Commit Graph

2517 Commits

Author SHA1 Message Date
David Reid 3b3f60ab67 Yet another refactor to the PulseAudio backend.
Public issue https://github.com/mackron/miniaudio/issues/262
2021-01-26 14:30:27 +10:00
David Reid a364b4ef96 Fix a bug with pitch shifting.
This bug results in the first period of samples being pitched at 1.0
regardless of whether or not ma_sound_set_pitch() had been called. What
happens is that the first period is processed at a rate of 1.0, and
then the pitch is applied after the fact. Then, the next period comes
along and resamples at the pitch set by ma_sound_set_pitch() which
results in a harsh sounding glitch.
2021-01-26 09:27:49 +10:00
David Reid 9fcb167476 Fix a bug relating to doppler pitching. 2021-01-26 08:20:51 +10:00
David Reid bb512a8fbe WASAPI: Fix a bug introduced in the previous commit.
This was resulting in a loop consuming 100% of the CPU.
2021-01-26 08:15:37 +10:00
David Reid ee2e769406 WASAPI: Another attempt at fixing exclusive mode.
Public issue https://github.com/mackron/miniaudio/issues/265
2021-01-26 07:46:36 +10:00
David Reid 47dccc520e iOS: Fix a compilation warning with MA_DEBUG_OUTPUT. 2021-01-25 21:21:41 +10:00
David Reid d6a56e40f0 iOS: A small change to the experimental fix from the previous commit. 2021-01-25 21:13:00 +10:00
David Reid 9ec3887479 iOS: Experiment with some improvements to automatic stream routing. 2021-01-25 21:04:43 +10:00
David Reid 09f2f9b827 Update logging messages for capture mode. 2021-01-25 20:37:30 +10:00
David Reid a74385a21b WASAPI: Try fixing a deadlock in exclusive mode.
Public issue https://github.com/mackron/miniaudio/issues/265
2021-01-25 19:21:45 +10:00
David Reid 1ceecebb57 WASAPI: Add some debug output for WASAPI and automatic stream routing.
Public issue https://github.com/mackron/miniaudio/issues/258
2021-01-25 18:58:54 +10:00
David Reid bd80a409d3 Remove some stale and misleading comments. 2021-01-25 16:04:53 +10:00
David Reid 78910a922a Simplify some APIs. 2021-01-25 15:39:42 +10:00
David Reid d571435566 Remove a debugging printf(). 2021-01-25 15:02:55 +10:00
David Reid cfff5f3192 Add support for angular attenuation to the spatializer. 2021-01-25 15:01:40 +10:00
David Reid 565131e645 Add some internal functions for converting between radians and degrees.
These are in preparation for some spatialization functionality.
2021-01-25 14:02:20 +10:00
David Reid 525dd7cb23 Add support for multiple listeners. 2021-01-25 11:38:18 +10:00
David Reid 33025bace2 Add support for doppler effect to the engine. 2021-01-25 10:12:05 +10:00
David Reid 4cdd892c54 Prep work in preparation for doppler effect. 2021-01-25 09:18:22 +10:00
David Reid 14c1346dc1 Fix date on the revision history. 2021-01-25 07:51:05 +10:00
David Reid 9677cdc1e9 Initial work on spatialization.
This does not yet support the following:

  * Cone based attenuation
  * Doppler effect
  * Multiple listeners
2021-01-24 21:06:15 +10:00
David Reid 3b3e18d8ec Add MA_FLT_MAX in preparation for some work on the high level API. 2021-01-24 17:42:07 +10:00
David Reid 8bd061b6c8 Add support for channel maps to ma_convert_pcm_frames_channels_f32(). 2021-01-24 16:54:33 +10:00
David Reid 48282d24fa Add a clarifying comment. 2021-01-24 16:53:34 +10:00
David Reid f040e3a1c1 Clean up in preparation for some spatialization work. 2021-01-24 09:03:32 +10:00
David Reid 722089d928 Fix the duplex_effect example.
This had the naming of source and excite the wrong way around.
2021-01-24 09:00:43 +10:00
David Reid 9ab7866237 Minor changes to resource_manager_advanced example. 2021-01-22 09:32:54 +10:00
David Reid f194a8bb59 Fix a bug in the resource_manager_advanced example. 2021-01-22 09:29:28 +10:00
David Reid 8f494c411c Fix a bug where thread handles are not being freed. 2021-01-22 07:25:49 +10:00
David Reid 1b185878a1 Update the resource_manager_advanced example. 2021-01-22 07:19:01 +10:00
David Reid 81a3b5d01f Update c89atomic. 2021-01-20 19:44:02 +10:00
David Reid a389b65a75 Fix some bugs with notifications. 2021-01-20 19:43:18 +10:00
David Reid 776d7ddd91 Fix compilation errors with the C++ build. 2021-01-19 19:22:52 +10:00
David Reid d8c2135e0b Update to latest version of c89atomic. 2021-01-19 19:22:30 +10:00
David Reid ef9099a6f2 Bug fix an update documentation. 2021-01-18 21:42:56 +10:00
David Reid 53512c39b7 Version 0.10.31 2021-01-17 21:40:01 +10:00
David Reid da42dfcd4b Add support for wide strings (wchar_t) to the engine. 2021-01-17 21:20:11 +10:00
David Reid 3eb0f400e6 Add support for wide strings (wchar_t) to the resource manager. 2021-01-17 21:11:21 +10:00
David Reid 71b06a8908 Add some wchar_t string functions.
This is in preparation for some work coming to the upcoming resource
manager.
2021-01-17 20:35:09 +10:00
David Reid 045fd9e732 Update dr_libs. 2021-01-17 20:28:57 +10:00
David Reid 361983f770 Update the resource manager example to work with Emscripten. 2021-01-17 18:51:44 +10:00
David Reid 30b55db681 Fix a bug with looping streaming sounds. 2021-01-17 18:38:17 +10:00
David Reid 13126b4ddf Fix a bug with the resource manager.
This was not setting the NON_BLOCKING flag correctly when NO_THREADING
is set.
2021-01-17 18:18:14 +10:00
David Reid dc0ca7072b Add support for running the resource manager without a job thread.
This is useful for platforms that do not have support for threading or
programs that do not want to use an extra thread for resource
management and would rather process jobs manually.

When configuring the resource manager to not use threading, the
MA_RESOURCE_MANAGER_FLAG_NO_THREADING flag must be set in the config.
This implicitly enables the MA_RESOURCE_MANAGER_FLAG_NON_BLOCKING flag
because it requires programs to manually call
ma_resource_manager_process_next_job(), and since it's assumed that
won't ever be called from another thread, you'd never want that to be
blocking.

This sets up a framework for getting the resource manager working with
Emscripten.
2021-01-17 13:41:09 +10:00
David Reid 9e6042f698 Remove loop detection code for now.
This needs a rethink. My test is no longer looping. Needs further
investigation.
2021-01-17 10:29:09 +10:00
David Reid dd52456571 Start using the onGetRequiredInputFrameCount callback for nodes.
This is an optional callback and is used by miniaudio as a hint to help
it determine how many input frames to read at a time. Without this,
miniaudio needs to guess how many frames to read, and in certain
situations may end up overestimating. This callback is only useful for
nodes that process input and output frames at different rates, i.e.
nodes that perform resampling.
2021-01-17 09:10:38 +10:00
David Reid c85993ccf4 Scale the volume up a bit for the vocoder example. 2021-01-16 21:54:08 +10:00
David Reid c4a07387f6 Get the bus order correct on the vocoder example. 2021-01-16 21:41:02 +10:00
David Reid ec077e7974 Fix some warnings with GCC. 2021-01-16 21:15:38 +10:00
David Reid 306922e024 Clarification to the duplex_effect example. 2021-01-16 20:40:53 +10:00