More work on custom device backends.

With this commit, custom backends can now be implemented as
self-contained modules that can easily be plugged in and mixed and
matched depending on a programs requirements. The order in which
custom backends are specified in the context config determine their
priority.

This commit updates the custom_backend example by moving the SDL
code out into its own file in "extras/backends/sdl". The example will
now just include the SDL code files like normal. This represents a more
realistic scenario.
This commit is contained in:
David Reid
2023-08-07 16:14:05 +10:00
parent 60366fe469
commit 7e01c6535b
4 changed files with 812 additions and 630 deletions
+46 -615
View File
@@ -1,26 +1,9 @@
/*
This example shows how a custom backend can be implemented.
This example shows how to plug in custom backends.
This implements a full-featured SDL2 backend. It's intentionally built using the same paradigms as the built-in backends in order to make
it suitable as a solid basis for a custom implementation. The SDL2 backend can be disabled with MA_NO_SDL, exactly like the built-in
backends. It supports both runtime and compile-time linking and respects the MA_NO_RUNTIME_LINKING option. It also works on Emscripten
which requires the `-s USE_SDL=2` option.
There may be times where you want to support more than one custom backend. This example has been designed to make it easy to plug-in extra
custom backends without needing to modify any of the base miniaudio initialization code. A custom context structure is declared called
`ma_context_ex`. The first member of this structure is a `ma_context` object which allows it to be cast between the two. The same is done
for devices, which is called `ma_device_ex`. In these structures there is a section for each custom backend, which in this example is just
SDL. These are only enabled at compile time if `MA_SUPPORT_SDL` is defined, which it always is in this example (you may want to have some
logic which more intelligently enables or disables SDL support). This is not the only way to associate backend-specific data with the
context and/or device. In both the `ma_context` and `ma_device` structures there is a member named `pBackendData` which is a `void*` and
can be used to reference any data you like. It is not used by miniaudio and exists purely for the purpose of allowing you to associate
backend-specific data with the context and/or device.
To use a custom backend, you must implement a `ma_device_backend_vtable`. You pass a pointer to this into the context config along with
an optional user data pointer. In this example we just declare our `ma_device_backend_vtable` statically and pass in NULL for the user
data. The device config accepts an array of vtable pointers which is how you can plug in multiple custom backends. In this example we just
have the one vtable pointer, but it's designed to easily allow you to plug in other custom backends. Any functions that you don't need
can be defined as NULL in the vtable.
To use a custom backend you need to plug in a `ma_device_backend_vtable` pointer into the context config. You can plug in multiple
custom backends, but for this example we're just using the SDL backend which you can find in the extras folder in the miniaudio
repository. If your custom backend requires it, you can also plug in a user data pointer which will be passed to the backend callbacks.
Custom backends are identified with the `ma_backend_custom` backend type. For the purpose of demonstration, this example only uses the
`ma_backend_custom` backend type because otherwise the built-in backends would always get chosen first and none of the code for the custom
@@ -30,6 +13,9 @@ backends would actually get hit. By default, the `ma_backend_custom` backend is
#define MINIAUDIO_IMPLEMENTATION
#include "../miniaudio.h"
/* We're using SDL for this example. To use this in your own program, you need to include backend_sdl.h after miniaudio.h. */
#include "../extras/backends/sdl/backend_sdl.h"
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
@@ -38,586 +24,6 @@ void main_loop__em()
}
#endif
/* Support SDL on everything. */
#define MA_SUPPORT_SDL
/*
Only enable SDL if it's hasn't been explicitly disabled (MA_NO_SDL) or enabled (MA_ENABLE_SDL with
MA_ENABLE_ONLY_SPECIFIC_BACKENDS) and it's supported at compile time (MA_SUPPORT_SDL).
*/
#if defined(MA_SUPPORT_SDL) && !defined(MA_NO_SDL) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_SDL))
#define MA_HAS_SDL
#endif
typedef struct
{
ma_context context; /* Make this the first member so we can cast between ma_context and ma_context_ex. */
#if defined(MA_SUPPORT_SDL)
struct
{
ma_handle hSDL; /* A handle to the SDL2 shared object. We dynamically load function pointers at runtime so we can avoid linking. */
ma_proc SDL_InitSubSystem;
ma_proc SDL_QuitSubSystem;
ma_proc SDL_GetNumAudioDevices;
ma_proc SDL_GetAudioDeviceName;
ma_proc SDL_CloseAudioDevice;
ma_proc SDL_OpenAudioDevice;
ma_proc SDL_PauseAudioDevice;
} sdl;
#endif
} ma_context_ex;
typedef struct
{
ma_device device; /* Make this the first member so we can cast between ma_device and ma_device_ex. */
#if defined(MA_SUPPORT_SDL)
struct
{
int deviceIDPlayback;
int deviceIDCapture;
} sdl;
#endif
} ma_device_ex;
#if defined(MA_HAS_SDL)
/* SDL headers are necessary if using compile-time linking. */
#ifdef MA_NO_RUNTIME_LINKING
#ifdef __has_include
#ifdef MA_EMSCRIPTEN
#if !__has_include(<SDL/SDL_audio.h>)
#undef MA_HAS_SDL
#endif
#else
#if !__has_include(<SDL2/SDL_audio.h>)
#undef MA_HAS_SDL
#endif
#endif
#endif
#endif
#endif
#if defined(MA_HAS_SDL)
#define MA_SDL_INIT_AUDIO 0x00000010
#define MA_AUDIO_U8 0x0008
#define MA_AUDIO_S16 0x8010
#define MA_AUDIO_S32 0x8020
#define MA_AUDIO_F32 0x8120
#define MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
#define MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
#define MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
#define MA_SDL_AUDIO_ALLOW_ANY_CHANGE (MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE | MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
/* If we are linking at compile time we'll just #include SDL.h. Otherwise we can just redeclare some stuff to avoid the need for development packages to be installed. */
#ifdef MA_NO_RUNTIME_LINKING
#define SDL_MAIN_HANDLED
#ifdef MA_EMSCRIPTEN
#include <SDL/SDL.h>
#else
#include <SDL2/SDL.h>
#endif
typedef SDL_AudioCallback MA_SDL_AudioCallback;
typedef SDL_AudioSpec MA_SDL_AudioSpec;
typedef SDL_AudioFormat MA_SDL_AudioFormat;
typedef SDL_AudioDeviceID MA_SDL_AudioDeviceID;
#else
typedef void (* MA_SDL_AudioCallback)(void* userdata, ma_uint8* stream, int len);
typedef ma_uint16 MA_SDL_AudioFormat;
typedef ma_uint32 MA_SDL_AudioDeviceID;
typedef struct MA_SDL_AudioSpec
{
int freq;
MA_SDL_AudioFormat format;
ma_uint8 channels;
ma_uint8 silence;
ma_uint16 samples;
ma_uint16 padding;
ma_uint32 size;
MA_SDL_AudioCallback callback;
void* userdata;
} MA_SDL_AudioSpec;
#endif
typedef int (* MA_PFN_SDL_InitSubSystem)(ma_uint32 flags);
typedef void (* MA_PFN_SDL_QuitSubSystem)(ma_uint32 flags);
typedef int (* MA_PFN_SDL_GetNumAudioDevices)(int iscapture);
typedef const char* (* MA_PFN_SDL_GetAudioDeviceName)(int index, int iscapture);
typedef void (* MA_PFN_SDL_CloseAudioDevice)(MA_SDL_AudioDeviceID dev);
typedef MA_SDL_AudioDeviceID (* MA_PFN_SDL_OpenAudioDevice)(const char* device, int iscapture, const MA_SDL_AudioSpec* desired, MA_SDL_AudioSpec* obtained, int allowed_changes);
typedef void (* MA_PFN_SDL_PauseAudioDevice)(MA_SDL_AudioDeviceID dev, int pause_on);
