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Remove compile-time support checks in ma_device_id.
With this change, the ma_device_id union should now be a consistent size across all platforms. This is important if cross-platform programs want to save the device ID and need the size to be consistent.
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-28
@@ -2091,48 +2091,20 @@ typedef enum
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typedef union
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{
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#ifdef MA_SUPPORT_WASAPI
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wchar_t wasapi[64]; /* WASAPI uses a wchar_t string for identification. */
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#endif
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#ifdef MA_SUPPORT_DSOUND
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ma_uint8 dsound[16]; /* DirectSound uses a GUID for identification. */
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#endif
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#ifdef MA_SUPPORT_WINMM
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/*UINT_PTR*/ ma_uint32 winmm; /* When creating a device, WinMM expects a Win32 UINT_PTR for device identification. In practice it's actually just a UINT. */
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#endif
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#ifdef MA_SUPPORT_ALSA
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char alsa[256]; /* ALSA uses a name string for identification. */
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#endif
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#ifdef MA_SUPPORT_PULSEAUDIO
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char pulse[256]; /* PulseAudio uses a name string for identification. */
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#endif
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#ifdef MA_SUPPORT_JACK
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int jack; /* JACK always uses default devices. */
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#endif
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#ifdef MA_SUPPORT_COREAUDIO
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char coreaudio[256]; /* Core Audio uses a string for identification. */
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#endif
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#ifdef MA_SUPPORT_SNDIO
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char sndio[256]; /* "snd/0", etc. */
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#endif
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#ifdef MA_SUPPORT_AUDIO4
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char audio4[256]; /* "/dev/audio", etc. */
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#endif
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#ifdef MA_SUPPORT_OSS
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char oss[64]; /* "dev/dsp0", etc. "dev/dsp" for the default device. */
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#endif
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#ifdef MA_SUPPORT_AAUDIO
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ma_int32 aaudio; /* AAudio uses a 32-bit integer for identification. */
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#endif
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#ifdef MA_SUPPORT_OPENSL
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ma_uint32 opensl; /* OpenSL|ES uses a 32-bit unsigned integer for identification. */
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#endif
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#ifdef MA_SUPPORT_WEBAUDIO
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char webaudio[32]; /* Web Audio always uses default devices for now, but if this changes it'll be a GUID. */
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#endif
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#ifdef MA_SUPPORT_NULL
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int nullbackend; /* The null backend uses an integer for device IDs. */
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#endif
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} ma_device_id;
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typedef struct
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