feat(cmat): add cmake build for course material
Add a CMakeLists.txt to each exercise directory, included from cmat/CMakeLists.txt, so every exercise and solution becomes a buildable target. GUI exercises link the curses-based DOS_Unix implementations on Unix-like systems; the Windows-specific DOS variants are not compiled. Exercises without a portable path or with missing dependencies (Boost) are reported as not available at configure time. Targets are excluded from the default build and built by name, e.g. `cmake --build build --target Ex11`, so intentionally buggy exercises such as Ex21 do not break the default build. Also fix two portability issues: rename Ex11bug/pole.h to Pole.h for case-sensitive filesystems and drop the extra Light:: qualification in SolutionEx71A/Light.h. Document build commands and layout in AGENTS.md. Co-authored-by: Qwen 3.8 27B <qwen3.8_27b-q3_k_xl@lmstudio.local>
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// ======================================================
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// Pelican.cpp
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// ======================================================
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#include "Pelican.h"
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#include "Pole.h"
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#include "Timer.h"
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Pelican::Pelican() : pressed(false), RED_TIME(4), YELLOW_TIME(2), GREEN_TIME(3), FLASH_TIME(5), state(GREEN_IDLE) {
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myTimer = new Timer([this] { timerExpired(); });
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}
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void Pelican::press(void) {
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if (state == GREEN_IDLE) {
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state = YELLOW_STATE;
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myTimer->timeoutRequest(YELLOW_TIME);
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pressed = true;
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notify(WaitHint(pressed));
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notify(LightHint(state));
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} else if (state != RED_STATE) {
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pressed = true;
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notify(WaitHint(pressed));
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}
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}
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void Pelican::timerExpired(void) {
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switch (state) {
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case RED_STATE:
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state = YELLOW_FLASHING;
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myTimer->timeoutRequest(FLASH_TIME);
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break;
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case YELLOW_FLASHING:
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state = GREEN_TIMING;
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myTimer->timeoutRequest(GREEN_TIME);
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break;
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case GREEN_TIMING:
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if (pressed) {
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state = YELLOW_STATE;
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myTimer->timeoutRequest(YELLOW_TIME);
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} else {
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state = GREEN_IDLE;
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}
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break;
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case GREEN_IDLE:
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// should never happen
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break;
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case YELLOW_STATE:
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state = RED_STATE;
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pressed = false;
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notify(WaitHint(pressed));
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myTimer->timeoutRequest(RED_TIME);
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break;
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}
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notify(LightHint(state));
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}
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