chore: Add course material

This commit is contained in:
2026-10-05 11:27:21 +02:00
parent 971813c351
commit e8241fd1ff
660 changed files with 26658 additions and 1 deletions
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#include "Light.h"
#include "Pelican.h"
#include "Screen.h"
#include <iostream>
Light::Light(std::string name, int x, int y, int color) : x(x), y(y), c(color), name(name) {}
Light::~Light() {
std::cout << "Deleting light (" << name << ", " << x << ", " << y << ", " << c << ")"
<< "\n";
}
void Light::set(LightState newState) {
state = newState;
Screen::write(name.c_str(), x, y, state == FLASH ? (128 + c) : (state == OFF ? 0 : c));
// 128 + color was used to make a character flash (but not any more)
}
Light::LightState Light::get(void) { return state; }
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// ======================================================
//
// Represents a light, implemented as a string written
// to a console window
//
// ======================================================
#ifndef LIGHT_H
#define LIGHT_H
#include <string>
class Light {
public:
Light(std::string name, int x, int y, int color);
~Light();
enum LightState { ON, OFF, FLASH };
void set(LightState new_state);
LightState get(void);
private:
int c; // light colour
int x, y;
std::string name;
LightState state;
};
#endif
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#include "Keyboard.h"
#include "Pelican.h"
#include "TimerSet.h"
#include <cctype> // provides toupper()
int main() {
Keyboard kbd;
Pelican thePelican(30, 0);
char c = 0;
while (std::toupper(c) != 'Q') { // loop until 'Q' is pressed
while (!kbd.isCharAvail()) {
TimerSet::Instance().pollAllTimers(); // no key press to process, poll the timers
}
c = kbd.getChar(); // get the character
if (c == ' ') {
// it's a space, so press the WAIT button
thePelican.press();
}
}
return 0;
}
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#include "Pelican.h"
#include "PelicanTimer.h"
#include "Pole.h"
Pelican::Pelican(int x, int y)
: pressed(false), RED_TIME(4), YELLOW_TIME(2), GREEN_TIME(3), FLASH_TIME(5), myPole(new Pole(x, y)),
state(GREEN_IDLE) {
myTimer = new PelicanTimer(*this, &Pelican::timerExpired);
myPole->setTrafficLights(getState());
myPole->setWaitLight(isPressed());
}
Pelican::~Pelican() { delete myPole; }
void Pelican::press(void) {
if (state == GREEN_IDLE) {
state = YELLOW_STATE;
myTimer->timeoutRequest(YELLOW_TIME);
pressed = true;
myPole->setTrafficLights(getState());
myPole->setWaitLight(isPressed());
} else if (state != RED_STATE) {
pressed = true;
myPole->setTrafficLights(getState());
myPole->setWaitLight(isPressed());
}
}
void Pelican::timerExpired(void) {
switch (state) {
case RED_STATE:
state = YELLOW_FLASHING;
myTimer->timeoutRequest(FLASH_TIME);
break;
case YELLOW_FLASHING:
state = GREEN_TIMING;
myTimer->timeoutRequest(GREEN_TIME);
break;
case GREEN_TIMING:
if (pressed) {
state = YELLOW_STATE;
myTimer->timeoutRequest(YELLOW_TIME);
} else {
state = GREEN_IDLE;
}
break;
case GREEN_IDLE:
// should never happen
break;
case YELLOW_STATE:
state = RED_STATE;
pressed = false;
myTimer->timeoutRequest(RED_TIME);
break;
}
myPole->setTrafficLights(getState());
myPole->setWaitLight(isPressed());
}
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// ======================================================
//
// Represents a Pelican crossing
//
// ======================================================
#ifndef PELICAN_H
#define PELICAN_H
class PelicanTimer;
class Pole;
class Pelican {
public:
Pelican(int x, int y);
~Pelican();
// call when the WAIT button has been pressed
void press(void);
// states that a Pelican can be in
enum PelicanState { RED_STATE, YELLOW_FLASHING, GREEN_TIMING, GREEN_IDLE, YELLOW_STATE };
bool isPressed() const { return pressed; }
PelicanState getState() const { return state; }
private:
// state that this Pelican is in
PelicanState state;
// called by PeleicanTimer when the lights need to change
void timerExpired(void);
const unsigned int RED_TIME;
const unsigned int YELLOW_TIME;
const unsigned int GREEN_TIME;
const unsigned int FLASH_TIME;
// indicates whether the WAIT light should be on
bool pressed;
Pole *myPole;
// Timer that indicates when the lights should change
PelicanTimer *myTimer;
private:
// prevent general use of copy ctor and operator=
Pelican(const Pelican &);
Pelican &operator=(const Pelican &);
};
#endif
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#include "PelicanTimer.h"
PelicanTimer::PelicanTimer(Pelican &target, TargetFunc targetFunc) : myTarget(target), myTargetFunc(targetFunc) {}
void PelicanTimer::tick() {
if (isExpired()) {
(myTarget.*myTargetFunc)();
}
}
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// ======================================================
//
