mirror of
https://github.com/mackron/miniaudio.git
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More work on custom device backends.
With this commit, custom backends can now be implemented as self-contained modules that can easily be plugged in and mixed and matched depending on a programs requirements. The order in which custom backends are specified in the context config determine their priority. This commit updates the custom_backend example by moving the SDL code out into its own file in "extras/backends/sdl". The example will now just include the SDL code files like normal. This represents a more realistic scenario.
This commit is contained in:
+46
-615
@@ -1,26 +1,9 @@
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/*
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This example shows how a custom backend can be implemented.
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This example shows how to plug in custom backends.
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This implements a full-featured SDL2 backend. It's intentionally built using the same paradigms as the built-in backends in order to make
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it suitable as a solid basis for a custom implementation. The SDL2 backend can be disabled with MA_NO_SDL, exactly like the built-in
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backends. It supports both runtime and compile-time linking and respects the MA_NO_RUNTIME_LINKING option. It also works on Emscripten
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which requires the `-s USE_SDL=2` option.
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There may be times where you want to support more than one custom backend. This example has been designed to make it easy to plug-in extra
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custom backends without needing to modify any of the base miniaudio initialization code. A custom context structure is declared called
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`ma_context_ex`. The first member of this structure is a `ma_context` object which allows it to be cast between the two. The same is done
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for devices, which is called `ma_device_ex`. In these structures there is a section for each custom backend, which in this example is just
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SDL. These are only enabled at compile time if `MA_SUPPORT_SDL` is defined, which it always is in this example (you may want to have some
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logic which more intelligently enables or disables SDL support). This is not the only way to associate backend-specific data with the
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context and/or device. In both the `ma_context` and `ma_device` structures there is a member named `pBackendData` which is a `void*` and
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can be used to reference any data you like. It is not used by miniaudio and exists purely for the purpose of allowing you to associate
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backend-specific data with the context and/or device.
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To use a custom backend, you must implement a `ma_device_backend_vtable`. You pass a pointer to this into the context config along with
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an optional user data pointer. In this example we just declare our `ma_device_backend_vtable` statically and pass in NULL for the user
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data. The device config accepts an array of vtable pointers which is how you can plug in multiple custom backends. In this example we just
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have the one vtable pointer, but it's designed to easily allow you to plug in other custom backends. Any functions that you don't need
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can be defined as NULL in the vtable.
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To use a custom backend you need to plug in a `ma_device_backend_vtable` pointer into the context config. You can plug in multiple
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custom backends, but for this example we're just using the SDL backend which you can find in the extras folder in the miniaudio
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repository. If your custom backend requires it, you can also plug in a user data pointer which will be passed to the backend callbacks.
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Custom backends are identified with the `ma_backend_custom` backend type. For the purpose of demonstration, this example only uses the
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`ma_backend_custom` backend type because otherwise the built-in backends would always get chosen first and none of the code for the custom
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@@ -30,6 +13,9 @@ backends would actually get hit. By default, the `ma_backend_custom` backend is
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#define MINIAUDIO_IMPLEMENTATION
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#include "../miniaudio.h"
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/* We're using SDL for this example. To use this in your own program, you need to include backend_sdl.h after miniaudio.h. */
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#include "../extras/backends/sdl/backend_sdl.h"
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#ifdef __EMSCRIPTEN__
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#include <emscripten.h>
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@@ -38,586 +24,6 @@ void main_loop__em()
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}
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#endif
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/* Support SDL on everything. */
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#define MA_SUPPORT_SDL
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/*
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Only enable SDL if it's hasn't been explicitly disabled (MA_NO_SDL) or enabled (MA_ENABLE_SDL with
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MA_ENABLE_ONLY_SPECIFIC_BACKENDS) and it's supported at compile time (MA_SUPPORT_SDL).
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*/
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#if defined(MA_SUPPORT_SDL) && !defined(MA_NO_SDL) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_SDL))
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#define MA_HAS_SDL
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#endif
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typedef struct
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{
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ma_context context; /* Make this the first member so we can cast between ma_context and ma_context_ex. */
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#if defined(MA_SUPPORT_SDL)
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struct
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{
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ma_handle hSDL; /* A handle to the SDL2 shared object. We dynamically load function pointers at runtime so we can avoid linking. */
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ma_proc SDL_InitSubSystem;
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ma_proc SDL_QuitSubSystem;
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ma_proc SDL_GetNumAudioDevices;
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ma_proc SDL_GetAudioDeviceName;
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ma_proc SDL_CloseAudioDevice;
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ma_proc SDL_OpenAudioDevice;
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ma_proc SDL_PauseAudioDevice;
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} sdl;
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#endif
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} ma_context_ex;
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typedef struct
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{
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ma_device device; /* Make this the first member so we can cast between ma_device and ma_device_ex. */
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#if defined(MA_SUPPORT_SDL)
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struct
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{
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int deviceIDPlayback;
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int deviceIDCapture;
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} sdl;
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#endif
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} ma_device_ex;
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#if defined(MA_HAS_SDL)
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/* SDL headers are necessary if using compile-time linking. */
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#ifdef MA_NO_RUNTIME_LINKING
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#ifdef __has_include
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#ifdef MA_EMSCRIPTEN
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#if !__has_include(<SDL/SDL_audio.h>)
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#undef MA_HAS_SDL
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#endif
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#else
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#if !__has_include(<SDL2/SDL_audio.h>)
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#undef MA_HAS_SDL
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#endif
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#endif
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#endif
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#endif
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#endif
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#if defined(MA_HAS_SDL)
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#define MA_SDL_INIT_AUDIO 0x00000010
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#define MA_AUDIO_U8 0x0008
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#define MA_AUDIO_S16 0x8010
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#define MA_AUDIO_S32 0x8020
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#define MA_AUDIO_F32 0x8120
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#define MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
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#define MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
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#define MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
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#define MA_SDL_AUDIO_ALLOW_ANY_CHANGE (MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE | MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
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/* If we are linking at compile time we'll just #include SDL.h. Otherwise we can just redeclare some stuff to avoid the need for development packages to be installed. */
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#ifdef MA_NO_RUNTIME_LINKING
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#define SDL_MAIN_HANDLED
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#ifdef MA_EMSCRIPTEN
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#include <SDL/SDL.h>
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#else
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#include <SDL2/SDL.h>
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#endif
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typedef SDL_AudioCallback MA_SDL_AudioCallback;
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typedef SDL_AudioSpec MA_SDL_AudioSpec;
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typedef SDL_AudioFormat MA_SDL_AudioFormat;
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typedef SDL_AudioDeviceID MA_SDL_AudioDeviceID;
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#else
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typedef void (* MA_SDL_AudioCallback)(void* userdata, ma_uint8* stream, int len);
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typedef ma_uint16 MA_SDL_AudioFormat;
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typedef ma_uint32 MA_SDL_AudioDeviceID;
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typedef struct MA_SDL_AudioSpec
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{
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int freq;
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MA_SDL_AudioFormat format;
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ma_uint8 channels;
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ma_uint8 silence;
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ma_uint16 samples;
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ma_uint16 padding;
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ma_uint32 size;
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MA_SDL_AudioCallback callback;
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void* userdata;
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} MA_SDL_AudioSpec;
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#endif
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typedef int (* MA_PFN_SDL_InitSubSystem)(ma_uint32 flags);
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typedef void (* MA_PFN_SDL_QuitSubSystem)(ma_uint32 flags);
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typedef int (* MA_PFN_SDL_GetNumAudioDevices)(int iscapture);
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typedef const char* (* MA_PFN_SDL_GetAudioDeviceName)(int index, int iscapture);
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typedef void (* MA_PFN_SDL_CloseAudioDevice)(MA_SDL_AudioDeviceID dev);
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typedef MA_SDL_AudioDeviceID (* MA_PFN_SDL_OpenAudioDevice)(const char* device, int iscapture, const MA_SDL_AudioSpec* desired, MA_SDL_AudioSpec* obtained, int allowed_changes);
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typedef void (* MA_PFN_SDL_PauseAudioDevice)(MA_SDL_AudioDeviceID dev, int pause_on);
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MA_SDL_AudioFormat ma_format_to_sdl(ma_format format)
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{
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switch (format)
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{
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case ma_format_unknown: return 0;
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case ma_format_u8: return MA_AUDIO_U8;
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case ma_format_s16: return MA_AUDIO_S16;
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case ma_format_s24: return MA_AUDIO_S32; /* Closest match. */
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case ma_format_s32: return MA_AUDIO_S32;
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case ma_format_f32: return MA_AUDIO_F32;
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default: return 0;
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}
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}
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ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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{
