JACK: Add support for loading JACK from libjack64.dll.

This commit is contained in:
David Reid
2021-03-16 18:20:14 +10:00
parent e3c9975e88
commit a02f559581
+3 -1
View File
@@ -23710,7 +23710,8 @@ static ma_result ma_context_init__jack(ma_context* pContext, const ma_context_co
#ifndef MA_NO_RUNTIME_LINKING #ifndef MA_NO_RUNTIME_LINKING
const char* libjackNames[] = { const char* libjackNames[] = {
#ifdef MA_WIN32 #ifdef MA_WIN32
"libjack.dll" "libjack.dll",
"libjack64.dll"
#else #else
"libjack.so", "libjack.so",
"libjack.so.0" "libjack.so.0"
@@ -64487,6 +64488,7 @@ REVISION HISTORY
v0.10.33 - TBD v0.10.33 - TBD
- Core Audio: Fix a memory leak. - Core Audio: Fix a memory leak.
- Core Audio: Fix a bug where the performance profile is not being used by playback devices. - Core Audio: Fix a bug where the performance profile is not being used by playback devices.
- JACK: Fix loading of 64-bit JACK on Windows.
- Add a safety check to the following APIs to prevent a division by zero: - Add a safety check to the following APIs to prevent a division by zero:
- ma_calculate_buffer_size_in_milliseconds_from_frames() - ma_calculate_buffer_size_in_milliseconds_from_frames()
- ma_calculate_buffer_size_in_milliseconds_from_milliseconds() - ma_calculate_buffer_size_in_milliseconds_from_milliseconds()