MA_SDL_AudioFormat ma_format_to_sdl(ma_format format)
{
switch (format)
{
case ma_format_unknown: return 0;
case ma_format_u8: return MA_AUDIO_U8;
case ma_format_s16: return MA_AUDIO_S16;
case ma_format_s24: return MA_AUDIO_S32; /* Closest match. */
case ma_format_s32: return MA_AUDIO_S32;
case ma_format_f32: return MA_AUDIO_F32;
default: return 0;
}
}
ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
{
switch (format)
{
case MA_AUDIO_U8: return ma_format_u8;
case MA_AUDIO_S16: return ma_format_s16;
case MA_AUDIO_S32: return ma_format_s32;
case MA_AUDIO_F32: return ma_format_f32;
default: return ma_format_unknown;
}
}
static ma_result ma_context_enumerate_devices__sdl(void* pUserData, ma_context* pContext, ma_enum_devices_callback_proc callback, void* pCallbackUserData)
{
ma_context_ex* pContextEx = (ma_context_ex*)pContext;
ma_bool32 isTerminated = MA_FALSE;
ma_bool32 cbResult;
int iDevice;
MA_ASSERT(pContext != NULL);
MA_ASSERT(callback != NULL);
(void)pUserData;
/* Playback */
if (!isTerminated) {
int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextEx->sdl.SDL_GetNumAudioDevices)(0);
for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
ma_device_info deviceInfo;
MA_ZERO_OBJECT(&deviceInfo);
deviceInfo.id.custom.i = iDevice;
ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(iDevice, 0), (size_t)-1);
if (iDevice == 0) {
deviceInfo.isDefault = MA_TRUE;
}
cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pCallbackUserData);
if (cbResult == MA_FALSE) {
isTerminated = MA_TRUE;
break;
}
}
}
/* Capture */
if (!isTerminated) {
int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextEx->sdl.SDL_GetNumAudioDevices)(1);
for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
ma_device_info deviceInfo;
MA_ZERO_OBJECT(&deviceInfo);
deviceInfo.id.custom.i = iDevice;
ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(iDevice, 1), (size_t)-1);
if (iDevice == 0) {
deviceInfo.isDefault = MA_TRUE;
}
cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pCallbackUserData);
if (cbResult == MA_FALSE) {
isTerminated = MA_TRUE;
break;
}
}
}
return MA_SUCCESS;
}
static ma_result ma_context_get_device_info__sdl(void* pUserData, ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo)
{
ma_context_ex* pContextEx = (ma_context_ex*)pContext;
#if !defined(__EMSCRIPTEN__)
MA_SDL_AudioSpec desiredSpec;
MA_SDL_AudioSpec obtainedSpec;
MA_SDL_AudioDeviceID tempDeviceID;
const char* pDeviceName;
#endif
MA_ASSERT(pContext != NULL);
(void)pUserData;
if (pDeviceID == NULL) {
if (deviceType == ma_device_type_playback) {
pDeviceInfo->id.custom.i = 0;
ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1);
} else {
pDeviceInfo->id.custom.i = 0;
ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1);
}
} else {
pDeviceInfo->id.custom.i = pDeviceID->custom.i;
ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1), (size_t)-1);
}
if (pDeviceInfo->id.custom.i == 0) {
pDeviceInfo->isDefault = MA_TRUE;
}
/*
To get an accurate idea on the backend's native format we need to open the device. Not ideal, but it's the only way. An
alternative to this is to report all channel counts, sample rates and formats, but that doesn't offer a good representation
of the device's _actual_ ideal format.
Note: With Emscripten, it looks like non-zero values need to be specified for desiredSpec. Whatever is specified in
desiredSpec will be used by SDL since it uses it just does it's own format conversion internally. Therefore, from what
I can tell, there's no real way to know the device's actual format which means I'm just going to fall back to the full
range of channels and sample rates on Emscripten builds.
*/
#if defined(__EMSCRIPTEN__)
/* Good practice to prioritize the best format first so that the application can use the first data format as their chosen one if desired. */
pDeviceInfo->nativeDataFormatCount = 3;
pDeviceInfo->nativeDataFormats[0].format = ma_format_s16;
pDeviceInfo->nativeDataFormats[0].channels = 0; /* All channel counts supported. */
pDeviceInfo->nativeDataFormats[0].sampleRate = 0; /* All sample rates supported. */
pDeviceInfo->nativeDataFormats[0].flags = 0;
pDeviceInfo->nativeDataFormats[1].format = ma_format_s32;
pDeviceInfo->nativeDataFormats[1].channels = 0; /* All channel counts supported. */
pDeviceInfo->nativeDataFormats[1].sampleRate = 0; /* All sample rates supported. */
pDeviceInfo->nativeDataFormats[1].flags = 0;
pDeviceInfo->nativeDataFormats[2].format = ma_format_u8;
pDeviceInfo->nativeDataFormats[2].channels = 0; /* All channel counts supported. */
pDeviceInfo->nativeDataFormats[2].sampleRate = 0; /* All sample rates supported. */
pDeviceInfo->nativeDataFormats[2].flags = 0;
#else
MA_ZERO_MEMORY(&desiredSpec, sizeof(desiredSpec));
pDeviceName = NULL;
if (pDeviceID != NULL) {
pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1);
}
tempDeviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextEx->sdl.SDL_OpenAudioDevice)(pDeviceName, (deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
if (tempDeviceID == 0) {
ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to open SDL device.");
return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
}
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(tempDeviceID);
/* Only reporting a single native data format. It'll be whatever SDL decides is the best. */
pDeviceInfo->nativeDataFormatCount = 1;
pDeviceInfo->nativeDataFormats[0].format = ma_format_from_sdl(obtainedSpec.format);
pDeviceInfo->nativeDataFormats[0].channels = obtainedSpec.channels;
pDeviceInfo->nativeDataFormats[0].sampleRate = obtainedSpec.freq;
pDeviceInfo->nativeDataFormats[0].flags = 0;
/* If miniaudio does not support the format, just use f32 as the native format (SDL will do the necessary conversions for us). */
if (pDeviceInfo->nativeDataFormats[0].format == ma_format_unknown) {
pDeviceInfo->nativeDataFormats[0].format = ma_format_f32;
}
#endif /* __EMSCRIPTEN__ */
return MA_SUCCESS;
}
void ma_audio_callback_capture__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
{
ma_device_ex* pDeviceEx = (ma_device_ex*)pUserData;
MA_ASSERT(pDeviceEx != NULL);
ma_device_handle_backend_data_callback((ma_device*)pDeviceEx, NULL, pBuffer, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDeviceEx->device.capture.internalFormat, pDeviceEx->device.capture.internalChannels));
}
void ma_audio_callback_playback__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
{
ma_device_ex* pDeviceEx = (ma_device_ex*)pUserData;
MA_ASSERT(pDeviceEx != NULL);
ma_device_handle_backend_data_callback((ma_device*)pDeviceEx, pBuffer, NULL, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDeviceEx->device.playback.internalFormat, pDeviceEx->device.playback.internalChannels));
}
static ma_result ma_device_init_internal__sdl(ma_device_ex* pDeviceEx, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor)
{
ma_context_ex* pContextEx = (ma_context_ex*)pDeviceEx->device.pContext;
MA_SDL_AudioSpec desiredSpec;
MA_SDL_AudioSpec obtainedSpec;
const char* pDeviceName;
int deviceID;
MA_ASSERT(pDeviceEx != NULL);
MA_ASSERT(pDescriptor != NULL);
/*
SDL is a little bit awkward with specifying the buffer size, You need to specify the size of the buffer in frames, but since we may
have requested a period size in milliseconds we'll need to convert, which depends on the sample rate. But there's a possibility that
the sample rate just set to 0, which indicates that the native sample rate should be used. There's no practical way to calculate this
that I can think of right now so I'm just using MA_DEFAULT_SAMPLE_RATE.
