diff --git a/research/miniaudio_engine.h b/research/miniaudio_engine.h index 9e0c13d4..0200eea9 100644 --- a/research/miniaudio_engine.h +++ b/research/miniaudio_engine.h @@ -1840,9 +1840,11 @@ MA_API ma_vec3f ma_spatializer_get_velocity(const ma_spatializer* pSpatializer); #define MA_SOUND_FLAG_NO_SPATIALIZATION 0x00000040 /* Disable spatialization. */ #ifndef MA_ENGINE_MAX_LISTENERS -#define MA_ENGINE_MAX_LISTENERS 4 +#define MA_ENGINE_MAX_LISTENERS 4 #endif +#define MA_LISTENER_INDEX_CLOSEST ((ma_uint8)-1) + typedef enum { ma_engine_node_type_sound, @@ -1858,7 +1860,7 @@ typedef struct ma_uint32 sampleRate; /* Only used when the type is set to ma_engine_node_type_sound. */ ma_bool8 isPitchDisabled; /* Pitching can be explicitly disable with MA_SOUND_FLAG_NO_PITCH to optimize processing. */ ma_bool8 isSpatializationDisabled; /* Spatialization can be explicitly disabled with MA_SOUND_FLAG_NO_SPATIALIZATION. */ - ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to (ma_uint8)-1 the engine will use the closest listener. */ + ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to MA_LISTENER_INDEX_CLOSEST the engine will use the closest listener. */ } ma_engine_node_config; MA_API ma_engine_node_config ma_engine_node_config_init(ma_engine* pEngine, ma_engine_node_type type, ma_uint32 flags); @@ -1879,11 +1881,11 @@ typedef struct float oldDopplerPitch; /* For determining whether or not the resampler needs to be updated to take a new doppler pitch into account. */ MA_ATOMIC ma_bool8 isPitchDisabled; /* When set to true, pitching will be disabled which will allow the resampler to be bypassed to save some computation. */ MA_ATOMIC ma_bool8 isSpatializationDisabled; /* Set to false by default. When set to false, will not have spatialisation applied. */ - MA_ATOMIC ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to (ma_uint8)-1 the engine will use the closest listener. */ + MA_ATOMIC ma_uint8 pinnedListenerIndex; /* The index of the listener this node should always use for spatialization. If set to MA_LISTENER_INDEX_CLOSEST the engine will use the closest listener. */ /* Memory management. */ + ma_bool8 _ownsHeap; void* _pHeap; - ma_bool32 _ownsHeap; } ma_engine_node; MA_API ma_result ma_engine_node_get_heap_size(const ma_engine_node_config* pConfig, size_t* pHeapSizeInBytes); @@ -1997,7 +1999,7 @@ MA_API ma_result ma_engine_set_volume(ma_engine* pEngine, float volume); MA_API ma_result ma_engine_set_gain_db(ma_engine* pEngine, float gainDB); MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine); -MA_API ma_uint8 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ); +MA_API ma_uint32 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ); MA_API void ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); MA_API ma_vec3f ma_engine_listener_get_position(const ma_engine* pEngine, ma_uint32 listenerIndex); MA_API void ma_engine_listener_set_direction(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z); @@ -12153,8 +12155,7 @@ MA_API ma_vec3f ma_spatializer_get_velocity(const ma_spatializer* pSpatializer) Engine **************************************************************************************************************************************************************/ -#define MA_SEEK_TARGET_NONE (~(ma_uint64)0) - +#define MA_SEEK_TARGET_NONE (~(ma_uint64)0) MA_API ma_engine_node_config ma_engine_node_config_init(ma_engine* pEngine, ma_engine_node_type type, ma_uint32 flags) { @@ -12330,13 +12331,13 @@ static void ma_engine_node_process_pcm_frames__general(ma_engine_node* pEngineNo /* Spatialization. */ if (isSpatializationEnabled) { - ma_uint8 iListener; + ma_uint32 iListener; /* When determining the listener to use, we first check to see if the sound is pinned to a specific listener. If so, we use that. Otherwise we just use the closest listener. */ - if (pEngineNode->pinnedListenerIndex != (ma_uint8)-1 && pEngineNode->pinnedListenerIndex < ma_engine_get_listener_count(pEngineNode->pEngine)) { + if (pEngineNode->pinnedListenerIndex != MA_LISTENER_INDEX_CLOSEST && pEngineNode->pinnedListenerIndex < ma_engine_get_listener_count(pEngineNode->pEngine)) { iListener = pEngineNode->pinnedListenerIndex; } else { iListener = ma_engine_find_closest_listener(pEngineNode->pEngine, pEngineNode->spatializer.position.x, pEngineNode->spatializer.position.y, pEngineNode->spatializer.position.z); @@ -12669,7 +12670,7 @@ MA_API ma_result ma_engine_node_init_preallocated(const ma_engine_node_config* p return result; } - if (pConfig->pinnedListenerIndex != (ma_uint8)-1 && pConfig->pinnedListenerIndex >= ma_engine_get_listener_count(pConfig->pEngine)) { + if (pConfig->pinnedListenerIndex != MA_LISTENER_INDEX_CLOSEST && pConfig->pinnedListenerIndex >= ma_engine_get_listener_count(pConfig->pEngine)) { return MA_INVALID_ARGS; /* Invalid listener. */ } @@ -13240,7 +13241,7 @@ MA_API ma_uint32 ma_engine_get_listener_count(const ma_engine* pEngine) return pEngine->listenerCount; } -MA_API ma_uint8 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ) +MA_API ma_uint32 ma_engine_find_closest_listener(const ma_engine* pEngine, float absolutePosX, float absolutePosY, float absolutePosZ) { ma_uint32 iListener; ma_uint32 iListenerClosest; @@ -13260,7 +13261,7 @@ MA_API ma_uint8 ma_engine_find_closest_listener(const ma_engine* pEngine, float } MA_ASSERT(iListenerClosest < 255); - return (ma_uint8)iListenerClosest; /* Safe cast. */ + return iListenerClosest; } MA_API void ma_engine_listener_set_position(ma_engine* pEngine, ma_uint32 listenerIndex, float x, float y, float z) @@ -13891,7 +13892,7 @@ MA_API void ma_sound_set_pinned_listener_index(ma_sound* pSound, ma_uint8 listen MA_API ma_uint8 ma_sound_get_pinned_listener_index(const ma_sound* pSound) { if (pSound == NULL) { - return (ma_uint8)-1; + return MA_LISTENER_INDEX_CLOSEST; } return c89atomic_load_explicit_8(&pSound->engineNode.pinnedListenerIndex, c89atomic_memory_order_acquire);