mirror of
https://github.com/mackron/miniaudio.git
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More work on custom device backends.
With this commit, custom backends can now be implemented as self-contained modules that can easily be plugged in and mixed and matched depending on a programs requirements. The order in which custom backends are specified in the context config determine their priority. This commit updates the custom_backend example by moving the SDL code out into its own file in "extras/backends/sdl". The example will now just include the SDL code files like normal. This represents a more realistic scenario.
This commit is contained in:
@@ -0,0 +1,647 @@
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/*
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This implements a full-featured SDL2 backend. It's intentionally built using the same paradigms as the built-in backends in order to make
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it suitable as a solid basis for a custom implementation. The SDL2 backend can be disabled with MA_NO_SDL, exactly like the built-in
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backends. It supports both runtime and compile-time linking and respects the MA_NO_RUNTIME_LINKING option. It also works on Emscripten
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which requires the `-s USE_SDL=2` option.
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*/
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#ifndef miniaudio_backend_sdl_c
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#define miniaudio_backend_sdl_c
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/* Include miniaudio.h if we're not including this file after the implementation. */
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#if !defined(MINIAUDIO_IMPLEMENTATION) && !defined(MA_IMPLEMENTATION)
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#include "../../../miniaudio.h"
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#endif
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#include "backend_sdl.h"
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#include <string.h> /* memset() */
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/* Support SDL on everything. */
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#define MA_SUPPORT_SDL
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/*
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Only enable SDL if it's hasn't been explicitly disabled (MA_NO_SDL) or enabled (MA_ENABLE_SDL with
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MA_ENABLE_ONLY_SPECIFIC_BACKENDS) and it's supported at compile time (MA_SUPPORT_SDL).
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*/
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#if defined(MA_SUPPORT_SDL) && !defined(MA_NO_SDL) && (!defined(MA_ENABLE_ONLY_SPECIFIC_BACKENDS) || defined(MA_ENABLE_SDL))
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#define MA_HAS_SDL
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#endif
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/* SDL headers are necessary if using compile-time linking. Necessary for Emscripten. */
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#if defined(MA_HAS_SDL)
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#if defined(MA_NO_RUNTIME_LINKING) || defined(MA_EMSCRIPTEN)
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#ifdef __has_include
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#ifdef MA_EMSCRIPTEN
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#if !__has_include(<SDL/SDL_audio.h>)
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#undef MA_HAS_SDL
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#endif
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#else
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#if !__has_include(<SDL2/SDL_audio.h>)
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#undef MA_HAS_SDL
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#endif
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#endif
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#endif
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#endif
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#endif
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/* Don't compile in the SDL backend if it's been disabled. */
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#if defined(MA_HAS_SDL)
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#define MA_SDL_INIT_AUDIO 0x00000010
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#define MA_AUDIO_U8 0x0008
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#define MA_AUDIO_S16 0x8010
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#define MA_AUDIO_S32 0x8020
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#define MA_AUDIO_F32 0x8120
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#define MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
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#define MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
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#define MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
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#define MA_SDL_AUDIO_ALLOW_ANY_CHANGE (MA_SDL_AUDIO_ALLOW_FREQUENCY_CHANGE | MA_SDL_AUDIO_ALLOW_FORMAT_CHANGE | MA_SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
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typedef struct
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{
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ma_handle hSDL; /* A handle to the SDL2 shared object. We dynamically load function pointers at runtime so we can avoid linking. */
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ma_proc SDL_InitSubSystem;
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ma_proc SDL_QuitSubSystem;
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ma_proc SDL_GetNumAudioDevices;
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ma_proc SDL_GetAudioDeviceName;
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ma_proc SDL_CloseAudioDevice;
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ma_proc SDL_OpenAudioDevice;
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ma_proc SDL_PauseAudioDevice;
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} ma_context_data_sdl;
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typedef struct
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{
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int deviceIDPlayback;
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int deviceIDCapture;
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} ma_device_data_sdl;
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/* If we are linking at compile time we'll just #include SDL.h. Otherwise we can just redeclare some stuff to avoid the need for development packages to be installed. */
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#ifdef MA_NO_RUNTIME_LINKING
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#define SDL_MAIN_HANDLED
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#ifdef MA_EMSCRIPTEN
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#include <SDL/SDL.h>
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#else
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#include <SDL2/SDL.h>
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#endif
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typedef SDL_AudioCallback MA_SDL_AudioCallback;
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typedef SDL_AudioSpec MA_SDL_AudioSpec;
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typedef SDL_AudioFormat MA_SDL_AudioFormat;
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typedef SDL_AudioDeviceID MA_SDL_AudioDeviceID;
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#else
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typedef void (* MA_SDL_AudioCallback)(void* userdata, ma_uint8* stream, int len);
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typedef ma_uint16 MA_SDL_AudioFormat;
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typedef ma_uint32 MA_SDL_AudioDeviceID;
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typedef struct MA_SDL_AudioSpec
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{
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int freq;
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MA_SDL_AudioFormat format;
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ma_uint8 channels;
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ma_uint8 silence;
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ma_uint16 samples;
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ma_uint16 padding;
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ma_uint32 size;
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MA_SDL_AudioCallback callback;
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void* userdata;
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} MA_SDL_AudioSpec;
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#endif
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typedef int (* MA_PFN_SDL_InitSubSystem)(ma_uint32 flags);
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typedef void (* MA_PFN_SDL_QuitSubSystem)(ma_uint32 flags);
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typedef int (* MA_PFN_SDL_GetNumAudioDevices)(int iscapture);
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typedef const char* (* MA_PFN_SDL_GetAudioDeviceName)(int index, int iscapture);