*/
if (pDescriptor->sampleRate == 0) {
pDescriptor->sampleRate = MA_DEFAULT_SAMPLE_RATE;
}
/*
When determining the period size, you need to take defaults into account. This is how the size of the period should be determined.
1) If periodSizeInFrames is not 0, use periodSizeInFrames; else
2) If periodSizeInMilliseconds is not 0, use periodSizeInMilliseconds; else
3) If both periodSizeInFrames and periodSizeInMilliseconds is 0, use the backend's default. If the backend does not allow a default
buffer size, use a default value of MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY or
MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE depending on the value of pConfig->performanceProfile.
Note that options 2 and 3 require knowledge of the sample rate in order to convert it to a frame count. You should try to keep the
calculation of the period size as accurate as possible, but sometimes it's just not practical so just use whatever you can.
A helper function called ma_calculate_buffer_size_in_frames_from_descriptor() is available to do all of this for you which is what
we'll be using here.
*/
pDescriptor->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, pDescriptor->sampleRate, pConfig->performanceProfile);
/* SDL wants the buffer size to be a power of 2 for some reason. */
if (pDescriptor->periodSizeInFrames > 32768) {
pDescriptor->periodSizeInFrames = 32768;
} else {
pDescriptor->periodSizeInFrames = ma_next_power_of_2(pDescriptor->periodSizeInFrames);
}
/* We now have enough information to set up the device. */
MA_ZERO_OBJECT(&desiredSpec);
desiredSpec.freq = (int)pDescriptor->sampleRate;
desiredSpec.format = ma_format_to_sdl(pDescriptor->format);
desiredSpec.channels = (ma_uint8)pDescriptor->channels;
desiredSpec.samples = (ma_uint16)pDescriptor->periodSizeInFrames;
desiredSpec.callback = (pConfig->deviceType == ma_device_type_capture) ? ma_audio_callback_capture__sdl : ma_audio_callback_playback__sdl;
desiredSpec.userdata = pDeviceEx;
/* We'll fall back to f32 if we don't have an appropriate mapping between SDL and miniaudio. */
if (desiredSpec.format == 0) {
desiredSpec.format = MA_AUDIO_F32;
}
pDeviceName = NULL;
if (pDescriptor->pDeviceID != NULL) {
pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDescriptor->pDeviceID->custom.i, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1);
}
deviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextEx->sdl.SDL_OpenAudioDevice)(pDeviceName, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
if (deviceID == 0) {
ma_log_postf(ma_device_get_log((ma_device*)pDeviceEx), MA_LOG_LEVEL_ERROR, "Failed to open SDL2 device.");
return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
}
if (pConfig->deviceType == ma_device_type_playback) {
pDeviceEx->sdl.deviceIDPlayback = deviceID;
} else {
pDeviceEx->sdl.deviceIDCapture = deviceID;
}
/* The descriptor needs to be updated with our actual settings. */
pDescriptor->format = ma_format_from_sdl(obtainedSpec.format);
pDescriptor->channels = obtainedSpec.channels;
pDescriptor->sampleRate = (ma_uint32)obtainedSpec.freq;
ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels);
pDescriptor->periodSizeInFrames = obtainedSpec.samples;
pDescriptor->periodCount = 1; /* SDL doesn't use the notion of period counts, so just set to 1. */
return MA_SUCCESS;
}
static ma_result ma_device_init__sdl(void* pUserData, ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture)
{
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
ma_result result;
MA_ASSERT(pDevice != NULL);
(void)pUserData;
/* SDL does not support loopback mode, so must return MA_DEVICE_TYPE_NOT_SUPPORTED if it's requested. */
if (pConfig->deviceType == ma_device_type_loopback) {
return MA_DEVICE_TYPE_NOT_SUPPORTED;
}
if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) {
result = ma_device_init_internal__sdl(pDeviceEx, pConfig, pDescriptorCapture);
if (result != MA_SUCCESS) {
return result;
}
}
if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) {
result = ma_device_init_internal__sdl(pDeviceEx, pConfig, pDescriptorPlayback);
if (result != MA_SUCCESS) {
if (pConfig->deviceType == ma_device_type_duplex) {
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
}
return result;
}
}
return MA_SUCCESS;
}
static ma_result ma_device_uninit__sdl(void* pUserData, ma_device* pDevice)
{
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
MA_ASSERT(pDevice != NULL);
(void)pUserData;
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
}
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
}
return MA_SUCCESS;
}
static ma_result ma_device_start__sdl(void* pUserData, ma_device* pDevice)
{
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
MA_ASSERT(pDevice != NULL);
(void)pUserData;
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDCapture, 0);
}
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDPlayback, 0);
}
return MA_SUCCESS;
}
static ma_result ma_device_stop__sdl(void* pUserData, ma_device* pDevice)
{
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
MA_ASSERT(pDevice != NULL);
(void)pUserData;
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDCapture, 1);
}
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDPlayback, 1);
}
return MA_SUCCESS;
}
static ma_result ma_context_uninit__sdl(void* pUserData, ma_context* pContext)
{
ma_context_ex* pContextEx = (ma_context_ex*)pContext;
MA_ASSERT(pContext != NULL);
(void)pUserData;
((MA_PFN_SDL_QuitSubSystem)pContextEx->sdl.SDL_QuitSubSystem)(MA_SDL_INIT_AUDIO);
/* Close the handle to the SDL shared object last. */
ma_dlclose(ma_context_get_log(pContext), pContextEx->sdl.hSDL);
pContextEx->sdl.hSDL = NULL;
return MA_SUCCESS;
}
static ma_result ma_context_init__sdl(void* pUserData, ma_context* pContext, const ma_context_config* pConfig)
{
ma_context_ex* pContextEx = (ma_context_ex*)pContext;
int resultSDL;
#ifndef MA_NO_RUNTIME_LINKING
/* We'll use a list of possible shared object names for easier extensibility. */
size_t iName;
const char* pSDLNames[] = {
#if defined(_WIN32)
"SDL2.dll"
#elif defined(__APPLE__)
"SDL2.framework/SDL2"
#else
"libSDL2-2.0.so.0"
#endif
};
MA_ASSERT(pContext != NULL);
(void)pUserData;
(void)pConfig;
/* Check if we have SDL2 installed somewhere. If not it's not usable and we need to abort. */
for (iName = 0; iName < ma_countof(pSDLNames); iName += 1) {
pContextEx->sdl.hSDL = ma_dlopen(ma_context_get_log(pContext), pSDLNames[iName]);
if (pContextEx->sdl.hSDL != NULL) {
break;
}
}
if (pContextEx->sdl.hSDL == NULL) {
return MA_NO_BACKEND; /* SDL2 could not be loaded. */
}
/* Now that we have the handle to the shared object we can go ahead and load some function pointers. */
pContextEx->sdl.SDL_InitSubSystem = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_InitSubSystem");
pContextEx->sdl.SDL_QuitSubSystem = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_QuitSubSystem");
pContextEx->sdl.SDL_GetNumAudioDevices = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_GetNumAudioDevices");
pContextEx->sdl.SDL_GetAudioDeviceName = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_GetAudioDeviceName");
pContextEx->sdl.SDL_CloseAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_CloseAudioDevice");
pContextEx->sdl.SDL_OpenAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_OpenAudioDevice");
pContextEx->sdl.SDL_PauseAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_PauseAudioDevice");
#else
pContextEx->sdl.SDL_InitSubSystem = (ma_proc)SDL_InitSubSystem;
pContextEx->sdl.SDL_QuitSubSystem = (ma_proc)SDL_QuitSubSystem;
pContextEx->sdl.SDL_GetNumAudioDevices = (ma_proc)SDL_GetNumAudioDevices;
pContextEx->sdl.SDL_GetAudioDeviceName = (ma_proc)SDL_GetAudioDeviceName;
pContextEx->sdl.SDL_CloseAudioDevice = (ma_proc)SDL_CloseAudioDevice;
pContextEx->sdl.SDL_OpenAudioDevice = (ma_proc)SDL_OpenAudioDevice;
pContextEx->sdl.SDL_PauseAudioDevice = (ma_proc)SDL_PauseAudioDevice;
#endif /* MA_NO_RUNTIME_LINKING */
resultSDL = ((MA_PFN_SDL_InitSubSystem)pContextEx->sdl.SDL_InitSubSystem)(MA_SDL_INIT_AUDIO);
if (resultSDL != 0) {
ma_dlclose(ma_context_get_log(pContext), pContextEx->sdl.hSDL);
return MA_ERROR;
}
return MA_SUCCESS;
}
static ma_device_backend_vtable ma_gDeviceBackendVTable_SDL =
{
ma_context_init__sdl,
ma_context_uninit__sdl,
ma_context_enumerate_devices__sdl,
ma_context_get_device_info__sdl,
ma_device_init__sdl,
ma_device_uninit__sdl,
ma_device_start__sdl,
ma_device_stop__sdl,
NULL, /* onDeviceRead */
NULL, /* onDeviceWrite */
NULL, /* onDeviceDataLoop */
NULL, /* onDeviceDataLoopWakeup */
NULL /* onDeviceGetInfo */
};
#endif /* MA_HAS_SDL */
/*
Main program starts here.
