)();
|
||||
|
||||
PelicanTimer(Pelican &target, TargetFunc targetFunc);
|
||||
|
||||
virtual void tick();
|
||||
|
||||
private:
|
||||
Pelican &myTarget;
|
||||
TargetFunc myTargetFunc;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,59 @@
|
||||
#include "Pole.h"
|
||||
#include "Screen.h"
|
||||
|
||||
Pole::Pole(int x, int y) : waitLight(new Light("WAIT", x + 6, y + 12, Screen::WHITE)) {
|
||||
using namespace Screen;
|
||||
|
||||
lights[RED_LIGHT] = new Light("*", x + 11, y + 3, RED);
|
||||
lights[RED_MAN] = new Light("*<-=", x + 6, y + 4, RED);
|
||||
lights[YELLOW_LIGHT] = new Light("*", x + 11, y + 5, YELLOW);
|
||||
lights[GREEN_LIGHT] = new Light("*", x + 11, y + 7, GREEN);
|
||||
lights[GREEN_MAN] = new Light("*|-<", x + 6, y + 7, GREEN);
|
||||
|
||||
write(" _____ ", x, ++y, GRAY);
|
||||
write(" /___ /| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" | |/| ", x, ++y, GRAY);
|
||||
write(" |____| | ", x, ++y, GRAY);
|
||||
write(" | |/| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" |____|/ ", x, ++y, GRAY);
|
||||
write(" _||__ ", x, ++y, GRAY);
|
||||
write(" /___ /| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" |____|/ ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write("========||===========", x, ++y, GRAY);
|
||||
write(" / || / ", x, ++y, GRAY);
|
||||
write("_ /_________ /_ ", x, ++y, GRAY);
|
||||
write("/ / ", x, ++y, GRAY);
|
||||
}
|
||||
|
||||
Pole::~Pole() {
|
||||
for (int i = 0; i < sizeof lights / sizeof(lights[0]); ++i)
|
||||
delete lights[i];
|
||||
delete waitLight;
|
||||
}
|
||||
|
||||
void Pole::setTrafficLights(Pelican::PelicanState state) {
|
||||
static const Light::LightState LightStates[Pelican::YELLOW_STATE + 1][RED_MAN + 1] = {
|
||||
// red yellow green green man red man
|
||||
{Light::ON, Light::OFF, Light::OFF, Light::ON, Light::OFF}, // red
|
||||
{Light::OFF, Light::FLASH, Light::OFF, Light::FLASH, Light::OFF}, // y flash
|
||||
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g time
|
||||
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g idle
|
||||
{Light::OFF, Light::ON, Light::OFF, Light::OFF, Light::ON} // yellow
|
||||
};
|
||||
|
||||
for (int i = RED_LIGHT; i <= RED_MAN; i++) {
|
||||
lights[i]->set(LightStates[state][i]);
|
||||
}
|
||||
}
|
||||
|
||||
void Pole::setWaitLight(bool pressed) { waitLight->set(pressed ? Light::ON : Light::OFF); }
|
||||
@@ -0,0 +1,27 @@
|
||||
// ======================================================
|
||||
// The Pole presenting the Pelican
|
||||
// ======================================================
|
||||
|
||||
#ifndef POLE_H
|
||||
#define POLE_H
|
||||
|
||||
#include "Light.h"
|
||||
#include "Pelican.h"
|
||||
|
||||
class Pole {
|
||||
public:
|
||||
Pole(int x, int y);
|
||||
~Pole();
|
||||
|
||||
void setTrafficLights(Pelican::PelicanState state);
|
||||
void setWaitLight(bool pressed);
|
||||
|
||||
private:
|
||||
enum LightName { RED_LIGHT, YELLOW_LIGHT, GREEN_LIGHT, GREEN_MAN, RED_MAN };
|
||||
|
||||
Light *lights[RED_MAN + 1];
|
||||
|
||||
Light *waitLight;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
|
||||
|
||||
#include "Timer.h"
|
||||
#include "TimerSet.h"
|
||||
|
||||
void Timer::timeoutRequest(int seconds) { timeToGo = seconds; }
|
||||
|
||||
Timer::Timer() : timeToGo(-1) { theTimerSet.addATimer(this); }
|
||||
|
||||
bool Timer::isExpired() {
|
||||
if (timeToGo > 0) {
|
||||
if (--timeToGo == 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// ======================================================
|
||||
//
|
||||
// A general-purpose countdown timer
|
||||
// To use this class, specialize it
|
||||
// and override tick()
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef TIMER_H
|
||||
#define TIMER_H
|
||||
|
||||
class Timer {
|
||||
public:
|
||||
Timer();
|
||||
|
||||
void timeoutRequest(int seconds);
|
||||
|
||||
virtual void tick() = 0;
|
||||
|
||||
protected:
|
||||
bool isExpired();
|
||||
|
||||
private:
|
||||
int timeToGo;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
#include "TimerSet.h"
|
||||
#include "Timer.h"
|
||||
|
||||
TimerSet theTimerSet;
|
||||
|
||||
// Member functions
|
||||
|
||||
TimerSet::TimerSet() : timersInUse(0), previousTime(time(&previousTime)) {}
|
||||
|
||||
void TimerSet::addATimer(Timer *t) { timers[timersInUse++] = t; }
|
||||
|
||||
void TimerSet::pollAllTimers() {
|
||||
std::time_t timeNow;
|
||||
if (time(&timeNow) > previousTime) {
|
||||
previousTime = timeNow;
|
||||
for (int i = 0; i < timersInUse; ++i) {
|
||||
timers[i]->tick();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef TIMERSET_H
|
||||
#define TIMERSET_H
|
||||
|
||||
#include <ctime>
|
||||
|
||||
class Timer;
|
||||
|
||||
class TimerSet {
|
||||
public:
|
||||
TimerSet();
|
||||
|
||||
void pollAllTimers();
|
||||
void addATimer(Timer *);
|
||||
|
||||
private:
|
||||
Timer *timers[40];
|
||||
int timersInUse;
|
||||
std::time_t previousTime;
|
||||
};
|
||||
|
||||
extern TimerSet theTimerSet;
|
||||
|
||||
#endif
|
||||
Binary file not shown.
@@ -0,0 +1,29 @@
|
||||
|
||||
|
||||
#include "Keyboard.h"
|
||||
#include "Pelican.h"
|
||||
#include "TimerSet.h"
|
||||
|
||||
#include <cctype> // provides toupper()
|
||||
|
||||
int main() {
|
||||
Keyboard kbd;
|
||||
Pelican thePelican(30, 0);
|
||||
|
||||
char c = 0;
|
||||
|
||||
while (std::toupper(c) != 'Q') { // loop until 'Q' is pressed
|
||||
|
||||
while (!kbd.isCharAvail()) {
|
||||
theTimerSet.pollAllTimers(); // no key press to process, poll the timers
|
||||
}
|
||||
|
||||
c = kbd.getChar(); // get the character
|
||||
if (c == ' ') {
|
||||
// it's a space, so press the WAIT button
|
||||
thePelican.press();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
BASEOBJS = \
|
||||
Light.o main.o Pelican.o PelicanTimer.o Pole.o Timer.o TimerSet.o
|
||||
@@ -0,0 +1,17 @@
|
||||
COMPILER = gcc
|
||||
FLAGS =
|
||||
INCLUDES = -I/usr/local/include/c++/3.4.2 -I../DOS_Unix
|
||||
ARCHIVES = -L/usr/local/lib/gcc/sparc-sun-solaris2.7/3.4.2 -L/usr/local/lib -L/usr/lib
|
||||
UNIX_OBJS = ../DOS_Unix/CursesObj.o ../DOS_Unix/Keyboard_Unix.o ../DOS_Unix/Screen_Unix.o
|
||||
|
||||
include make.mk
|
||||
|
||||
.SUFFIXES: .cpp .o
|
||||
|
||||
all: pelican
|
||||
|
||||
.cpp.o:
|
||||
$(COMPILER) $(INCLUDES) -frepo -c $(FLAGS) $*.cpp
|
||||
|
||||
pelican : $(BASEOBJS)
|
||||
$(COMPILER) $(ARCHIVES) -o pelican -lcurses $(BASEOBJS) $(UNIX_OBJS) -lcurses -lstdc++ -static
|
||||
@@ -0,0 +1,20 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
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# Visual Studio 2013
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VisualStudioVersion = 12.0.21005.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Ex11", "Ex11.vcxproj", "{E1F2BA40-B169-8D69-78E1-868C8A785A9C}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{E1F2BA40-B169-8D69-78E1-868C8A785A9C}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{E1F2BA40-B169-8D69-78E1-868C8A785A9C}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{E1F2BA40-B169-8D69-78E1-868C8A785A9C}.Release|Win32.ActiveCfg = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Binary file not shown.
