chore: Add course material
This commit is contained in:
@@ -0,0 +1,22 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 2013
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||||
VisualStudioVersion = 12.0.21005.1
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MinimumVisualStudioVersion = 10.0.40219.1
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{AFB7826A-449B-436C-A7FC-4401601F082B}.Debug|Win32.ActiveCfg = Debug|Win32
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{AFB7826A-449B-436C-A7FC-4401601F082B}.Debug|Win32.Build.0 = Debug|Win32
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{AFB7826A-449B-436C-A7FC-4401601F082B}.Release|Win32.Build.0 = Release|Win32
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@@ -0,0 +1,95 @@
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<WarningLevel>Level3</WarningLevel>
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<Optimization>Disabled</Optimization>
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<SDLCheck>true</SDLCheck>
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<AdditionalIncludeDirectories>C:\course\397\DOS_Unix;</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<SubSystem>Console</SubSystem>
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<ClCompile Include="..\DOS_Unix\Keyboard_DOS.cpp" />
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<ClCompile Include="..\DOS_Unix\Screen_DOS.cpp" />
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<ClCompile Include="Light.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
<ClCompile Include="Pelican.cpp" />
|
||||
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|
||||
<ClCompile Include="Pole.cpp" />
|
||||
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|
||||
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|
||||
<ClInclude Include="Observer.h" />
|
||||
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|
||||
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|
||||
<ClInclude Include="Pole.h" />
|
||||
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@@ -0,0 +1,80 @@
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<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
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<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
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||||
<ClInclude Include="Light.h">
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||||
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||||
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|
||||
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||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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||||
<ClInclude Include="PelicanTimer.h">
|
||||
<Filter>Header Files</Filter>
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||||
</ClInclude>
|
||||
<ClInclude Include="Pole.h">
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||||
<Filter>Header Files</Filter>
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||||
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|
||||
<ClInclude Include="Subject.h">
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||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
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|
||||
<Filter>Header Files</Filter>
|
||||
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|
||||
<ClInclude Include="..\DOS_Unix\Keyboard.h">
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<Filter>DOS_Unix</Filter>
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||||
</ClInclude>
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||||
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||||
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@@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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||||
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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||||
<PropertyGroup />
|
||||
</Project>
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||||
@@ -0,0 +1,21 @@
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#include "Light.h"
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#include "Pelican.h"
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#include "Screen.h"
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#include <iostream>
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||||
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||||
Light::Light(std::string name, int x, int y, int color) : x(x), y(y), c(color), name(name) {}
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||||
Light::~Light() {
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||||
std::cout << "Deleting light (" << name << ", " << x << ", " << y << ", " << c << ")"
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<< "\n";
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||||
}
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void Light::set(LightState newState) {
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state = newState;
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Screen::write(name.c_str(), x, y, state == FLASH ? (128 + c) : (state == OFF ? 0 : c));
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// 128 + color was used to make a character flash (but not any more)
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}
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Light::LightState Light::get(void) { return state; }
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@@ -0,0 +1,30 @@
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// ======================================================
