mirror of
https://github.com/mackron/miniaudio.git
synced 2026-04-22 00:06:59 +02:00
106 lines
2.5 KiB
Markdown
106 lines
2.5 KiB
Markdown

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mini_al is a simple library for playing and recording audio. It's focused on simplicity and has
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a very small number of APIs. This is not a full-featured audio library - it is intended to be
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used as a quick and easy way to connect to an audio device and deliver and capture audio data
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from speakers and microphones.
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C/C++, single file, public domain.
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Features
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========
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- Public domain
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- Single file
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- A very simple API
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- Supports both playback and capture on _all_ backends
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- Automatic sample rate conversion, channel conversion, format conversion and channel mapping
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- Sample rate conversion is currently low quality, but a higher quality implementation is planned
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Supported Platforms
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===================
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- Windows
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- Linux
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- BSD (via OSS)
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- Android
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macOS and iOS support is coming soon(ish) via Core Audio.
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Backends
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========
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- WASAPI
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- DirectSound
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- WinMM
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- ALSA
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- OSS
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- OpenSL|ES (Android only)
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- OpenAL
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- Null (Silence)
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Simple Playback Example
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=======================
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```c
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#define MAL_IMPLEMENTATION
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#include "../mini_al.h"
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#define DR_WAV_IMPLEMENTATION
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#include "dr_wav.h"
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#include <stdio.h>
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// This is the function that's used for sending more data to the device for playback.
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mal_uint32 on_send_frames_to_device(mal_device* pDevice, mal_uint32 frameCount, void* pSamples)
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{
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drwav* pWav = (drwav*)pDevice->pUserData;
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if (pWav == NULL) {
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return 0;
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}
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return (mal_uint32)drwav_read_s16(pWav, frameCount * pDevice->channels, (mal_int16*)pSamples) / pDevice->channels;
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}
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int main(int argc, char** argv)
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{
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if (argc < 2) {
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printf("No input file.");
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return -1;
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}
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drwav wav;
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if (!drwav_init_file(&wav, argv[1])) {
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printf("Not a valid WAV file.");
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return -2;
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}
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mal_context context;
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if (mal_context_init(NULL, 0, &context) != MAL_SUCCESS) {
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printf("Failed to initialize context.");
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return -3;
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}
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mal_device_config config = mal_device_config_init_playback(mal_format_s16, wav.channels, wav.sampleRate, on_send_frames_to_device);
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mal_device device;
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if (mal_device_init(&context, mal_device_type_playback, NULL, &config, &wav, &device) != MAL_SUCCESS) {
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printf("Failed to open playback device.");
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mal_context_uninit(&context);
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drwav_uninit(&wav);
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return -4;
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}
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mal_device_start(&device);
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printf("Press Enter to quit...");
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getchar();
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mal_device_uninit(&device);
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mal_context_uninit(&context);
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drwav_uninit(&wav);
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return 0;
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}
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``` |