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switch (format)
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{
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case MA_AUDIO_U8: return ma_format_u8;
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case MA_AUDIO_S16: return ma_format_s16;
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case MA_AUDIO_S32: return ma_format_s32;
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case MA_AUDIO_F32: return ma_format_f32;
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default: return ma_format_unknown;
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}
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}
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static ma_result ma_context_enumerate_devices__sdl(void* pUserData, ma_context* pContext, ma_enum_devices_callback_proc callback, void* pCallbackUserData)
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{
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ma_context_ex* pContextEx = (ma_context_ex*)pContext;
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ma_bool32 isTerminated = MA_FALSE;
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ma_bool32 cbResult;
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int iDevice;
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MA_ASSERT(pContext != NULL);
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MA_ASSERT(callback != NULL);
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(void)pUserData;
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/* Playback */
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if (!isTerminated) {
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int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextEx->sdl.SDL_GetNumAudioDevices)(0);
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for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
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ma_device_info deviceInfo;
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MA_ZERO_OBJECT(&deviceInfo);
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deviceInfo.id.custom.i = iDevice;
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ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(iDevice, 0), (size_t)-1);
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if (iDevice == 0) {
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deviceInfo.isDefault = MA_TRUE;
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}
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cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pCallbackUserData);
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if (cbResult == MA_FALSE) {
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isTerminated = MA_TRUE;
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break;
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}
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}
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}
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/* Capture */
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if (!isTerminated) {
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int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextEx->sdl.SDL_GetNumAudioDevices)(1);
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for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
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ma_device_info deviceInfo;
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MA_ZERO_OBJECT(&deviceInfo);
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deviceInfo.id.custom.i = iDevice;
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ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(iDevice, 1), (size_t)-1);
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if (iDevice == 0) {
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deviceInfo.isDefault = MA_TRUE;
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}
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cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pCallbackUserData);
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if (cbResult == MA_FALSE) {
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isTerminated = MA_TRUE;
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break;
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}
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}
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}
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return MA_SUCCESS;
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}
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static ma_result ma_context_get_device_info__sdl(void* pUserData, ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo)
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{
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ma_context_ex* pContextEx = (ma_context_ex*)pContext;
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#if !defined(__EMSCRIPTEN__)
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MA_SDL_AudioSpec desiredSpec;
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MA_SDL_AudioSpec obtainedSpec;
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MA_SDL_AudioDeviceID tempDeviceID;
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const char* pDeviceName;
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#endif
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MA_ASSERT(pContext != NULL);
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(void)pUserData;
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if (pDeviceID == NULL) {
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if (deviceType == ma_device_type_playback) {
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pDeviceInfo->id.custom.i = 0;
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ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_PLAYBACK_DEVICE_NAME, (size_t)-1);
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} else {
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pDeviceInfo->id.custom.i = 0;
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ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), MA_DEFAULT_CAPTURE_DEVICE_NAME, (size_t)-1);
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}
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} else {
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pDeviceInfo->id.custom.i = pDeviceID->custom.i;
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ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1), (size_t)-1);
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}
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if (pDeviceInfo->id.custom.i == 0) {
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pDeviceInfo->isDefault = MA_TRUE;
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}
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/*
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To get an accurate idea on the backend's native format we need to open the device. Not ideal, but it's the only way. An
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alternative to this is to report all channel counts, sample rates and formats, but that doesn't offer a good representation
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of the device's _actual_ ideal format.
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Note: With Emscripten, it looks like non-zero values need to be specified for desiredSpec. Whatever is specified in
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desiredSpec will be used by SDL since it uses it just does it's own format conversion internally. Therefore, from what
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I can tell, there's no real way to know the device's actual format which means I'm just going to fall back to the full
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range of channels and sample rates on Emscripten builds.
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*/
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#if defined(__EMSCRIPTEN__)
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/* Good practice to prioritize the best format first so that the application can use the first data format as their chosen one if desired. */
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pDeviceInfo->nativeDataFormatCount = 3;
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pDeviceInfo->nativeDataFormats[0].format = ma_format_s16;
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pDeviceInfo->nativeDataFormats[0].channels = 0; /* All channel counts supported. */
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pDeviceInfo->nativeDataFormats[0].sampleRate = 0; /* All sample rates supported. */
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pDeviceInfo->nativeDataFormats[0].flags = 0;
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pDeviceInfo->nativeDataFormats[1].format = ma_format_s32;
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pDeviceInfo->nativeDataFormats[1].channels = 0; /* All channel counts supported. */
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pDeviceInfo->nativeDataFormats[1].sampleRate = 0; /* All sample rates supported. */
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pDeviceInfo->nativeDataFormats[1].flags = 0;
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pDeviceInfo->nativeDataFormats[2].format = ma_format_u8;
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pDeviceInfo->nativeDataFormats[2].channels = 0; /* All channel counts supported. */
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pDeviceInfo->nativeDataFormats[2].sampleRate = 0; /* All sample rates supported. */
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pDeviceInfo->nativeDataFormats[2].flags = 0;
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#else
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MA_ZERO_MEMORY(&desiredSpec, sizeof(desiredSpec));
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pDeviceName = NULL;
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if (pDeviceID != NULL) {
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pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1);
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}
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tempDeviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextEx->sdl.SDL_OpenAudioDevice)(pDeviceName, (deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
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if (tempDeviceID == 0) {
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ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to open SDL device.");
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return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
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}
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((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(tempDeviceID);
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/* Only reporting a single native data format. It'll be whatever SDL decides is the best. */
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pDeviceInfo->nativeDataFormatCount = 1;
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pDeviceInfo->nativeDataFormats[0].format = ma_format_from_sdl(obtainedSpec.format);
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pDeviceInfo->nativeDataFormats[0].channels = obtainedSpec.channels;
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pDeviceInfo->nativeDataFormats[0].sampleRate = obtainedSpec.freq;
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pDeviceInfo->nativeDataFormats[0].flags = 0;
|
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/* If miniaudio does not support the format, just use f32 as the native format (SDL will do the necessary conversions for us). */
|
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if (pDeviceInfo->nativeDataFormats[0].format == ma_format_unknown) {
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pDeviceInfo->nativeDataFormats[0].format = ma_format_f32;
|
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}
|
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#endif /* __EMSCRIPTEN__ */
|
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|
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return MA_SUCCESS;
|
||||
}
|
||||
|
||||
|
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void ma_audio_callback_capture__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
|
||||
{
|
||||
ma_device_ex* pDeviceEx = (ma_device_ex*)pUserData;
|
||||
|
||||
MA_ASSERT(pDeviceEx != NULL);
|
||||
|
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ma_device_handle_backend_data_callback((ma_device*)pDeviceEx, NULL, pBuffer, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDeviceEx->device.capture.internalFormat, pDeviceEx->device.capture.internalChannels));
|
||||
}
|
||||
|
||||
void ma_audio_callback_playback__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
|
||||
{
|
||||
ma_device_ex* pDeviceEx = (ma_device_ex*)pUserData;
|
||||
|
||||
MA_ASSERT(pDeviceEx != NULL);
|
||||
|
||||
ma_device_handle_backend_data_callback((ma_device*)pDeviceEx, pBuffer, NULL, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDeviceEx->device.playback.internalFormat, pDeviceEx->device.playback.internalChannels));
|
||||
}
|
||||
|
||||
static ma_result ma_device_init_internal__sdl(ma_device_ex* pDeviceEx, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor)
|
||||
{
|
||||
ma_context_ex* pContextEx = (ma_context_ex*)pDeviceEx->device.pContext;
|
||||
MA_SDL_AudioSpec desiredSpec;
|
||||
MA_SDL_AudioSpec obtainedSpec;
|
||||
const char* pDeviceName;
|
||||
int deviceID;
|
||||
|
||||
MA_ASSERT(pDeviceEx != NULL);
|
||||
MA_ASSERT(pDescriptor != NULL);
|
||||
|
||||
/*
|
||||
SDL is a little bit awkward with specifying the buffer size, You need to specify the size of the buffer in frames, but since we may
|
||||
have requested a period size in milliseconds we'll need to convert, which depends on the sample rate. But there's a possibility that
|
||||
the sample rate just set to 0, which indicates that the native sample rate should be used. There's no practical way to calculate this
|
||||
that I can think of right now so I'm just using MA_DEFAULT_SAMPLE_RATE.
|
||||
*/
|
||||
if (pDescriptor->sampleRate == 0) {
|
||||
pDescriptor->sampleRate = MA_DEFAULT_SAMPLE_RATE;
|
||||
}
|
||||
|
||||
/*
|
||||
When determining the period size, you need to take defaults into account. This is how the size of the period should be determined.
|
||||
|
||||
1) If periodSizeInFrames is not 0, use periodSizeInFrames; else
|
||||
2) If periodSizeInMilliseconds is not 0, use periodSizeInMilliseconds; else
|
||||
3) If both periodSizeInFrames and periodSizeInMilliseconds is 0, use the backend's default. If the backend does not allow a default
|
||||
buffer size, use a default value of MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY or
|
||||
MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE depending on the value of pConfig->performanceProfile.
|
||||
|
||||
Note that options 2 and 3 require knowledge of the sample rate in order to convert it to a frame count. You should try to keep the
|
||||
calculation of the period size as accurate as possible, but sometimes it's just not practical so just use whatever you can.
|
||||
|
||||
A helper function called ma_calculate_buffer_size_in_frames_from_descriptor() is available to do all of this for you which is what
|
||||
we'll be using here.
