Commit Graph

2012 Commits

Author SHA1 Message Date
David Reid f156baafca Use a default instead of blank channel map by default.
This commit fixes an issue where the optimized mono expansion path is
never hit.
2020-08-29 09:18:50 +10:00
David Reid f6fcbc7133 Fix an overflow bug in channel conversion. 2020-08-29 09:03:39 +10:00
David Reid a8557e82da Version 0.10.17 2020-08-28 20:36:58 +10:00
David Reid 3b840235f9 Resource Manager: Fix a looping bug.
This is happening because the data buffer is incorrectly being reported
as busy (still loading) which is used to indicate to the engine that no
data is available and therefore nothing can be played.
2020-08-28 20:31:45 +10:00
David Reid 18fd90c74f Fix a bug in ma_audio_buffer_read_pcm_frames().
This was always returning the input frame count rather than the number
of frames processed.
2020-08-28 20:25:54 +10:00
David Reid c20b26208b Revert an experimental change. 2020-08-28 19:21:30 +10:00
David Reid 479e239e6d Core Audio: Fix a bug with full-duplex mode.
Public issue https://github.com/dr-soft/miniaudio/issues/191
2020-08-27 17:50:08 +10:00
David Reid 31793a3f45 Experiment with fixing a looping bug. 2020-08-25 21:12:10 +10:00
David Reid 19c52c98f9 Resource Manager: Fix a data buffer bug. 2020-08-25 20:45:51 +10:00
David Reid 07ae0be2ad Resource Manager: Fix a bug when reusing an already-loaded data buffer. 2020-08-25 18:05:08 +10:00
David Reid d83b3886a1 Update WAV codec. 2020-08-24 21:11:18 +10:00
David Reid 89a3df2bb5 Try fixing a mixing crash. 2020-08-24 20:05:22 +10:00
David Reid d6f664e19a Add support for configuring automatic resetting of fade points.
This is useful for enabling or disabling fading around loop
transitions.
2020-08-23 16:55:58 +10:00
David Reid 8ad73fa4da Clean up. 2020-08-23 14:18:42 +10:00
David Reid 06db69843c Update a comment. 2020-08-23 14:18:36 +10:00
David Reid 04abf86b09 Fix typo. 2020-08-23 14:16:31 +10:00
David Reid 49a9e2a2bf Minor refactor for getting load notifications working for sounds.
With this commit, you can now pass in a notification object which is
fired when an asynchronous sound has finished loading.
2020-08-23 14:08:22 +10:00
David Reid 96a60c069e Remove the pEngine parameter from all ma_sound_group_*() APIs.
Previously you could set the group to NULL in which case the master
group would be used, but this has now changed and the group parameter
can never be NULL. Use ma_engine_get_master_sound_group() to retrieve
the master sound group.
2020-08-23 10:51:04 +10:00
David Reid 0c410b0fdc Remove the pEngine parameter from all ma_sound_*() APIs. 2020-08-23 10:18:03 +10:00
David Reid fd1ca85219 Rename some APIs.
* ma_engine_sound_*() renamed to ma_sound_*().
  * ma_engine_sound_group_*() renamed to ma_sound_group_*().
2020-08-23 10:02:45 +10:00
David Reid dcb2b0ba1f Minor restructure. 2020-08-23 09:58:14 +10:00
David Reid 1f89b003c5 Changes to fading and delays.
* Removed ma_engine_sound_set_fade_in/out()
  * Add ma_engine_sound_set_fade_point_in_frames()
  * Add ma_engine_sound_set_fade_point_in_milliseconds()
  * Add ma_engine_sound_set_stop_delay()
  * Add ma_engine_sound_get_time_in_frames()
  * Removed ma_engine_sound_group_set_fade_in/out()
  * Add ma_engine_sound_group_set_fade_point_in_frames()
  * Add ma_engine_sound_group_set_fade_point_in_milliseconds()
  * Add ma_engine_sound_group_set_stop_delay()
  * Add ma_engine_sound_group_get_time_in_frames()

The fade in/out system has been replaced with something more general
and flexible which allows for up to two fade points to be configured
per sound or group, with arbitrary time periods and volumes.