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||||
//
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// Represents a light, implemented as a string written
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||||
// to a console window
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||||
//
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||||
// ======================================================
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||||
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||||
#ifndef LIGHT_H
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||||
#define LIGHT_H
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||||
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||||
#include <string>
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||||
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class Light {
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||||
public:
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||||
Light(std::string name, int x, int y, int color);
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~Light();
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||||
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enum LightState { ON, OFF, FLASH };
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void set(LightState new_state);
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LightState get(void);
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private:
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int c; // light colour
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int x, y;
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std::string name;
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||||
LightState state;
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||||
};
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|
||||
#endif
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@@ -0,0 +1,12 @@
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#ifndef OBSERVER_H
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||||
#define OBSERVER_H
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||||
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||||
#include "Subject.h"
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|
||||
class Observer {
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||||
public:
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virtual void update(const Hint &) = 0;
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};
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||||
#endif
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||||
@@ -0,0 +1,58 @@
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#include "Pelican.h"
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#include "PelicanTimer.h"
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#include "Pole.h"
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Pelican::Pelican() : pressed(false), RED_TIME(4), YELLOW_TIME(2), GREEN_TIME(3), FLASH_TIME(5), state(GREEN_IDLE) {
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myTimer = new PelicanTimer(*this, &Pelican::timerExpired);
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}
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void Pelican::press(void) {
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if (state == GREEN_IDLE) {
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state = YELLOW_STATE;
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myTimer->timeoutRequest(YELLOW_TIME);
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pressed = true;
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|
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notify(WaitHint(pressed));
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notify(LightHint(state));
|
||||
} else if (state != RED_STATE) {
|
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pressed = true;
|
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notify(WaitHint(pressed));
|
||||
}
|
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}
|
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|
||||
void Pelican::timerExpired(void) {
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switch (state) {
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case RED_STATE:
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state = YELLOW_FLASHING;
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myTimer->timeoutRequest(FLASH_TIME);
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break;
|
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|
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case YELLOW_FLASHING:
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state = GREEN_TIMING;
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myTimer->timeoutRequest(GREEN_TIME);
|
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break;
|
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|
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case GREEN_TIMING:
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if (pressed) {
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state = YELLOW_STATE;
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myTimer->timeoutRequest(YELLOW_TIME);
|
||||
} else {
|
||||
state = GREEN_IDLE;
|
||||
}
|
||||
break;
|
||||
|
||||
case GREEN_IDLE:
|
||||
// should never happen
|
||||
break;
|
||||
|
||||
case YELLOW_STATE:
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state = RED_STATE;
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pressed = false;
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notify(WaitHint(pressed));
|
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myTimer->timeoutRequest(RED_TIME);
