feat(cmat): add cmake build for course material
Add a CMakeLists.txt to each exercise directory, included from cmat/CMakeLists.txt, so every exercise and solution becomes a buildable target. GUI exercises link the curses-based DOS_Unix implementations on Unix-like systems; the Windows-specific DOS variants are not compiled. Exercises without a portable path or with missing dependencies (Boost) are reported as not available at configure time. Targets are excluded from the default build and built by name, e.g. `cmake --build build --target Ex11`, so intentionally buggy exercises such as Ex21 do not break the default build. Also fix two portability issues: rename Ex11bug/pole.h to Pole.h for case-sensitive filesystems and drop the extra Light:: qualification in SolutionEx71A/Light.h. Document build commands and layout in AGENTS.md. Co-authored-by: Qwen 3.8 27B <qwen3.8_27b-q3_k_xl@lmstudio.local>
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#include "CursesObj.h"
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#include "curses.h"
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CursesObj::CursesObj() {
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// Colours 0 to 7 are defined by curses. But we need grey as well
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// Define a suitable constant here (and create the colour later)
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const int COLOR_GREY = 8;
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initscr(); /* initialize the curses library */
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nonl(); /* tell curses not to do NL->CR/NL on output */
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cbreak(); /* take input chars one at a time, no wait for \n */
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nodelay(stdscr, FALSE);
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noecho(); /* echo input - in color */
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curs_set(0);
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intrflush(stdscr, FALSE);
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if (has_colors()) {
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start_color();
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/*
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* Simple color assignment, often all we need. Color pair 0 cannot
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* be redefined. This example uses the same value for the color
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* pair as for the foreground color, though of course that is not
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* necessary:
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*/
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init_pair(1, COLOR_RED, COLOR_BLACK);
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init_pair(2, COLOR_GREEN, COLOR_BLACK);
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init_pair(3, COLOR_YELLOW, COLOR_BLACK);
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init_pair(4, COLOR_BLUE, COLOR_BLACK);
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init_pair(5, COLOR_CYAN, COLOR_BLACK);
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init_pair(6, COLOR_MAGENTA, COLOR_BLACK);
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init_pair(7, COLOR_WHITE, COLOR_BLACK);
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// Create 'grey' and then use it as foreground colour
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init_color(8, 1, 333, 333);
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init_pair(8, COLOR_GREY, COLOR_BLACK);
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}
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}
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CursesObj::~CursesObj() {
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clear();
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refresh();
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endwin();
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}
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CursesObj &CursesObj::Instance() {
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static CursesObj instance;
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return instance;
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}
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