@@ -0,0 +1,185 @@
|
||||
<?xml version="1.0" encoding = "Windows-1252"?>
|
||||
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|
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|
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|
||||
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|
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|
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|
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|
||||
<Configuration
|
||||
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|
||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath=".\Light.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Pelican.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PelicanTimer.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Timer.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="TimerSet.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\main.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\pole.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath=".\Light.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Pelican.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\PelicanTimer.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\Timer.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="TimerSet.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath=".\pole.h">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="DOS_Unix"
|
||||
Filter="">
|
||||
<File
|
||||
RelativePath="..\DOS_Unix\Keyboard.h">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\DOS_Unix\Keyboard_DOS.cpp">
|
||||
</File>
|
||||
<File
|
||||
RelativePath="..\DOS_Unix\Screen.h">
|
||||
</File>
|
||||
<File
|
||||
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|
||||
</File>
|
||||
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|
||||
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|
||||
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|
||||
</Globals>
|
||||
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||||
@@ -0,0 +1,141 @@
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||||
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||||
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||||
<ItemGroup>
|
||||
<ClCompile Include="Light.cpp" />
|
||||
<ClCompile Include="Pelican.cpp" />
|
||||
<ClCompile Include="PelicanTimer.cpp" />
|
||||
<ClCompile Include="Timer.cpp" />
|
||||
<ClCompile Include="TimerSet.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="pole.cpp" />
|
||||
<ClCompile Include="..\DOS_Unix\Keyboard_DOS.cpp" />
|
||||
<ClCompile Include="..\DOS_Unix\Screen_DOS.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Light.h" />
|
||||
<ClInclude Include="Pelican.h" />
|
||||
<ClInclude Include="PelicanTimer.h" />
|
||||
<ClInclude Include="Timer.h" />
|
||||
<ClInclude Include="TimerSet.h" />
|
||||
<ClInclude Include="pole.h" />
|
||||
<ClInclude Include="..\DOS_Unix\Keyboard.h" />
|
||||
<ClInclude Include="..\DOS_Unix\Screen.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,71 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="Source Files">
|
||||
<UniqueIdentifier>{b96cbaea-8ae3-4716-865e-3aaf915fd0af}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{f948cebc-f590-4325-a5cc-fa8c85aa7733}</UniqueIdentifier>
|
||||
<Extensions>h;hpp;hxx;hm;inl</Extensions>
|
||||
</Filter>
|
||||
<Filter Include="DOS_Unix">
|
||||
<UniqueIdentifier>{c3395356-0a3a-4c18-8b27-851ff1f2369a}</UniqueIdentifier>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Light.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Pelican.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="PelicanTimer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Timer.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="TimerSet.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="pole.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\DOS_Unix\Keyboard_DOS.cpp">
|
||||
<Filter>DOS_Unix</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\DOS_Unix\Screen_DOS.cpp">
|
||||
<Filter>DOS_Unix</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Light.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Pelican.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="PelicanTimer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="Timer.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="TimerSet.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="pole.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\DOS_Unix\Keyboard.h">
|
||||
<Filter>DOS_Unix</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\DOS_Unix\Screen.h">
|
||||
<Filter>DOS_Unix</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
||||
@@ -0,0 +1,22 @@
|
||||
|
||||
|
||||
#include "Light.h"
|
||||
#include "CursesObj.h"
|
||||
#include "Pelican.h"
|
||||
#include "Screen.h"
|
||||
#include <iostream>
|
||||
|
||||
Light::Light(std::string name, int x, int y, int color) : x(x), y(y), c(color), name(name) {}
|
||||
|
||||
Light::~Light() {
|
||||
std::cout << "Deleting light (" << name << ", " << x << ", " << y << ", " << c << ")" << std::endl;
|
||||
std::cout.flush();
|
||||
}
|
||||
|
||||
void Light::set(LightState newState) {
|
||||
state = newState;
|
||||
Screen::write(name.c_str(), x, y, state == FLASH ? (128 + c) : (state == OFF ? 0 : c));
|
||||
// 128 + color was used to make a character flash (but not any more)
|
||||
}
|
||||
|
||||
Light::LightState Light::get(void) { return state; }
|
||||
@@ -0,0 +1,30 @@
|
||||
// ======================================================
|
||||
//
|
||||
// Represents a light, implemented as a string written
|
||||
// to a console window
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef LIGHT_H
|
||||
#define LIGHT_H
|
||||
|
||||
#include <string>
|
||||
|
||||
class Light {
|
||||
public:
|
||||
Light(std::string name, int x, int y, int color);
|
||||
~Light();
|
||||
|
||||
enum LightState { ON, OFF, FLASH };
|
||||
|
||||
void set(LightState new_state);
|
||||
LightState get(void);
|
||||
|
||||
private:
|
||||
int c; // light colour
|
||||
int x, y;
|
||||
std::string name;
|
||||
LightState state;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,66 @@
|
||||
|
||||
|
||||
#include "Pelican.h"
|
||||
#include "PelicanTimer.h"
|
||||
#include "Pole.h"
|
||||
|
||||
Pelican::Pelican(int x, int y)
|
||||
: pressed(false), RED_TIME(4), YELLOW_TIME(2), GREEN_TIME(3), FLASH_TIME(5), myPole(new Pole(x, y)),
|
||||
state(GREEN_IDLE) {
|
||||
myTimer = new PelicanTimer(*this, &Pelican::timerExpired);
|
||||
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed() ? Light::ON : Light::OFF);
|
||||
}
|
||||
|
||||
Pelican::~Pelican() { delete myPole; }
|
||||
|
||||
void Pelican::press(void) {
|
||||
if (state == GREEN_IDLE) {
|
||||
state = YELLOW_STATE;
|
||||
myTimer->timeoutRequest(YELLOW_TIME);
|
||||
pressed = true;
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed() ? Light::ON : Light::OFF);
|
||||
} else if (state != RED_STATE) {
|
||||
pressed = true;
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed() ? Light::ON : Light::OFF);
