chore: Add course material
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@@ -0,0 +1,66 @@
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#include "Pelican.h"
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#include "PelicanTimer.h"
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#include "Pole.h"
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Pelican::Pelican(int x, int y)
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: pressed(false), RED_TIME(4), YELLOW_TIME(2), GREEN_TIME(3), FLASH_TIME(5), myPole(new Pole(x, y)),
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state(GREEN_IDLE) {
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myTimer = new PelicanTimer(*this, &Pelican::timerExpired);
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myPole->setTrafficLights(getState());
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myPole->setWaitLight(isPressed() ? Light::ON : Light::OFF);
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}
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Pelican::~Pelican() { delete myPole; }
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void Pelican::press(void) {
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if (state == GREEN_IDLE) {
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state = YELLOW_STATE;
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myTimer->timeoutRequest(YELLOW_TIME);
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pressed = true;
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myPole->setTrafficLights(getState());
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myPole->setWaitLight(isPressed() ? Light::ON : Light::OFF);
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} else if (state != RED_STATE) {
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pressed = true;
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myPole->setTrafficLights(getState());
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myPole->setWaitLight(isPressed() ? Light::ON : Light::OFF);
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}
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}
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void Pelican::timerExpired(void) {
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switch (state) {
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case RED_STATE:
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state = YELLOW_FLASHING;
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myTimer->timeoutRequest(FLASH_TIME);
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break;
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case YELLOW_FLASHING:
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state = GREEN_TIMING;
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myTimer->timeoutRequest(GREEN_TIME);
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break;
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case GREEN_TIMING:
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if (pressed) {
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state = YELLOW_STATE;
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myTimer->timeoutRequest(YELLOW_TIME);
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} else {
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state = GREEN_IDLE;
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}
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break;
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case GREEN_IDLE:
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// should never happen
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break;
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case YELLOW_STATE:
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state = RED_STATE;
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pressed = false;
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myTimer->timeoutRequest(RED_TIME);
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break;
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}
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myPole->setTrafficLights(getState());
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myPole->setWaitLight(isPressed() ? Light::ON : Light::OFF);
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}
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