chore: Add course material
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<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.00"
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Name="Ex11"
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SccProjectName=""$/Course/397/Ex11", DAAAAAAA"
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SccLocalPath=".">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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Name="Release|Win32"
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OutputDirectory=".\Release"
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IntermediateDirectory=".\Release"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Release/Ex11.pch"
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AssemblerListingLocation=".\Release/"
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ObjectFile=".\Release/"
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ProgramDataBaseFileName=".\Release/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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OutputFile=".\Release/Ex11.exe"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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ProgramDatabaseFile=".\Release/Ex11.pdb"
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SubSystem="1"/>
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<Tool
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Name="VCMIDLTool"
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TypeLibraryName=".\Release/Ex11.tlb"/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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<Tool
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Culture="1033"/>
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<Tool
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory=".\Debug"
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ConfigurationType="1"
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UseOfMFC="0"
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PreprocessorDefinitions="WIN32,_DEBUG,_CONSOLE"
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RuntimeLibrary="5"
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RuntimeTypeInfo="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug/Ex11.pch"
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AssemblerListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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WarningLevel="3"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalOptions="/MACHINE:I386"
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AdditionalDependencies="odbc32.lib odbccp32.lib"
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OutputFile=".\Debug/Ex11.exe"
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LinkIncremental="2"
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SuppressStartupBanner="TRUE"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/Ex11.pdb"
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SubSystem="1"/>
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<Tool
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Name="VCMIDLTool"
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</Configuration>
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</Configurations>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
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<File
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RelativePath=".\Light.cpp">
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</File>
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<File
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RelativePath=".\Pelican.cpp">
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</File>
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<File
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RelativePath=".\PelicanTimer.cpp">
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</File>
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<File
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RelativePath=".\Timer.cpp">
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</File>
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<File
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RelativePath="TimerSet.cpp">
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</File>
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<File
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RelativePath=".\main.cpp">
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</File>
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<File
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RelativePath=".\pole.cpp">
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</File>
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</Filter>
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<Filter
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Name="Header Files"
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Filter="h;hpp;hxx;hm;inl">
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<File
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RelativePath=".\Light.h">
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</File>
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<File
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RelativePath=".\Pelican.h">
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</File>
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<File
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RelativePath=".\PelicanTimer.h">
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</File>
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<File
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RelativePath=".\Timer.h">
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</File>
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<File
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RelativePath="TimerSet.h">
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</File>
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<File
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RelativePath=".\pole.h">
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</File>
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</Filter>
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<Filter
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Name="DOS_Unix"
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Filter="">
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<File
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RelativePath="..\DOS_Unix\Keyboard.h">
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</File>
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<File
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RelativePath="..\DOS_Unix\Keyboard_DOS.cpp">
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</File>
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<File
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RelativePath="..\DOS_Unix\Screen.h">
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</File>
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<File
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RelativePath="..\DOS_Unix\Screen_DOS.cpp">
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</File>
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</Filter>
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</Files>
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<Globals>
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</Globals>
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</VisualStudioProject>
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