mirror of
https://github.com/mackron/miniaudio.git
synced 2026-04-23 00:34:03 +02:00
cdc49541a2
This change makes it consistent with mal_pcm_converter, mal_src, etc.
199 lines
7.9 KiB
C
199 lines
7.9 KiB
C
#define MINI_AL_IMPLEMENTATION
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#include "../mini_al.h"
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#include <stdio.h>
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void on_log(mal_context* pContext, mal_device* pDevice, const char* message)
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{
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(void)pContext;
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(void)pDevice;
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printf("mini_al: %s\n", message);
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}
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mal_uint32 on_send_frames_to_device(mal_device* pDevice, mal_uint32 frameCount, void* pSamples)
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{
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(void)pDevice;
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(void)frameCount;
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(void)pSamples;
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return 0; // Just output silence for this example.
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}
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void on_device_stop(mal_device* pDevice)
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{
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(void)pDevice;
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printf("Device stopped\n");
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}
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int main(int argc, char** argv)
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{
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(void)argc;
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(void)argv;
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// When initializing a context, you can pass in an optional configuration object that allows you to control
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// context-level configuration. The mal_context_config_init() function will initialize a config object with
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// common configuration settings, but you can set other members for more detailed control.
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mal_context_config contextConfig = mal_context_config_init(on_log);
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// The priority of the worker thread can be set with the following. The default priority is
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// mal_thread_priority_highest.
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contextConfig.threadPriority = mal_thread_priority_normal;
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// PulseAudio
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// ----------
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// PulseAudio allows you to set the name of the application. mini_al exposes this through the following
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// config.
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contextConfig.pulse.pApplicationName = "My Application";
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// PulseAudio also allows you to control the server you want to connect to, in which case you can specify
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// it with the config below.
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contextConfig.pulse.pServerName = "my_server";
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// During initialization, PulseAudio can try to automatically start the PulseAudio daemon. This does not
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// suit mini_al's trial and error backend initialization architecture so it's disabled by default, but you
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// can enable it like so:
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contextConfig.pulse.tryAutoSpawn = MAL_TRUE;
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// ALSA
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// ----
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// Typically, ALSA enumerates many devices, which unfortunately is not very friendly for the end user. To
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// combat this, mini_al will include only unique card/device pairs by default. The problem with this is that
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// you lose a bit of flexibility and control. Setting alsa.useVerboseDeviceEnumeration makes it so the ALSA
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// backend includes all devices (and there's a lot of them!).
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contextConfig.alsa.useVerboseDeviceEnumeration = MAL_TRUE;
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// JACK
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// ----
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// Like PulseAudio, JACK allows you to specify the name of your application, which you can set like so:
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contextConfig.jack.pClientName = "My Application";
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// Also like PulseAudio, you can have JACK try to automatically start using the following:
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contextConfig.jack.tryStartServer = MAL_TRUE;
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// The prioritization of backends can be controlled by the application. You need only specify the backends
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// you care about. If the context cannot be initialized for any of the specified backends mal_context_init()
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// will fail.
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mal_backend backends[] = {
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mal_backend_wasapi, // Higest priority.
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mal_backend_dsound,
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mal_backend_winmm,
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mal_backend_coreaudio,
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mal_backend_sndio,
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mal_backend_audio4,
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mal_backend_oss,
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mal_backend_pulseaudio,
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mal_backend_alsa,
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mal_backend_jack,
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mal_backend_aaudio
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mal_backend_opensl,
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mal_backend_webaudio,
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mal_backend_null // Lowest priority.
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};
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mal_context context;
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if (mal_context_init(backends, sizeof(backends)/sizeof(backends[0]), &contextConfig, &context) != MAL_SUCCESS) {
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printf("Failed to initialize context.");
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return -2;
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}
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// Enumerate devices.
