Files
miniaudio/examples/advanced_config.c
T
2019-03-06 20:42:48 +10:00

207 lines
8.3 KiB
C

#define MINI_AL_IMPLEMENTATION
#include "../miniaudio.h"
#include <stdio.h>
void log_callback(mal_context* pContext, mal_device* pDevice, mal_uint32 logLevel, const char* message)
{
(void)pContext;
(void)pDevice;
printf("miniaudio: [%s] %s\n", mal_log_level_to_string(logLevel), message);
}
void data_callback(mal_device* pDevice, void* pOutput, const void* pInput, mal_uint32 frameCount)
{
(void)pDevice;
(void)pOutput;
(void)pInput;
(void)frameCount;
return; // Just output silence for this example.
}
void stop_callback(mal_device* pDevice)
{
(void)pDevice;
printf("Device stopped\n");
}
int main(int argc, char** argv)
{
(void)argc;
(void)argv;
// When initializing a context, you can pass in an optional configuration object that allows you to control
// context-level configuration. The mal_context_config_init() function will initialize a config object with
// common configuration settings, but you can set other members for more detailed control.
mal_context_config contextConfig = mal_context_config_init();
contextConfig.logCallback = log_callback;
// The priority of the worker thread can be set with the following. The default priority is
// mal_thread_priority_highest.
contextConfig.threadPriority = mal_thread_priority_normal;
// PulseAudio
// ----------
// PulseAudio allows you to set the name of the application. miniaudio exposes this through the following
// config.
contextConfig.pulse.pApplicationName = "My Application";
// PulseAudio also allows you to control the server you want to connect to, in which case you can specify
// it with the config below.
contextConfig.pulse.pServerName = "my_server";
// During initialization, PulseAudio can try to automatically start the PulseAudio daemon. This does not
// suit miniaudio's trial and error backend initialization architecture so it's disabled by default, but you
// can enable it like so:
contextConfig.pulse.tryAutoSpawn = MAL_TRUE;
// ALSA
// ----
// Typically, ALSA enumerates many devices, which unfortunately is not very friendly for the end user. To
// combat this, miniaudio will include only unique card/device pairs by default. The problem with this is that
// you lose a bit of flexibility and control. Setting alsa.useVerboseDeviceEnumeration makes it so the ALSA
// backend includes all devices (and there's a lot of them!).
contextConfig.alsa.useVerboseDeviceEnumeration = MAL_TRUE;
// JACK
// ----
// Like PulseAudio, JACK allows you to specify the name of your application, which you can set like so:
contextConfig.jack.pClientName = "My Application";
// Also like PulseAudio, you can have JACK try to automatically start using the following:
contextConfig.jack.tryStartServer = MAL_TRUE;
// The prioritization of backends can be controlled by the application. You need only specify the backends
// you care about. If the context cannot be initialized for any of the specified backends mal_context_init()
// will fail.
mal_backend backends[] = {
mal_backend_wasapi, // Higest priority.
mal_backend_dsound,
mal_backend_winmm,
mal_backend_coreaudio,
mal_backend_sndio,
mal_backend_audio4,
mal_backend_oss,
mal_backend_pulseaudio,
mal_backend_alsa,
mal_backend_jack,
mal_backend_aaudio,
mal_backend_opensl,
mal_backend_webaudio,
mal_backend_null // Lowest priority.
};
mal_context context;
if (mal_context_init(backends, sizeof(backends)/sizeof(backends[0]), &contextConfig, &context) != MAL_SUCCESS) {
printf("Failed to initialize context.");
return -2;
}
// Enumerate devices.