|
||||
}
|
||||
}
|
||||
|
||||
void Pelican::timerExpired(void) {
|
||||
switch (state) {
|
||||
case RED_STATE:
|
||||
state = YELLOW_FLASHING;
|
||||
myTimer->timeoutRequest(FLASH_TIME);
|
||||
break;
|
||||
|
||||
case YELLOW_FLASHING:
|
||||
state = GREEN_TIMING;
|
||||
myTimer->timeoutRequest(GREEN_TIME);
|
||||
break;
|
||||
|
||||
case GREEN_TIMING:
|
||||
if (pressed) {
|
||||
state = YELLOW_STATE;
|
||||
myTimer->timeoutRequest(YELLOW_TIME);
|
||||
} else {
|
||||
state = GREEN_IDLE;
|
||||
}
|
||||
break;
|
||||
|
||||
case GREEN_IDLE:
|
||||
// should never happen
|
||||
break;
|
||||
|
||||
case YELLOW_STATE:
|
||||
state = RED_STATE;
|
||||
pressed = false;
|
||||
myTimer->timeoutRequest(RED_TIME);
|
||||
break;
|
||||
}
|
||||
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed() ? Light::ON : Light::OFF);
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
// ======================================================
|
||||
//
|
||||
// Represents a Pelican crossing
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef PELICAN_H
|
||||
#define PELICAN_H
|
||||
|
||||
class PelicanTimer;
|
||||
class Pole;
|
||||
|
||||
class Pelican {
|
||||
public:
|
||||
Pelican(int x, int y);
|
||||
~Pelican();
|
||||
|
||||
// call when the WAIT button has been pressed
|
||||
void press(void);
|
||||
|
||||
// states that a Pelican can be in
|
||||
enum PelicanState { RED_STATE, YELLOW_FLASHING, GREEN_TIMING, GREEN_IDLE, YELLOW_STATE };
|
||||
|
||||
bool isPressed() const { return pressed; }
|
||||
PelicanState getState() const { return state; }
|
||||
|
||||
private:
|
||||
// state that this Pelican is in
|
||||
PelicanState state;
|
||||
|
||||
// called by PeleicanTimer when the lights need to change
|
||||
void timerExpired(void);
|
||||
|
||||
const unsigned int RED_TIME;
|
||||
const unsigned int YELLOW_TIME;
|
||||
const unsigned int GREEN_TIME;
|
||||
const unsigned int FLASH_TIME;
|
||||
|
||||
// indicates whether the WAIT light should be on
|
||||
bool pressed;
|
||||
|
||||
Pole *myPole;
|
||||
|
||||
// Timer that indicates when the lights should change
|
||||
PelicanTimer *myTimer;
|
||||
|
||||
private:
|
||||
// prevent general use of copy ctor and operator=
|
||||
Pelican(const Pelican &);
|
||||
Pelican &operator=(const Pelican &);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
|
||||
|
||||
#include "PelicanTimer.h"
|
||||
|
||||
PelicanTimer::PelicanTimer(Pelican &target, TargetFunc targetFunc) : myTarget(target), myTargetFunc(targetFunc) {}
|
||||
|
||||
void PelicanTimer::tick() {
|
||||
if (isExpired()) {
|
||||
(myTarget.*myTargetFunc)();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// ======================================================
|
||||
//
|
||||
// This class specializes the Timer to enable it to
|
||||
// stimulate a Pelican
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef PELICANTIMER_H
|
||||
#define PELICANTIMER_H
|
||||
|
||||
#include "Pelican.h"
|
||||
#include "Timer.h"
|
||||
|
||||
class PelicanTimer : public Timer {
|
||||
public:
|
||||
typedef void (Pelican::*TargetFunc)();
|
||||
|
||||
PelicanTimer(Pelican &target, TargetFunc targetFunc);
|
||||
|
||||
virtual void tick();
|
||||
|
||||
private:
|
||||
Pelican &myTarget;
|
||||
TargetFunc myTargetFunc;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,59 @@
|
||||
#include "Pole.h"
|
||||
#include "Screen.h"
|
||||
|
||||
Pole::Pole(int x, int y) : waitLight(new Light("WAIT", x + 6, y + 12, Screen::WHITE)) {
|
||||
using namespace Screen; // we will discuss namespaces in the course
|
||||
|
||||
lights[RED_LIGHT] = new Light("*", x + 11, y + 3, RED);
|
||||
lights[RED_MAN] = new Light("*<-=", x + 6, y + 4, RED);
|
||||
lights[YELLOW_LIGHT] = new Light("*", x + 11, y + 5, YELLOW);
|
||||
lights[GREEN_LIGHT] = new Light("*", x + 11, y + 7, GREEN);
|
||||
lights[GREEN_MAN] = new Light("*|-<", x + 6, y + 7, GREEN);
|
||||
|
||||
write(" _____ ", x, ++y, GRAY);
|
||||
write(" /___ /| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" | |/| ", x, ++y, GRAY);
|
||||
write(" |____| | ", x, ++y, GRAY);
|
||||
write(" | |/| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" |____|/ ", x, ++y, GRAY);
|
||||
write(" _||__ ", x, ++y, GRAY);
|
||||
write(" /___ /| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" |____|/ ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write("========||===========", x, ++y, GRAY);
|
||||
write(" / || / ", x, ++y, GRAY);
|
||||
write("_ /_________ /_ ", x, ++y, GRAY);
|
||||
write("/ / ", x, ++y, GRAY);
|
||||
}
|
||||
|
||||
Pole::~Pole() {
|
||||
for (int i = 0; i < sizeof lights / sizeof(lights[0]); ++i)
|
||||
delete lights[i];
|
||||
delete waitLight;
|
||||
}
|
||||
|
||||
void Pole::setTrafficLights(Pelican::PelicanState state) {
|
||||
static const Light::LightState LightStates[Pelican::YELLOW_STATE + 1][RED_MAN + 1] = {
|
||||
// red yellow green green man red man
|
||||
{Light::ON, Light::OFF, Light::OFF, Light::ON, Light::OFF}, // red
|
||||
{Light::OFF, Light::FLASH, Light::OFF, Light::FLASH, Light::OFF}, // y flash
|
||||
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g time
|
||||
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g idle
|
||||
{Light::OFF, Light::ON, Light::OFF, Light::OFF, Light::ON} // yellow
|
||||
};
|
||||
|
||||
for (int i = RED_LIGHT; i <= RED_MAN; i++) {
|
||||
lights[i]->set(LightStates[state][i]);
|
||||
}
|
||||
}
|
||||
|
||||
void Pole::setWaitLight(bool pressed) { waitLight->set(pressed ? Light::ON : Light::OFF); }
|
||||
@@ -0,0 +1,17 @@
|
||||
|
||||
|
||||
#include "Timer.h"
|
||||
#include "TimerSet.h"
|
||||
|
||||
void Timer::timeoutRequest(int seconds) { timeToGo = seconds; }
|
||||
|
||||
Timer::Timer() : timeToGo(-1) { theTimerSet.addATimer(this); }
|
||||
|
||||
bool Timer::isExpired() {
|
||||
if (timeToGo > 0) {
|
||||
if (--timeToGo == 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// ======================================================
|
||||
//
|
||||
// A general-purpose countdown timer
|
||||
// To use this class, specialize it
|
||||
// and override tick()
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef TIMER_H
|
||||
#define TIMER_H
|
||||
|
||||
class Timer {
|
||||
public:
|
||||
Timer();
|
||||
|
||||
void timeoutRequest(int seconds);
|
||||
|
||||
virtual void tick() = 0;
|
||||
|
||||
protected:
|
||||
bool isExpired();
|
||||
|
||||
private:
|
||||
int timeToGo;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,24 @@
|
||||
|
||||
|
||||
|
||||
|
||||
#include "TimerSet.h"
|
||||
#include "Timer.h"
|
||||
|
||||
TimerSet theTimerSet;
|
||||
|
||||
|
||||
|
||||
TimerSet::TimerSet() : timersInUse(0), previousTime(time(&previousTime)) {}
|
||||
|
||||
void TimerSet::addATimer(Timer *t) { timers[timersInUse++] = t; }
|
||||
|
||||
void TimerSet::pollAllTimers() {
|
||||
std::time_t timeNow;
|
||||
if (time(&timeNow) > previousTime) {
|
||||
previousTime = timeNow;
|
||||
for (int i = 0; i < timersInUse; ++i) {
|
||||
timers[i]->tick();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef TIMERSET_H