|
||||
*/
|
||||
pDescriptor->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, pDescriptor->sampleRate, pConfig->performanceProfile);
|
||||
|
||||
/* SDL wants the buffer size to be a power of 2 for some reason. */
|
||||
if (pDescriptor->periodSizeInFrames > 32768) {
|
||||
pDescriptor->periodSizeInFrames = 32768;
|
||||
} else {
|
||||
pDescriptor->periodSizeInFrames = ma_next_power_of_2(pDescriptor->periodSizeInFrames);
|
||||
}
|
||||
|
||||
|
||||
/* We now have enough information to set up the device. */
|
||||
MA_ZERO_OBJECT(&desiredSpec);
|
||||
desiredSpec.freq = (int)pDescriptor->sampleRate;
|
||||
desiredSpec.format = ma_format_to_sdl(pDescriptor->format);
|
||||
desiredSpec.channels = (ma_uint8)pDescriptor->channels;
|
||||
desiredSpec.samples = (ma_uint16)pDescriptor->periodSizeInFrames;
|
||||
desiredSpec.callback = (pConfig->deviceType == ma_device_type_capture) ? ma_audio_callback_capture__sdl : ma_audio_callback_playback__sdl;
|
||||
desiredSpec.userdata = pDeviceEx;
|
||||
|
||||
/* We'll fall back to f32 if we don't have an appropriate mapping between SDL and miniaudio. */
|
||||
if (desiredSpec.format == 0) {
|
||||
desiredSpec.format = MA_AUDIO_F32;
|
||||
}
|
||||
|
||||
pDeviceName = NULL;
|
||||
if (pDescriptor->pDeviceID != NULL) {
|
||||
pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextEx->sdl.SDL_GetAudioDeviceName)(pDescriptor->pDeviceID->custom.i, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1);
|
||||
}
|
||||
|
||||
deviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextEx->sdl.SDL_OpenAudioDevice)(pDeviceName, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
|
||||
if (deviceID == 0) {
|
||||
ma_log_postf(ma_device_get_log((ma_device*)pDeviceEx), MA_LOG_LEVEL_ERROR, "Failed to open SDL2 device.");
|
||||
return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
|
||||
}
|
||||
|
||||
if (pConfig->deviceType == ma_device_type_playback) {
|
||||
pDeviceEx->sdl.deviceIDPlayback = deviceID;
|
||||
} else {
|
||||
pDeviceEx->sdl.deviceIDCapture = deviceID;
|
||||
}
|
||||
|
||||
/* The descriptor needs to be updated with our actual settings. */
|
||||
pDescriptor->format = ma_format_from_sdl(obtainedSpec.format);
|
||||
pDescriptor->channels = obtainedSpec.channels;
|
||||
pDescriptor->sampleRate = (ma_uint32)obtainedSpec.freq;
|
||||
ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels);
|
||||
pDescriptor->periodSizeInFrames = obtainedSpec.samples;
|
||||
pDescriptor->periodCount = 1; /* SDL doesn't use the notion of period counts, so just set to 1. */
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_init__sdl(void* pUserData, ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture)
|
||||
{
|
||||
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
|
||||
ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
|
||||
ma_result result;
|
||||
|
||||
MA_ASSERT(pDevice != NULL);
|
||||
(void)pUserData;
|
||||
|
||||
/* SDL does not support loopback mode, so must return MA_DEVICE_TYPE_NOT_SUPPORTED if it's requested. */
|
||||
if (pConfig->deviceType == ma_device_type_loopback) {
|
||||
return MA_DEVICE_TYPE_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) {
|
||||
result = ma_device_init_internal__sdl(pDeviceEx, pConfig, pDescriptorCapture);
|
||||
if (result != MA_SUCCESS) {
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) {
|
||||
result = ma_device_init_internal__sdl(pDeviceEx, pConfig, pDescriptorPlayback);
|
||||
if (result != MA_SUCCESS) {
|
||||
if (pConfig->deviceType == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_uninit__sdl(void* pUserData, ma_device* pDevice)
|
||||
{
|
||||
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
|
||||
ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
|
||||
|
||||
MA_ASSERT(pDevice != NULL);
|
||||
(void)pUserData;
|
||||
|
||||
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
|
||||
}
|
||||
|
||||
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextEx->sdl.SDL_CloseAudioDevice)(pDeviceEx->sdl.deviceIDCapture);
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_start__sdl(void* pUserData, ma_device* pDevice)
|
||||
{
|
||||
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
|
||||
ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
|
||||
|
||||
MA_ASSERT(pDevice != NULL);
|
||||
(void)pUserData;
|
||||
|
||||
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDCapture, 0);
|
||||
}
|
||||
|
||||
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDPlayback, 0);
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_stop__sdl(void* pUserData, ma_device* pDevice)
|
||||
{
|
||||
ma_device_ex* pDeviceEx = (ma_device_ex*)pDevice;
|
||||
ma_context_ex* pContextEx = (ma_context_ex*)pDevice->pContext;
|
||||
|
||||
MA_ASSERT(pDevice != NULL);
|
||||
(void)pUserData;
|
||||
|
||||
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDCapture, 1);
|
||||
}
|
||||
|
||||
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextEx->sdl.SDL_PauseAudioDevice)(pDeviceEx->sdl.deviceIDPlayback, 1);
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_context_uninit__sdl(void* pUserData, ma_context* pContext)
|
||||
{
|
||||
ma_context_ex* pContextEx = (ma_context_ex*)pContext;
|
||||
|
||||
MA_ASSERT(pContext != NULL);
|
||||
(void)pUserData;
|
||||
|
||||
((MA_PFN_SDL_QuitSubSystem)pContextEx->sdl.SDL_QuitSubSystem)(MA_SDL_INIT_AUDIO);
|
||||
|
||||
/* Close the handle to the SDL shared object last. */
|
||||
ma_dlclose(ma_context_get_log(pContext), pContextEx->sdl.hSDL);
|
||||
pContextEx->sdl.hSDL = NULL;
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_context_init__sdl(void* pUserData, ma_context* pContext, const ma_context_config* pConfig)
|
||||
{
|
||||
ma_context_ex* pContextEx = (ma_context_ex*)pContext;
|
||||
int resultSDL;
|
||||
|
||||
#ifndef MA_NO_RUNTIME_LINKING
|
||||
/* We'll use a list of possible shared object names for easier extensibility. */
|
||||
size_t iName;
|
||||
const char* pSDLNames[] = {
|
||||
#if defined(_WIN32)
|
||||
"SDL2.dll"
|
||||
#elif defined(__APPLE__)
|
||||
"SDL2.framework/SDL2"
|
||||
#else
|
||||
"libSDL2-2.0.so.0"
|
||||
#endif
|
||||
};
|
||||
|
||||
MA_ASSERT(pContext != NULL);
|
||||
|
||||
(void)pUserData;
|
||||
(void)pConfig;
|
||||
|
||||
/* Check if we have SDL2 installed somewhere. If not it's not usable and we need to abort. */
|
||||
for (iName = 0; iName < ma_countof(pSDLNames); iName += 1) {
|
||||
pContextEx->sdl.hSDL = ma_dlopen(ma_context_get_log(pContext), pSDLNames[iName]);
|
||||
if (pContextEx->sdl.hSDL != NULL) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (pContextEx->sdl.hSDL == NULL) {
|
||||
return MA_NO_BACKEND; /* SDL2 could not be loaded. */
|
||||
}
|
||||
|
||||
/* Now that we have the handle to the shared object we can go ahead and load some function pointers. */
|
||||
pContextEx->sdl.SDL_InitSubSystem = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_InitSubSystem");
|
||||
pContextEx->sdl.SDL_QuitSubSystem = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_QuitSubSystem");
|
||||
pContextEx->sdl.SDL_GetNumAudioDevices = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_GetNumAudioDevices");
|
||||
pContextEx->sdl.SDL_GetAudioDeviceName = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_GetAudioDeviceName");
|
||||
pContextEx->sdl.SDL_CloseAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_CloseAudioDevice");
|
||||
pContextEx->sdl.SDL_OpenAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_OpenAudioDevice");
|
||||
pContextEx->sdl.SDL_PauseAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextEx->sdl.hSDL, "SDL_PauseAudioDevice");
|
||||
#else
|
||||
pContextEx->sdl.SDL_InitSubSystem = (ma_proc)SDL_InitSubSystem;
|
||||
pContextEx->sdl.SDL_QuitSubSystem = (ma_proc)SDL_QuitSubSystem;
|
||||
pContextEx->sdl.SDL_GetNumAudioDevices = (ma_proc)SDL_GetNumAudioDevices;
|
||||
pContextEx->sdl.SDL_GetAudioDeviceName = (ma_proc)SDL_GetAudioDeviceName;
|
||||
pContextEx->sdl.SDL_CloseAudioDevice = (ma_proc)SDL_CloseAudioDevice;
|
||||
pContextEx->sdl.SDL_OpenAudioDevice = (ma_proc)SDL_OpenAudioDevice;
|
||||
pContextEx->sdl.SDL_PauseAudioDevice = (ma_proc)SDL_PauseAudioDevice;
|
||||
#endif /* MA_NO_RUNTIME_LINKING */
|
||||
|
||||
resultSDL = ((MA_PFN_SDL_InitSubSystem)pContextEx->sdl.SDL_InitSubSystem)(MA_SDL_INIT_AUDIO);
|
||||
if (resultSDL != 0) {
|
||||
ma_dlclose(ma_context_get_log(pContext), pContextEx->sdl.hSDL);
|
||||
return MA_ERROR;
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_device_backend_vtable ma_gDeviceBackendVTable_SDL =
|
||||
{
|
||||
ma_context_init__sdl,
|
||||
ma_context_uninit__sdl,
|
||||
ma_context_enumerate_devices__sdl,
|
||||
ma_context_get_device_info__sdl,
|
||||
ma_device_init__sdl,
|
||||
ma_device_uninit__sdl,
|
||||
ma_device_start__sdl,
|
||||
ma_device_stop__sdl,
|
||||
NULL, /* onDeviceRead */
|
||||
NULL, /* onDeviceWrite */
|
||||
NULL, /* onDeviceDataLoop */
|
||||
NULL, /* onDeviceDataLoopWakeup */
|
||||
NULL /* onDeviceGetInfo */
|
||||
};
|
||||
#endif /* MA_HAS_SDL */
|
||||
|
||||
|
||||
/*
|
||||
Main program starts here.
