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# AGENTS.md
## Project Overview
`celrs` is a C23 project for interfacing with ELRS TX modules via serial
USB using the CRSF (Crossfire Serial) protocol. Wired for test-driven
development using Unity and CMock.
## Build System
- **Generator:** Ninja
- **CMake minimum:** 3.21
- **C standard:** C23
### Commands
Configure (default):
```sh
cmake -S . -B build -G Ninja
```
Configure with coverage:
```sh
cmake -S . -B build-cov -G Ninja -DENABLE_COVERAGE=ON
```
Build:
```sh
ninja -C build
```
Run tests (full Unity output, colored):
```sh
ninja -C build check
```
Run tests (CTest summary only):
```sh
ninja -C build test
```
Run tests and generate coverage HTML:
```sh
ninja -C build-cov coverage
```
### Dependencies
Dependencies are managed via custom `Find*.cmake` scripts in `deps/`.
These scripts use `FetchContent` under the hood to download and build
libraries automatically.
To add a new dependency:
1. Add the corresponding `Find<name>.cmake` to `deps/`
2. Add `find_package(<name> REQUIRED)` to `CMakeLists.txt`
3. Link with `<name>::<name>` in `target_link_libraries()`
### CMake Module Path
`deps/` is added to `CMAKE_MODULE_PATH` so `find_package()` resolves
to the custom scripts instead of system-installed packages.
## Coding Conventions
- **Language:** C23
- **Trailing return type** for function signatures (e.g. `auto fn() -> void`)
- **4-space indentation**
- `auto` for obvious types (e.g. `auto main(...) -> int`)
- **East const** (e.g. `char const*` not `const char*`)
- **Naming:** `snake_case` for variables, functions, and types
- **Naming:** `SCREAMING_SNAKE_CASE` only for macros and constants
- Include order:
1. C standard library headers (`<stdlib.h>`, `<string.h>`, etc.)
2. *(blank line)*
3. OS-specific headers (Windows API, POSIX, etc.)
4. *(blank line)*
5. Local/project headers
## Shell Scripts
- Always use `#!/bin/sh` shebang for shell scripts
- Scripts must be POSIX compliant (no bashisms)
- When providing commands to users:
- Windows/PowerShell: use `` ` `` for line continuation
- Unix/Linux/macOS: use `\` for line continuation
## Commit Messages
- Follow the 50/72 rule:
- Subject line: max 50 characters
- Body lines: wrapped at 72 characters
- Use conventional commit prefixes (`feat:`, `fix:`, `docs:`, `chore:`,
etc.)
- Separate subject from body with a blank line
- Do **not** add yourself as a co-author (`Co-Authored-By:` trailers are
forbidden)
Example:
```
feat: add CRSF CRC8 calculation
Implement CRC8-CCITT (poly 0x07) for CRSF frame validation.
Added unit tests for empty, single-byte, and known-value cases.
```
## Tag Releases
Use annotated tags for releases. Write the release notes to a temporary
file, then use it as the tag message. Do **not** commit the release
notes file.
Write release notes (see previous tags for style reference):
```sh
cat > RELEASES.md << 'EOF'
# Releases
## 0.2.0 (2026-01-01)
Short summary.
### Library (`celrs`)
- **Feature**: description.
EOF
```
Create the annotated tag:
```sh
git tag -a v0.1.0 -F RELEASES.md
```
Verify:
```sh
git show v0.1.0
```
Remove the temporary file:
```sh
rm RELEASES.md
```
Release notes follow the same Markdown rules as `AGENTS.md` (80-column
wrap, no em dashes, etc.). Version format is `v<major>.<minor>.<patch>`.
## Documentation (Markdown)
- Wrap normal text and lists at **max 80 columns** (for readability in
terminals and editors).
- **Exceptions**: Tables and code blocks (```` ``` ````) can exceed 80
columns when formatting requires it (e.g. trees, alignment).
- Use standard Markdown: `**bold**`, `` `inline code` ``, `##` headings,
`-` or numbered lists, fenced code blocks with language hints
(```` ```c ````, ```` ```sh ````).
- Keep examples concise, up-to-date, and self-documenting.
- Do not use em dashes (``). Use a colon or rewrite the sentence.