|
||||
#define TIMERSET_H
|
||||
|
||||
#include <ctime>
|
||||
|
||||
class Timer;
|
||||
|
||||
class TimerSet {
|
||||
public:
|
||||
TimerSet();
|
||||
|
||||
void pollAllTimers();
|
||||
void addATimer(Timer *);
|
||||
|
||||
private:
|
||||
Timer *timers[40];
|
||||
int timersInUse;
|
||||
std::time_t previousTime;
|
||||
};
|
||||
|
||||
extern TimerSet theTimerSet;
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
|
||||
#include "Keyboard.h"
|
||||
#include "Pelican.h"
|
||||
#include "TimerSet.h"
|
||||
|
||||
#include <cctype> // provides toupper()
|
||||
|
||||
int main() {
|
||||
Keyboard kbd;
|
||||
Pelican thePelican(30, 0);
|
||||
|
||||
char c = 0;
|
||||
|
||||
while (std::toupper(c) != 'Q') { // loop until 'Q' is pressed
|
||||
|
||||
while (!kbd.isCharAvail()) {
|
||||
theTimerSet.pollAllTimers(); // no key press to process, poll the timers
|
||||
}
|
||||
|
||||
c = kbd.getChar(); // get the character
|
||||
if (c == ' ') {
|
||||
// it's a space, so press the WAIT button
|
||||
thePelican.press();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,2 @@
|
||||
BASEOBJS = \
|
||||
Light.o main.o Pelican.o PelicanTimer.o Pole.o Timer.o TimerSet.o
|
||||
@@ -0,0 +1,17 @@
|
||||
COMPILER = gcc
|
||||
FLAGS =
|
||||
INCLUDES = -I/usr/local/include/c++/3.4.2 -I../DOS_Unix
|
||||
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UNIX_OBJS = ../DOS_Unix/CursesObj.o ../DOS_Unix/Keyboard_Unix.o ../DOS_Unix/Screen_Unix.o
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|
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#ifndef POLE_H
|
||||
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|
||||
|
||||
#include "Light.h"
|
||||
#include "Pelican.h"
|
||||
|
||||
class Pole {
|
||||
public:
|
||||
Pole(int x, int y);
|
||||
~Pole();
|
||||
|
||||
void setTrafficLights(Pelican::PelicanState state);
|
||||
void setWaitLight(bool pressed);
|
||||
|
||||
private:
|
||||
enum LightName { RED_LIGHT, YELLOW_LIGHT, GREEN_LIGHT, GREEN_MAN, RED_MAN };
|
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|
||||
Light *lights[RED_MAN + 1];
|
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|
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|
||||
<Filter>DOS_Unix</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\DOS_Unix\Screen.h">
|
||||
<Filter>DOS_Unix</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
||||
@@ -0,0 +1,19 @@
|
||||
#include "Light.h"
|
||||
#include "Pelican.h"
|
||||
#include "Screen.h"
|
||||
#include <iostream>
|
||||
|
||||
Light::Light(std::string name, int x, int y, int color) : x(x), y(y), c(color), name(name) {}
|
||||
|
||||
Light::~Light() {
|
||||
std::cout << "Deleting light (" << name << ", " << x << ", " << y << ", " << c << ")"
|
||||
<< "\n";
|
||||
}
|
||||
|
||||
void Light::set(LightState newState) {
|
||||
state = newState;
|
||||
Screen::write(name.c_str(), x, y, state == FLASH ? (128 + c) : (state == OFF ? 0 : c));
|
||||
// 128 + color was used to make a character flash (but not any more)
|
||||
}
|
||||
|
||||
Light::LightState Light::get(void) { return state; }
|
||||
@@ -0,0 +1,30 @@
|
||||
// ======================================================
|
||||
//
|
||||
// Represents a light, implemented as a string written
|
||||
// to a console window
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef LIGHT_H
|
||||
#define LIGHT_H
|
||||
|
||||
#include <string>
|
||||
|
||||
class Light {
|
||||
public:
|
||||
Light(std::string name, int x, int y, int color);
|
||||
~Light();
|
||||
|
||||
enum LightState { ON, OFF, FLASH };
|
||||
|
||||
void set(LightState new_state);
|
||||
LightState get(void);
|
||||
|
||||
private:
|
||||
int c; // light colour
|
||||
int x, y;
|
||||
std::string name;
|
||||
LightState state;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,31 @@
|
||||
|
||||
|
||||
#include "Keyboard.h"
|
||||
#include "Pelican.h"
|
||||
#include "TimerSet.h"
|
||||
|
||||
#include <cctype> // provides toupper()
|
||||
|
||||
static TimerSet theTimerSet;
|
||||
|
||||
int main() {
|
||||
Keyboard kbd;
|
||||
Pelican thePelican(30, 0);
|
||||
|
||||
char c = 0;
|
||||
|
||||
while (std::toupper(c) != 'Q') { // loop until 'Q' is pressed
|
||||
|
||||
while (!kbd.isCharAvail()) {
|
||||
theTimerSet.pollAllTimers(); // no key press to process, poll the timers
|
||||
}
|
||||
|
||||
c = kbd.getChar(); // get the character
|
||||
if (c == ' ') {
|
||||
// it's a space, so press the WAIT button
|
||||
thePelican.press();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,65 @@
|
||||
|
||||
#include "Pelican.h"
|
||||
#include "PelicanTimer.h"
|
||||
#include "Pole.h"
|
||||
|
||||
Pelican::Pelican(int x, int y)
|
||||
: pressed(false), RED_TIME(4), YELLOW_TIME(2), GREEN_TIME(3), FLASH_TIME(5), myPole(new Pole(x, y)),
|
||||
state(GREEN_IDLE) {
|
||||
myTimer = new PelicanTimer(*this, &Pelican::timerExpired);
|
||||
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed());
|
||||
}
|
||||
|
||||
Pelican::~Pelican() { delete myPole; }
|
||||
|
||||
void Pelican::press(void) {
|
||||
if (state == GREEN_IDLE) {
|
||||
state = YELLOW_STATE;
|
||||
myTimer->timeoutRequest(YELLOW_TIME);
|
||||
pressed = true;
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed());
|
||||
} else if (state != RED_STATE) {
|
||||
pressed = true;
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed());
|
||||
}
|
||||
}
|
||||
|
||||
void Pelican::timerExpired(void) {
|
||||
switch (state) {
|
||||
case RED_STATE:
|
||||
state = YELLOW_FLASHING;
|
||||
myTimer->timeoutRequest(FLASH_TIME);
|
||||
break;
|
||||
|
||||
case YELLOW_FLASHING:
|
||||
state = GREEN_TIMING;
|
||||
myTimer->timeoutRequest(GREEN_TIME);
|
||||
break;
|
||||
|
||||
case GREEN_TIMING:
|
||||
if (pressed) {
|
||||
state = YELLOW_STATE;
|
||||
myTimer->timeoutRequest(YELLOW_TIME);
|
||||
} else {
|
||||
state = GREEN_IDLE;
|
||||
}
|
||||
break;
|
||||
|
||||
case GREEN_IDLE:
|
||||
// should never happen
|
||||
break;
|
||||
|
||||
case YELLOW_STATE:
|
||||
state = RED_STATE;
|
||||
pressed = false;
|
||||
myTimer->timeoutRequest(RED_TIME);
|
||||
break;
|
||||
}
|
||||
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed());
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
// ======================================================
|
||||
//
|
||||
// Represents a Pelican crossing
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef PELICAN_H
|
||||
#define PELICAN_H
|
||||
|
||||
class PelicanTimer;
|
||||
class Pole;
|
||||
|
||||
class Pelican {
|
||||
public:
|
||||
Pelican(int x, int y);
|
||||
~Pelican();
|
||||
|
||||
// call when the WAIT button has been pressed
|
||||
void press(void);
|
||||
|
||||
// states that a Pelican can be in
|
||||
enum PelicanState { RED_STATE, YELLOW_FLASHING, GREEN_TIMING, GREEN_IDLE, YELLOW_STATE };
|
||||
|
||||
bool isPressed() const { return pressed; }
|
||||
PelicanState getState() const { return state; }
|
||||
|
||||
private:
|
||||
// state that this Pelican is in
|
||||
PelicanState state;
|
||||
|
||||
// called by PeleicanTimer when the lights need to change
