sndio: Prime the playback buffer when starting the device.

This commit is contained in:
David Reid
2026-01-14 11:43:54 +10:00
parent d68dd6c433
commit 9af808b800
+41
View File
@@ -37606,6 +37606,41 @@ static void ma_device_uninit__sndio(ma_device* pDevice)
ma_free(pDeviceStateSndio, ma_device_get_allocation_callbacks(pDevice));
}
static void ma_device_prime_playback_buffer__sndio(ma_device* pDevice)
{
ma_device_state_sndio* pDeviceStateSndio = ma_device_get_backend_state__sndio(pDevice);
ma_context_state_sndio* pContextStateSndio = ma_context_get_backend_state__sndio(ma_device_get_context(pDevice));
ma_device_type deviceType = ma_device_get_type(pDevice);
ma_uint8 buffer[4096];
ma_uint32 bpf;
ma_uint32 framesToWrite;
ma_uint32 framesWritten;
if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) {
bpf = ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels);
framesToWrite = pDevice->playback.internalPeriodSizeInFrames * pDevice->playback.internalPeriods;
framesWritten = 0;
MA_ZERO_MEMORY(buffer, sizeof(buffer));
while (framesWritten < framesToWrite) {
ma_uint32 framesToWriteThisIteration = sizeof(buffer) / bpf;
ma_uint32 framesRemaining = framesToWrite - framesWritten;
if (framesToWriteThisIteration > framesRemaining) {
framesToWriteThisIteration = framesRemaining;
}
/* Just a guard to ensure we don't get stuck in a loop. Should never happen in practice (would require a massive channel count). */
if (framesToWriteThisIteration == 0) {
break;
}
pContextStateSndio->sio_write(pDeviceStateSndio->playback.handle, buffer, framesToWriteThisIteration * bpf);
framesWritten += framesToWriteThisIteration;
}
}
}
static ma_result ma_device_start__sndio(ma_device* pDevice)
{
ma_device_state_sndio* pDeviceStateSndio = ma_device_get_backend_state__sndio(pDevice);
@@ -37618,6 +37653,12 @@ static ma_result ma_device_start__sndio(ma_device* pDevice)
if (deviceType == ma_device_type_playback || deviceType == ma_device_type_duplex) {
pContextStateSndio->sio_start(pDeviceStateSndio->playback.handle); /* <-- Doesn't actually start until data is written. */
/*
Prime the playback buffer with silence. This mainly for duplex mode which needs
a buffer of silence to give the capture side time to produce audio.
*/
ma_device_prime_playback_buffer__sndio(pDevice);
}
return MA_SUCCESS;