- Each shell command gets its own fenced code block; do **not** combine
multiple commands into one block. Precede each block with a short
plain-text label describing what the command does:
Setup build:
```sh
cmake -S . -B build -G Ninja
```
- This file (`AGENTS.md`) follows its own rules.
## Source Layout
```text
celrs/
crsf.h / crsf.c CRSF protocol: CRC8/DVB-S2, frame build/parse
crsf_telemetry.h/.c Telemetry frame decoders (GPS, battery, link..)
crsf_stream.h/.c Incremental streaming frame reader
crsf_param.h/.c Parameter protocol (read/write/set_power)
serial.h / serial.c Serial port abstraction (Win/POSIX)
logger.h / logger.c Level-filtering logger
log_write.h/.c stdout log sink
tools/
telemetry.c Telemetry read tool
tests/
test_crsf.c CRSF CRC, parse, build tests
test_serial.c Serial open/close/stub tests
test_logger.c Logger level-filtering tests
deps/
FindUnity.cmake Fetches Unity v2.6.1 via ZIP
FindCMock.cmake Fetches CMock v2.6.0 via ZIP
```
## TDD Workflow
This project follows Red-Green-Refactor. All changes to testable source
files under `celrs/` should be test-driven: write a failing test first,
then implement.
### Adding a new module
1. Create `celrs/<module>.h` with the public prototype.
2. Create `tests/test_<module>.c`. Set CMock expectations for any
dependency calls, then assert the result.
3. Register the test in `tests/CMakeLists.txt`:
```cmake
add_executable(test_module test_module.c)
target_include_directories(test_module PRIVATE "${CMAKE_SOURCE_DIR}")
target_link_libraries(test_module PRIVATE celrs_module Unity::Unity CMock::CMock)
target_compile_features(test_module PRIVATE c_std_23)
cmock_generate_mock(test_module "${CMAKE_SOURCE_DIR}/celrs/dep.h")
add_test(NAME test_module COMMAND test_module)
list(APPEND TEST_TARGETS test_module)
```
4. Stub `celrs/<module>.c` with a dummy return, confirm RED, implement,
confirm GREEN:
```sh
ninja -C build check
```
### Mocking a dependency
Use `cmock_generate_mock` in the test target to generate a mock from a
header. Include `Mock<name>.h` in the test and use the generated API:
```c
#include "Mockdep.h"
void setUp(void) { Mockdep_Init(); }
void tearDown(void) { Mockdep_Verify(); Mockdep_Destroy(); }
void test_something(void) {
dep_fn_ExpectAndReturn(arg, expected);
TEST_ASSERT_TRUE(module_do_thing());
}
```
## Behavioral Guidelines
Reduce common LLM coding mistakes. Bias toward caution over speed.
For trivial tasks, use judgment.
### Think Before Coding
- State assumptions explicitly. If uncertain, ask.
- If multiple interpretations exist, present them, don't pick silently.
- If something is unclear, stop. Name what's confusing. Ask.
### Simplicity First
Minimum code that solves the problem. Nothing speculative.
- No features beyond what was asked.
- No abstractions for single-use code.
- If you write 200 lines and it could be 50, rewrite it.
### Surgical Changes
Touch only what you must. Clean up only your own mess.
- Don't "improve" adjacent code, comments, or formatting.
- Don't refactor things that aren't broken.
- Match existing style, even if you'd do it differently.
- Remove imports/variables/functions that YOUR changes made unused.
- Don't remove pre-existing dead code unless asked.
### Goal-Driven Execution
Transform tasks into verifiable goals:
- "Add validation" means: write tests for invalid inputs, then pass.
- "Fix the bug" means: write a test that reproduces it, then pass.
- "Refactor X" means: ensure tests pass before and after.
## Platform Support
The project supports Windows, Linux, macOS, Emscripten, and Android via
`Platform.cmake` and `Flags.cmake` in `deps/`.
## CRSF Protocol Notes
CRSF is the Crossfire Serial Protocol used by ELRS. Key points:
- Frame format: [addr][length][type][payload...][crc]
- CRC8/DVB-S2 with polynomial `0xD5`, init `0x00`
- CRC is computed over: type + payload
- Address byte varies: `0xC8` (host), `0xEE` (module), `0xEF` (lua)
- Standard baud rate for ELRS CRSF is 400000 bps (probe 921600 first)