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miniaudio/README.md
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2019-03-06 21:32:06 +10:00

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![miniaudio](http://dred.io/img/miniaudio_wide.png)
miniaudio (formerly mini_al) is a single file library for audio playback and capture. It's written
in C (compilable as C++) and released into the public domain.
Features
========
- A simple build system.
- It should Just Work out of the box, without the need to download and install any dependencies.
- A simple API.
- Supports playback, capture and full-duplex.
- Data conversion.
- Sample format conversion, with optional dithering.
- Sample rate conversion.
- Channel mapping and channel conversion (stereo to 5.1, etc.)
- MP3, Vorbis, FLAC and WAV decoding.
- This depends on external single file libraries which can be found in the "extras" folder.
Supported Platforms
===================
- Windows (XP+), UWP
- macOS, iOS
- Linux
- BSD
- Android
- Raspberry Pi
- Emscripten / HTML5
Backends
========
- WASAPI
- DirectSound
- WinMM
- Core Audio (Apple)
- ALSA
- PulseAudio
- JACK
- sndio (OpenBSD)
- audio(4) (NetBSD and OpenBSD)
- OSS (FreeBSD)
- AAudio (Android 8.0+)
- OpenSL|ES (Android only)
- Web Audio (Emscripten)
- Null (Silence)
Building
======
Do the following in one source file:
```
#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
```
Then just compile. There's no need to install any dependencies. On Windows and macOS there's no need to link
to anything. On Linux and BSD, just link to -lpthread, -lm and -ldl.
Simple Playback Example
=======================
```c
#define DR_FLAC_IMPLEMENTATION
#include "../extras/dr_flac.h" // Enables FLAC decoding.
#define DR_MP3_IMPLEMENTATION
#include "../extras/dr_mp3.h" // Enables MP3 decoding.
#define DR_WAV_IMPLEMENTATION
#include "../extras/dr_wav.h" // Enables WAV decoding.
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#include <stdio.h>
void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
{
ma_decoder* pDecoder = (ma_decoder*)pDevice->pUserData;
if (pDecoder == NULL) {
return;
}
ma_decoder_read_pcm_frames(pDecoder, pOutput, frameCount);
(void)pInput;
}
int main(int argc, char** argv)
{
if (argc < 2) {
printf("No input file.\n");
return -1;
}
ma_decoder decoder;
ma_result result = ma_decoder_init_file(argv[1], NULL, &decoder);
if (result != MA_SUCCESS) {
return -2;
}
ma_device_config config = ma_device_config_init(ma_device_type_playback);
config.playback.format = decoder.outputFormat;
config.playback.channels = decoder.outputChannels;
config.sampleRate = decoder.outputSampleRate;
config.dataCallback = data_callback;
config.pUserData = &decoder;
ma_device device;
if (ma_device_init(NULL, &config, &device) != MA_SUCCESS) {
printf("Failed to open playback device.\n");
ma_decoder_uninit(&decoder);
return -3;
}
if (ma_device_start(&device) != MA_SUCCESS) {
printf("Failed to start playback device.\n");
ma_device_uninit(&device);
ma_decoder_uninit(&decoder);
return -4;
}
printf("Press Enter to quit...");
getchar();
ma_device_uninit(&device);
ma_decoder_uninit(&decoder);
return 0;
}
```
MP3/Vorbis/FLAC/WAV Decoding
============================
miniaudio includes a decoding API which supports the following backends:
- FLAC via [dr_flac](https://github.com/mackron/dr_libs/blob/master/dr_flac.h)
- MP3 via [dr_mp3](https://github.com/mackron/dr_libs/blob/master/dr_mp3.h)
- WAV via [dr_wav](https://github.com/mackron/dr_libs/blob/master/dr_wav.h)
- Vorbis via [stb_vorbis](https://github.com/nothings/stb/blob/master/stb_vorbis.c)
Copies of these libraries can be found in the "extras" folder. You may also want to look at the
libraries below, but they are not supported by the miniaudio decoder API. If you know of any other
single file libraries I can add to this list, let me know. Preferably public domain or MIT.
- [minimp3](https://github.com/lieff/minimp3)
- [jar_mod](https://github.com/kd7tck/jar/blob/master/jar_mod.h)
- [jar_xm](https://github.com/kd7tck/jar/blob/master/jar_xm.h)
To enable support for a decoding backend, all you need to do is #include the header section of the
relevant backend library before the implementation of miniaudio, like so:
```
#include "dr_flac.h" // Enables FLAC decoding.
#include "dr_mp3.h" // Enables MP3 decoding.
#include "dr_wav.h" // Enables WAV decoding.
#define MINIAUDIO_IMPLEMENTATION
#include "miniaudio.h"
```
A decoder can be initialized from a file with `ma_decoder_init_file()`, a block of memory with
`ma_decoder_init_memory()`, or from data delivered via callbacks with `ma_decoder_init()`. Here
is an example for loading a decoder from a file:
```
ma_decoder decoder;
ma_result result = ma_decoder_init_file("MySong.mp3", NULL, &decoder);
if (result != MA_SUCCESS) {
return false; // An error occurred.
}
...
ma_decoder_uninit(&decoder);
```
When initializing a decoder, you can optionally pass in a pointer to a `ma_decoder_config` object
(the `NULL` argument in the example above) which allows you to configure the output format, channel
count, sample rate and channel map:
```
ma_decoder_config config = ma_decoder_config_init(ma_format_f32, 2, 48000);
```
When passing in NULL for this parameter, the output format will be the same as that defined by the
decoding backend.
Data is read from the decoder as PCM frames:
```
ma_uint64 framesRead = ma_decoder_read_pcm_frames(pDecoder, pFrames, framesToRead);
```
You can also seek to a specific frame like so:
```
ma_result result = ma_decoder_seek_to_pcm_frame(pDecoder, targetFrame);
if (result != MA_SUCCESS) {
return false; // An error occurred.
}
```
When loading a decoder, miniaudio uses a trial and error technique to find the appropriate decoding
backend. This can be unnecessarily inefficient if the type is already known. In this case you can
use the `_wav`, `_mp3`, etc. varients of the aforementioned initialization APIs:
```
ma_decoder_init_wav()
ma_decoder_init_mp3()
ma_decoder_init_memory_wav()
ma_decoder_init_memory_mp3()
ma_decoder_init_file_wav()
ma_decoder_init_file_mp3()
etc.
```
The `ma_decoder_init_file()` API will try using the file extension to determine which decoding
backend to prefer.