|
||||
@@ -648,9 +54,9 @@ int main(int argc, char** argv)
|
||||
{
|
||||
ma_result result;
|
||||
ma_context_config contextConfig;
|
||||
ma_context_ex context;
|
||||
ma_context context;
|
||||
ma_device_config deviceConfig;
|
||||
ma_device_ex device;
|
||||
ma_device device;
|
||||
ma_waveform_config sineWaveConfig;
|
||||
ma_waveform sineWave;
|
||||
char name[256];
|
||||
@@ -663,19 +69,24 @@ int main(int argc, char** argv)
|
||||
ma_backend_custom
|
||||
};
|
||||
|
||||
/* Plug in our vtable pointers. Add any custom backends to this list. */
|
||||
ma_device_backend_vtable* pBackendVTables[] =
|
||||
{
|
||||
#if !defined(MA_NO_SDL)
|
||||
&ma_gDeviceBackendVTable_SDL,
|
||||
#endif
|
||||
NULL, /* Just so we don't end up with an empty array. */
|
||||
|
||||
/*
|
||||
Here is where we would config the SDL-specific context-level config. The custom SDL backend allows this to be null, but we're
|
||||
defining it here just for the sake of demonstration. Whether or not this is required depends on the backend. If you're not sure,
|
||||
check the documentation for the backend.
|
||||
*/
|
||||
ma_context_config_sdl sdlContextConfig = ma_context_config_sdl_init();
|
||||
sdlContextConfig._unused = 0;
|
||||
|
||||
/* You must include an entry for each backend you're using, even if the config is NULL. This is how miniaudio knows . */
|
||||
ma_device_backend_spec pCustomContextConfigs[] = {
|
||||
{ MA_DEVICE_BACKEND_VTABLE_SDL, &sdlContextConfig, NULL }
|
||||
};
|
||||
|
||||
contextConfig = ma_context_config_init();
|
||||
contextConfig.custom.ppVTables = pBackendVTables;
|
||||
contextConfig.custom.ppUserDatas = NULL; /* We're not using user data in this example so can set this to NULL, but if you need it, declare an array here, one for each item in ppVTables. */
|
||||
contextConfig.custom.count = (sizeof(pBackendVTables) / sizeof(pBackendVTables[0])) - 1;
|
||||
contextConfig.custom.pBackends = pCustomContextConfigs;
|
||||
contextConfig.custom.count = (sizeof(pCustomContextConfigs) / sizeof(pCustomContextConfigs[0]));
|
||||
|
||||
|
||||
result = ma_context_init(backends, sizeof(backends)/sizeof(backends[0]), &contextConfig, (ma_context*)&context);
|
||||
if (result != MA_SUCCESS) {
|
||||
@@ -686,7 +97,22 @@ int main(int argc, char** argv)
|
||||
sineWaveConfig = ma_waveform_config_init(DEVICE_FORMAT, DEVICE_CHANNELS, DEVICE_SAMPLE_RATE, ma_waveform_type_sine, 0.2, 220);
|
||||
ma_waveform_init(&sineWaveConfig, &sineWave);
|
||||
|
||||
/* The device is created exactly as per normal. */
|
||||
|
||||
|
||||
/*
|
||||
Just like with context configs, we can define some device-level configs as well. It works the same way, except you will pass in
|
||||
a backend-specific device-level config. If the backend doesn't require a device-level config, you can set this to NULL.
|
||||
*/
|
||||
ma_device_config_sdl sdlDeviceConfig = ma_device_config_sdl_init();
|
||||
sdlDeviceConfig._unused = 0;
|
||||
|
||||
/*
|
||||
Unlike with contexts, if your backend does not require a device-level config, you can just leave it out of this list entirely.
|
||||
*/
|
||||
ma_device_backend_spec pCustomDeviceConfigs[] = {
|
||||
{ MA_DEVICE_BACKEND_VTABLE_SDL, &sdlDeviceConfig, NULL }
|
||||
};
|
||||
|
||||
deviceConfig = ma_device_config_init(ma_device_type_playback);
|
||||
deviceConfig.playback.format = DEVICE_FORMAT;
|
||||
deviceConfig.playback.channels = DEVICE_CHANNELS;
|
||||
@@ -695,6 +121,8 @@ int main(int argc, char** argv)
|
||||
deviceConfig.sampleRate = DEVICE_SAMPLE_RATE;
|
||||
deviceConfig.dataCallback = data_callback;
|
||||
deviceConfig.pUserData = &sineWave;
|
||||
deviceConfig.custom.pBackends = pCustomDeviceConfigs;
|
||||
deviceConfig.custom.count = sizeof(pCustomDeviceConfigs) / sizeof(pCustomDeviceConfigs[0]);
|
||||
|
||||
result = ma_device_init((ma_context*)&context, &deviceConfig, (ma_device*)&device);
|
||||
if (result != MA_SUCCESS) {
|
||||
@@ -726,4 +154,7 @@ int main(int argc, char** argv)
|
||||
(void)argv;
|
||||
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* We put the SDL implementation here just to simplify the compilation process. This way you need only compile custom_backend.c. */
|
||||
#include "../extras/backends/sdl/backend_sdl.c"
|
||||
|
||||
@@ -0,0 +1,647 @@
|
||||
/*
|
||||
This implements a full-featured SDL2 backend. It's intentionally built using the same paradigms as the built-in backends in order to make
|
||||
it suitable as a solid basis for a custom implementation. The SDL2 backend can be disabled with MA_NO_SDL, exactly like the built-in
|
||||
backends. It supports both runtime and compile-time linking and respects the MA_NO_RUNTIME_LINKING option. It also works on Emscripten
|
||||
which requires the `-s USE_SDL=2` option.
|
||||
*/
|
||||
#ifndef miniaudio_backend_sdl_c
|
||||
#define miniaudio_backend_sdl_c
|
||||
|
||||
/* Include miniaudio.h if we're not including this file after the implementation. */
|
||||
#if !defined(MINIAUDIO_IMPLEMENTATION) && !defined(MA_IMPLEMENTATION)
|
||||
#include "../../../miniaudio.h"
|
||||
#endif
|
||||
|
||||
#include "backend_sdl.h"
|
||||
|
||||
#include <string.h> /* memset() */
|
||||
|
||||
/* Support SDL on everything. */
|
||||
#define MA_SUPPORT_SDL
|
||||
|
||||
/*
|
||||
Only enable SDL if it's hasn't been explicitly disabled (MA_NO_SDL) or enabled (MA_ENABLE_SDL with
|
||||
MA_ENABLE_ONLY_SPECIFIC_BACKENDS) and it's supported at compile time (MA_SUPPORT_SDL).
