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Another fix for converting bit-masked channel maps to miniaudio format.
Public issue: https://github.com/dr-soft/miniaudio/issues/177
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@@ -22690,7 +22690,7 @@ static ma_result ma_get_channel_map_from_AudioChannelLayout(AudioChannelLayout*
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UInt32 iChannel = 0;
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UInt32 iBit;
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AudioChannelBitmap bitmap = pChannelLayout->mChannelBitmap;
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for (iBit = 0; iBit < 32 && iBit < channelMapCap; ++iBit) {
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for (iBit = 0; iBit < 32 && iChannel < channelMapCap; ++iBit) {
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AudioChannelBitmap bit = bitmap & (1 << iBit);
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if (bit != 0) {
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pChannelMap[iChannel++] = ma_channel_from_AudioChannelBit(bit);
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@@ -28863,7 +28863,7 @@ static void ma_channel_mask_to_channel_map__opensl(SLuint32 channelMask, ma_uint
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/* Just iterate over each bit. */
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ma_uint32 iChannel = 0;
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ma_uint32 iBit;
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for (iBit = 0; iBit < 32 && iBit < channels; ++iBit) {
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for (iBit = 0; iBit < 32 && iChannel < channels; ++iBit) {
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SLuint32 bitValue = (channelMask & (1UL << iBit));
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if (bitValue != 0) {
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/* The bit is set. */
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