This includes API changes that affect custom backends.
`ma_backend_callbacks` has been renamed to `ma_device_backend_vtable`.
The reason for this change is to to be consistent with the naming
convention used in other parts of the library. In addition, using the
term "device backend" rather than just "backend" removes ambiguity with
decoding backends.
A change has been made to the way backends manage their internal state,
and some functions in the vtable have been updated to reflect this.
Previously internal state for stock backends were located directly in
the `ma_device` structure. This works fine if stock backends are the
only backends to be concerned about, but it falls apart when you need
to consider how to manage the internal state of custom backends since
they cannot modify the `ma_device` structure. In order to simplify and
unify state management between stock and custom backends, the decision
was made to change the backend system such that backends now manage
their own internal state.
When the context is initialized with `onContextInit`, the backend must
now allocate an internal state object and output a pointer to it via
an output parameter. Typically you would do something like this:
ma_result custom_context_init(..., void** ppContextState)
{
ctx_state_t* state = malloc(...);
...
*ppContextState = state;
return MA_SUCCESS;
}
miniaudio will store a pointer to the state object internally. When you
need to access this later in other backend callbacks, you can retrieve
it straight from the context with `ma_context_get_backend_state()`:
state = (ctx_state_t*)ma_context_get_backend_state(pContext);
The same idea applies to devices and `onDeviceInit`. You can use
`ma_device_get_backend_state()` to get a pointer to the internal state
object.
When a context and device is initialized, backend-specific
configurations can be supplied. The way these configs are provided to
`onContextInit` and `onDeviceInit` has been changed. Previously, these
callbacks would take a `ma_context/device_config` object. These have
been replaced with a `const void*` which points to a backend-specific
config object which is defined by the backend. All stock backends have
their own backend-specific config object:
struct ma_context_config_wasapi
struct ma_context_config_pulseaudio
etc.
struct ma_device_config_wasapi
struct ma_device_config_pulseaudio
etc.
You can cast the config object inside the relevant callbacks:
ma_result custom_context_init(..., const void* pBackendConfig, ...)
{
ctx_config_t* pCustomConfig = (ctx_config_t*)pBackendConfig;
}
The backend itself defines whether or not a config is required. None of
the stock backends require a config. If the config is NULL, it'll use
defaults. It's recommended custom backends follow this convention.
In addition to the above, `onContextUninit` and `onDeviceUninit` have
been updated to return void instead of `ma_result`.
The last change to the backend vtable is a new callback called
`onBackendInfo`. This is used to fill the `ma_device_backend_info`
structure.
In addition to the backend vtable, some changes have been made to the
public API to make it much easier to support plugging in custom
backends.
Previously, plugging in more than one custom backend was a complete
mess. It was possible, but you had to use a stupid wrapper thing to
make it work, and you had no control over prioritization. The entire
thing was just aweful, so it's now been stripped out and replaced with
a brand new system.
When a context or device is initialized, it is done so with a config
which is standard across the entire library. A complication to this is
that backends can sometimes require their own backend-specific configs.
But since miniaudio cannot possibly know about custom backends, it
cannot put their config options inside `ma_context/device_config`. The
functions for initializing a context and device have been updated to
allow plugging in backend-specific configs.
When initializing a context, instead of passing in an array of
`ma_backend` enums, an array of `ma_device_backend_config` objects is
passed in instead. This object has two members: A pointer to a backend
vtable, and a pointer to a config object. It can be initialized
something like this:
ma_context_config_custom customContextConfig;
... initialize the custom backend config if necessary ...