@@ -648,9 +54,9 @@ int main(int argc, char** argv)
{
ma_result result;
ma_context_config contextConfig;
ma_context_ex context;
ma_context context;
ma_device_config deviceConfig;
ma_device_ex device;
ma_device device;
ma_waveform_config sineWaveConfig;
ma_waveform sineWave;
char name[256];
@@ -663,19 +69,24 @@ int main(int argc, char** argv)
ma_backend_custom
};
/* Plug in our vtable pointers. Add any custom backends to this list. */
ma_device_backend_vtable* pBackendVTables[] =
{
#if !defined(MA_NO_SDL)
&ma_gDeviceBackendVTable_SDL,
#endif
NULL, /* Just so we don't end up with an empty array. */
/*
Here is where we would config the SDL-specific context-level config. The custom SDL backend allows this to be null, but we're
defining it here just for the sake of demonstration. Whether or not this is required depends on the backend. If you're not sure,
check the documentation for the backend.
*/
ma_context_config_sdl sdlContextConfig = ma_context_config_sdl_init();
sdlContextConfig._unused = 0;
/* You must include an entry for each backend you're using, even if the config is NULL. This is how miniaudio knows . */
ma_device_backend_spec pCustomContextConfigs[] = {
{ MA_DEVICE_BACKEND_VTABLE_SDL, &sdlContextConfig, NULL }
};
contextConfig = ma_context_config_init();
contextConfig.custom.ppVTables = pBackendVTables;
contextConfig.custom.ppUserDatas = NULL; /* We're not using user data in this example so can set this to NULL, but if you need it, declare an array here, one for each item in ppVTables. */
contextConfig.custom.count = (sizeof(pBackendVTables) / sizeof(pBackendVTables[0])) - 1;
contextConfig.custom.pBackends = pCustomContextConfigs;
contextConfig.custom.count = (sizeof(pCustomContextConfigs) / sizeof(pCustomContextConfigs[0]));
result = ma_context_init(backends, sizeof(backends)/sizeof(backends[0]), &contextConfig, (ma_context*)&context);
if (result != MA_SUCCESS) {
@@ -686,7 +97,22 @@ int main(int argc, char** argv)
sineWaveConfig = ma_waveform_config_init(DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, ma_waveform_type_sine, 0.2, 220);
ma_waveform_init(&sineWaveConfig, &sineWave);
/* The device is created exactly as per normal. */
/*
Just like with context configs, we can define some device-level configs as well. It works the same way, except you will pass in
a backend-specific device-level config. If the backend doesn't require a device-level config, you can set this to NULL.
*/
ma_device_config_sdl sdlDeviceConfig = ma_device_config_sdl_init();
sdlDeviceConfig._unused = 0;
/*
Unlike with contexts, if your backend does not require a device-level config, you can just leave it out of this list entirely.
*/
ma_device_backend_spec pCustomDeviceConfigs[] = {
{ MA_DEVICE_BACKEND_VTABLE_SDL, &sdlDeviceConfig, NULL }
};
deviceConfig = ma_device_config_init(ma_device_type_playback);
deviceConfig.playback.format = DEVICE_FORMAT;
deviceConfig.playback.channels = DEVICE_CHANNELS;
@@ -695,6 +121,8 @@ int main(int argc, char** argv)
deviceConfig.sampleRate = DEVICE_SAMPLE_RATE;
deviceConfig.dataCallback = data_callback;
deviceConfig.pUserData = &sineWave;
deviceConfig.custom.pBackends = pCustomDeviceConfigs;
deviceConfig.custom.count = sizeof(pCustomDeviceConfigs) / sizeof(pCustomDeviceConfigs[0]);
result = ma_device_init((ma_context*)&context, &deviceConfig, (ma_device*)&device);
if (result != MA_SUCCESS) {
@@ -726,4 +154,7 @@ int main(int argc, char** argv)
(void)argv;
return 0;
}
}
/* We put the SDL implementation here just to simplify the compilation process. This way you need only compile custom_backend.c. */
#include "../extras/backends/sdl/backend_sdl.c"
+647
View File
@@ -0,0 +1,647 @@
/*
This implements a full-featured SDL2 backend. It's intentionally built using the same paradigms as the built-in backends in order to make
it suitable as a solid basis for a custom implementation. The SDL2 backend can be disabled with MA_NO_SDL, exactly like the built-in
backends. It supports both runtime and compile-time linking and respects the MA_NO_RUNTIME_LINKING option. It also works on Emscripten
which requires the `-s USE_SDL=2` option.
*/
#ifndef miniaudio_backend_sdl_c
#define miniaudio_backend_sdl_c
/* Include miniaudio.h if we're not including this file after the implementation. */
#if !defined(MINIAUDIO_IMPLEMENTATION) && !defined(MA_IMPLEMENTATION)
#include "../../../miniaudio.h"
#endif
#include "backend_sdl.h"
#include <string.h> /* memset() */
/* Support SDL on everything. */
#define MA_SUPPORT_SDL
/*
Only enable SDL if it's hasn't been explicitly disabled (MA_NO_SDL) or enabled (MA_ENABLE_SDL with
MA_ENABLE_ONLY_SPECIFIC_BACKENDS) and it's supported at compile time (MA_SUPPORT_SDL).
