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Add validation for the pitch in ma_sound_set_pitch().
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@@ -72687,6 +72687,10 @@ MA_API void ma_sound_set_pitch(ma_sound* pSound, float pitch)
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return;
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}
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if (pitch <= 0) {
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return;
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}
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c89atomic_exchange_explicit_f32(&pSound->engineNode.pitch, pitch, c89atomic_memory_order_release);
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}
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