ma_device_backend_config backends[] =
{
{ ma_device_backend_custom, &customContextConfig },
{ ma_device_backend_wasapi, NULL },
{ ma_device_backend_pulseaudio, NULL }
};
ma_context_init(backends, backendCount, ...);
Here `ma_device_backend_custom` is our custom backend. You can see how
the config is mapped to the backend. For stock backends (WASAPI and
PulseAudio in this example), you can pass in NULL and just set the
relevant config options straight in `ma_context_config` exactly how it
was done before:
ma_context_config contextConfig = ma_context_config_init();
contextConfig.pulseaudio.pApplicationName = "My App";
Here we are just using the standard `ma_context_config` object for
configuring the stock PulseAudio backend. This is possible for all
stock backends, but for custom backends an explicit config object will
be required. You can still use a separate explicit config object for
stock backends if you prefer that style:
ma_context_config_pulseaudio paContextConfig;
paContextConfig = ma_context_config_pulseaudio_init();
paContextConfig.pApplicationName = "My App";
ma_device_backend_config backends[] =
{
{ ma_device_backend_pulseaudio, &paContextConfig }
};
Note that if you do not use custom backends, you can still pass in NULL
for the backends in which case defaults will be used like how it's
always worked in the past.
As with contexts, devices can also have their own backend-specific
configs associated with them. These work exactly the same way, except
these configs are passed into the main `ma_device_config` object. (A
future commit may make this consistent between contexts and devices).
ma_device_backend_config deviceBackendConfigs[] =
{
{ ma_device_backend_custom, &customDeviceConfig }
};
deviceConfig.pBackendConfigs = deviceBackendConfigs;
deviceConfig.backendConfigCount = backendCount;
ma_device_init(&deviceConfig, &device);
This commit is just the start of many backend related changes. Future
commits will be cleaning up a lot of residual code from the old system,
such as removing `ma_backend`.
This is useful because MA_ASSERT is only defined in the implementation
section of miniaudio.h which can cause issues when people copy/paste
the code and use it in a file that does not have visibility of the
implementation.
Note that there are still more references to implementation-defined
macros, but these have been moved to the public section in the dev-0.12
branch so I'm not bothering to change those just yet.
Public issue https://github.com/mackron/miniaudio/issues/787
With this commit, custom backends can now be implemented as
self-contained modules that can easily be plugged in and mixed and
matched depending on a programs requirements. The order in which
custom backends are specified in the context config determine their
priority.
This commit updates the custom_backend example by moving the SDL
code out into its own file in "extras/backends/sdl". The example will
now just include the SDL code files like normal. This represents a more
realistic scenario.
Custom backends must now use the `ma_device_backend_vtable` object to
define their callbacks. All of these functions are largely the same,
except they all now take a `void*` as their first parameter which
represents the user data pointer.
The ma_backend_callbacks parameter has been removed from onContextInit
which means you must now statically define your callbacks in the
ma_device_backend_vtable object that you pass into the context config.
The `custom` member of the context config has been replaced with a new
set of members to support the ability to plug in multiple vtables.
This includes changes to callbacks used by custom backends. It adds a
`pConfig` parameter to both onContextInit and onDeviceInit. This allows
custom backends to specify custom config properties.
This commit includes a few changes required for better supporting this:
* Extra members have been added to ma_device_info which are going to
eventually replace the min and max channels and sample rates. The
new system is going to provide a list of supported data formats,
groups by format/channels/rate and some flags. The only flag used
at the moment is whether or not the format is usable in exclusive
mode. The custom backend is the only backend currently using these
new device info properties, and a backwards-compatibility layer has
been implemented to fill out the old properties. Built-in backends
will be migrated over to the new system in time.
* A new set of backend callbacks have been implemented. Only the
custom backend is using these at the moment. Built-in backends will
be migrated over to these new backends soon.
* A new public API called ma_device_get_state() has been added which
returns the current state of the device (whether or not it's
started or stopped). This is necessary for some custom backends.
* A new public API called ma_device_handle_backend_data_callback()
has been added. This is required for custom backends who use the
callback paradigm for data delivery.
* A new type of ring buffer has been created called ma_duplex_rb.
This is used as an intermediary buffer for duplex devices running
on backends that use the callback paradigm. It's used internally by
ma_device_handle_backend_data_callback(). In the future it's
planned to expand ma_duplex_rb to handle desyncs by dynamically
resampling to get both sides back in sync. This is not implemented
as of this commit.
Future work will involve converting existing built-in backends to be
consistent with the new ideas introduced with custom backend support.