Files
miniaudio/research/miniaudio_engine.c
T
David Reid 687e9e5502 Fix a bug in the node graph relating to attaching and detaching nodes.
This was setting the previous pointer of newly attached nodes to NULL
instead of a pointer to the dummy head node. This then results in the
dummy head node never being updated when the node is detached which in
turn results in an uninitialized node being dereferenced.
2021-01-14 17:23:48 +10:00

190 lines
6.1 KiB
C

#define STB_VORBIS_HEADER_ONLY
#include "../extras/stb_vorbis.c" /* Enables Vorbis decoding. */
#define MA_DEBUG_OUTPUT
#define MA_IMPLEMENTATION
#include "../miniaudio.h"
#include "miniaudio_engine.h"
typedef struct
{
ma_async_notification_callbacks cb;
ma_sound* pSound;
} sound_loaded_notification;
void on_sound_loaded(ma_async_notification* pNotification, int code)
{
//sound_loaded_notification* pLoadedNotification = (sound_loaded_notification*)pNotification;
//ma_uint64 lengthInPCMFrames;
(void)pNotification;
(void)code;
/*
This will be fired when the sound has finished loading. We should be able to retrieve the length of the sound at this point. Here we'll just set
the fade out time.
*/
//ma_sound_get_length_in_pcm_frames(pLoadedNotification->pSound, &lengthInPCMFrames);
//ma_sound_set_fade_point_in_frames(pLoadedNotification->pSound, 1, 1, 0, lengthInPCMFrames - 192000, lengthInPCMFrames);
}
int main(int argc, char** argv)
{
ma_result result;
ma_resource_manager resourceManager;
ma_resource_manager_config resourceManagerConfig;
ma_engine engine;
ma_engine_config engineConfig;
ma_sound sound;
ma_sound sound2;
sound_loaded_notification loadNotification;
ma_sound_group group;
if (argc < 2) {
printf("No input file.\n");
return -1;
}
resourceManagerConfig = ma_resource_manager_config_init();
resourceManagerConfig.decodedFormat = ma_format_f32;
//resourceManagerConfig.decodedChannels = 2;
resourceManagerConfig.decodedSampleRate = 48000;
result = ma_resource_manager_init(&resourceManagerConfig, &resourceManager);
if (result != MA_SUCCESS) {
printf("Failed to initialize resource manager.\n");
return -1;
}
engineConfig = ma_engine_config_init_default();
engineConfig.pResourceManager = &resourceManager;
result = ma_engine_init(&engineConfig, &engine);
if (result != MA_SUCCESS) {
printf("Failed to initialize audio engine.\n");
return -1;
}
#if 0
result = ma_sound_group_init(&engine, 0, NULL, &group);
if (result != MA_SUCCESS) {
printf("Failed to initialize sound group.");
return -1;
}
#endif
#if 1
loadNotification.cb.onSignal = on_sound_loaded;
loadNotification.pSound = &sound;
result = ma_sound_init_from_file(&engine, argv[1], MA_DATA_SOURCE_FLAG_DECODE /*| MA_DATA_SOURCE_FLAG_ASYNC | MA_DATA_SOURCE_FLAG_STREAM*/, &loadNotification, NULL, &sound);
if (result != MA_SUCCESS) {
printf("Failed to load sound: %s\n", argv[1]);
ma_engine_uninit(&engine);
return -1;
}
#if 0
result = ma_sound_init_from_file(&engine, argv[1], MA_DATA_SOURCE_FLAG_DECODE /*| MA_DATA_SOURCE_FLAG_ASYNC | MA_DATA_SOURCE_FLAG_STREAM*/, &loadNotification, NULL, &sound2);
if (result != MA_SUCCESS) {
printf("Failed to load sound: %s\n", argv[1]);
ma_engine_uninit(&engine);
return -1;
}
#endif
/*ma_data_source_seek_to_pcm_frame(sound.pDataSource, 5000000);*/
//ma_sound_group_set_pan(ma_engine_get_master_sound_group(&engine), -1);
//ma_sound_group_set_pitch(ma_engine_get_master_sound_group(&engine), 1.0f);
//ma_sound_group_set_start_time(ma_engine_get_master_sound_group(&engine), 2000);
//ma_sound_group_set_fade_in_milliseconds(&group, 0, 1, 5000);
//ma_sound_set_fade_in_milliseconds(&sound, 0, 1, 5000);
/*ma_sound_set_volume(&sound, 0.25f);*/
/*ma_sound_set_pitch(&sound, 1.2f);*/
/*ma_sound_set_pan(&sound, 0.0f);*/
ma_sound_set_looping(&sound, MA_TRUE);
//ma_sound_seek_to_pcm_frame(&sound, 6000000);
//ma_sound_set_start_time(&sound, 1110);
//ma_sound_set_volume(&sound, 0.5f);
//ma_sound_set_fade_point_in_milliseconds(&sound, 0, 0, 1, 0, 2000);
//ma_sound_set_fade_point_auto_reset(&sound, 0, MA_FALSE); /* Enable fading around loop transitions. */
//ma_sound_set_fade_point_auto_reset(&sound, 1, MA_FALSE);
//ma_sound_set_stop_time(&sound, 1000);
//ma_sound_set_volume(&sound, 1);
//ma_sound_set_start_time(&sound, 48000);
ma_sound_start(&sound);
/*ma_sound_uninit(&sound);*/
//ma_sleep(1000);
//ma_sound_set_looping(&sound2, MA_TRUE);
//ma_sound_set_volume(&sound2, 0.5f);
//ma_sound_start(&sound2);
//ma_sleep(2000);
printf("Stopping...\n");
//ma_sound_stop(&sound);
//ma_sound_group_stop(ma_engine_get_master_sound_group(&engine));
#endif
#if 1
/*ma_engine_play_sound(&engine, argv[1], NULL);*/
/*ma_engine_play_sound(&engine, argv[2], NULL);
ma_engine_play_sound(&engine, argv[3], NULL);*/
#endif
#if 0
float pitch = 1;
float pitchStep = 0.01f;
float pitchMin = 0.125f;
float pitchMax = 2;
for (;;) {
pitch += pitchStep;
if (pitch < pitchMin) {
pitch = pitchMin;
pitchStep = -pitchStep;
}
if (pitch > pitchMax) {
pitch = pitchMax;
pitchStep = -pitchStep;
}
//ma_sound_group_set_pitch(ma_engine_get_master_sound_group(&engine), pitch);
ma_sound_set_pitch(&sound, pitch);
printf("Pitch: %f\n", pitch);
ma_sleep(1);
}
#endif
printf("Press Enter to quit...");
getchar();
ma_sound_uninit(&sound);
ma_engine_uninit(&engine);
return 0;
}
/* stb_vorbis implementation must come after the implementation of miniaudio. */
#if defined(_MSC_VER) && !defined(__clang__)
#pragma warning(push)
#pragma warning(disable:4100) /* unreferenced formal parameter */
#pragma warning(disable:4244) /* '=': conversion from '' to '', possible loss of data */
#pragma warning(disable:4245) /* '=': conversion from '' to '', signed/unsigned mismatch */
#pragma warning(disable:4456) /* declaration of '' hides previous local declaration */
#pragma warning(disable:4457) /* declaration of '' hides function parameter */
#pragma warning(disable:4701) /* potentially uninitialized local variable '' used */
#else
#endif
#undef STB_VORBIS_HEADER_ONLY
#include "../extras/stb_vorbis.c"
#if defined(_MSC_VER) && !defined(__clang__)
#pragma warning(pop)
#else
#endif