mirror of
https://github.com/mackron/miniaudio.git
synced 2026-04-23 00:34:03 +02:00
139 lines
5.9 KiB
C
139 lines
5.9 KiB
C
/*
|
|
The example demonstrates how to implement a fixed sized callback. miniaudio does not have built-in support for
|
|
firing the data callback with fixed sized buffers. In order to support this you need to implement a layer that
|
|
sits on top of the normal data callback. This example demonstrates one way of doing this.
|
|
|
|
This example uses a ring buffer to act as the intermediary buffer between the low-level device callback and the
|
|
fixed sized callback. You do not need to use a ring buffer here, but it's a good opportunity to demonstrate how
|
|
to use miniaudio's ring buffer API. The ring buffer in this example is in global scope for simplicity, but you
|
|
can pass it around as user data for the device (device.pUserData).
|
|
|
|
This only works for output devices, but can be implemented for input devices by simply swapping the direction
|
|
of data movement.
|
|
*/
|
|
#define MINIAUDIO_IMPLEMENTATION
|
|
#include "../miniaudio.h"
|
|
|
|
#include <stdio.h>
|
|
|
|
#define DEVICE_FORMAT ma_format_f32
|
|
#define DEVICE_CHANNELS 1
|
|
#define DEVICE_SAMPLE_RATE 48000
|
|
|
|
#define PCM_FRAME_CHUNK_SIZE 1234 /* <-- Play around with this to control your fixed sized buffer. */
|
|
|
|
ma_sine_wave g_sineWave;
|
|
ma_pcm_rb g_rb; /* The ring buffer. */
|
|
|
|
void data_callback_fixed(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
|
|
{
|
|
/*
|
|
This callback will have a guaranteed and consistent size for frameCount. In this example we just fill the output buffer with a sine wave. This
|
|
is where you would handle the callback just like normal, only now you can assume frameCount is a fixed size.
|
|
*/
|
|
printf("frameCount=%d\n", frameCount);
|
|
|
|
ma_sine_wave_read_f32(&g_sineWave, frameCount, (float*)pOutput);
|
|
|
|
/* Unused in this example. */
|
|
(void)pDevice;
|
|
(void)pInput;
|
|
}
|
|
|
|
void data_callback(ma_device* pDevice, void* pOutput, const void* pInput, ma_uint32 frameCount)
|
|
{
|
|
/*
|
|
This is the device's main data callback. This will handle all of the fixed sized buffer management for you and will call data_callback_fixed()
|
|
for you. You should do all of your normal callback stuff in data_callback_fixed().
|
|
*/
|
|
ma_uint32 pcmFramesAvailableInRB;
|
|
ma_uint32 pcmFramesProcessed = 0;
|
|
ma_uint8* pRunningOutput = pOutput;
|
|
|
|
ma_assert(pDevice->playback.channels == DEVICE_CHANNELS);
|
|
|
|
/*
|
|
The first thing to do is check if there's enough data available in the ring buffer. If so we can read from it. Otherwise we need to keep filling
|
|
the ring buffer until there's enough, making sure we only fill the ring buffer in chunks of PCM_FRAME_CHUNK_SIZE.
|
|
*/
|
|
while (pcmFramesProcessed < frameCount) { /* Keep going until we've filled the output buffer. */
|
|
ma_uint32 framesRemaining = frameCount - pcmFramesProcessed;
|
|
|
|
pcmFramesAvailableInRB = ma_pcm_rb_available_read(&g_rb);
|
|
if (pcmFramesAvailableInRB > 0) {
|
|
ma_uint32 framesToRead = (framesRemaining < pcmFramesAvailableInRB) ? framesRemaining : pcmFramesAvailableInRB;
|
|
void* pReadBuffer;
|
|
|
|
ma_pcm_rb_acquire_read(&g_rb, &framesToRead, &pReadBuffer);
|
|
{
|
|
memcpy(pRunningOutput, pReadBuffer, framesToRead * ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels));
|
|
}
|
|
ma_pcm_rb_commit_read(&g_rb, framesToRead, pReadBuffer);
|
|
|
|
pRunningOutput += framesToRead * ma_get_bytes_per_frame(pDevice->playback.format, pDevice->playback.channels);
|
|
pcmFramesProcessed += framesToRead;
|
|
} else {
|
|
/*
|
|
There's nothing in the buffer. Fill it with more data from the callback. We reset the buffer first so that the read and write pointers
|
|
are reset back to the start so we can fill the ring buffer in chunks of PCM_FRAME_CHUNK_SIZE which is what we initialized it with. Note
|
|
that this is not how you would want to do it in a multi-threaded environment. In this case you would want to seek the write pointer
|
|
forward via the producer thread and the read pointer forward via the consumer thread (this thread).
|
|
*/
|
|
ma_uint32 framesToWrite = PCM_FRAME_CHUNK_SIZE;
|
|
void* pWriteBuffer;
|
|
|
|
ma_pcm_rb_reset(&g_rb);
|
|
ma_pcm_rb_acquire_write(&g_rb, &framesToWrite, &pWriteBuffer);
|
|
{
|
|
ma_assert(framesToWrite == PCM_FRAME_CHUNK_SIZE); /* <-- This should always work in this example because we just reset the ring buffer. */
|
|
data_callback_fixed(pDevice, pWriteBuffer, NULL, framesToWrite);
|
|
}
|
|
ma_pcm_rb_commit_write(&g_rb, framesToWrite, pWriteBuffer);
|
|
}
|
|
}
|
|
|
|
/* Unused in this example. */
|
|
(void)pInput;
|
|
}
|
|
|
|
int main(int argc, char** argv)
|
|
{
|
|
ma_device_config deviceConfig;
|
|
ma_device device;
|
|
|
|
ma_sine_wave_init(0.2, 400, DEVICE_SAMPLE_RATE, &g_sineWave);
|
|
ma_pcm_rb_init(DEVICE_FORMAT, DEVICE_CHANNELS, PCM_FRAME_CHUNK_SIZE, NULL, &g_rb);
|
|
|
|
deviceConfig = ma_device_config_init(ma_device_type_playback);
|
|
deviceConfig.playback.format = DEVICE_FORMAT;
|
|
deviceConfig.playback.channels = DEVICE_CHANNELS;
|
|
deviceConfig.sampleRate = DEVICE_SAMPLE_RATE;
|
|
deviceConfig.dataCallback = data_callback;
|
|
deviceConfig.pUserData = NULL; /* <-- Set this to a pointer to the ring buffer if you don't want it in global scope. */
|
|
|
|
if (ma_device_init(NULL, &deviceConfig, &device) != MA_SUCCESS) {
|
|
printf("Failed to open playback device.\n");
|
|
ma_pcm_rb_uninit(&g_rb);
|
|
return -4;
|
|
}
|
|
|
|
printf("Device Name: %s\n", device.playback.name);
|
|
|
|
if (ma_device_start(&device) != MA_SUCCESS) {
|
|
printf("Failed to start playback device.\n");
|
|
ma_pcm_rb_uninit(&g_rb);
|
|
ma_device_uninit(&device);
|
|
return -5;
|
|
}
|
|
|
|
printf("Press Enter to quit...\n");
|
|
getchar();
|
|
|
|
ma_pcm_rb_uninit(&g_rb);
|
|
ma_device_uninit(&device);
|
|
|
|
(void)argc;
|
|
(void)argv;
|
|
return 0;
|
|
}
|