mal_device_info* pPlaybackDeviceInfos;
mal_uint32 playbackDeviceCount;
mal_device_info* pCaptureDeviceInfos;
mal_uint32 captureDeviceCount;
mal_result result = mal_context_get_devices(&context, &pPlaybackDeviceInfos, &playbackDeviceCount, &pCaptureDeviceInfos, &captureDeviceCount);
if (result != MAL_SUCCESS) {
printf("Failed to retrieve device information.\n");
return -3;
}
printf("Playback Devices (%d)\n", playbackDeviceCount);
for (mal_uint32 iDevice = 0; iDevice < playbackDeviceCount; ++iDevice) {
printf(" %u: %s\n", iDevice, pPlaybackDeviceInfos[iDevice].name);
}
printf("\n");
printf("Capture Devices (%d)\n", captureDeviceCount);
for (mal_uint32 iDevice = 0; iDevice < captureDeviceCount; ++iDevice) {
printf(" %u: %s\n", iDevice, pCaptureDeviceInfos[iDevice].name);
}
// Open the device.
//
// Unlike context configs, device configs are required. Similar to context configs, an API exists to help you
// initialize a config object called mal_device_config_init().
//
// When using full-duplex you may want to use a different sample format, channel count and channel map. To
// support this, the device configuration splits these into "playback" and "capture" as shown below.
mal_device_config deviceConfig = mal_device_config_init(mal_device_type_playback);
deviceConfig.playback.format = mal_format_s16;
deviceConfig.playback.channels = 2;
deviceConfig.sampleRate = 48000;
deviceConfig.dataCallback = data_callback;
deviceConfig.pUserData = NULL;
// Applications can specify a callback for when a device is stopped.
deviceConfig.stopCallback = stop_callback;
// Applications can request exclusive control of the device using the config variable below. Note that not all
// backends support this feature, so this is actually just a hint.
deviceConfig.playback.shareMode = mal_share_mode_exclusive;
// miniaudio allows applications to control the mapping of channels. The config below swaps the left and right
// channels. Normally in an interleaved audio stream, the left channel comes first, but we can change that
// like the following:
deviceConfig.playback.channelMap[0] = MAL_CHANNEL_FRONT_RIGHT;
deviceConfig.playback.channelMap[1] = MAL_CHANNEL_FRONT_LEFT;
// The ALSA backend has two ways of delivering data to and from a device: memory mapping and read/write. By
// default memory mapping will be used over read/write because it avoids a single point of data movement
// internally and is thus, theoretically, more efficient. In testing, however, this has been less stable than
// read/write mode so an option exists to disable it if need be. This is mainly for debugging, but is left
// here in case it might be useful for others. If you find a bug specific to mmap mode, please report it!
deviceConfig.alsa.noMMap = MAL_TRUE;
// This is not used in this example, but miniaudio allows you to directly control the device ID that's used
// for device selection by mal_device_init(). Below is an example for ALSA. In this example it forces
// mal_device_init() to try opening the "hw:0,0" device. This is useful for debugging in case you have
// audio glitches or whatnot with specific devices.
#ifdef MAL_SUPPORT_ALSA
mal_device_id customDeviceID;
if (context.backend == mal_backend_alsa) {
strcpy(customDeviceID.alsa, "hw:0,0");
// The ALSA backend also supports a miniaudio-specific format which looks like this: ":0,0". In this case,
// miniaudio will try different plugins depending on the shareMode setting. When using shared mode it will
// convert ":0,0" to "dmix:0,0"/"dsnoop:0,0". For exclusive mode (or if dmix/dsnoop fails) it will convert
// it to "hw:0,0". This is how the ALSA backend honors the shareMode hint.
strcpy(customDeviceID.alsa, ":0,0");
}
#endif
mal_device playbackDevice;
if (mal_device_init(&context, &deviceConfig, &playbackDevice) != MAL_SUCCESS) {
printf("Failed to initialize playback device.\n");
mal_context_uninit(&context);
return -7;
}
if (mal_device_start(&playbackDevice) != MAL_SUCCESS) {
printf("Failed to start playback device.\n");
mal_device_uninit(&playbackDevice);
mal_context_uninit(&context);
return -8;
}
printf("Press Enter to quit...");
getchar();
mal_device_uninit(&playbackDevice);
mal_context_uninit(&context);
return 0;
}