*/
#if defined(MA_SUPPORT_SDL) && !defined(MA_NO_SDL) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_SDL))
#define MA_HAS_SDL
#endif
/* SDL headers are necessary if using compile-time linking. Necessary for Emscripten. */
#if defined(MA_HAS_SDL)
#if defined(MA_NO_RUNTIME_LINKING) || defined(MA_EMSCRIPTEN)
#ifdef __has_include
#ifdef MA_EMSCRIPTEN
#if !__has_include(<SDL/SDL_audio.h>)
#undef MA_HAS_SDL
#endif
#else
#if !__has_include(<SDL2/SDL_audio.h>)
#undef MA_HAS_SDL
#endif
#endif
#endif
#endif
#endif
/* Don't compile in the SDL backend if it's been disabled. */
#if defined(MA_HAS_SDL)
#define MA_SDL_INIT_AUDIO 0x00000010
#define MA_AUDIO_U8 0x0008
#define MA_AUDIO_S16 0x8010
#define MA_AUDIO_S32 0x8020
#define MA_AUDIO_F32 0x8120
#define MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
#define MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
#define MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
#define MA_SDL_AUDIO_ALLOW_ANY_CHANGE (MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE | MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
typedef struct
{
ma_handle hSDL; /* A handle to the SDL2 shared object. We dynamically load function pointers at runtime so we can avoid linking. */
ma_proc SDL_InitSubSystem;
ma_proc SDL_QuitSubSystem;
ma_proc SDL_GetNumAudioDevices;
ma_proc SDL_GetAudioDeviceName;
ma_proc SDL_CloseAudioDevice;
ma_proc SDL_OpenAudioDevice;
ma_proc SDL_PauseAudioDevice;
} ma_context_data_sdl;
typedef struct
{
int deviceIDPlayback;
int deviceIDCapture;
} ma_device_data_sdl;
/* If we are linking at compile time we'll just #include SDL.h. Otherwise we can just redeclare some stuff to avoid the need for development packages to be installed. */
#ifdef MA_NO_RUNTIME_LINKING
#define SDL_MAIN_HANDLED
#ifdef MA_EMSCRIPTEN
#include <SDL/SDL.h>
#else
#include <SDL2/SDL.h>
#endif
typedef SDL_AudioCallback MA_SDL_AudioCallback;
typedef SDL_AudioSpec MA_SDL_AudioSpec;
typedef SDL_AudioFormat MA_SDL_AudioFormat;
typedef SDL_AudioDeviceID MA_SDL_AudioDeviceID;
#else
typedef void (* MA_SDL_AudioCallback)(void* userdata, ma_uint8* stream, int len);
typedef ma_uint16 MA_SDL_AudioFormat;
typedef ma_uint32 MA_SDL_AudioDeviceID;
typedef struct MA_SDL_AudioSpec
{
int freq;
MA_SDL_AudioFormat format;
ma_uint8 channels;
ma_uint8 silence;
ma_uint16 samples;
ma_uint16 padding;
ma_uint32 size;
MA_SDL_AudioCallback callback;
void* userdata;
} MA_SDL_AudioSpec;
#endif
typedef int (* MA_PFN_SDL_InitSubSystem)(ma_uint32 flags);
typedef void (* MA_PFN_SDL_QuitSubSystem)(ma_uint32 flags);
typedef int (* MA_PFN_SDL_GetNumAudioDevices)(int iscapture);
typedef const char* (* MA_PFN_SDL_GetAudioDeviceName)(int index, int iscapture);
typedef void (* MA_PFN_SDL_CloseAudioDevice)(MA_SDL_AudioDeviceID dev);
typedef MA_SDL_AudioDeviceID (* MA_PFN_SDL_OpenAudioDevice)(const char* device, int iscapture, const MA_SDL_AudioSpec* desired, MA_SDL_AudioSpec* obtained, int allowed_changes);
typedef void (* MA_PFN_SDL_PauseAudioDevice)(MA_SDL_AudioDeviceID dev, int pause_on);
MA_SDL_AudioFormat ma_format_to_sdl(ma_format format)
{
switch (format)
{
case ma_format_unknown: return 0;
case ma_format_u8: return MA_AUDIO_U8;
case ma_format_s16: return MA_AUDIO_S16;
case ma_format_s24: return MA_AUDIO_S32; /* Closest match. */
case ma_format_s32: return MA_AUDIO_S32;
case ma_format_f32: return MA_AUDIO_F32;
default: return 0;
}
}
ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
{
switch (format)
{
case MA_AUDIO_U8: return ma_format_u8;
case MA_AUDIO_S16: return ma_format_s16;
case MA_AUDIO_S32: return ma_format_s32;
case MA_AUDIO_F32: return ma_format_f32;
default: return ma_format_unknown;
}
}
static ma_result ma_context_enumerate_devices__sdl(void* pUserData, ma_context* pContext, ma_enum_devices_callback_proc callback, void* pCallbackUserData)
{
ma_context_data_sdl* pContextDataSDL;
ma_bool32 isTerminated = MA_FALSE;
ma_bool32 cbResult;
int iDevice;
(void)pUserData;
pContextDataSDL = (ma_context_data_sdl*)pContext->pBackendData;
/* Playback */
if (!isTerminated) {
int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextDataSDL->SDL_GetNumAudioDevices)(0);
for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
ma_device_info deviceInfo;
memset(&deviceInfo, 0, sizeof(deviceInfo));
deviceInfo.id.custom.i = iDevice;
ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(iDevice, 0), (size_t)-1);
if (iDevice == 0) {
deviceInfo.isDefault = MA_TRUE;
}
cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pCallbackUserData);
if (cbResult == MA_FALSE) {
isTerminated = MA_TRUE;
break;
}
}
}
/* Capture */
if (!isTerminated) {
int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextDataSDL->SDL_GetNumAudioDevices)(1);
for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
ma_device_info deviceInfo;
memset(&deviceInfo, 0, sizeof(deviceInfo));
deviceInfo.id.custom.i = iDevice;
ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(iDevice, 1), (size_t)-1);
if (iDevice == 0) {
deviceInfo.isDefault = MA_TRUE;
}
cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pCallbackUserData);
if (cbResult == MA_FALSE) {
isTerminated = MA_TRUE;
break;
}
}
}
return MA_SUCCESS;
}
static ma_result ma_context_get_device_info__sdl(void* pUserData, ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo)
{
ma_context_data_sdl* pContextDataSDL;
#if !defined(__EMSCRIPTEN__)
MA_SDL_AudioSpec desiredSpec;
MA_SDL_AudioSpec obtainedSpec;
MA_SDL_AudioDeviceID tempDeviceID;
const char* pDeviceName;
#endif
(void)pUserData;
pContextDataSDL = (ma_context_data_sdl*)pContext->pBackendData;
if (pDeviceID == NULL) {
if (deviceType == ma_device_type_playback) {
pDeviceInfo->id.custom.i = 0;
ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), "Default Playback Device", (size_t)-1);
} else {
pDeviceInfo->id.custom.i = 0;
ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), "Default Capture Device", (size_t)-1);
}
} else {
pDeviceInfo->id.custom.i = pDeviceID->custom.i;
ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1), (size_t)-1);
}
if (pDeviceInfo->id.custom.i == 0) {
pDeviceInfo->isDefault = MA_TRUE;
}
/*
To get an accurate idea on the backend's native format we need to open the device. Not ideal, but it's the only way. An
alternative to this is to report all channel counts, sample rates and formats, but that doesn't offer a good representation
of the device's _actual_ ideal format.
Note: With Emscripten, it looks like non-zero values need to be specified for desiredSpec. Whatever is specified in
desiredSpec will be used by SDL since it uses it just does it's own format conversion internally. Therefore, from what
I can tell, there's no real way to know the device's actual format which means I'm just going to fall back to the full
range of channels and sample rates on Emscripten builds.