|
||||
*/
|
||||
#if defined(MA_SUPPORT_SDL) && !defined(MA_NO_SDL) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_SDL))
|
||||
#define MA_HAS_SDL
|
||||
#endif
|
||||
|
||||
/* SDL headers are necessary if using compile-time linking. Necessary for Emscripten. */
|
||||
#if defined(MA_HAS_SDL)
|
||||
#if defined(MA_NO_RUNTIME_LINKING) || defined(MA_EMSCRIPTEN)
|
||||
#ifdef __has_include
|
||||
#ifdef MA_EMSCRIPTEN
|
||||
#if !__has_include(<SDL/SDL_audio.h>)
|
||||
#undef MA_HAS_SDL
|
||||
#endif
|
||||
#else
|
||||
#if !__has_include(<SDL2/SDL_audio.h>)
|
||||
#undef MA_HAS_SDL
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
#endif
|
||||
|
||||
/* Don't compile in the SDL backend if it's been disabled. */
|
||||
#if defined(MA_HAS_SDL)
|
||||
#define MA_SDL_INIT_AUDIO 0x00000010
|
||||
#define MA_AUDIO_U8 0x0008
|
||||
#define MA_AUDIO_S16 0x8010
|
||||
#define MA_AUDIO_S32 0x8020
|
||||
#define MA_AUDIO_F32 0x8120
|
||||
#define MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
|
||||
#define MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
|
||||
#define MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
|
||||
#define MA_SDL_AUDIO_ALLOW_ANY_CHANGE (MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE | MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
ma_handle hSDL; /* A handle to the SDL2 shared object. We dynamically load function pointers at runtime so we can avoid linking. */
|
||||
ma_proc SDL_InitSubSystem;
|
||||
ma_proc SDL_QuitSubSystem;
|
||||
ma_proc SDL_GetNumAudioDevices;
|
||||
ma_proc SDL_GetAudioDeviceName;
|
||||
ma_proc SDL_CloseAudioDevice;
|
||||
ma_proc SDL_OpenAudioDevice;
|
||||
ma_proc SDL_PauseAudioDevice;
|
||||
} ma_context_data_sdl;
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int deviceIDPlayback;
|
||||
int deviceIDCapture;
|
||||
} ma_device_data_sdl;
|
||||
|
||||
/* If we are linking at compile time we'll just #include SDL.h. Otherwise we can just redeclare some stuff to avoid the need for development packages to be installed. */
|
||||
#ifdef MA_NO_RUNTIME_LINKING
|
||||
#define SDL_MAIN_HANDLED
|
||||
#ifdef MA_EMSCRIPTEN
|
||||
#include <SDL/SDL.h>
|
||||
#else
|
||||
#include <SDL2/SDL.h>
|
||||
#endif
|
||||
|
||||
typedef SDL_AudioCallback MA_SDL_AudioCallback;
|
||||
typedef SDL_AudioSpec MA_SDL_AudioSpec;
|
||||
typedef SDL_AudioFormat MA_SDL_AudioFormat;
|
||||
typedef SDL_AudioDeviceID MA_SDL_AudioDeviceID;
|
||||
#else
|
||||
typedef void (* MA_SDL_AudioCallback)(void* userdata, ma_uint8* stream, int len);
|
||||
typedef ma_uint16 MA_SDL_AudioFormat;
|
||||
typedef ma_uint32 MA_SDL_AudioDeviceID;
|
||||
|
||||
typedef struct MA_SDL_AudioSpec
|
||||
{
|
||||
int freq;
|
||||
MA_SDL_AudioFormat format;
|
||||
ma_uint8 channels;
|
||||
ma_uint8 silence;
|
||||
ma_uint16 samples;
|
||||
ma_uint16 padding;
|
||||
ma_uint32 size;
|
||||
MA_SDL_AudioCallback callback;
|
||||
void* userdata;
|
||||
} MA_SDL_AudioSpec;
|
||||
#endif
|
||||
|
||||
typedef int (* MA_PFN_SDL_InitSubSystem)(ma_uint32 flags);
|
||||
typedef void (* MA_PFN_SDL_QuitSubSystem)(ma_uint32 flags);
|
||||
typedef int (* MA_PFN_SDL_GetNumAudioDevices)(int iscapture);
|
||||
typedef const char* (* MA_PFN_SDL_GetAudioDeviceName)(int index, int iscapture);
|
||||
typedef void (* MA_PFN_SDL_CloseAudioDevice)(MA_SDL_AudioDeviceID dev);
|
||||
typedef MA_SDL_AudioDeviceID (* MA_PFN_SDL_OpenAudioDevice)(const char* device, int iscapture, const MA_SDL_AudioSpec* desired, MA_SDL_AudioSpec* obtained, int allowed_changes);
|
||||
typedef void (* MA_PFN_SDL_PauseAudioDevice)(MA_SDL_AudioDeviceID dev, int pause_on);
|
||||
|
||||
MA_SDL_AudioFormat ma_format_to_sdl(ma_format format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case ma_format_unknown: return 0;
|
||||
case ma_format_u8: return MA_AUDIO_U8;
|
||||
case ma_format_s16: return MA_AUDIO_S16;
|
||||
case ma_format_s24: return MA_AUDIO_S32; /* Closest match. */
|
||||
case ma_format_s32: return MA_AUDIO_S32;
|
||||
case ma_format_f32: return MA_AUDIO_F32;
|
||||
default: return 0;
|
||||
}
|
||||
}
|
||||
|
||||
ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
|
||||
{
|
||||
switch (format)
|
||||
{
|
||||
case MA_AUDIO_U8: return ma_format_u8;
|
||||
case MA_AUDIO_S16: return ma_format_s16;
|
||||
case MA_AUDIO_S32: return ma_format_s32;
|
||||
case MA_AUDIO_F32: return ma_format_f32;
|
||||
default: return ma_format_unknown;
|
||||
}
|
||||
}
|
||||
|
||||
static ma_result ma_context_enumerate_devices__sdl(void* pUserData, ma_context* pContext, ma_enum_devices_callback_proc callback, void* pCallbackUserData)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
ma_bool32 isTerminated = MA_FALSE;
|
||||
ma_bool32 cbResult;
|
||||
int iDevice;
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pContext->pBackendData;
|
||||
|
||||
/* Playback */
|
||||
if (!isTerminated) {
|
||||
int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextDataSDL->SDL_GetNumAudioDevices)(0);
|
||||
for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
|
||||
ma_device_info deviceInfo;
|
||||
memset(&deviceInfo, 0, sizeof(deviceInfo));
|
||||
|
||||
deviceInfo.id.custom.i = iDevice;
|
||||
ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(iDevice, 0), (size_t)-1);
|
||||
|
||||
if (iDevice == 0) {
|
||||
deviceInfo.isDefault = MA_TRUE;
|
||||
}
|
||||
|
||||
cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pCallbackUserData);
|
||||
if (cbResult == MA_FALSE) {
|
||||
isTerminated = MA_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Capture */
|
||||
if (!isTerminated) {
|
||||
int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextDataSDL->SDL_GetNumAudioDevices)(1);
|
||||
for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
|
||||
ma_device_info deviceInfo;
|
||||
memset(&deviceInfo, 0, sizeof(deviceInfo));
|
||||
|
||||
deviceInfo.id.custom.i = iDevice;
|
||||
ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(iDevice, 1), (size_t)-1);
|
||||
|
||||
if (iDevice == 0) {
|
||||
deviceInfo.isDefault = MA_TRUE;
|
||||
}
|
||||
|
||||
cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pCallbackUserData);
|
||||
if (cbResult == MA_FALSE) {
|
||||
isTerminated = MA_TRUE;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_context_get_device_info__sdl(void* pUserData, ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
|
||||
#if !defined(__EMSCRIPTEN__)
|
||||
MA_SDL_AudioSpec desiredSpec;
|
||||
MA_SDL_AudioSpec obtainedSpec;
|
||||
MA_SDL_AudioDeviceID tempDeviceID;
|
||||
const char* pDeviceName;
|
||||
#endif
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pContext->pBackendData;
|
||||
|
||||
if (pDeviceID == NULL) {
|
||||
if (deviceType == ma_device_type_playback) {
|
||||
pDeviceInfo->id.custom.i = 0;
|
||||
ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), "Default Playback Device", (size_t)-1);
|
||||
} else {
|
||||
pDeviceInfo->id.custom.i = 0;
|
||||
ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), "Default Capture Device", (size_t)-1);
|
||||
}
|
||||
} else {
|
||||
pDeviceInfo->id.custom.i = pDeviceID->custom.i;
|
||||
ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1), (size_t)-1);
|
||||
}
|
||||
|
||||
if (pDeviceInfo->id.custom.i == 0) {
|
||||
pDeviceInfo->isDefault = MA_TRUE;
|
||||
}
|
||||
|
||||
/*
|
||||
To get an accurate idea on the backend's native format we need to open the device. Not ideal, but it's the only way. An
|
||||
alternative to this is to report all channel counts, sample rates and formats, but that doesn't offer a good representation
|
||||
of the device's _actual_ ideal format.
|
||||
|
||||
Note: With Emscripten, it looks like non-zero values need to be specified for desiredSpec. Whatever is specified in
|
||||
desiredSpec will be used by SDL since it uses it just does it's own format conversion internally. Therefore, from what
|
||||
I can tell, there's no real way to know the device's actual format which means I'm just going to fall back to the full
|
||||
range of channels and sample rates on Emscripten builds.