This commit also includes the addition of a placeholder parameter for
ma_engine_sound_init_from_file() which is used to notify the caller
when an asynchronously loaded sound has finished loading.
2020-08-22 21:58:03 +10:00
David Reid 1ea2ee3caf Update documentation. 2020-08-22 17:49:46 +10:00
David Reid e34171fa31 Fix compilation error on Android. 2020-08-19 19:55:42 +10:00
David Reid 5310bdb0f4 Update revision history. 2020-08-17 17:46:23 +10:00
David Reid 7dc636ad27 Merge pull request #190 from yyamdev/dev
Fix logic that controls whether dr_wav is included
2020-08-17 17:28:58 +10:00
Pedro K Custodio ac62b0a030 Include dr_wav if only one of MA_NO_DECODING or MA_NO_ENCODING is defined. 2020-08-16 13:50:47 +01:00
David Reid 4873584058 Add support for fading out to sound groups. 2020-08-16 21:30:35 +10:00
David Reid 3de7f5caf5 Add support for start delays to sound groups. 2020-08-16 17:16:50 +10:00
David Reid 56dbcb529c Add support for fading in to sound groups. 2020-08-16 16:57:53 +10:00
David Reid 1baf3e941a Update documentation for ma_mixer_end(). 2020-08-16 15:23:20 +10:00
David Reid 22a785d72b Add support for setting the pitch on sound groups. 2020-08-16 15:20:35 +10:00
David Reid 41198b9b75 Add support for offsetting mixing output. 2020-08-16 15:10:16 +10:00
David Reid 042e1b95b1 Add support for panning to sound groups. 2020-08-16 11:34:13 +10:00
David Reid 340dbcc37b Fix a mixing bug when applying an effect. 2020-08-16 11:32:07 +10:00
David Reid 96ee8242f4 Add support for start delays for engine sounds. 2020-08-15 11:53:37 +10:00
David Reid fea2cba24b Add support for offsets to the low-level mixing API. 2020-08-15 11:48:40 +10:00
David Reid fe85a13214 Add ma_decoder_get_cursor_in_pcm_frames(). 2020-08-15 10:09:19 +10:00
David Reid eea8ea9e2d Version 0.10.16 2020-08-14 18:56:49 +10:00
David Reid 1f97a8138b Update dr_flac. 2020-08-14 18:50:22 +10:00
David Reid 6d1a1ccd05 Engine: Improve support for fading in and out of sounds.
Fading is now set using these APIs:

  * ma_engine_sound_set_fade_in()
  * ma_engine_sound_set_fade_out()

When a sound is stopped, either by naturally reaching the end, or
explicitly with ma_engine_sound_stop(), the fade out will be applied.
Fading will also be applied around loop transitions.

Note that when a sound is stopped implicitly by it reaching the end,
fading out will not work when the length of the sound is not know (that
is, when ma_data_source_get_length_in_pcm_frames() returns 0).
2020-08-14 13:25:47 +10:00
David Reid b61fc570a2 Fix a bug in ma_data_source_get_cursor/length_in_pcm_frames(). 2020-08-14 10:57:53 +10:00
David Reid 775c624e66 Add some APIs to data sources:
* ma_data_source_get_cursor_in_pcm_frames()
  * ma_data_source_get_length_in_pcm_frames()

When the data source has no notion of a cursor or length, these return
MA_NOT_IMPLEMENTED to let the caller know about it. This is returned
when a custom data source leaves these functions unimplemented.

ma_decoder, ma_audio_buffer, ma_waveform and ma_noise have all been
updated to support these new functions.
2020-08-09 22:29:11 +10:00
David Reid 78ff206095 Fix bug in ma_resource_manager_data_buffer_get_available_frames(). 2020-08-09 18:49:48 +10:00
David Reid ab38bf91aa Add ma_engine_sound_get_data_format().
This function is used for retrieving the sample format, channel count
and sample rate of the sound.
2020-08-09 17:17:52 +10:00
David Reid 6e32cc22ff Add ma_engine_sound_set_fade_in/out().
As of this commit, ma_engine_sound_set_fade_out() is not fully
implemented pending the writing of some additional infrastructure.
2020-08-09 17:01:18 +10:00
David Reid f3f11b4133 Update the fader effect to support dual sub-fades.
This is useful for having a separate fade in and fade out for a sound
which is what we require for the ma_engine API.
2020-08-09 10:42:56 +10:00
David Reid 65e547c5a6 Add output parameter for number of frames mixed to ma_mixer_mix_*(). 2020-08-09 09:02:25 +10:00
David Reid 0672f3043a Add ma_engine_sound_seek_to_pcm_frame(). 2020-08-09 08:37:35 +10:00
David Reid 76a43426de Add sample rate to ma_data_source_get_data_format(). 2020-08-09 07:27:41 +10:00