*/
#if defined(__EMSCRIPTEN__)
/* Good practice to prioritize the best format first so that the application can use the first data format as their chosen one if desired. */
pDeviceInfo->nativeDataFormatCount = 3;
pDeviceInfo->nativeDataFormats[0].format = ma_format_s16;
pDeviceInfo->nativeDataFormats[0].channels = 0; /* All channel counts supported. */
pDeviceInfo->nativeDataFormats[0].sampleRate = 0; /* All sample rates supported. */
pDeviceInfo->nativeDataFormats[0].flags = 0;
pDeviceInfo->nativeDataFormats[1].format = ma_format_s32;
pDeviceInfo->nativeDataFormats[1].channels = 0; /* All channel counts supported. */
pDeviceInfo->nativeDataFormats[1].sampleRate = 0; /* All sample rates supported. */
pDeviceInfo->nativeDataFormats[1].flags = 0;
pDeviceInfo->nativeDataFormats[2].format = ma_format_u8;
pDeviceInfo->nativeDataFormats[2].channels = 0; /* All channel counts supported. */
pDeviceInfo->nativeDataFormats[2].sampleRate = 0; /* All sample rates supported. */
pDeviceInfo->nativeDataFormats[2].flags = 0;
#else
memset(&desiredSpec, 0, sizeof(desiredSpec));
pDeviceName = NULL;
if (pDeviceID != NULL) {
pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1);
}
tempDeviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextDataSDL->SDL_OpenAudioDevice)(pDeviceName, (deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
if (tempDeviceID == 0) {
ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to open SDL device.");
return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
}
((MA_PFN_SDL_CloseAudioDevice)pContextDataSDL->SDL_CloseAudioDevice)(tempDeviceID);
/* Only reporting a single native data format. It'll be whatever SDL decides is the best. */
pDeviceInfo->nativeDataFormatCount = 1;
pDeviceInfo->nativeDataFormats[0].format = ma_format_from_sdl(obtainedSpec.format);
pDeviceInfo->nativeDataFormats[0].channels = obtainedSpec.channels;
pDeviceInfo->nativeDataFormats[0].sampleRate = obtainedSpec.freq;
pDeviceInfo->nativeDataFormats[0].flags = 0;
/* If miniaudio does not support the format, just use f32 as the native format (SDL will do the necessary conversions for us). */
if (pDeviceInfo->nativeDataFormats[0].format == ma_format_unknown) {
pDeviceInfo->nativeDataFormats[0].format = ma_format_f32;
}
#endif /* __EMSCRIPTEN__ */
return MA_SUCCESS;
}
void ma_audio_callback_capture__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
{
ma_device* pDevice = (ma_device*)pUserData;
ma_device_handle_backend_data_callback(pDevice, NULL, pBuffer, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels));
}
void ma_audio_callback_playback__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
{
ma_device* pDevice = (ma_device*)pUserData;
ma_device_handle_backend_data_callback(pDevice, pBuffer, NULL, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels));
}
static ma_result ma_device_init_internal__sdl(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor)
{
ma_context_data_sdl* pContextDataSDL;
ma_device_data_sdl* pDeviceDataSDL;
const ma_device_config_sdl* pDeviceConfigSDL;
MA_SDL_AudioSpec desiredSpec;
MA_SDL_AudioSpec obtainedSpec;
const char* pDeviceName;
int deviceID;
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
pDeviceDataSDL = (ma_device_data_sdl*)pDevice->pBackendData;
/* Grab the SDL backend config. This is not currently used. */
pDeviceConfigSDL = (const ma_device_config_sdl*)ma_device_config_find_custom_backend_config(pConfig, MA_DEVICE_BACKEND_VTABLE_SDL);
(void)pDeviceConfigSDL;
/*
SDL is a little bit awkward with specifying the buffer size, You need to specify the size of the buffer in frames, but since we may
have requested a period size in milliseconds we'll need to convert, which depends on the sample rate. But there's a possibility that
the sample rate just set to 0, which indicates that the native sample rate should be used. There's no practical way to calculate this
that I can think of right now so I'm just using MA_DEFAULT_SAMPLE_RATE.
*/
if (pDescriptor->sampleRate == 0) {
pDescriptor->sampleRate = MA_DEFAULT_SAMPLE_RATE;
}
/*
When determining the period size, you need to take defaults into account. This is how the size of the period should be determined.
1) If periodSizeInFrames is not 0, use periodSizeInFrames; else
2) If periodSizeInMilliseconds is not 0, use periodSizeInMilliseconds; else
3) If both periodSizeInFrames and periodSizeInMilliseconds is 0, use the backend's default. If the backend does not allow a default
buffer size, use a default value of MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY or
MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE depending on the value of pConfig->performanceProfile.
Note that options 2 and 3 require knowledge of the sample rate in order to convert it to a frame count. You should try to keep the
calculation of the period size as accurate as possible, but sometimes it's just not practical so just use whatever you can.
A helper function called ma_calculate_buffer_size_in_frames_from_descriptor() is available to do all of this for you which is what
we'll be using here.
*/
pDescriptor->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, pDescriptor->sampleRate, pConfig->performanceProfile);
/* SDL wants the buffer size to be a power of 2 for some reason. */
if (pDescriptor->periodSizeInFrames > 32768) {
pDescriptor->periodSizeInFrames = 32768;
} else {
pDescriptor->periodSizeInFrames = ma_next_power_of_2(pDescriptor->periodSizeInFrames);
}
/* We now have enough information to set up the device. */
memset(&desiredSpec, 0, sizeof(desiredSpec));
desiredSpec.freq = (int)pDescriptor->sampleRate;
desiredSpec.format = ma_format_to_sdl(pDescriptor->format);
desiredSpec.channels = (ma_uint8)pDescriptor->channels;
desiredSpec.samples = (ma_uint16)pDescriptor->periodSizeInFrames;
desiredSpec.callback = (pConfig->deviceType == ma_device_type_capture) ? ma_audio_callback_capture__sdl : ma_audio_callback_playback__sdl;
desiredSpec.userdata = pDevice;
/* We'll fall back to f32 if we don't have an appropriate mapping between SDL and miniaudio. */
if (desiredSpec.format == 0) {
desiredSpec.format = MA_AUDIO_F32;
}
pDeviceName = NULL;
if (pDescriptor->pDeviceID != NULL) {
pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(pDescriptor->pDeviceID->custom.i, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1);
}
deviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextDataSDL->SDL_OpenAudioDevice)(pDeviceName, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
if (deviceID == 0) {
ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "Failed to open SDL2 device.");
return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
}
if (pConfig->deviceType == ma_device_type_playback) {
pDeviceDataSDL->deviceIDPlayback = deviceID;
} else {
pDeviceDataSDL->deviceIDCapture = deviceID;
}
/* The descriptor needs to be updated with our actual settings. */
pDescriptor->format = ma_format_from_sdl(obtainedSpec.format);
pDescriptor->channels = obtainedSpec.channels;
pDescriptor->sampleRate = (ma_uint32)obtainedSpec.freq;
ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels);
pDescriptor->periodSizeInFrames = obtainedSpec.samples;
pDescriptor->periodCount = 1; /* SDL doesn't use the notion of period counts, so just set to 1. */
return MA_SUCCESS;
}
static ma_result ma_device_init__sdl(void* pUserData, ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture)
{
ma_context_data_sdl* pContextDataSDL;
ma_device_data_sdl* pDeviceDataSDL;
ma_result result;
(void)pUserData;
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
/* SDL does not support loopback mode, so must return MA_DEVICE_TYPE_NOT_SUPPORTED if it's requested. */
if (pConfig->deviceType == ma_device_type_loopback) {