// This class specializes the Timer to enable it to
// stimulate a Pelican
//
// ======================================================
#ifndef PELICANTIMER_H
#define PELICANTIMER_H
#include "Pelican.h"
#include "Timer.h"
class PelicanTimer : public Timer {
public:
typedef void (Pelican::*TargetFunc)();
PelicanTimer(Pelican &target, TargetFunc targetFunc);
// TODO: Remove this function
virtual void tick();
// TODO: Add override of virtual function Timer::doExpired
// (this is the "primitive step" of the template method pattern)
private:
Pelican &myTarget;
TargetFunc myTargetFunc;
};
#endif
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#include "Pole.h"
#include "Screen.h"
Pole::Pole(int x, int y) : waitLight(new Light("WAIT", x + 6, y + 12, Screen::WHITE)) {
using namespace Screen; // we will discuss namespaces in the course
lights[RED_LIGHT] = new Light("*", x + 11, y + 3, RED);
lights[RED_MAN] = new Light("*<-=", x + 6, y + 4, RED);
lights[YELLOW_LIGHT] = new Light("*", x + 11, y + 5, YELLOW);
lights[GREEN_LIGHT] = new Light("*", x + 11, y + 7, GREEN);
lights[GREEN_MAN] = new Light("*|-<", x + 6, y + 7, GREEN);
write(" _____ ", x, ++y, GRAY);
write(" /___ /| ", x, ++y, GRAY);
write(" | | | ", x, ++y, GRAY);
write(" | |/| ", x, ++y, GRAY);
write(" |____| | ", x, ++y, GRAY);
write(" | |/| ", x, ++y, GRAY);
write(" | | | ", x, ++y, GRAY);
write(" |____|/ ", x, ++y, GRAY);
write(" _||__ ", x, ++y, GRAY);
write(" /___ /| ", x, ++y, GRAY);
write(" | | | ", x, ++y, GRAY);
write(" | | | ", x, ++y, GRAY);
write(" |____|/ ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write(" || ", x, ++y, GRAY);
write("========||===========", x, ++y, GRAY);
write(" / || / ", x, ++y, GRAY);
write("_ /_________ /_ ", x, ++y, GRAY);
write("/ / ", x, ++y, GRAY);
}
Pole::~Pole() {
for (int i = 0; i < sizeof lights / sizeof(lights[0]); ++i)
delete lights[i];
delete waitLight;
}
void Pole::setTrafficLights(Pelican::PelicanState state) {
static const Light::LightState LightStates[Pelican::YELLOW_STATE + 1][RED_MAN + 1] = {
// red yellow green green man red man
{Light::ON, Light::OFF, Light::OFF, Light::ON, Light::OFF}, // red
{Light::OFF, Light::FLASH, Light::OFF, Light::FLASH, Light::OFF}, // y flash
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g time
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g idle
{Light::OFF, Light::ON, Light::OFF, Light::OFF, Light::ON} // yellow
};
for (int i = RED_LIGHT; i <= RED_MAN; i++) {
lights[i]->set(LightStates[state][i]);
}
}
void Pole::setWaitLight(bool pressed) { waitLight->set(pressed ? Light::ON : Light::OFF); }
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#ifndef POLE_H
#define POLE_H
#include "Light.h"
#include "Pelican.h"
class Pole {
public:
Pole(int x, int y);
~Pole();
void setTrafficLights(Pelican::PelicanState state);
void setWaitLight(bool pressed);
private:
enum LightName { RED_LIGHT, YELLOW_LIGHT, GREEN_LIGHT, GREEN_MAN, RED_MAN };
Light *lights[RED_MAN + 1];
Light *waitLight;
};
#endif
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#include "Timer.h"
#include "TimerSet.h"
void Timer::timeoutRequest(int seconds) { timeToGo = seconds; }
Timer::Timer() : timeToGo(-1) { TimerSet::Instance().addATimer(this); }
bool Timer::isExpired() {
if (timeToGo > 0) {
if (--timeToGo == 0) {
return true;
}
}
return false;
}
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// ======================================================
//
// A general-purpose countdown timer
// To use this class, specialize it
// and override tick()
//
// ======================================================
#ifndef timer_H
#define timer_H
class Timer {
public:
Timer();
void timeoutRequest(int seconds);
virtual void tick() = 0;
protected:
bool isExpired();
private:
int timeToGo;
};
#endif
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#include "TimerSet.h"
#include "Timer.h"
#include <iostream>
TimerSet::TimerSet() : timersInUse(0), previousTime(time(NULL)) {}
void TimerSet::addATimer(Timer *t) { timers[timersInUse++] = t; }
void TimerSet::pollAllTimers() {
std::time_t timeNow;
if (time(&timeNow) > previousTime) {
previousTime = timeNow;
for (int i = 0; i < timersInUse; ++i) {
timers[i]->tick();
}
}
}
TimerSet &TimerSet::Instance() {
// Meyer's Singleton implementation
static TimerSet pInstance;
return pInstance;
}
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#ifndef TIMERSET_H
#define TIMERSET_H
#include <ctime>
class Timer;
class TimerSet {
public:
void pollAllTimers();
void addATimer(Timer *);
private:
TimerSet();
Timer *timers[40];
int timersInUse;
std::time_t previousTime;
// Meyer's singleton
public:
static TimerSet &Instance();
private:
// prevent copying and assignment of the singleton
TimerSet(const TimerSet &);
TimerSet &operator=(const TimerSet &);
};
#endif