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||||
break;
|
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}
|
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|
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notify(LightHint(state));
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}
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@@ -0,0 +1,65 @@
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// ======================================================
|
||||
//
|
||||
// Represents a Pelican crossing
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||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef PELICAN_H
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||||
#define PELICAN_H
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||||
|
||||
#include "Subject.h"
|
||||
|
||||
class PelicanTimer;
|
||||
|
||||
class Pelican : public Subject {
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||||
public:
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||||
Pelican();
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||||
|
||||
// call when the WAIT button has been pressed
|
||||
void press(void);
|
||||
|
||||
// states that a Pelican can be in
|
||||
enum PelicanState { RED_STATE, YELLOW_FLASHING, GREEN_TIMING, GREEN_IDLE, YELLOW_STATE };
|
||||
|
||||
bool isPressed() const { return pressed; }
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||||
PelicanState getState() const { return state; }
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||||
|
||||
private:
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||||
// state that this Pelican is in
|
||||
PelicanState state;
|
||||
|
||||
// called by PeleicanTimer when the lights need to change
|
||||
void timerExpired(void);
|
||||
|
||||
const unsigned int RED_TIME;
|
||||
const unsigned int YELLOW_TIME;
|
||||
const unsigned int GREEN_TIME;
|
||||
const unsigned int FLASH_TIME;
|
||||
|
||||
// indicates whether the WAIT light should be on
|
||||
bool pressed;
|
||||
|
||||
// Timer that indicates when the lights should change
|
||||
PelicanTimer *myTimer;
|
||||
|
||||
private:
|
||||
// prevent general use of copy ctor and operator=
|
||||
Pelican(const Pelican &);
|
||||
Pelican &operator=(const Pelican &);
|
||||
};
|
||||
|
||||
class LightHint : public Hint {
|
||||
public:
|
||||
LightHint(Pelican::PelicanState s) : state(s) {}
|
||||
|
||||
Pelican::PelicanState state;
|
||||
};
|
||||
|
||||
class WaitHint : public Hint {
|
||||
public:
|
||||
WaitHint(bool p) : pressed(p) {}
|
||||
|
||||
bool pressed;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,7 @@
|
||||
|
||||
|
||||
#include "PelicanTimer.h"
|
||||
|
||||
PelicanTimer::PelicanTimer(Pelican &target, TargetFunc targetFunc) : myTarget(target), myTargetFunc(targetFunc) {}
|
||||
|
||||
void PelicanTimer::doExpired() { (myTarget.*myTargetFunc)(); }
|
||||
@@ -0,0 +1,27 @@
|
||||
// ======================================================
|
||||
//
|
||||
// This class specializes the Timer to enable it to
|
||||
// stimulate a Pelican
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef PelicanTimer_H
|
||||
#define PelicanTimer_H
|
||||
|
||||
#include "Pelican.h"
|
||||
#include "Timer.h"
|
||||
|
||||
class PelicanTimer : public Timer {
|
||||
public:
|
||||
typedef void (Pelican::*TargetFunc)();
|
||||
|
||||
PelicanTimer(Pelican &target, TargetFunc targetFunc);
|
||||
|
||||
private:
|
||||
void doExpired();
|
||||
|
||||
Pelican &myTarget;
|
||||
TargetFunc myTargetFunc;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,78 @@
|
||||
#include "Pole.h"
|
||||
#include "Screen.h"
|
||||
|
||||
Pole::Pole(int x, int y, Pelican &p) : waitLight(new Light("WAIT", x + 6, y + 12, Screen::WHITE)), myPelican(p) {
|
||||
myPelican.attach(*this);
|
||||
|
||||
using namespace Screen; // we will discuss namespaces in the course
|
||||
|
||||
lights[RED_LIGHT] = new Light("*", x + 11, y + 3, RED);
|
||||
lights[RED_MAN] = new Light("*<-=", x + 6, y + 4, RED);
|
||||
lights[YELLOW_LIGHT] = new Light("*", x + 11, y + 5, YELLOW);
|
||||
lights[GREEN_LIGHT] = new Light("*", x + 11, y + 7, GREEN);
|
||||
lights[GREEN_MAN] = new Light("*|-<", x + 6, y + 7, GREEN);
|
||||
|
||||
write(" _____ ", x, ++y, GRAY);
|
||||
write(" /___ /| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" | |/| ", x, ++y, GRAY);
|
||||
write(" |____| | ", x, ++y, GRAY);
|
||||
write(" | |/| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" |____|/ ", x, ++y, GRAY);
|
||||
write(" _||__ ", x, ++y, GRAY);
|
||||
write(" /___ /| ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" | | | ", x, ++y, GRAY);
|
||||
write(" |____|/ ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write(" || ", x, ++y, GRAY);
|
||||
write("========||===========", x, ++y, GRAY);
|
||||
write(" / || / ", x, ++y, GRAY);
|
||||
write("_ /_________ /_ ", x, ++y, GRAY);
|
||||
write("/ / ", x, ++y, GRAY);
|
||||
|
||||
update(Hint());
|
||||
}
|
||||
|
||||
Pole::~Pole() {
|
||||
for (int i = 0; i < sizeof lights / sizeof(lights[0]); ++i)
|
||||
delete lights[i];
|
||||
delete waitLight;
|
||||
}
|
||||
|
||||
void Pole::setTrafficLights(Pelican::PelicanState state) {
|
||||
static const Light::LightState LightStates[Pelican::YELLOW_STATE + 1][RED_MAN + 1] = {
|
||||
// red yellow green green man red man
|
||||
{Light::ON, Light::OFF, Light::OFF, Light::ON, Light::OFF}, // red
|
||||
{Light::OFF, Light::FLASH, Light::OFF, Light::FLASH, Light::OFF}, // y flash
|
||||
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g time
|
||||
{Light::OFF, Light::OFF, Light::ON, Light::OFF, Light::ON}, // g idle
|
||||
{Light::OFF, Light::ON, Light::OFF, Light::OFF, Light::ON} // yellow
|
||||
};
|
||||
|
||||