return MA_DEVICE_TYPE_NOT_SUPPORTED;
}
/* We need to allocate our backend-specific data. */
pDeviceDataSDL = (ma_device_data_sdl*)ma_calloc(sizeof(*pDeviceDataSDL), &pDevice->pContext->allocationCallbacks);
if (pDeviceDataSDL == NULL) {
return MA_OUT_OF_MEMORY;
}
pDevice->pBackendData = pDeviceDataSDL;
if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) {
result = ma_device_init_internal__sdl(pDevice, pConfig, pDescriptorCapture);
if (result != MA_SUCCESS) {
ma_free(pDeviceDataSDL, &pDevice->pContext->allocationCallbacks);
return result;
}
}
if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) {
result = ma_device_init_internal__sdl(pDevice, pConfig, pDescriptorPlayback);
if (result != MA_SUCCESS) {
if (pConfig->deviceType == ma_device_type_duplex) {
((MA_PFN_SDL_CloseAudioDevice)pContextDataSDL->SDL_CloseAudioDevice)(pDeviceDataSDL->deviceIDCapture);
}
ma_free(pDeviceDataSDL, &pDevice->pContext->allocationCallbacks);
return result;
}
}
return MA_SUCCESS;
}
static ma_result ma_device_uninit__sdl(void* pUserData, ma_device* pDevice)
{
ma_context_data_sdl* pContextDataSDL;
ma_device_data_sdl* pDeviceDataSDL;
(void)pUserData;
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
pDeviceDataSDL = (ma_device_data_sdl*)pDevice->pBackendData;
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
((MA_PFN_SDL_CloseAudioDevice)pContextDataSDL->SDL_CloseAudioDevice)(pDeviceDataSDL->deviceIDCapture);
}
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
((MA_PFN_SDL_CloseAudioDevice)pContextDataSDL->SDL_CloseAudioDevice)(pDeviceDataSDL->deviceIDCapture);
}
ma_free(pDeviceDataSDL, &pDevice->pContext->allocationCallbacks);
return MA_SUCCESS;
}
static ma_result ma_device_start__sdl(void* pUserData, ma_device* pDevice)
{
ma_context_data_sdl* pContextDataSDL;
ma_device_data_sdl* pDeviceDataSDL;
(void)pUserData;
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
pDeviceDataSDL = (ma_device_data_sdl*)pDevice->pBackendData;
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
((MA_PFN_SDL_PauseAudioDevice)pContextDataSDL->SDL_PauseAudioDevice)(pDeviceDataSDL->deviceIDCapture, 0);
}
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
((MA_PFN_SDL_PauseAudioDevice)pContextDataSDL->SDL_PauseAudioDevice)(pDeviceDataSDL->deviceIDPlayback, 0);
}
return MA_SUCCESS;
}
static ma_result ma_device_stop__sdl(void* pUserData, ma_device* pDevice)
{
ma_context_data_sdl* pContextDataSDL;
ma_device_data_sdl* pDeviceDataSDL;
(void)pUserData;
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
pDeviceDataSDL = (ma_device_data_sdl*)pDevice->pBackendData;
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
((MA_PFN_SDL_PauseAudioDevice)pContextDataSDL->SDL_PauseAudioDevice)(pDeviceDataSDL->deviceIDCapture, 1);
}
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
((MA_PFN_SDL_PauseAudioDevice)pContextDataSDL->SDL_PauseAudioDevice)(pDeviceDataSDL->deviceIDPlayback, 1);
}
return MA_SUCCESS;
}
static ma_result ma_context_uninit__sdl(void* pUserData, ma_context* pContext)
{
ma_context_data_sdl* pContextDataSDL;
(void)pUserData;
pContextDataSDL = (ma_context_data_sdl*)pContext->pBackendData;
((MA_PFN_SDL_QuitSubSystem)pContextDataSDL->SDL_QuitSubSystem)(MA_SDL_INIT_AUDIO);
/* Close the handle to the SDL shared object last. */
ma_dlclose(ma_context_get_log(pContext), pContextDataSDL->hSDL);
pContextDataSDL->hSDL = NULL;
ma_free(pContextDataSDL, &pContext->allocationCallbacks);
return MA_SUCCESS;
}
static ma_result ma_context_init__sdl(void* pUserData, ma_context* pContext, const ma_context_config* pConfig)
{
ma_context_data_sdl* pContextDataSDL;
const ma_context_config_sdl* pContextConfigSDL;
int resultSDL;
#ifndef MA_NO_RUNTIME_LINKING
/* We'll use a list of possible shared object names for easier extensibility. */
size_t iName;
const char* pSDLNames[] = {
#if defined(_WIN32)
"SDL2.dll"
#elif defined(__APPLE__)
"SDL2.framework/SDL2"
#else
"libSDL2-2.0.so.0"
#endif
};
(void)pUserData;
/* Grab the config. This is not currently being used. */
pContextConfigSDL = (const ma_context_config_sdl*)ma_context_config_find_custom_backend_config(pConfig, MA_DEVICE_BACKEND_VTABLE_SDL);
(void)pContextConfigSDL;
/* Allocate our SDL-specific context data. */
pContextDataSDL = (ma_context_data_sdl*)ma_calloc(sizeof(*pContextDataSDL), &pContext->allocationCallbacks);
if (pContextDataSDL == NULL) {
return MA_OUT_OF_MEMORY;
}
pContext->pBackendData = pContextDataSDL;
/* Check if we have SDL2 installed somewhere. If not it's not usable and we need to abort. */
for (iName = 0; iName < ma_countof(pSDLNames); iName += 1) {
pContextDataSDL->hSDL = ma_dlopen(ma_context_get_log(pContext), pSDLNames[iName]);
if (pContextDataSDL->hSDL != NULL) {
break;
}
}
if (pContextDataSDL->hSDL == NULL) {
ma_free(pContextDataSDL, &pContext->allocationCallbacks);
return MA_NO_BACKEND; /* SDL2 could not be loaded. */
}
/* Now that we have the handle to the shared object we can go ahead and load some function pointers. */
pContextDataSDL->SDL_InitSubSystem = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_InitSubSystem");
pContextDataSDL->SDL_QuitSubSystem = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_QuitSubSystem");
pContextDataSDL->SDL_GetNumAudioDevices = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_GetNumAudioDevices");
pContextDataSDL->SDL_GetAudioDeviceName = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_GetAudioDeviceName");
pContextDataSDL->SDL_CloseAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_CloseAudioDevice");
pContextDataSDL->SDL_OpenAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_OpenAudioDevice");
pContextDataSDL->SDL_PauseAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_PauseAudioDevice");
#else
pContextDataSDL->SDL_InitSubSystem = (ma_proc)SDL_InitSubSystem;
pContextDataSDL->SDL_QuitSubSystem = (ma_proc)SDL_QuitSubSystem;
pContextDataSDL->SDL_GetNumAudioDevices = (ma_proc)SDL_GetNumAudioDevices;
pContextDataSDL->SDL_GetAudioDeviceName = (ma_proc)SDL_GetAudioDeviceName;
pContextDataSDL->SDL_CloseAudioDevice = (ma_proc)SDL_CloseAudioDevice;
pContextDataSDL->SDL_OpenAudioDevice = (ma_proc)SDL_OpenAudioDevice;
pContextDataSDL->SDL_PauseAudioDevice = (ma_proc)SDL_PauseAudioDevice;
#endif /* MA_NO_RUNTIME_LINKING */
resultSDL = ((MA_PFN_SDL_InitSubSystem)pContextDataSDL->SDL_InitSubSystem)(MA_SDL_INIT_AUDIO);
if (resultSDL != 0) {
ma_dlclose(ma_context_get_log(pContext), pContextDataSDL->hSDL);
ma_free(pContextDataSDL, &pContext->allocationCallbacks);
return MA_ERROR;
}
return MA_SUCCESS;
}
static ma_device_backend_vtable ma_gDeviceBackendVTable_SDL =
{
ma_context_init__sdl,
ma_context_uninit__sdl,
ma_context_enumerate_devices__sdl,
ma_context_get_device_info__sdl,
ma_device_init__sdl,
ma_device_uninit__sdl,
ma_device_start__sdl,
ma_device_stop__sdl,
NULL, /* onDeviceRead */
NULL, /* onDeviceWrite */
NULL, /* onDeviceDataLoop */
NULL, /* onDeviceDataLoopWakeup */
NULL /* onDeviceGetInfo */
};
MA_API const ma_device_backend_vtable* MA_DEVICE_BACKEND_VTABLE_SDL = &ma_gDeviceBackendVTable_SDL;
#else
MA_API const ma_device_backend_vtable* MA_DEVICE_BACKEND_VTABLE_SDL = NULL;
#endif /* MA_HAS_SDL */
MA_API ma_context_config_sdl ma_context_config_sdl_init(void)
{
ma_context_config_sdl config;
memset(&config, 0, sizeof(config));
return config;
}
MA_API ma_device_config_sdl ma_device_config_sdl_init(void)
{
ma_device_config_sdl config;
memset(&config, 0, sizeof(config));
return config;
}
#endif /* miniaudio_backend_sdl_c */
+34
View File
@@ -0,0 +1,34 @@
/*
The SDL backend does not require any user data, nor configs. Configs are provided here in case
they are needed in the future, however you can safely pass in NULL when setting up your context
and device configs.
