Simple EnumerationDemonstrates how to enumerate over devices. Device enumaration requires a ma_context object which is initialized with ma_context_init(). Conceptually, the context sits above a device. You can have many devices to one context. If you use device enumeration, you should explicitly specify the same context you used for enumeration in the call to ma_device_init() when you initialize your devices.
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
#include <stdio.h>
int main(int argc, char** argv)
{
ma_result result;
ma_context context;
ma_device_info* pPlaybackDeviceInfos;
ma_uint32 playbackDeviceCount;
ma_device_info* pCaptureDeviceInfos;
ma_uint32 captureDeviceCount;
ma_uint32 iDevice;
if (ma_context_init(NULL, 0, NULL, &context) != MA_SUCCESS) {
printf("Failed to initialize context.\n");
return -2;
}
result = ma_context_get_devices(&context, &pPlaybackDeviceInfos, &playbackDeviceCount, &pCaptureDeviceInfos, &captureDeviceCount);
if (result != MA_SUCCESS) {
printf("Failed to retrieve device information.\n");
return -3;
}
printf("Playback Devices\n");
for (iDevice = 0; iDevice < playbackDeviceCount; ++iDevice) {
printf(" %u: %s\n", iDevice, pPlaybackDeviceInfos[iDevice].name);
}
printf("\n");
printf("Capture Devices\n");
for (iDevice = 0; iDevice < captureDeviceCount; ++iDevice) {
printf(" %u: %s\n", iDevice, pCaptureDeviceInfos[iDevice].name);
}
ma_context_uninit(&context);
(void)argc;
(void)argv;
return 0;
}
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