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https://github.com/mackron/miniaudio.git
synced 2026-04-21 15:56:58 +02:00
Minor improvements to listener indexes.
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+12
-11
@@ -1843,6 +1843,8 @@ MA_API ma_vec3f ma_spatializer_get_velocity(const ma_spatializer* pSpatializer);
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#define MA_ENGINE_MAX_LISTENERS 4
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#endif
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#define MA_LISTENER_INDEX_CLOSEST ((ma_uint8)-1)
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typedef enum
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{
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ma_engine_node_type_sound,
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@@ -1858,7 +1860,7 @@ typedef struct
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ma_uint32 sampleRate; /* Only used when the type is set to ma_engine_node_type_sound. */
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ma_bool8 isPitchDisabled; /* Pitching can be explicitly disable with MA_SOUND_FLAG_NO_PITCH to optimize processing. */
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ma_bool8 isSpatializationDisabled; /* Spatialization can be explicitly disabled with MA_SOUND_FLAG_NO_SPATIALIZATION. */
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ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to (ma_uint8)-1 the engine will use the closest listener. */
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ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to MA_LISTENER_INDEX_CLOSEST the engine will use the closest listener. */
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} ma_engine_node_config;
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MA_API ma_engine_node_config ma_engine_node_config_init(ma_engine* pEngine, ma_engine_node_type type, ma_uint32 flags);
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@@ -1879,11 +1881,11 @@ typedef struct
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float oldDopplerPitch; /* For determining whether or not the resampler needs to be updated to take a new doppler pitch into account. */
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MA_ATOMIC ma_bool8 isPitchDisabled; /* When set to true, pitching will be disabled which will allow the resampler to be bypassed to save some computation. */
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MA_ATOMIC ma_bool8 isSpatializationDisabled; /* Set to false by default. When set to false, will not have spatialisation applied. */
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MA_ATOMIC ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to (ma_uint8)-1 the engine will use the closest listener. */
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MA_ATOMIC ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to MA_LISTENER_INDEX_CLOSEST the engine will use the closest listener. */
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/* Memory management. */
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ma_bool8 _ownsHeap;
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void* _pHeap;
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ma_bool32 _ownsHeap;
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} ma_engine_node;
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MA_API ma_result ma_engine_node_get_heap_size(const ma_engine_node_config* pConfig, size_t* pHeapSizeInBytes);
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@@ -1997,7 +1999,7 @@ MA_API ma_result ma_engine_set_volume(ma_engine* pEngine, float volume);
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MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB);
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MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine);
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MA_API ma_uint8 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ);
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MA_API ma_uint32 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ);
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MA_API void ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z);
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MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine, ma_uint32 listenerIndex);
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MA_API void ma_engine_listener_set_direction(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z);
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@@ -12155,7 +12157,6 @@ Engine
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**************************************************************************************************************************************************************/
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#define MA_SEEK_TARGET_NONE (~(ma_uint64)0)
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MA_API ma_engine_node_config ma_engine_node_config_init(ma_engine* pEngine, ma_engine_node_type type, ma_uint32 flags)
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{
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ma_engine_node_config config;
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@@ -12330,13 +12331,13 @@ static void ma_engine_node_process_pcm_frames__general(ma_engine_node* pEngineNo
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/* Spatialization. */
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if (isSpatializationEnabled) {
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ma_uint8 iListener;
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ma_uint32 iListener;
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/*
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When determining the listener to use, we first check to see if the sound is pinned to a
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specific listener. If so, we use that. Otherwise we just use the closest listener.
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*/
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if (pEngineNode->pinnedListenerIndex != (ma_uint8)-1 && pEngineNode->pinnedListenerIndex < ma_engine_get_listener_count(pEngineNode->pEngine)) {
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if (pEngineNode->pinnedListenerIndex != MA_LISTENER_INDEX_CLOSEST && pEngineNode->pinnedListenerIndex < ma_engine_get_listener_count(pEngineNode->pEngine)) {
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iListener = pEngineNode->pinnedListenerIndex;
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} else {
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iListener = ma_engine_find_closest_listener(pEngineNode->pEngine, pEngineNode->spatializer.position.x, pEngineNode->spatializer.position.y, pEngineNode->spatializer.position.z);
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@@ -12669,7 +12670,7 @@ MA_API ma_result ma_engine_node_init_preallocated(const ma_engine_node_config* p
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return result;
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}
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if (pConfig->pinnedListenerIndex != (ma_uint8)-1 && pConfig->pinnedListenerIndex >= ma_engine_get_listener_count(pConfig->pEngine)) {
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if (pConfig->pinnedListenerIndex != MA_LISTENER_INDEX_CLOSEST && pConfig->pinnedListenerIndex >= ma_engine_get_listener_count(pConfig->pEngine)) {
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return MA_INVALID_ARGS; /* Invalid listener. */
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}
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@@ -13240,7 +13241,7 @@ MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine)
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return pEngine->listenerCount;
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}
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MA_API ma_uint8 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ)
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MA_API ma_uint32 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ)
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{
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ma_uint32 iListener;
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ma_uint32 iListenerClosest;
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@@ -13260,7 +13261,7 @@ MA_API ma_uint8 ma_engine_find_closest_listener(const ma_engine* pEngine, float
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}
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MA_ASSERT(iListenerClosest < 255);
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return (ma_uint8)iListenerClosest; /* Safe cast. */
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return iListenerClosest;
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}
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MA_API void ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z)
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@@ -13891,7 +13892,7 @@ MA_API void ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint8 listen
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MA_API ma_uint8 ma_sound_get_pinned_listener_index(const ma_sound* pSound)
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{
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if (pSound == NULL) {
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return (ma_uint8)-1;
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return MA_LISTENER_INDEX_CLOSEST;
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}
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return c89atomic_load_explicit_8(&pSound->engineNode.pinnedListenerIndex, c89atomic_memory_order_acquire);
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