|
||||
*/
|
||||
#if defined(__EMSCRIPTEN__)
|
||||
/* Good practice to prioritize the best format first so that the application can use the first data format as their chosen one if desired. */
|
||||
pDeviceInfo->nativeDataFormatCount = 3;
|
||||
pDeviceInfo->nativeDataFormats[0].format = ma_format_s16;
|
||||
pDeviceInfo->nativeDataFormats[0].channels = 0; /* All channel counts supported. */
|
||||
pDeviceInfo->nativeDataFormats[0].sampleRate = 0; /* All sample rates supported. */
|
||||
pDeviceInfo->nativeDataFormats[0].flags = 0;
|
||||
pDeviceInfo->nativeDataFormats[1].format = ma_format_s32;
|
||||
pDeviceInfo->nativeDataFormats[1].channels = 0; /* All channel counts supported. */
|
||||
pDeviceInfo->nativeDataFormats[1].sampleRate = 0; /* All sample rates supported. */
|
||||
pDeviceInfo->nativeDataFormats[1].flags = 0;
|
||||
pDeviceInfo->nativeDataFormats[2].format = ma_format_u8;
|
||||
pDeviceInfo->nativeDataFormats[2].channels = 0; /* All channel counts supported. */
|
||||
pDeviceInfo->nativeDataFormats[2].sampleRate = 0; /* All sample rates supported. */
|
||||
pDeviceInfo->nativeDataFormats[2].flags = 0;
|
||||
#else
|
||||
memset(&desiredSpec, 0, sizeof(desiredSpec));
|
||||
|
||||
pDeviceName = NULL;
|
||||
if (pDeviceID != NULL) {
|
||||
pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1);
|
||||
}
|
||||
|
||||
tempDeviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextDataSDL->SDL_OpenAudioDevice)(pDeviceName, (deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
|
||||
if (tempDeviceID == 0) {
|
||||
ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to open SDL device.");
|
||||
return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
|
||||
}
|
||||
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextDataSDL->SDL_CloseAudioDevice)(tempDeviceID);
|
||||
|
||||
/* Only reporting a single native data format. It'll be whatever SDL decides is the best. */
|
||||
pDeviceInfo->nativeDataFormatCount = 1;
|
||||
pDeviceInfo->nativeDataFormats[0].format = ma_format_from_sdl(obtainedSpec.format);
|
||||
pDeviceInfo->nativeDataFormats[0].channels = obtainedSpec.channels;
|
||||
pDeviceInfo->nativeDataFormats[0].sampleRate = obtainedSpec.freq;
|
||||
pDeviceInfo->nativeDataFormats[0].flags = 0;
|
||||
|
||||
/* If miniaudio does not support the format, just use f32 as the native format (SDL will do the necessary conversions for us). */
|
||||
if (pDeviceInfo->nativeDataFormats[0].format == ma_format_unknown) {
|
||||
pDeviceInfo->nativeDataFormats[0].format = ma_format_f32;
|
||||
}
|
||||
#endif /* __EMSCRIPTEN__ */
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
void ma_audio_callback_capture__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
|
||||
{
|
||||
ma_device* pDevice = (ma_device*)pUserData;
|
||||
ma_device_handle_backend_data_callback(pDevice, NULL, pBuffer, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels));
|
||||
}
|
||||
|
||||
void ma_audio_callback_playback__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
|
||||
{
|
||||
ma_device* pDevice = (ma_device*)pUserData;
|
||||
ma_device_handle_backend_data_callback(pDevice, pBuffer, NULL, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels));
|
||||
}
|
||||
|
||||
static ma_result ma_device_init_internal__sdl(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
ma_device_data_sdl* pDeviceDataSDL;
|
||||
const ma_device_config_sdl* pDeviceConfigSDL;
|
||||
MA_SDL_AudioSpec desiredSpec;
|
||||
MA_SDL_AudioSpec obtainedSpec;
|
||||
const char* pDeviceName;
|
||||
int deviceID;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
|
||||
pDeviceDataSDL = (ma_device_data_sdl*)pDevice->pBackendData;
|
||||
|
||||
/* Grab the SDL backend config. This is not currently used. */
|
||||
pDeviceConfigSDL = (const ma_device_config_sdl*)ma_device_config_find_custom_backend_config(pConfig, MA_DEVICE_BACKEND_VTABLE_SDL);
|
||||
(void)pDeviceConfigSDL;
|
||||
|
||||
|
||||
/*
|
||||
SDL is a little bit awkward with specifying the buffer size, You need to specify the size of the buffer in frames, but since we may
|
||||
have requested a period size in milliseconds we'll need to convert, which depends on the sample rate. But there's a possibility that
|
||||
the sample rate just set to 0, which indicates that the native sample rate should be used. There's no practical way to calculate this
|
||||
that I can think of right now so I'm just using MA_DEFAULT_SAMPLE_RATE.
|
||||
*/
|
||||
if (pDescriptor->sampleRate == 0) {
|
||||
pDescriptor->sampleRate = MA_DEFAULT_SAMPLE_RATE;
|
||||
}
|
||||
|
||||
/*
|
||||
When determining the period size, you need to take defaults into account. This is how the size of the period should be determined.
|
||||
|
||||
1) If periodSizeInFrames is not 0, use periodSizeInFrames; else
|
||||
2) If periodSizeInMilliseconds is not 0, use periodSizeInMilliseconds; else
|
||||
3) If both periodSizeInFrames and periodSizeInMilliseconds is 0, use the backend's default. If the backend does not allow a default
|
||||
buffer size, use a default value of MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY or
|
||||
MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE depending on the value of pConfig->performanceProfile.
|
||||
|
||||
Note that options 2 and 3 require knowledge of the sample rate in order to convert it to a frame count. You should try to keep the
|
||||
calculation of the period size as accurate as possible, but sometimes it's just not practical so just use whatever you can.
|
||||
|
||||
A helper function called ma_calculate_buffer_size_in_frames_from_descriptor() is available to do all of this for you which is what
|
||||
we'll be using here.
|
||||
*/
|
||||
pDescriptor->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, pDescriptor->sampleRate, pConfig->performanceProfile);
|
||||
|
||||
/* SDL wants the buffer size to be a power of 2 for some reason. */
|
||||
if (pDescriptor->periodSizeInFrames > 32768) {
|
||||
pDescriptor->periodSizeInFrames = 32768;
|
||||
} else {
|
||||
pDescriptor->periodSizeInFrames = ma_next_power_of_2(pDescriptor->periodSizeInFrames);
|
||||
}
|
||||
|
||||
|
||||
/* We now have enough information to set up the device. */
|
||||
memset(&desiredSpec, 0, sizeof(desiredSpec));
|
||||
desiredSpec.freq = (int)pDescriptor->sampleRate;
|
||||
desiredSpec.format = ma_format_to_sdl(pDescriptor->format);
|
||||
desiredSpec.channels = (ma_uint8)pDescriptor->channels;
|
||||
desiredSpec.samples = (ma_uint16)pDescriptor->periodSizeInFrames;
|
||||
desiredSpec.callback = (pConfig->deviceType == ma_device_type_capture) ? ma_audio_callback_capture__sdl : ma_audio_callback_playback__sdl;
|
||||
desiredSpec.userdata = pDevice;
|
||||
|
||||
/* We'll fall back to f32 if we don't have an appropriate mapping between SDL and miniaudio. */
|
||||
if (desiredSpec.format == 0) {
|
||||
desiredSpec.format = MA_AUDIO_F32;
|
||||
}
|
||||
|
||||
pDeviceName = NULL;
|
||||
if (pDescriptor->pDeviceID != NULL) {
|
||||
pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(pDescriptor->pDeviceID->custom.i, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1);
|
||||
}
|
||||
|
||||
deviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextDataSDL->SDL_OpenAudioDevice)(pDeviceName, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
|
||||
if (deviceID == 0) {
|
||||
ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "Failed to open SDL2 device.");
|
||||
return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
|
||||
}
|
||||
|
||||
if (pConfig->deviceType == ma_device_type_playback) {
|
||||
pDeviceDataSDL->deviceIDPlayback = deviceID;
|
||||
} else {
|
||||
pDeviceDataSDL->deviceIDCapture = deviceID;
|
||||
}
|
||||
|
||||
/* The descriptor needs to be updated with our actual settings. */
|
||||
pDescriptor->format = ma_format_from_sdl(obtainedSpec.format);
|
||||
pDescriptor->channels = obtainedSpec.channels;
|
||||
pDescriptor->sampleRate = (ma_uint32)obtainedSpec.freq;
|
||||
ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels);
|
||||
pDescriptor->periodSizeInFrames = obtainedSpec.samples;
|
||||
pDescriptor->periodCount = 1; /* SDL doesn't use the notion of period counts, so just set to 1. */
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_init__sdl(void* pUserData, ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
ma_device_data_sdl* pDeviceDataSDL;
|
||||
ma_result result;
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
|
||||
|
||||
/* SDL does not support loopback mode, so must return MA_DEVICE_TYPE_NOT_SUPPORTED if it's requested. */
|
||||
if (pConfig->deviceType == ma_device_type_loopback) {
|
||||