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mal_device_info* pPlaybackDeviceInfos;
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mal_uint32 playbackDeviceCount;
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mal_device_info* pCaptureDeviceInfos;
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mal_uint32 captureDeviceCount;
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mal_result result = mal_context_get_devices(&context, &pPlaybackDeviceInfos, &playbackDeviceCount, &pCaptureDeviceInfos, &captureDeviceCount);
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if (result != MAL_SUCCESS) {
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printf("Failed to retrieve device information.\n");
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return -3;
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}
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printf("Playback Devices (%d)\n", playbackDeviceCount);
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for (mal_uint32 iDevice = 0; iDevice < playbackDeviceCount; ++iDevice) {
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printf(" %u: %s\n", iDevice, pPlaybackDeviceInfos[iDevice].name);
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}
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printf("\n");
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printf("Capture Devices (%d)\n", captureDeviceCount);
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for (mal_uint32 iDevice = 0; iDevice < captureDeviceCount; ++iDevice) {
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printf(" %u: %s\n", iDevice, pCaptureDeviceInfos[iDevice].name);
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}
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// Open the device.
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//
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// Unlike context configs, device configs are required. Similar to context configs, an API exists to help you
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// initialize a config object called mal_device_config_init(). There are an additional two helper APIs to make
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// it easy for you to initialize playback or capture configs specifically: mal_device_config_init_playback()
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// and mal_device_config_init_capture().
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mal_device_config deviceConfig = mal_device_config_init(mal_format_s16, 2, 48000, NULL, on_send_frames_to_device, NULL);
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// Applications can specify a callback for when a device is stopped.
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deviceConfig.onStopCallback = on_device_stop;
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// Applications can request exclusive control of the device using the config variable below. Note that not all
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// backends support this feature, so this is actually just a hint.
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deviceConfig.shareMode = mal_share_mode_exclusive;
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// mini_al allows applications to control the mapping of channels. The config below swaps the left and right
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// channels. Normally in an interleaved audio stream, the left channel comes first, but we can change that
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// like the following:
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deviceConfig.channelMap[0] = MAL_CHANNEL_FRONT_RIGHT;
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deviceConfig.channelMap[1] = MAL_CHANNEL_FRONT_LEFT;
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// The ALSA backend has two ways of delivering data to and from a device: memory mapping and read/write. By
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// default memory mapping will be used over read/write because it avoids a single point of data movement
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// internally and is thus, theoretically, more efficient. In testing, however, this has been less stable than
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// read/write mode so an option exists to disable it if need be. This is mainly for debugging, but is left
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// here in case it might be useful for others. If you find a bug specific to mmap mode, please report it!
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deviceConfig.alsa.noMMap = MAL_TRUE;
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// This is not used in this example, but mini_al allows you to directly control the device ID that's used
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// for device selection by mal_device_init(). Below is an example for ALSA. In this example it forces
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// mal_device_init() to try opening the "hw:0,0" device. This is useful for debugging in case you have
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// audio glitches or whatnot with specific devices.
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#ifdef MAL_SUPPORT_ALSA
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mal_device_id customDeviceID;
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if (context.backend == mal_backend_alsa) {
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strcpy(customDeviceID.alsa, "hw:0,0");
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// The ALSA backend also supports a mini_al-specific format which looks like this: ":0,0". In this case,
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// mini_al will try different plugins depending on the shareMode setting. When using shared mode it will
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// convert ":0,0" to "dmix:0,0"/"dsnoop:0,0". For exclusive mode (or if dmix/dsnoop fails) it will convert
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// it to "hw:0,0". This is how the ALSA backend honors the shareMode hint.
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strcpy(customDeviceID.alsa, ":0,0");
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}
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#endif
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mal_device playbackDevice;
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if (mal_device_init(&context, mal_device_type_playback, NULL, &deviceConfig, &playbackDevice) != MAL_SUCCESS) {
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printf("Failed to initialize playback device.\n");
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mal_context_uninit(&context);
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return -7;
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}
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if (mal_device_start(&playbackDevice) != MAL_SUCCESS) {
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printf("Failed to start playback device.\n");
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mal_device_uninit(&playbackDevice);
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mal_context_uninit(&context);
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return -8;
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}
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printf("Press Enter to quit...");
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getchar();
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mal_device_uninit(&playbackDevice);
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mal_context_uninit(&context);
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return 0;
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}
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