|
||||
void timerExpired(void);
|
||||
|
||||
const unsigned int RED_TIME;
|
||||
const unsigned int YELLOW_TIME;
|
||||
const unsigned int GREEN_TIME;
|
||||
const unsigned int FLASH_TIME;
|
||||
|
||||
// indicates whether the WAIT light should be on
|
||||
bool pressed;
|
||||
|
||||
Pole *myPole;
|
||||
|
||||
// Timer that indicates when the lights should change
|
||||
PelicanTimer *myTimer;
|
||||
|
||||
private:
|
||||
// prevent general use of copy ctor and operator=
|
||||
Pelican(const Pelican &);
|
||||
Pelican &operator=(const Pelican &);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,10 @@
|
||||
|
||||
#include "PelicanTimer.h"
|
||||
|
||||
PelicanTimer::PelicanTimer(Pelican &target, TargetFunc targetFunc) : myTarget(target), myTargetFunc(targetFunc) {}
|
||||
|
||||
void PelicanTimer::tick() {
|
||||
if (isExpired()) {
|
||||
(myTarget.*myTargetFunc)();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,31 @@
|
||||
// ======================================================
|
||||
//
|
||||
// This class specializes the Timer to enable it to
|
||||
// stimulate a Pelican
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef PELICANTIMER_H
|
||||
#define PELICANTIMER_H
|
||||
|
||||
#include "Pelican.h"
|
||||
#include "Timer.h"
|
||||
|
||||
class PelicanTimer : public Timer {
|
||||
public:
|
||||
typedef void (Pelican::*TargetFunc)();
|
||||
|
||||
PelicanTimer(Pelican &target, TargetFunc targetFunc);
|
||||
|
||||
// TODO: Remove this function
|
||||
virtual void tick();
|
||||
|
||||
// TODO: Add override of virtual function Timer::doExpired
|
||||
// (this is the "primitive step" of the template method pattern)
|
||||
|
||||
private:
|
||||
Pelican &myTarget;
|
||||
TargetFunc myTargetFunc;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,59 @@
|
||||
#include "Pole.h"
|
||||
#include "Screen.h"
|
||||
|
||||
Pole::Pole(int x, int y) : waitLight(new Light("WAIT", x + 6, y + 12, Screen::WHITE)) {
|
||||
using namespace Screen;
|
||||
|
||||
lights[RED_LIGHT] = new Light("*", x + 11, y + 3, RED);
|
||||
lights[RED_MAN] = new Light("*<-=", x + 6, y + 4, RED);
|
||||
lights[YELLOW_LIGHT] = new Light("*", x + 11, y + 5, YELLOW);
|
||||
lights[GREEN_LIGHT] = new Light("*", x + 11, y + 7, GREEN);
|
||||
lights[GREEN_MAN] = new Light("*|-<", x + 6, y + 7, GREEN);
|
||||
|
||||
write(" _____ ", x, ++y, GRAY);
|
||||
write(" /___ /| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" | |/| ", x, ++y, GRAY);
|
||||
write(" |____| | ", x, ++y, GRAY);
|
||||
write(" | |/| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" |____|/ ", x, ++y, GRAY);
|
||||
write(" _||__ ", x, ++y, GRAY);
|
||||
write(" /___ /| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" |____|/ ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write("========||===========", x, ++y, GRAY);
|
||||
write(" / || / ", x, ++y, GRAY);
|
||||
write("_ /_________ /_ ", x, ++y, GRAY);
|
||||
write("/ / ", x, ++y, GRAY);
|
||||
}
|
||||
|
||||
Pole::~Pole() {
|
||||
for (int i = 0; i < sizeof lights / sizeof(lights[0]); ++i)
|
||||
delete lights[i];
|
||||
delete waitLight;
|
||||
}
|
||||
|
||||
void Pole::setTrafficLights(Pelican::PelicanState state) {
|
||||
static const Light::LightState LightStates[Pelican::YELLOW_STATE + 1][RED_MAN + 1] = {
|
||||
// red yellow green green man red man
|
||||
{Light::ON, Light::OFF, Light::OFF, Light::ON, Light::OFF}, // red
|
||||
{Light::OFF, Light::FLASH, Light::OFF, Light::FLASH, Light::OFF}, // y flash
|
||||
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g time
|
||||
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g idle
|
||||
{Light::OFF, Light::ON, Light::OFF, Light::OFF, Light::ON} // yellow
|
||||
};
|
||||
|
||||
for (int i = RED_LIGHT; i <= RED_MAN; i++) {
|
||||
lights[i]->set(LightStates[state][i]);
|
||||
}
|
||||
}
|
||||
|
||||
void Pole::setWaitLight(bool pressed) { waitLight->set(pressed ? Light::ON : Light::OFF); }
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef POLE_H
|
||||
#define POLE_H
|
||||
|
||||
#include "Light.h"
|
||||
#include "Pelican.h"
|
||||
|
||||
class Pole {
|
||||
public:
|
||||
Pole(int x, int y);
|
||||
~Pole();
|
||||
|
||||
void setTrafficLights(Pelican::PelicanState state);
|
||||
void setWaitLight(bool pressed);
|
||||
|
||||
private:
|
||||
enum LightName { RED_LIGHT, YELLOW_LIGHT, GREEN_LIGHT, GREEN_MAN, RED_MAN };
|
||||
|
||||
Light *lights[RED_MAN + 1];
|
||||
|
||||
Light *waitLight;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,18 @@
|
||||
|
||||
#include "Timer.h"
|
||||
#include "TimerSet.h"
|
||||
|
||||
static TimerSet theTimerSet;
|
||||
|
||||
void Timer::timeoutRequest(int seconds) { timeToGo = seconds; }
|
||||
|
||||
Timer::Timer() : timeToGo(-1) { theTimerSet.addATimer(this); }
|
||||
|
||||
bool Timer::isExpired() {
|
||||
if (timeToGo > 0) {
|
||||
if (--timeToGo == 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// ======================================================
|
||||
//
|
||||
// A general-purpose countdown timer
|
||||
// To use this class, specialize it
|
||||
// and override tick()
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef TIMER_H
|
||||
#define TIMER_H
|
||||
|
||||
class Timer {
|
||||
public:
|
||||
Timer();
|
||||
|
||||
void timeoutRequest(int seconds);
|
||||
|
||||
virtual void tick() = 0;
|
||||
|
||||
protected:
|
||||
bool isExpired();
|
||||
|
||||
private:
|
||||
int timeToGo;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,22 @@
|
||||
|
||||
|
||||
// TODO: Add Singleton code
|
||||
|
||||
#include "TimerSet.h"
|
||||
#include "Timer.h"
|
||||
|
||||
|
||||
|
||||
TimerSet::TimerSet() : timersInUse(0), previousTime(time(&previousTime)) {}
|
||||
|
||||
void TimerSet::addATimer(Timer *t) { timers[timersInUse++] = t; }
|
||||
|
||||
void TimerSet::pollAllTimers() {
|
||||
std::time_t timeNow;
|
||||
if (time(&timeNow) > previousTime) {
|
||||
previousTime = timeNow;
|
||||
for (int i = 0; i < timersInUse; ++i) {
|
||||
timers[i]->tick();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,23 @@
|
||||
#ifndef TIMERSET_H
|
||||
#define TIMERSET_H
|
||||
|
||||
#include <ctime>
|
||||
|
||||
class Timer;
|
||||
|
||||
class TimerSet {
|
||||
public:
|
||||
TimerSet();
|
||||
|
||||
void pollAllTimers();
|
||||
void addATimer(Timer *);
|
||||
|
||||
private:
|
||||
Timer *timers[40];
|
||||
int timersInUse;
|
||||
std::time_t previousTime;
|
||||
};
|
||||
|
||||
extern TimerSet theTimerSet;
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,20 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.21005.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Ex22", "Ex22.vcxproj", "{C2EDBD25-9006-0438-220A-8766E6F352A8}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{C2EDBD25-9006-0438-220A-8766E6F352A8}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{C2EDBD25-9006-0438-220A-8766E6F352A8}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{C2EDBD25-9006-0438-220A-8766E6F352A8}.Release|Win32.ActiveCfg = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Binary file not shown.