return MA_DEVICE_TYPE_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
/* We need to allocate our backend-specific data. */
|
||||
pDeviceDataSDL = (ma_device_data_sdl*)ma_calloc(sizeof(*pDeviceDataSDL), &pDevice->pContext->allocationCallbacks);
|
||||
if (pDeviceDataSDL == NULL) {
|
||||
return MA_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
pDevice->pBackendData = pDeviceDataSDL;
|
||||
|
||||
if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) {
|
||||
result = ma_device_init_internal__sdl(pDevice, pConfig, pDescriptorCapture);
|
||||
if (result != MA_SUCCESS) {
|
||||
ma_free(pDeviceDataSDL, &pDevice->pContext->allocationCallbacks);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) {
|
||||
result = ma_device_init_internal__sdl(pDevice, pConfig, pDescriptorPlayback);
|
||||
if (result != MA_SUCCESS) {
|
||||
if (pConfig->deviceType == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextDataSDL->SDL_CloseAudioDevice)(pDeviceDataSDL->deviceIDCapture);
|
||||
}
|
||||
|
||||
ma_free(pDeviceDataSDL, &pDevice->pContext->allocationCallbacks);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_uninit__sdl(void* pUserData, ma_device* pDevice)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
ma_device_data_sdl* pDeviceDataSDL;
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
|
||||
pDeviceDataSDL = (ma_device_data_sdl*)pDevice->pBackendData;
|
||||
|
||||
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextDataSDL->SDL_CloseAudioDevice)(pDeviceDataSDL->deviceIDCapture);
|
||||
}
|
||||
|
||||
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextDataSDL->SDL_CloseAudioDevice)(pDeviceDataSDL->deviceIDCapture);
|
||||
}
|
||||
|
||||
ma_free(pDeviceDataSDL, &pDevice->pContext->allocationCallbacks);
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_start__sdl(void* pUserData, ma_device* pDevice)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
ma_device_data_sdl* pDeviceDataSDL;
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
|
||||
pDeviceDataSDL = (ma_device_data_sdl*)pDevice->pBackendData;
|
||||
|
||||
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextDataSDL->SDL_PauseAudioDevice)(pDeviceDataSDL->deviceIDCapture, 0);
|
||||
}
|
||||
|
||||
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextDataSDL->SDL_PauseAudioDevice)(pDeviceDataSDL->deviceIDPlayback, 0);
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_stop__sdl(void* pUserData, ma_device* pDevice)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
ma_device_data_sdl* pDeviceDataSDL;
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
|
||||
pDeviceDataSDL = (ma_device_data_sdl*)pDevice->pBackendData;
|
||||
|
||||
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextDataSDL->SDL_PauseAudioDevice)(pDeviceDataSDL->deviceIDCapture, 1);
|
||||
}
|
||||
|
||||
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextDataSDL->SDL_PauseAudioDevice)(pDeviceDataSDL->deviceIDPlayback, 1);
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_context_uninit__sdl(void* pUserData, ma_context* pContext)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pContext->pBackendData;
|
||||
|
||||
((MA_PFN_SDL_QuitSubSystem)pContextDataSDL->SDL_QuitSubSystem)(MA_SDL_INIT_AUDIO);
|
||||
|
||||
/* Close the handle to the SDL shared object last. */
|
||||
ma_dlclose(ma_context_get_log(pContext), pContextDataSDL->hSDL);
|
||||
pContextDataSDL->hSDL = NULL;
|
||||
|
||||
ma_free(pContextDataSDL, &pContext->allocationCallbacks);
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_context_init__sdl(void* pUserData, ma_context* pContext, const ma_context_config* pConfig)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
const ma_context_config_sdl* pContextConfigSDL;
|
||||
int resultSDL;
|
||||
|
||||
#ifndef MA_NO_RUNTIME_LINKING
|
||||
/* We'll use a list of possible shared object names for easier extensibility. */
|
||||
size_t iName;
|
||||
const char* pSDLNames[] = {
|
||||
#if defined(_WIN32)
|
||||
"SDL2.dll"
|
||||
#elif defined(__APPLE__)
|
||||
"SDL2.framework/SDL2"
|
||||
#else
|
||||
"libSDL2-2.0.so.0"
|
||||
#endif
|
||||
};
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
/* Grab the config. This is not currently being used. */
|
||||
pContextConfigSDL = (const ma_context_config_sdl*)ma_context_config_find_custom_backend_config(pConfig, MA_DEVICE_BACKEND_VTABLE_SDL);
|
||||
(void)pContextConfigSDL;
|
||||
|
||||
|
||||
/* Allocate our SDL-specific context data. */
|
||||
pContextDataSDL = (ma_context_data_sdl*)ma_calloc(sizeof(*pContextDataSDL), &pContext->allocationCallbacks);
|
||||
if (pContextDataSDL == NULL) {
|
||||
return MA_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
pContext->pBackendData = pContextDataSDL;
|
||||
|
||||
|
||||
/* Check if we have SDL2 installed somewhere. If not it's not usable and we need to abort. */
|
||||
for (iName = 0; iName < ma_countof(pSDLNames); iName += 1) {
|
||||
pContextDataSDL->hSDL = ma_dlopen(ma_context_get_log(pContext), pSDLNames[iName]);
|
||||
if (pContextDataSDL->hSDL != NULL) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (pContextDataSDL->hSDL == NULL) {
|
||||
ma_free(pContextDataSDL, &pContext->allocationCallbacks);
|
||||
return MA_NO_BACKEND; /* SDL2 could not be loaded. */
|
||||
}
|
||||
|
||||
/* Now that we have the handle to the shared object we can go ahead and load some function pointers. */
|
||||
pContextDataSDL->SDL_InitSubSystem = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_InitSubSystem");
|
||||
pContextDataSDL->SDL_QuitSubSystem = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_QuitSubSystem");
|
||||
pContextDataSDL->SDL_GetNumAudioDevices = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_GetNumAudioDevices");
|
||||
pContextDataSDL->SDL_GetAudioDeviceName = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_GetAudioDeviceName");
|
||||
pContextDataSDL->SDL_CloseAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_CloseAudioDevice");
|
||||
pContextDataSDL->SDL_OpenAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_OpenAudioDevice");
|
||||
pContextDataSDL->SDL_PauseAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_PauseAudioDevice");
|
||||
#else
|
||||
pContextDataSDL->SDL_InitSubSystem = (ma_proc)SDL_InitSubSystem;
|
||||
pContextDataSDL->SDL_QuitSubSystem = (ma_proc)SDL_QuitSubSystem;
|
||||
pContextDataSDL->SDL_GetNumAudioDevices = (ma_proc)SDL_GetNumAudioDevices;
|
||||
pContextDataSDL->SDL_GetAudioDeviceName = (ma_proc)SDL_GetAudioDeviceName;
|
||||
pContextDataSDL->SDL_CloseAudioDevice = (ma_proc)SDL_CloseAudioDevice;
|
||||
pContextDataSDL->SDL_OpenAudioDevice = (ma_proc)SDL_OpenAudioDevice;
|
||||
pContextDataSDL->SDL_PauseAudioDevice = (ma_proc)SDL_PauseAudioDevice;
|
||||
#endif /* MA_NO_RUNTIME_LINKING */
|
||||
|
||||
resultSDL = ((MA_PFN_SDL_InitSubSystem)pContextDataSDL->SDL_InitSubSystem)(MA_SDL_INIT_AUDIO);
|
||||
if (resultSDL != 0) {
|
||||
ma_dlclose(ma_context_get_log(pContext), pContextDataSDL->hSDL);
|
||||
ma_free(pContextDataSDL, &pContext->allocationCallbacks);
|
||||
return MA_ERROR;
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
static ma_device_backend_vtable ma_gDeviceBackendVTable_SDL =
|
||||
{
|
||||
ma_context_init__sdl,
|
||||
ma_context_uninit__sdl,
|
||||
ma_context_enumerate_devices__sdl,
|
||||
ma_context_get_device_info__sdl,
|
||||
ma_device_init__sdl,
|
||||
ma_device_uninit__sdl,
|
||||
ma_device_start__sdl,
|
||||
ma_device_stop__sdl,
|
||||
NULL, /* onDeviceRead */
|
||||
NULL, /* onDeviceWrite */
|
||||
NULL, /* onDeviceDataLoop */
|
||||
NULL, /* onDeviceDataLoopWakeup */
|
||||
NULL /* onDeviceGetInfo */
|
||||
};
|
||||
|
||||
MA_API const ma_device_backend_vtable* MA_DEVICE_BACKEND_VTABLE_SDL = &ma_gDeviceBackendVTable_SDL;
|
||||
#else
|
||||
MA_API const ma_device_backend_vtable* MA_DEVICE_BACKEND_VTABLE_SDL = NULL;
|
||||
#endif /* MA_HAS_SDL */
|
||||
|
||||
|
||||
MA_API ma_context_config_sdl ma_context_config_sdl_init(void)
|
||||
{
|
||||
ma_context_config_sdl config;
|
||||
|
||||
memset(&config, 0, sizeof(config));
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
MA_API ma_device_config_sdl ma_device_config_sdl_init(void)
|
||||
{
|
||||
ma_device_config_sdl config;
|
||||
|
||||
memset(&config, 0, sizeof(config));
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
|
||||
#endif /* miniaudio_backend_sdl_c */
|
||||
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
The SDL backend does not require any user data, nor configs. Configs are provided here in case
|
||||
they are needed in the future, however you can safely pass in NULL when setting up your context
|
||||
and device configs.
