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2fad235932857568dfff418f6d1154058ebc4a9b
The rationale for this change is to ensure the user data is available for the logging callback during initialization.
mini_al - Mini Audio Library
mini_al is a simple library for playing and recording audio. It's focused on simplicity and has a very small number of APIs. This is not a full-featured audio library, nor will it ever be. It is intended to be used as a quick and easy way to connect to an audio device and deliver and capture audio data from speakers and microphones.
C/C++, single file, public domain.
Features
- Public domain
- Single file
- A very simple API
Example
mini_al will request and deliver audio data through callbacks.
mal_uint32 on_send_frames_to_device(mal_device* pDevice, mal_uint32 frameCount, void* pSamples)
{
drwav* pWav = (drwav*)pDevice->pUserData;
return (mal_uint32)drwav_read_f32(pWav, frameCount * pDevice->channels, (float*)pSamples) / pDevice->channels;
}
int main(int argc, char** argv)
{
if (argc < 2) {
printf("No input file.");
return -1;
}
drwav wav;
if (!drwav_init_file(&wav, argv[1])) {
printf("Not a valid WAV file.");
return -2;
}
// In this example we use the default playback device with a default buffer size and period count.
mal_device device;
if (mal_device_init(&device, mal_device_type_playback, NULL, mal_format_f32, wav.channels, wav.sampleRate, 0, 0, NULL) != MAL_SUCCESS) {
printf("Failed to open playback device.");
drwav_uninit(&wav);
return -3;
}
// The pUserData member of mal_device is reserved for you.
device.pUserData = &wav;
// This is the callback for sending data to a playback device when it needs more. Make sure
// it's set before playing the device otherwise you'll end up with silence for the first
// bunch of frames.
mal_device_set_send_callback(&device, on_send_frames_to_device);
mal_device_start(&device);
printf("Press Enter to quit...");
getchar();
mal_device_uninit(&device);
drwav_uninit(&wav);
return 0;
}
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