@@ -0,0 +1,182 @@
|
||||
<?xml version="1.0" encoding = "Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.00"
|
||||
Name="Ex22"
|
||||
SccProjectName=""$/Course/397/Ex22", UHAAAAAA"
|
||||
SccLocalPath=".">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
RuntimeTypeInfo="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Debug/Ex22.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="odbc32.lib odbccp32.lib"
|
||||
OutputFile=".\Debug/Ex22.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/Ex22.pdb"
|
||||
SubSystem="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Debug/Ex22.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
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||||
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|
||||
|
||||
|
||||
#include "Light.h"
|
||||
#include "Pelican.h"
|
||||
#include "Screen.h"
|
||||
#include <iostream>
|
||||
|
||||
Light::Light(std::string name, int x, int y, int color) : x(x), y(y), c(color), name(name) {}
|
||||
|
||||
Light::~Light() {
|
||||
std::cout << "Deleting light (" << name << ", " << x << ", " << y << ", " << c << ")"
|
||||
<< "\n";
|
||||
}
|
||||
|
||||
void Light::set(LightState newState) {
|
||||
state = newState;
|
||||
Screen::write(name.c_str(), x, y, state == FLASH ? (128 + c) : (state == OFF ? 0 : c));
|
||||
// 128 + color was used to make a character flash (but not any more)
|
||||
}
|
||||
|
||||
Light::LightState Light::get(void) { return state; }
|
||||
@@ -0,0 +1,30 @@
|
||||
// ======================================================
|
||||
//
|
||||
// Represents a light, implemented as a string written
|
||||
// to a console window
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef LIGHT_H
|
||||
#define LIGHT_H
|
||||
|
||||
#include <string>
|
||||
|
||||
class Light {
|
||||
public:
|
||||
Light(std::string name, int x, int y, int color);
|
||||
~Light();
|
||||
|
||||
enum LightState { ON, OFF, FLASH };
|
||||
|
||||
void set(LightState new_state);
|
||||
LightState get(void);
|
||||
|
||||
private:
|
||||
int c; // light colour
|
||||
int x, y;
|
||||
std::string name;
|
||||
LightState state;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,66 @@
|
||||
|
||||
|
||||
#include "Pelican.h"
|
||||
#include "PelicanTimer.h"
|
||||
#include "Pole.h"
|
||||
|
||||
Pelican::Pelican(int x, int y)
|
||||
: pressed(false), RED_TIME(4), YELLOW_TIME(2), GREEN_TIME(3), FLASH_TIME(5), myPole(new Pole(x, y)),
|
||||
state(GREEN_IDLE) {
|
||||
myTimer = new PelicanTimer(*this, &Pelican::timerExpired);
|
||||
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed());
|
||||
}
|
||||
|
||||
Pelican::~Pelican() { delete myPole; }
|
||||
|
||||
void Pelican::press(void) {
|
||||
if (state == GREEN_IDLE) {
|
||||
state = YELLOW_STATE;
|
||||
myTimer->timeoutRequest(YELLOW_TIME);
|
||||
pressed = true;
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed());
|
||||
} else if (state != RED_STATE) {
|
||||
pressed = true;
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed());
|
||||
}
|
||||
}
|
||||
|
||||
void Pelican::timerExpired(void) {
|
||||
switch (state) {
|
||||
case RED_STATE:
|
||||
state = YELLOW_FLASHING;
|
||||
myTimer->timeoutRequest(FLASH_TIME);
|
||||
break;
|
||||
|
||||
case YELLOW_FLASHING:
|
||||
state = GREEN_TIMING;
|
||||
myTimer->timeoutRequest(GREEN_TIME);
|
||||
break;
|
||||
|
||||
case GREEN_TIMING:
|
||||
if (pressed) {
|
||||
state = YELLOW_STATE;
|
||||
myTimer->timeoutRequest(YELLOW_TIME);
|
||||
} else {
|
||||
state = GREEN_IDLE;
|
||||
}
|
||||
break;
|
||||
|
||||
case GREEN_IDLE:
|
||||
// should never happen
|
||||
break;
|
||||
|
||||
case YELLOW_STATE:
|
||||
state = RED_STATE;
|
||||
pressed = false;
|
||||
myTimer->timeoutRequest(RED_TIME);
|
||||
break;
|
||||
}
|
||||
|
||||
myPole->setTrafficLights(getState());
|
||||
myPole->setWaitLight(isPressed());
|
||||
}
|
||||
@@ -0,0 +1,53 @@
|
||||
// ======================================================
|
||||
//
|
||||
// Represents a Pelican crossing
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef PELICAN_H
|
||||
#define PELICAN_H
|
||||
|
||||
class PelicanTimer;
|
||||
class Pole;
|
||||
|
||||
class Pelican {
|
||||
public:
|
||||
Pelican(int x, int y);
|
||||
~Pelican();
|
||||
|
||||
// call when the WAIT button has been pressed
|
||||
void press(void);
|
||||
|
||||
// states that a Pelican can be in
|
||||
enum PelicanState { RED_STATE, YELLOW_FLASHING, GREEN_TIMING, GREEN_IDLE, YELLOW_STATE };
|
||||
|
||||
bool isPressed() const { return pressed; }
|
||||
PelicanState getState() const { return state; }
|
||||
|
||||
private:
|
||||
// state that this Pelican is in
|
||||
PelicanState state;
|
||||
|
||||
// called by PeleicanTimer when the lights need to change
|
||||
void timerExpired(void);
|
||||
|
||||
const unsigned int RED_TIME;
|
||||
const unsigned int YELLOW_TIME;
|
||||
const unsigned int GREEN_TIME;
|
||||
const unsigned int FLASH_TIME;
|
||||
|
||||
// indicates whether the WAIT light should be on
|
||||
bool pressed;
|
||||
|
||||
Pole *myPole;
|
||||
|
||||
// Timer that indicates when the lights should change
|
||||
PelicanTimer *myTimer;
|
||||
|
||||
private:
|
||||
// prevent general use of copy ctor and operator=
|
||||
Pelican(const Pelican &);
|
||||
Pelican &operator=(const Pelican &);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,11 @@
|
||||
|
||||
|
||||
#include "PelicanTimer.h"
|
||||
|
||||
PelicanTimer::PelicanTimer(Pelican &target, TargetFunc targetFunc) : myTarget(target), myTargetFunc(targetFunc) {}
|
||||
|
||||
void PelicanTimer::tick() {
|
||||
if (isExpired()) {
|
||||
(myTarget.*myTargetFunc)();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
// ======================================================
|
||||
//
|
||||
// This class specializes the Timer to enable it to
|
||||
// stimulate a Pelican
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef PELICANTIMER_H
|
||||
#define PELICANTIMER_H
|
||||
|
||||
#include "Pelican.h"
|
||||
#include "Timer.h"
|
||||
|
||||
class PelicanTimer : public Timer {
|
||||
public:
|
||||
typedef void (Pelican::*TargetFunc)();
|
||||
|
||||
PelicanTimer(Pelican &target, TargetFunc targetFunc);
|
||||
|
||||
// TODO: Rename this function to doExpired. The parameters and return type are unchanged.
