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Fix typos in the documentation.
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@@ -14,7 +14,7 @@ GitHub: https://github.com/mackron/miniaudio
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===============
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To use miniaudio, just include "miniaudio.h" like any other header and add "miniaudio.c" to your
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source tree. If you don't want to add it to your source tree you can compile and link to it like
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any other library. Note that ABI compatiblity is not guaranteed between versions, even with bug
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any other library. Note that ABI compatibility is not guaranteed between versions, even with bug
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fix releases, so take care if compiling as a shared object.
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miniaudio includes both low level and high level APIs. The low level API is good for those who want
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@@ -295,7 +295,7 @@ The engine encapsulates both the resource manager and the node graph to create a
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use high level API. The resource manager and node graph APIs are covered in more later sections of
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this manual.
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The code below shows how you can initialize an engine using it's default configuration.
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The code below shows how you can initialize an engine using its default configuration.
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```c
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ma_result result;
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@@ -383,7 +383,7 @@ Sounds are not started by default. Start a sound with `ma_sound_start()` and sto
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`ma_sound_stop()`. When a sound is stopped, it is not rewound to the start. Use
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`ma_sound_seek_to_pcm_frame(&sound, 0)` to seek back to the start of a sound. By default, starting
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and stopping sounds happens immediately, but sometimes it might be convenient to schedule the sound
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the be started and/or stopped at a specific time. This can be done with the following functions:
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to be started and/or stopped at a specific time. This can be done with the following functions:
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```c
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ma_sound_set_start_time_in_pcm_frames()
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@@ -529,7 +529,7 @@ you'll need to disable run-time linking with `MA_NO_RUNTIME_LINKING` and link wi
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The Emscripten build emits Web Audio JavaScript directly and should compile cleanly out of the box.
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You cannot use `-std=c*` compiler flags, nor `-ansi`.
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You can enable the use of AudioWorkets by defining `MA_ENABLE_AUDIO_WORKLETS` and then compiling
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You can enable the use of AudioWorklets by defining `MA_ENABLE_AUDIO_WORKLETS` and then compiling
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with the following options:
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-sAUDIO_WORKLET=1 -sWASM_WORKERS=1 -sASYNCIFY
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@@ -878,7 +878,7 @@ read data within a certain range of the underlying data. To do this you can use
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This is useful if you have a sound bank where many sounds are stored in the same file and you want
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the data source to only play one of those sub-sounds. Note that once the range is set, everything
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that takes a position, such as cursors and loop points, should always be relatvie to the start of
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that takes a position, such as cursors and loop points, should always be relative to the start of
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the range. When the range is set, any previously defined loop point will be reset.
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Custom loop points can also be used with data sources. By default, data sources will loop after
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@@ -886,7 +886,7 @@ they reach the end of the data source, but if you need to loop at a specific loc
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the following:
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```c
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result = ma_data_set_loop_point_in_pcm_frames(pDataSource, loopBegInFrames, loopEndInFrames);
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result = ma_data_source_set_loop_point_in_pcm_frames(pDataSource, loopBegInFrames, loopEndInFrames);
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if (result != MA_SUCCESS) {
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return result; // Failed to set the loop point.
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}
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