for (int i = RED_LIGHT; i <= RED_MAN; i++) {
|
||||
lights[i]->set(LightStates[state][i]);
|
||||
}
|
||||
}
|
||||
|
||||
void Pole::setWaitLight(bool pressed) { waitLight->set(pressed ? Light::ON : Light::OFF); }
|
||||
|
||||
void Pole::update(const Hint &h) {
|
||||
const WaitHint *waitHintPtr;
|
||||
const LightHint *lightHintPtr;
|
||||
|
||||
if ((waitHintPtr = dynamic_cast<const WaitHint *>(&h)) != 0) {
|
||||
setWaitLight(waitHintPtr->pressed);
|
||||
} else if ((lightHintPtr = dynamic_cast<const LightHint *>(&h)) != 0) {
|
||||
setTrafficLights(lightHintPtr->state);
|
||||
} else {
|
||||
// don't know what's changed, so update everything
|
||||
setTrafficLights(myPelican.getState());
|
||||
setWaitLight(myPelican.isPressed());
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,28 @@
|
||||
|
||||
#ifndef POLE_H
|
||||
#define POLE_H
|
||||
|
||||
#include "Light.h"
|
||||
#include "Observer.h"
|
||||
#include "Pelican.h"
|
||||
|
||||
class Pole : public Observer {
|
||||
public:
|
||||
Pole(int x, int y, Pelican &p);
|
||||
~Pole();
|
||||
|
||||
void setTrafficLights(Pelican::PelicanState state);
|
||||
void setWaitLight(bool pressed);
|
||||
|
||||
void update(const Hint &);
|
||||
|
||||
private:
|
||||
Pelican &myPelican;
|
||||
|
||||
enum LightName { RED_LIGHT, YELLOW_LIGHT, GREEN_LIGHT, GREEN_MAN, RED_MAN };
|
||||
|
||||
Light *lights[RED_MAN + 1];
|
||||
Light *waitLight;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,12 @@
|
||||
|
||||
|
||||
#include "Subject.h"
|
||||
#include "Observer.h"
|
||||
|
||||
void Subject::attach(Observer &obs) { myObservers.insert(&obs); }
|
||||
|
||||
void Subject::notify(const Hint &h) const {
|
||||
for (ObsList::const_iterator iter = myObservers.begin(); iter != myObservers.end(); ++iter) {
|
||||
(*iter)->update(h);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,26 @@
|
||||
|
||||
#ifndef SUBJECT_H
|
||||
#define SUBJECT_H
|
||||
|
||||
class Observer;
|
||||
|
||||
#include <set>
|
||||
|
||||
class Hint {
|
||||
public:
|
||||
virtual ~Hint() {}
|
||||
};
|
||||
|
||||
class Subject {
|
||||
public:
|
||||
typedef std::set<Observer *> ObsList;
|
||||
void attach(Observer &obs);
|
||||
|
||||
protected:
|
||||
void notify(const Hint &) const;
|
||||
|
||||
private:
|
||||
ObsList myObservers;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,23 @@
|
||||
|
||||
|
||||
#include "Timer.h"
|
||||
#include "TimerSet.h"
|
||||
|
||||
void Timer::timeoutRequest(int seconds) { timeToGo = seconds; }
|
||||
|
||||
Timer::Timer() : timeToGo(-1) { TimerSet::Instance().addATimer(this); }
|
||||
|
||||
void Timer::tick() {
|
||||
if (isExpired()) {
|
||||
doExpired();
|
||||
}
|
||||
}
|
||||
|
||||
bool Timer::isExpired() {
|
||||
if (timeToGo > 0) {
|
||||
if (--timeToGo == 0) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
@@ -0,0 +1,32 @@
|
||||
// ======================================================
|
||||
//
|
||||
// A general-purpose countdown timer
|
||||
// To use this class, specialize it
|
||||
// and override tick()
|
||||
//
|
||||
// ======================================================
|
||||
|
||||
#ifndef timer_H
|
||||
#define timer_H
|
||||
|
||||
#include <ctime>
|
||||
|
||||
class Timer {
|
||||
public:
|
||||
Timer();
|
||||
|
||||
void timeoutRequest(int seconds);
|
||||
|
||||
// template method
|
||||
void tick();
|
||||
|
||||
protected:
|
||||
bool isExpired();
|
||||
|
||||
private:
|
||||
virtual void doExpired() = 0;
|
||||
|
||||
int timeToGo;
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,24 @@
|
||||
#include "TimerSet.h"
|
||||
#include "Timer.h"
|
||||
#include <iostream>
|
||||
|
||||
TimerSet::TimerSet() : previousTime(time(NULL)) {}
|
||||
|
||||
void TimerSet::addATimer(Timer *t) { timers.push_back(t); }
|
||||
|
||||
void TimerSet::pollAllTimers() {
|
||||
std::time_t timeNow;
|
||||
if (time(&timeNow) > previousTime) {
|
||||
previousTime = timeNow;
|
||||
|
||||
for (auto it = timers.begin(); it != timers.end(); it++) {
|
||||
(*it)->tick();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TimerSet &TimerSet::Instance() {
|
||||
// Meyer's Singleton implementation
|
||||
static TimerSet pInstance;
|
||||
return pInstance;
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
#ifndef TIMERSET_H
|
||||
#define TIMERSET_H
|
||||
|
||||
#include <ctime>
|
||||
#include <vector>
|
||||
|
||||
class Timer;
|
||||
|
||||
class TimerSet {
|
||||
public:
|
||||
void pollAllTimers();
|
||||
void addATimer(Timer *);
|
||||
|
||||
private:
|
||||
TimerSet();
|
||||
std::vector<Timer *> timers;
|
||||
std::time_t previousTime;
|
||||
|
||||
// Meyer's singleton
|
||||
public:
|
||||
static TimerSet &Instance();
|
||||
|
||||
private:
|
||||
// prevent copying and assignment of the singleton
|
||||
TimerSet(const TimerSet &);
|
||||
TimerSet &operator=(const TimerSet &);
|
||||
};
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,32 @@
|
||||
|
||||
|
||||
#include "Keyboard.h"
|
||||
#include "Pelican.h"
|
||||
#include "Pole.h"
|
||||
#include "TimerSet.h"
|
||||
|
||||
#include <cctype> // provides toupper()
|
||||
|
||||
int main() {
|
||||
Keyboard kbd;
|
||||
Pelican thePelican;
|
||||
Pole pole1(20, 0, thePelican);
|
||||
Pole pole2(40, 0, thePelican);
|
||||
|
||||
char c = 0;
|
||||
|
||||
while (std::toupper(c) != 'Q') { // loop until 'Q' is pressed
|
||||
|
||||
while (!kbd.isCharAvail()) {
|
||||
TimerSet::Instance().pollAllTimers(); // no key press to process, poll the timers
|
||||
}
|
||||
|
||||
c = kbd.getChar(); // get the character
|
||||
if (c == ' ') {
|
||||
// it's a space, so press the WAIT button
|
||||
thePelican.press();
|
||||
}
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
Reference in New Issue
Block a user