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Fix Dreamcast/KallistiOS build.
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+5
-2
@@ -4052,6 +4052,9 @@ typedef ma_uint16 wchar_t;
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#if defined(__SWITCH__) || defined(__NX__)
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#define MA_SWITCH
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#endif
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#if defined(__DREAMCAST__)
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#define MA_DREAMCAST /* Assuming KallistiOS. */
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#endif
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#if defined(__BEOS__) || defined(__HAIKU__)
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#define MA_BEOS
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#endif
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@@ -17494,7 +17497,7 @@ static ma_result ma_thread_create__posix(ma_thread* pThread, ma_thread_priority
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int result;
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pthread_attr_t* pAttr = NULL;
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#if !defined(MA_EMSCRIPTEN) && !defined(MA_3DS) && !defined(MA_SWITCH)
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#if !defined(MA_EMSCRIPTEN) && !defined(MA_3DS) && !defined(MA_SWITCH) && !defined(MA_DREAMCAST)
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/* Try setting the thread priority. It's not critical if anything fails here. */
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pthread_attr_t attr;
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if (pthread_attr_init(&attr) == 0) {
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@@ -19378,7 +19381,7 @@ Dynamic Linking
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*******************************************************************************/
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/* Disable run-time linking on certain backends and platforms. */
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#ifndef MA_NO_RUNTIME_LINKING
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#if defined(MA_EMSCRIPTEN) || defined(MA_ORBIS) || defined(MA_PROSPERO) || defined(MA_SWITCH)
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#if defined(MA_EMSCRIPTEN) || defined(MA_ORBIS) || defined(MA_PROSPERO) || defined(MA_SWITCH) || defined(MA_DREAMCAST)
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#define MA_NO_RUNTIME_LINKING
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#endif
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#endif
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