|
||||
*/
|
||||
#ifndef miniaudio_backend_sdl_h
|
||||
#define miniaudio_backend_sdl_h
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
MA_API const ma_device_backend_vtable* MA_DEVICE_BACKEND_VTABLE_SDL;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int _unused;
|
||||
} ma_context_config_sdl;
|
||||
|
||||
MA_API ma_context_config_sdl ma_context_config_sdl_init(void);
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int _unused;
|
||||
} ma_device_config_sdl;
|
||||
|
||||
MA_API ma_device_config_sdl ma_device_config_sdl_init(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* miniaudio_backend_sdl_h */
|
||||
+85
-15
@@ -7051,6 +7051,15 @@ typedef struct ma_device_config ma_device_config;
|
||||
typedef struct ma_device_backend_vtable ma_device_backend_vtable;
|
||||
typedef struct ma_backend_callbacks ma_backend_callbacks;
|
||||
|
||||
/* For defining vtables, configs and user data pointers for custom backends. */
|
||||
typedef struct
|
||||
{
|
||||
const ma_device_backend_vtable* pVTable; /* The vtable of the backend. */
|
||||
const void* pConfig; /* Contextual based on whether or not this is being used for a context or device. The object this points to depends on the backend. */
|
||||
void* pUserData; /* User data pointer passed into each callback in the vtable. */
|
||||
} ma_device_backend_spec;
|
||||
|
||||
|
||||
#define MA_DATA_FORMAT_FLAG_EXCLUSIVE_MODE (1U << 1) /* If set, this is supported in exclusive mode. Otherwise not natively supported by exclusive mode. */
|
||||
|
||||
#ifndef MA_MAX_DEVICE_NAME_LENGTH
|
||||
@@ -7152,6 +7161,11 @@ struct ma_device_config
|
||||
ma_bool32 noAutoStartAfterReroute;
|
||||
ma_bool32 enableCompatibilityWorkarounds;
|
||||
} aaudio;
|
||||
struct
|
||||
{
|
||||
ma_device_backend_spec* pBackends;
|
||||
size_t count;
|
||||
} custom;
|
||||
};
|
||||
|
||||
|
||||
@@ -7336,8 +7350,7 @@ struct ma_context_config
|
||||
} jack;
|
||||
struct
|
||||
{
|
||||
ma_device_backend_vtable** ppVTables;
|
||||
void** ppUserDatas;
|
||||
ma_device_backend_spec* pBackends;
|
||||
size_t count;
|
||||
} custom;
|
||||
};
|
||||
@@ -7371,7 +7384,7 @@ typedef struct
|
||||
struct ma_context
|
||||
{
|
||||
ma_backend_callbacks callbacks; /* Old system. Will be removed when all stock backends have been converted over to the new system. */
|
||||
ma_device_backend_vtable* pVTable; /* New system. */
|
||||
const ma_device_backend_vtable* pVTable; /* New system. */
|
||||
void* pVTableUserData;
|
||||
void* pBackendData; /* This is not used by miniaudio, but is a way for custom backends to store associate some backend-specific data with the device. Custom backends are free to use this pointer however they like. */
|
||||
ma_backend backend; /* DirectSound, ALSA, etc. */
|
||||
@@ -8100,6 +8113,19 @@ ma_context_init()
|
||||
*/
|
||||
MA_API ma_context_config ma_context_config_init(void);
|
||||
|
||||
|
||||
/*
|
||||
Helper function for retrieving a pointer to a custom backend's context config.
|
||||
|
||||
|
||||
Remarks
|
||||
-------
|
||||
This should only ever be used by custom backend implementations. It's used for retrieving the
|
||||
pConfig pointer that has been associated with the specified backend vtable.
|
||||
*/
|
||||
MA_API const void* ma_context_config_find_custom_backend_config(const ma_context_config* pConfig, const ma_device_backend_vtable* pVTable);
|
||||
|
||||
|
||||
/*
|
||||
Initializes a context.
|
||||
|
||||
@@ -8608,6 +8634,18 @@ ma_device_init_ex()
|
||||
MA_API ma_device_config ma_device_config_init(ma_device_type deviceType);
|
||||
|
||||
|
||||
/*
|
||||
Helper function for retrieving a pointer to a custom backend's context config.
|
||||
|
||||
|
||||
Remarks
|
||||
-------
|
||||
This should only ever be used by custom backend implementations. It's used for retrieving the
|
||||
pConfig pointer that has been associated with the specified backend vtable.
|
||||
*/
|
||||
MA_API const void* ma_device_config_find_custom_backend_config(const ma_device_config* pConfig, const ma_device_backend_vtable* pVTable);
|
||||
|
||||
|
||||
/*
|
||||
Initializes a device.
|
||||
|
||||
@@ -41310,6 +41348,23 @@ MA_API ma_result ma_device_job_thread_next(ma_device_job_thread* pJobThread, ma_
|
||||
}
|
||||
|
||||
|
||||
static const void* ma_find_device_backend_config(const ma_device_backend_spec* pBackends, size_t count, const ma_device_backend_vtable* pVTable)
|
||||
{
|
||||
size_t iBackend;
|
||||
|
||||
if (pBackends == NULL || count == 0) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
for (iBackend = 0; iBackend < count; iBackend += 1) {
|
||||
if (pBackends[iBackend].pVTable == pVTable) {
|
||||
return pBackends[iBackend].pConfig;
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
MA_API ma_context_config ma_context_config_init(void)
|
||||
{
|
||||
@@ -41319,6 +41374,16 @@ MA_API ma_context_config ma_context_config_init(void)
|
||||
return config;
|
||||
}
|
||||
|
||||
MA_API const void* ma_context_config_find_custom_backend_config(const ma_context_config* pConfig, const ma_device_backend_vtable* pVTable)
|
||||
{
|
||||
if (pVTable == NULL || pConfig == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return ma_find_device_backend_config(pConfig->custom.pBackends, pConfig->custom.count, pVTable);
|
||||
}
|
||||
|
||||
|
||||
MA_API ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendCount, const ma_context_config* pConfig, ma_context* pContext)
|
||||
{
|
||||
ma_result result;
|
||||
@@ -41508,27 +41573,22 @@ MA_API ma_result ma_context_init(const ma_backend backends[], ma_uint32 backendC
|
||||
/* Special case for custom backends. */
|
||||
if (backend == ma_backend_custom) {
|
||||
/* It's a custom backend. We need to iterate over each vtable and use the first one that works. */
|
||||
if (pConfig->custom.ppVTables != NULL && pConfig->custom.count > 0) {
|
||||
size_t iVTable;
|
||||
for (iVTable = 0; iVTable < pConfig->custom.count; iVTable += 1) {
|
||||
void* pUserData = NULL;
|
||||
if (pConfig->custom.ppUserDatas != NULL) {
|
||||
pUserData = pConfig->custom.ppUserDatas[iVTable];
|
||||
}
|
||||
|
||||
pContext->pVTable = pConfig->custom.ppVTables[iVTable];
|
||||
pContext->pVTableUserData = pUserData;
|
||||
if (pConfig->custom.pBackends != NULL && pConfig->custom.count > 0) {
|
||||
size_t iCustomBackend;
|
||||
for (iCustomBackend = 0; iCustomBackend < pConfig->custom.count; iCustomBackend += 1) {
|
||||
pContext->pVTable = pConfig->custom.pBackends[iCustomBackend].pVTable;
|
||||
pContext->pVTableUserData = pConfig->custom.pBackends[iCustomBackend].pUserData;
|
||||
|
||||
if (pContext->pVTable != NULL) {
|
||||
MA_ASSERT(pContext->pVTable->onContextInit != NULL); /* onContextInit() must always be specified. */
|
||||
|
||||
ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Attempting to initialize custom backend %d...\n", (int)iVTable);
|
||||
ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Attempting to initialize custom backend %d...\n", (int)iCustomBackend);
|
||||
|
||||
result = pContext->pVTable->onContextInit(pContext->pVTableUserData, pContext, pConfig);
|
||||
if (result == MA_SUCCESS) {
|
||||
break;
|
||||
} else {
|
||||
ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Failed to initialize custom backend %d.\n", (int)iVTable);
|
||||
ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_DEBUG, "Failed to initialize custom backend %d.\n", (int)iCustomBackend);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -41799,6 +41859,16 @@ MA_API ma_device_config ma_device_config_init(ma_device_type deviceType)
|
||||
return config;
|
||||
}
|
||||
|
||||
MA_API const void* ma_device_config_find_custom_backend_config(const ma_device_config* pConfig, const ma_device_backend_vtable* pVTable)
|
||||
{
|
||||
if (pVTable == NULL || pConfig == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return ma_find_device_backend_config(pConfig->custom.pBackends, pConfig->custom.count, pVTable);
|
||||
}
|
||||
|
||||
|
||||
MA_API ma_result ma_device_init(ma_context* pContext, const ma_device_config* pConfig, ma_device* pDevice)
|
||||
{
|
||||
ma_result result;
|
||||
|
||||
Reference in New Issue
Block a user