|
||||
virtual void tick();
|
||||
|
||||
private:
|
||||
Pelican &myTarget;
|
||||
TargetFunc myTargetFunc;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,59 @@
|
||||
#include "Pole.h"
|
||||
#include "Screen.h"
|
||||
|
||||
Pole::Pole(int x, int y) : waitLight(new Light("WAIT", x + 6, y + 12, Screen::WHITE)) {
|
||||
using namespace Screen; // we will discuss namespaces in the course
|
||||
|
||||
lights[RED_LIGHT] = new Light("*", x + 11, y + 3, RED);
|
||||
lights[RED_MAN] = new Light("*<-=", x + 6, y + 4, RED);
|
||||
lights[YELLOW_LIGHT] = new Light("*", x + 11, y + 5, YELLOW);
|
||||
lights[GREEN_LIGHT] = new Light("*", x + 11, y + 7, GREEN);
|
||||
lights[GREEN_MAN] = new Light("*|-<", x + 6, y + 7, GREEN);
|
||||
|
||||
write(" _____ ", x, ++y, GRAY);
|
||||
write(" /___ /| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" | |/| ", x, ++y, GRAY);
|
||||
write(" |____| | ", x, ++y, GRAY);
|
||||
write(" | |/| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" |____|/ ", x, ++y, GRAY);
|
||||
write(" _||__ ", x, ++y, GRAY);
|
||||
write(" /___ /| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" |____|/ ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write("========||===========", x, ++y, GRAY);
|
||||
write(" / || / ", x, ++y, GRAY);
|
||||
write("_ /_________ /_ ", x, ++y, GRAY);
|
||||
write("/ / ", x, ++y, GRAY);
|
||||
}
|
||||
|
||||
Pole::~Pole() {
|
||||
for (int i = 0; i < sizeof lights / sizeof(lights[0]); ++i)
|
||||
delete lights[i];
|
||||
delete waitLight;
|
||||
}
|
||||
|
||||
void Pole::setTrafficLights(Pelican::PelicanState state) {
|
||||
static const Light::LightState LightStates[Pelican::YELLOW_STATE + 1][RED_MAN + 1] = {
|
||||
// red yellow green green man red man
|
||||
{Light::ON, Light::OFF, Light::OFF, Light::ON, Light::OFF}, // red
|
||||
{Light::OFF, Light::FLASH, Light::OFF, Light::FLASH, Light::OFF}, // y flash
|
||||
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g time
|
||||
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g idle
|
||||
{Light::OFF, Light::ON, Light::OFF, Light::OFF, Light::ON} // yellow
|
||||
};
|
||||
|
||||
for (int i = RED_LIGHT; i <= RED_MAN; i++) {
|
||||
lights[i]->set(LightStates[state][i]);
|
||||
}
|
||||
}
|
||||
|
||||
void Pole::setWaitLight(bool pressed) { waitLight->set(pressed ? Light::ON : Light::OFF); }
|
||||
@@ -0,0 +1,24 @@
|
||||
|
||||
#ifndef POLE_H
|
||||
#define POLE_H
|
||||
|
||||
#include "Light.h"
|
||||
#include "Pelican.h"
|
||||
|
||||
class Pole {
|
||||
public:
|
||||
Pole(int x, int y);
|
||||
~Pole();
|
||||
|
||||
void setTrafficLights(Pelican::PelicanState state);
|
||||
void setWaitLight(bool pressed);
|
||||
|
||||
private:
|
||||
enum LightName { RED_LIGHT, YELLOW_LIGHT, GREEN_LIGHT, GREEN_MAN, RED_MAN };
|
||||
|
||||
Light *lights[RED_MAN + 1];
|
||||
|
||||
Light *waitLight;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,17 @@
|
||||
|
||||
|
||||
#include "Timer.h"
|
||||
#include "TimerSet.h"
|
||||
|
||||
void Timer::timeoutRequest(int seconds) { timeToGo = seconds; }
|
||||
|
||||
Timer::Timer() : timeToGo(-1) { TimerSet::Instance().addATimer(this); }
|
||||
|
||||
bool Timer::isExpired() {
|
||||
if (timeToGo > 0) {
|
||||
if (--timeToGo == 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,27 @@
|
||||
// ======================================================
|
||||
//
|
||||
// A general-purpose countdown timer
|
||||
// To use this class, specialize it
|
||||
// and override tick()
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef timer_H
|
||||
#define timer_H
|
||||
|
||||
class Timer {
|
||||
public:
|
||||
Timer();
|
||||
|
||||
void timeoutRequest(int seconds);
|
||||
|
||||
virtual void tick() = 0;
|
||||
|
||||
protected:
|
||||
bool isExpired();
|
||||
|
||||
private:
|
||||
int timeToGo;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,23 @@
|
||||
#include "TimerSet.h"
|
||||
#include "Timer.h"
|
||||
#include <iostream>
|
||||
|
||||
TimerSet::TimerSet() : timersInUse(0), previousTime(time(NULL)) {}
|
||||
|
||||
void TimerSet::addATimer(Timer *t) { timers[timersInUse++] = t; }
|
||||
|
||||
void TimerSet::pollAllTimers() {
|
||||
std::time_t timeNow;
|
||||
if (time(&timeNow) > previousTime) {
|
||||
previousTime = timeNow;
|
||||
for (int i = 0; i < timersInUse; ++i) {
|
||||
timers[i]->tick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TimerSet &TimerSet::Instance() {
|
||||
// Meyer's Singleton implementation
|
||||
static TimerSet pInstance;
|
||||
return pInstance;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef TIMERSET_H
|
||||
#define TIMERSET_H
|
||||
|
||||
#include <ctime>
|
||||
|
||||
class Timer;
|
||||
|
||||
class TimerSet {
|
||||
public:
|
||||
void pollAllTimers();
|
||||
void addATimer(Timer *);
|
||||
|
||||
private:
|
||||
TimerSet();
|
||||
Timer *timers[40];
|
||||
int timersInUse;
|
||||
std::time_t previousTime;
|
||||
|
||||
// Meyer's singleton
|
||||
public:
|
||||
static TimerSet &Instance();
|
||||
|
||||
private:
|
||||
// prevent copying and assignment of the singleton
|
||||
TimerSet(const TimerSet &);
|
||||
TimerSet &operator=(const TimerSet &);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,29 @@
|
||||
|
||||
|
||||
#include "Keyboard.h"
|
||||
#include "Pelican.h"
|
||||
#include "TimerSet.h"
|
||||
|
||||
#include <cctype> // provides toupper()
|
||||
|
||||
int main() {
|
||||
Keyboard kbd;
|
||||
Pelican thePelican(30, 0);
|
||||
|
||||
char c = 0;
|
||||
|
||||
while (std::toupper(c) != 'Q') { // loop until 'Q' is pressed
|
||||
|
||||
while (!kbd.isCharAvail()) {
|
||||
TimerSet::Instance().pollAllTimers(); // no key press to process, poll the timers
|
||||
}
|
||||
|
||||
c = kbd.getChar(); // get the character
|
||||
if (c == ' ') {
|
||||
// it's a space, so press the WAIT button
|
||||
thePelican.press();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Binary file not shown.
@@ -0,0 +1,20 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio 2013
|
||||
VisualStudioVersion = 12.0.21005.1
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Ex31", "Ex31.vcxproj", "{8F266BE3-8B4C-8EDD-744B-50A12A4E07CF}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{8F266BE3-8B4C-8EDD-744B-50A12A4E07CF}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{8F266BE3-8B4C-8EDD-744B-50A12A4E07CF}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{8F266BE3-8B4C-8EDD-744B-50A12A4E07CF}.Release|Win32.ActiveCfg = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
Binary file not shown.