*/
#ifndef miniaudio_backend_sdl_h
#define miniaudio_backend_sdl_h
#ifdef __cplusplus
extern "C" {
#endif
MA_API const ma_device_backend_vtable* MA_DEVICE_BACKEND_VTABLE_SDL;
typedef struct
{
int _unused;
} ma_context_config_sdl;
MA_API ma_context_config_sdl ma_context_config_sdl_init(void);
typedef struct
{
int _unused;
} ma_device_config_sdl;
MA_API ma_device_config_sdl ma_device_config_sdl_init(void);
#ifdef __cplusplus
}
#endif
#endif /* miniaudio_backend_sdl_h */
+85 -15
View File
@@ -7051,6 +7051,15 @@ typedef struct ma_device_config ma_device_config;
typedef struct ma_device_backend_vtable ma_device_backend_vtable;
typedef struct ma_backend_callbacks ma_backend_callbacks;
/* For defining vtables, configs and user data pointers for custom backends. */
typedef struct
{
const ma_device_backend_vtable* pVTable; /* The vtable of the backend. */
const void* pConfig; /* Contextual based on whether or not this is being used for a context or device. The object this points to depends on the backend. */
void* pUserData; /* User data pointer passed into each callback in the vtable. */
} ma_device_backend_spec;
#define MA_DATA_FORMAT_FLAG_EXCLUSIVE_MODE (1U << 1) /* If set, this is supported in exclusive mode. Otherwise not natively supported by exclusive mode. */
#ifndef MA_MAX_DEVICE_NAME_LENGTH
@@ -7152,6 +7161,11 @@ struct ma_device_config
ma_bool32 noAutoStartAfterReroute;
ma_bool32 enableCompatibilityWorkarounds;
} aaudio;
struct
{
ma_device_backend_spec* pBackends;
size_t count;
} custom;
};
@@ -7336,8 +7350,7 @@ struct ma_context_config
} jack;
struct
{
ma_device_backend_vtable** ppVTables;
void** ppUserDatas;
ma_device_backend_spec* pBackends;
size_t count;
} custom;
};
@@ -7371,7 +7384,7 @@ typedef struct
struct ma_context
{
ma_backend_callbacks callbacks; /* Old system. Will be removed when all stock backends have been converted over to the new system. */
ma_device_backend_vtable* pVTable; /* New system. */
const ma_device_backend_vtable* pVTable; /* New system. */
void* pVTableUserData;
void* pBackendData; /* This is not used by miniaudio, but is a way for custom backends to store associate some backend-specific data with the device. Custom backends are free to use this pointer however they like. */
ma_backend backend; /* DirectSound, ALSA, etc. */
@@ -8100,6 +8113,19 @@ ma_context_init()
*/
MA_API ma_context_config ma_context_config_init(void);
/*
Helper function for retrieving a pointer to a custom backend's context config.
Remarks
-------
This should only ever be used by custom backend implementations. It's used for retrieving the
pConfig pointer that has been associated with the specified backend vtable.
*/
MA_API const void* ma_context_config_find_custom_backend_config(const ma_context_config* pConfig, const ma_device_backend_vtable* pVTable);
/*
Initializes a context.
@@ -8608,6 +8634,18 @@ ma_device_init_ex()
MA_API ma_device_config ma_device_config_init(ma_device_type deviceType);
/*
Helper function for retrieving a pointer to a custom backend's context config.
Remarks
-------
This should only ever be used by custom backend implementations. It's used for retrieving the
pConfig pointer that has been associated with the specified backend vtable.
*/
MA_API const void* ma_device_config_find_custom_backend_config(const ma_device_config* pConfig, const ma_device_backend_vtable* pVTable);
/*
Initializes a device.
@@ -41310,6 +41348,23 @@ MA_API ma_result ma_device_job_thread_next(ma_device_job_thread* pJobThread, ma_
}
static const void* ma_find_device_backend_config(const ma_device_backend_spec* pBackends, size_t count, const ma_device_backend_vtable* pVTable)
{
size_t iBackend;
if (pBackends == NULL || count == 0) {
return NULL;
}
for (iBackend = 0; iBackend < count; iBackend += 1) {
if (pBackends[iBackend].pVTable == pVTable) {
return pBackends[iBackend].pConfig;
}
}
return NULL;
}
MA_API ma_context_config ma_context_config_init(void)
{
@@ -41319,6 +41374,16 @@ MA_API ma_context_config ma_context_config_init(void)
return config;
}
MA_API const void* ma_context_config_find_custom_backend_config(const ma_context_config* pConfig, const ma_device_backend_vtable* pVTable)
{
if (pVTable == NULL || pConfig == NULL) {
return NULL;
}
return ma_find_device_backend_config(pConfig->custom.pBackends, pConfig->custom.count, pVTable);
}
MA_API ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pConfig, ma_context* pContext)
{
ma_result result;
@@ -41508,27 +41573,22 @@ MA_API ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendC
/* Special case for custom backends. */
if (backend == ma_backend_custom) {
/* It's a custom backend. We need to iterate over each vtable and use the first one that works. */
if (pConfig->custom.ppVTables != NULL && pConfig->custom.count > 0) {
size_t iVTable;
for (iVTable = 0; iVTable < pConfig->custom.count; iVTable += 1) {
void* pUserData = NULL;
if (pConfig->custom.ppUserDatas != NULL) {
pUserData = pConfig->custom.ppUserDatas[iVTable];
}
pContext->pVTable = pConfig->custom.ppVTables[iVTable];
pContext->pVTableUserData = pUserData;
if (pConfig->custom.pBackends != NULL && pConfig->custom.count > 0) {
size_t iCustomBackend;
for (iCustomBackend = 0; iCustomBackend < pConfig->custom.count; iCustomBackend += 1) {
pContext->pVTable = pConfig->custom.pBackends[iCustomBackend].pVTable;
pContext->pVTableUserData = pConfig->custom.pBackends[iCustomBackend].pUserData;
if (pContext->pVTable != NULL) {
MA_ASSERT(pContext->pVTable->onContextInit != NULL); /* onContextInit() must always be specified. */
ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Attempting to initialize custom backend %d...\n", (int)iVTable);
ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Attempting to initialize custom backend %d...\n", (int)iCustomBackend);
result = pContext->pVTable->onContextInit(pContext->pVTableUserData, pContext, pConfig);
if (result == MA_SUCCESS) {
break;
} else {
ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Failed to initialize custom backend %d.\n", (int)iVTable);
ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Failed to initialize custom backend %d.\n", (int)iCustomBackend);
}
}
}
@@ -41799,6 +41859,16 @@ MA_API ma_device_config ma_device_config_init(ma_device_type deviceType)
return config;
}
MA_API const void* ma_device_config_find_custom_backend_config(const ma_device_config* pConfig, const ma_device_backend_vtable* pVTable)
{
if (pVTable == NULL || pConfig == NULL) {
return NULL;
}
return ma_find_device_backend_config(pConfig->custom.pBackends, pConfig->custom.count, pVTable);
}
MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice)
{
ma_result result;