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Fix an infinite loop when reading from a data source with no data.
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+11
-1
@@ -43217,7 +43217,7 @@ static ma_result ma_data_source_resolve_current(ma_data_source* pDataSource, ma_
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pCurrentDataSource = (ma_data_source_base*)pDataSource; /* Not being used in a chain. Make sure we just always read from the data source itself at all times. */
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}
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} else {
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pCurrentDataSource = pCurrentDataSource->pCurrent;
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pCurrentDataSource = (ma_data_source_base*)pCurrentDataSource->pCurrent;
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}
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*ppCurrentDataSource = pCurrentDataSource;
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@@ -43279,6 +43279,7 @@ MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, voi
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ma_uint64 totalFramesProcessed = 0;
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ma_format format;
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ma_uint32 channels;
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ma_uint32 emptyLoopCounter = 0; /* Keeps track of how many times 0 frames have been read. For infinite loop detection of sounds with no audio data. */
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if (pFramesRead != NULL) {
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*pFramesRead = 0;
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@@ -43343,6 +43344,15 @@ MA_API ma_result ma_data_source_read_pcm_frames(ma_data_source* pDataSource, voi
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if so, switch to it.
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*/
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if (loop) {
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if (framesProcessed == 0) {
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emptyLoopCounter += 1;
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if (emptyLoopCounter > 1) {
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break; /* Infinite loop detected. Get out. */
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}
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} else {
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emptyLoopCounter = 0;
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}
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if (ma_data_source_seek_to_pcm_frame(pCurrentDataSource, 0) != MA_SUCCESS) {
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break; /* Failed to loop. Abort. */
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}
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