@@ -0,0 +1,136 @@
|
||||
<?xml version="1.0" encoding = "Windows-1252"?>
|
||||
<VisualStudioProject
|
||||
ProjectType="Visual C++"
|
||||
Version="7.00"
|
||||
Name="Ex31"
|
||||
SccProjectName=""$/Course/397/Ex31", KFAAAAAA"
|
||||
SccLocalPath=".">
|
||||
<Platforms>
|
||||
<Platform
|
||||
Name="Win32"/>
|
||||
</Platforms>
|
||||
<Configurations>
|
||||
<Configuration
|
||||
Name="Release|Win32"
|
||||
OutputDirectory=".\Release"
|
||||
IntermediateDirectory=".\Release"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
InlineFunctionExpansion="1"
|
||||
PreprocessorDefinitions="WIN32,NDEBUG,_CONSOLE"
|
||||
StringPooling="TRUE"
|
||||
RuntimeLibrary="4"
|
||||
EnableFunctionLevelLinking="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Release/Ex31.pch"
|
||||
AssemblerListingLocation=".\Release/"
|
||||
ObjectFile=".\Release/"
|
||||
ProgramDataBaseFileName=".\Release/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="odbc32.lib odbccp32.lib"
|
||||
OutputFile=".\Release/Ex31.exe"
|
||||
LinkIncremental="1"
|
||||
SuppressStartupBanner="TRUE"
|
||||
ProgramDatabaseFile=".\Release/Ex31.pdb"
|
||||
SubSystem="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Release/Ex31.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="NDEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
</Configuration>
|
||||
<Configuration
|
||||
Name="Debug|Win32"
|
||||
OutputDirectory=".\Debug"
|
||||
IntermediateDirectory=".\Debug"
|
||||
ConfigurationType="1"
|
||||
UseOfMFC="0"
|
||||
ATLMinimizesCRunTimeLibraryUsage="FALSE"
|
||||
CharacterSet="2">
|
||||
<Tool
|
||||
Name="VCCLCompilerTool"
|
||||
Optimization="0"
|
||||
PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
|
||||
BasicRuntimeChecks="3"
|
||||
RuntimeLibrary="5"
|
||||
RuntimeTypeInfo="TRUE"
|
||||
UsePrecompiledHeader="2"
|
||||
PrecompiledHeaderFile=".\Debug/Ex31.pch"
|
||||
AssemblerListingLocation=".\Debug/"
|
||||
ObjectFile=".\Debug/"
|
||||
ProgramDataBaseFileName=".\Debug/"
|
||||
WarningLevel="3"
|
||||
SuppressStartupBanner="TRUE"
|
||||
DebugInformationFormat="4"/>
|
||||
<Tool
|
||||
Name="VCCustomBuildTool"/>
|
||||
<Tool
|
||||
Name="VCLinkerTool"
|
||||
AdditionalOptions="/MACHINE:I386"
|
||||
AdditionalDependencies="odbc32.lib odbccp32.lib"
|
||||
OutputFile=".\Debug/Ex31.exe"
|
||||
LinkIncremental="2"
|
||||
SuppressStartupBanner="TRUE"
|
||||
GenerateDebugInformation="TRUE"
|
||||
ProgramDatabaseFile=".\Debug/Ex31.pdb"
|
||||
SubSystem="1"/>
|
||||
<Tool
|
||||
Name="VCMIDLTool"
|
||||
TypeLibraryName=".\Debug/Ex31.tlb"/>
|
||||
<Tool
|
||||
Name="VCPostBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreBuildEventTool"/>
|
||||
<Tool
|
||||
Name="VCPreLinkEventTool"/>
|
||||
<Tool
|
||||
Name="VCResourceCompilerTool"
|
||||
PreprocessorDefinitions="_DEBUG"
|
||||
Culture="1033"/>
|
||||
<Tool
|
||||
Name="VCWebServiceProxyGeneratorTool"/>
|
||||
<Tool
|
||||
Name="VCWebDeploymentTool"/>
|
||||
</Configuration>
|
||||
</Configurations>
|
||||
<Files>
|
||||
<Filter
|
||||
Name="Source Files"
|
||||
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
|
||||
<File
|
||||
RelativePath=".\Main.cpp">
|
||||
</File>
|
||||
</Filter>
|
||||
<Filter
|
||||
Name="Header Files"
|
||||
Filter="h;hpp;hxx;hm;inl">
|
||||
<File
|
||||
RelativePath="Pixel.h">
|
||||
</File>
|
||||
</Filter>
|
||||
</Files>
|
||||
<Globals>
|
||||
</Globals>
|
||||
</VisualStudioProject>
|
||||
@@ -0,0 +1,126 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
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||||
<ItemGroup Label="ProjectConfigurations">
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||||
<ProjectConfiguration Include="Debug|Win32">
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||||
<Configuration>Debug</Configuration>
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||||
<Platform>Win32</Platform>
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||||
</ProjectConfiguration>
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||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
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||||
<PropertyGroup Label="Globals">
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||||
<SccProjectName>
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||||
</SccProjectName>
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||||
<SccLocalPath>
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||||
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||||
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||||
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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||||
<ConfigurationType>Application</ConfigurationType>
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||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
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||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseOfMfc>false</UseOfMfc>
|
||||
<CharacterSet>MultiByte</CharacterSet>
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||||
<PlatformToolset>v140</PlatformToolset>
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||||
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||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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||||
<ImportGroup Label="ExtensionSettings">
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||||
</ImportGroup>
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||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
|
||||
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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||||
</ImportGroup>
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||||
<PropertyGroup Label="UserMacros" />
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||||
<PropertyGroup>
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||||
<_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
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||||
<OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</OutDir>
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||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">.\Release\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
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<OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</OutDir>
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||||
<IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">.\Debug\</IntDir>
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<LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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||||
<ClCompile>
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||||
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
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||||
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<StringPooling>true</StringPooling>
|
||||
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<PrecompiledHeader>
|
||||
</PrecompiledHeader>
|
||||
<PrecompiledHeaderOutputFile>.\Release/Ex31.pch</PrecompiledHeaderOutputFile>
|
||||
<AssemblerListingLocation>.\Release/</AssemblerListingLocation>
|
||||
<ObjectFileName>.\Release/</ObjectFileName>
|
||||
<ProgramDataBaseFileName>.\Release/</ProgramDataBaseFileName>
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||||
<WarningLevel>Level3</WarningLevel>
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||||
<SuppressStartupBanner>true</SuppressStartupBanner>
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||||
</ClCompile>
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||||
<Link>
|
||||
<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
|
||||
<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>.\Release/Ex31.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<ProgramDatabaseFile>.\Release/Ex31.pdb</ProgramDatabaseFile>
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||||
<SubSystem>Console</SubSystem>
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||||
</Link>
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||||
<Midl>
|
||||
<TypeLibraryName>.\Release/Ex31.tlb</TypeLibraryName>
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||||
</Midl>
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<ResourceCompile>
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<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
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||||
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
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||||
<RuntimeTypeInfo>true</RuntimeTypeInfo>
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||||
<PrecompiledHeader>
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||||
</PrecompiledHeader>
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||||
<PrecompiledHeaderOutputFile>.\Debug/Ex31.pch</PrecompiledHeaderOutputFile>
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||||
<AssemblerListingLocation>.\Debug/</AssemblerListingLocation>
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<ObjectFileName>.\Debug/</ObjectFileName>
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<ProgramDataBaseFileName>.\Debug/</ProgramDataBaseFileName>
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<WarningLevel>Level3</WarningLevel>
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<SuppressStartupBanner>true</SuppressStartupBanner>
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</ClCompile>
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<Link>
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<AdditionalOptions>/MACHINE:I386 %(AdditionalOptions)</AdditionalOptions>
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<AdditionalDependencies>odbc32.lib;odbccp32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<OutputFile>.\Debug/Ex31.exe</OutputFile>
|
||||
<SuppressStartupBanner>true</SuppressStartupBanner>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<ProgramDatabaseFile>.\Debug/Ex31.pdb</ProgramDatabaseFile>
|
||||
<SubSystem>Console</SubSystem>
|
||||
</Link>
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<Midl>
|
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<TypeLibraryName>.\Debug/Ex31.tlb</TypeLibraryName>
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</Midl>
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<ResourceCompile>
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<PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<Culture>0x0409</Culture>
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</ResourceCompile>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClCompile Include="Main.cpp" />
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||||
</ItemGroup>
|
||||
<ItemGroup>
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<ClInclude Include="Pixel.h" />
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||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
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||||
@@ -0,0 +1,23 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup>
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<Filter Include="Source Files">
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<UniqueIdentifier>{6203fd97-4a05-4e35-bd12-060da3c18bb3}</UniqueIdentifier>
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<Extensions>cpp;c;cxx;rc;def;r;odl;idl;hpj;bat</Extensions>
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</Filter>
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<Filter Include="Header Files">
|
||||
<UniqueIdentifier>{567d7160-2695-45e1-ad9b-998cd1d33246}</UniqueIdentifier>
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<Extensions>h;hpp;hxx;hm;inl</Extensions>
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||||
</Filter>
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</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="Main.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="Pixel.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
@@ -0,0 +1,3 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
</Project>
|
||||
@@ -0,0 +1,10 @@
|
||||
|
||||
#include "Pixel.h"
|
||||
|
||||
#include <iostream>
|
||||
|
||||
int main() {
|
||||
// insert code here ***************************************
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
|
||||
#ifndef Pixel_h
|
||||
#define Pixel_h
|
||||
|
||||
#include <iostream>
|
||||
|
||||
class Pixel {
|
||||
public:
|
||||
Pixel(int x = 0, int y = 0) : x(x), y(y) {}
|
||||
|
||||
void print() const { std::cout << '(' << x << "," << y << ") "; }
|
||||
|
||||
bool operator<(const Pixel &rhs) const { return x < rhs.x; }
|
||||
|
||||
bool operator==(const Pixel &rhs) const { return x == rhs.x; }
|
||||
|
||||
private:
|
||||
int x;
|
||||
int y;
|
||||
};
|
||||
|
||||
#endif
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user