Commit Graph

435 Commits

Author SHA1 Message Date
David Reid fc8f50457d Fixes to the C89 build. 2021-02-20 08:30:08 +10:00
David Reid f27a330a32 Experiment with improving async decoding on the Emscripten build. 2021-02-07 08:10:41 +10:00
David Reid b8f00dc4f9 Disable threading on the Emscripten build when init-ing the engine. 2021-02-07 07:51:43 +10:00
David Reid 1e0ccd6201 Fix a bug with start and stop times. 2021-02-05 22:11:12 +10:00
David Reid 2e32eca6dd Ensure the engine device uses ma_format_f32 for it's format. 2021-02-05 20:54:23 +10:00
David Reid 553c7f0093 Add some new APIs.
* ma_sound_set_start_time_in_milliseconds()
  * ma_sound_set_stop_time_in_milliseconds()
  * ma_sound_group_set_start_time_in_milliseconds()
  * ma_sound_group_set_stop_time_in_milliseconds()
2021-02-05 20:29:06 +10:00
David Reid 76640272be Rename some APIs for consistency with other APIs.
* ma_sound_set_fade_in_frames()       > ma_sound_set_fade_in_pcm_frames()
  * ma_sound_get_time_in_frames()       > ma_sound_get_time_in_pcm_frames()
  * ma_sound_set_start_time()           > ma_sound_set_start_time_in_pcm_frames()
  * ma_sound_set_stop_time()            > ma_sound_set_stop_time_in_pcm_frames()
  * ma_sound_group_set_fade_in_frames() > ma_sound_group_set_fade_in_pcm_frames()
  * ma_sound_group_get_time_in_frames() > ma_sound_group_get_time_in_pcm_frames()
  * ma_sound_group_set_start_time()     > ma_sound_group_set_start_time_in_pcm_frames()
  * ma_sound_group_set_stop_time()      > ma_sound_group_set_stop_time_in_pcm_frames()
2021-02-05 19:33:37 +10:00
David Reid cc2365b2b8 Fix a warning due to use of non-standard functionality. 2021-02-05 19:19:33 +10:00
David Reid 59db61d9f3 Add ma_sound_get_engine(). 2021-02-05 19:17:28 +10:00
David Reid fbb953ff01 Fix an unused variable warning. 2021-02-05 18:30:23 +10:00
David Reid 3265107cbd Fix a bug in ma_sound_is_playing().
This bug is due to the current time not being taken into account when
determining the node state.

Public issue https://github.com/mackron/miniaudio/issues/269
2021-02-05 17:16:30 +10:00
David Reid 1bd587e59f Fix the C++ build. 2021-01-31 19:52:35 +10:00
David Reid 626463a13e Fix a bug where a base node is being uninitialized twice. 2021-01-29 17:40:14 +10:00
David Reid 6281ed3165 Add some optimizations to inlined sounds. 2021-01-28 17:59:28 +10:00
David Reid 0f29839549 Remove the notification parameter from ma_sound_init_from_file().
This is buggy and unsafe. A complete rethink of the resource management
notification system needs to be done.
2021-01-28 17:46:09 +10:00
David Reid 8f6f72f188 Fix compilation error. 2021-01-27 18:12:58 +10:00
David Reid 8cd72f46a0 Temporary hack to fix some clicking glitches relating to resampling. 2021-01-26 17:21:31 +10:00
David Reid 243df7ebe0 Fix a copy/paste bug in ma_sound/group_set_positioning(). 2021-01-26 15:12:04 +10:00
David Reid a364b4ef96 Fix a bug with pitch shifting.
This bug results in the first period of samples being pitched at 1.0
regardless of whether or not ma_sound_set_pitch() had been called. What
happens is that the first period is processed at a rate of 1.0, and
then the pitch is applied after the fact. Then, the next period comes
along and resamples at the pitch set by ma_sound_set_pitch() which
results in a harsh sounding glitch.
2021-01-26 09:27:49 +10:00
David Reid 9fcb167476 Fix a bug relating to doppler pitching. 2021-01-26 08:20:51 +10:00
David Reid bd80a409d3 Remove some stale and misleading comments. 2021-01-25 16:04:53 +10:00
David Reid 78910a922a Simplify some APIs. 2021-01-25 15:39:42 +10:00
David Reid d571435566 Remove a debugging printf(). 2021-01-25 15:02:55 +10:00
David Reid cfff5f3192 Add support for angular attenuation to the spatializer. 2021-01-25 15:01:40 +10:00
David Reid 525dd7cb23 Add support for multiple listeners. 2021-01-25 11:38:18 +10:00
David Reid 33025bace2 Add support for doppler effect to the engine. 2021-01-25 10:12:05 +10:00
David Reid 4cdd892c54 Prep work in preparation for doppler effect. 2021-01-25 09:18:22 +10:00
David Reid 9677cdc1e9 Initial work on spatialization.
This does not yet support the following:

  * Cone based attenuation
  * Doppler effect
  * Multiple listeners
2021-01-24 21:06:15 +10:00
David Reid 8bd061b6c8 Add support for channel maps to ma_convert_pcm_frames_channels_f32(). 2021-01-24 16:54:33 +10:00
David Reid f040e3a1c1 Clean up in preparation for some spatialization work. 2021-01-24 09:03:32 +10:00
David Reid 722089d928 Fix the duplex_effect example.
This had the naming of source and excite the wrong way around.
2021-01-24 09:00:43 +10:00
David Reid 9ab7866237 Minor changes to resource_manager_advanced example. 2021-01-22 09:32:54 +10:00
David Reid f194a8bb59 Fix a bug in the resource_manager_advanced example. 2021-01-22 09:29:28 +10:00
David Reid 1b185878a1 Update the resource_manager_advanced example. 2021-01-22 07:19:01 +10:00
David Reid a389b65a75 Fix some bugs with notifications. 2021-01-20 19:43:18 +10:00
David Reid 776d7ddd91 Fix compilation errors with the C++ build. 2021-01-19 19:22:52 +10:00
David Reid ef9099a6f2 Bug fix an update documentation. 2021-01-18 21:42:56 +10:00
David Reid da42dfcd4b Add support for wide strings (wchar_t) to the engine. 2021-01-17 21:20:11 +10:00
David Reid 3eb0f400e6 Add support for wide strings (wchar_t) to the resource manager. 2021-01-17 21:11:21 +10:00
David Reid 361983f770 Update the resource manager example to work with Emscripten. 2021-01-17 18:51:44 +10:00
David Reid 30b55db681 Fix a bug with looping streaming sounds. 2021-01-17 18:38:17 +10:00
David Reid 13126b4ddf Fix a bug with the resource manager.
This was not setting the NON_BLOCKING flag correctly when NO_THREADING
is set.
2021-01-17 18:18:14 +10:00
David Reid dc0ca7072b Add support for running the resource manager without a job thread.
This is useful for platforms that do not have support for threading or
programs that do not want to use an extra thread for resource
management and would rather process jobs manually.

When configuring the resource manager to not use threading, the
MA_RESOURCE_MANAGER_FLAG_NO_THREADING flag must be set in the config.
This implicitly enables the MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING flag
because it requires programs to manually call
ma_resource_manager_process_next_job(), and since it's assumed that
won't ever be called from another thread, you'd never want that to be
blocking.

This sets up a framework for getting the resource manager working with
Emscripten.
2021-01-17 13:41:09 +10:00
David Reid 9e6042f698 Remove loop detection code for now.
This needs a rethink. My test is no longer looping. Needs further
investigation.
2021-01-17 10:29:09 +10:00
David Reid dd52456571 Start using the onGetRequiredInputFrameCount callback for nodes.
This is an optional callback and is used by miniaudio as a hint to help
it determine how many input frames to read at a time. Without this,
miniaudio needs to guess how many frames to read, and in certain
situations may end up overestimating. This callback is only useful for
nodes that process input and output frames at different rates, i.e.
nodes that perform resampling.
2021-01-17 09:10:38 +10:00
David Reid c85993ccf4 Scale the volume up a bit for the vocoder example. 2021-01-16 21:54:08 +10:00
David Reid c4a07387f6 Get the bus order correct on the vocoder example. 2021-01-16 21:41:02 +10:00
David Reid ec077e7974 Fix some warnings with GCC. 2021-01-16 21:15:38 +10:00
David Reid 306922e024 Clarification to the duplex_effect example. 2021-01-16 20:40:53 +10:00
David Reid 2e22affe38 Update ma_audio_buffer_ref_init() to take a buffer.
This saves a mandatory call to ma_audio_buffer_ref_set_data(). With
this change, an ma_audio_buffer_ref_init() call is all that is required
to initialize a usable data source.
2021-01-16 20:36:19 +10:00