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typedef void (* MA_PFN_SDL_CloseAudioDevice)(MA_SDL_AudioDeviceID dev);
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typedef MA_SDL_AudioDeviceID (* MA_PFN_SDL_OpenAudioDevice)(const char* device, int iscapture, const MA_SDL_AudioSpec* desired, MA_SDL_AudioSpec* obtained, int allowed_changes);
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typedef void (* MA_PFN_SDL_PauseAudioDevice)(MA_SDL_AudioDeviceID dev, int pause_on);
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MA_SDL_AudioFormat ma_format_to_sdl(ma_format format)
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{
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switch (format)
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{
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case ma_format_unknown: return 0;
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case ma_format_u8: return MA_AUDIO_U8;
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case ma_format_s16: return MA_AUDIO_S16;
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case ma_format_s24: return MA_AUDIO_S32; /* Closest match. */
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case ma_format_s32: return MA_AUDIO_S32;
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case ma_format_f32: return MA_AUDIO_F32;
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default: return 0;
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}
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}
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ma_format ma_format_from_sdl(MA_SDL_AudioFormat format)
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{
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switch (format)
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{
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case MA_AUDIO_U8: return ma_format_u8;
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case MA_AUDIO_S16: return ma_format_s16;
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case MA_AUDIO_S32: return ma_format_s32;
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case MA_AUDIO_F32: return ma_format_f32;
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default: return ma_format_unknown;
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}
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}
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static ma_result ma_context_enumerate_devices__sdl(void* pUserData, ma_context* pContext, ma_enum_devices_callback_proc callback, void* pCallbackUserData)
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{
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ma_context_data_sdl* pContextDataSDL;
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ma_bool32 isTerminated = MA_FALSE;
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ma_bool32 cbResult;
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int iDevice;
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(void)pUserData;
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pContextDataSDL = (ma_context_data_sdl*)pContext->pBackendData;
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/* Playback */
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if (!isTerminated) {
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int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextDataSDL->SDL_GetNumAudioDevices)(0);
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for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
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ma_device_info deviceInfo;
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memset(&deviceInfo, 0, sizeof(deviceInfo));
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deviceInfo.id.custom.i = iDevice;
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ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(iDevice, 0), (size_t)-1);
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if (iDevice == 0) {
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deviceInfo.isDefault = MA_TRUE;
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}
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cbResult = callback(pContext, ma_device_type_playback, &deviceInfo, pCallbackUserData);
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if (cbResult == MA_FALSE) {
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isTerminated = MA_TRUE;
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break;
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}
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}
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}
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/* Capture */
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if (!isTerminated) {
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int deviceCount = ((MA_PFN_SDL_GetNumAudioDevices)pContextDataSDL->SDL_GetNumAudioDevices)(1);
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for (iDevice = 0; iDevice < deviceCount; ++iDevice) {
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ma_device_info deviceInfo;
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memset(&deviceInfo, 0, sizeof(deviceInfo));
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deviceInfo.id.custom.i = iDevice;
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ma_strncpy_s(deviceInfo.name, sizeof(deviceInfo.name), ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(iDevice, 1), (size_t)-1);
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if (iDevice == 0) {
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deviceInfo.isDefault = MA_TRUE;
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}
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cbResult = callback(pContext, ma_device_type_capture, &deviceInfo, pCallbackUserData);
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if (cbResult == MA_FALSE) {
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isTerminated = MA_TRUE;
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break;
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}
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}
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}
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return MA_SUCCESS;
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}
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static ma_result ma_context_get_device_info__sdl(void* pUserData, ma_context* pContext, ma_device_type deviceType, const ma_device_id* pDeviceID, ma_device_info* pDeviceInfo)
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{
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ma_context_data_sdl* pContextDataSDL;
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#if !defined(__EMSCRIPTEN__)
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MA_SDL_AudioSpec desiredSpec;
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MA_SDL_AudioSpec obtainedSpec;
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MA_SDL_AudioDeviceID tempDeviceID;
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const char* pDeviceName;
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#endif
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(void)pUserData;
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pContextDataSDL = (ma_context_data_sdl*)pContext->pBackendData;
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if (pDeviceID == NULL) {
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if (deviceType == ma_device_type_playback) {
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pDeviceInfo->id.custom.i = 0;
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ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), "Default Playback Device", (size_t)-1);
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} else {
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pDeviceInfo->id.custom.i = 0;
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ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), "Default Capture Device", (size_t)-1);
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}
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} else {
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pDeviceInfo->id.custom.i = pDeviceID->custom.i;
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ma_strncpy_s(pDeviceInfo->name, sizeof(pDeviceInfo->name), ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1), (size_t)-1);
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}
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if (pDeviceInfo->id.custom.i == 0) {
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pDeviceInfo->isDefault = MA_TRUE;
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}
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/*
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To get an accurate idea on the backend's native format we need to open the device. Not ideal, but it's the only way. An
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alternative to this is to report all channel counts, sample rates and formats, but that doesn't offer a good representation
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of the device's _actual_ ideal format.
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Note: With Emscripten, it looks like non-zero values need to be specified for desiredSpec. Whatever is specified in
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desiredSpec will be used by SDL since it uses it just does it's own format conversion internally. Therefore, from what
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I can tell, there's no real way to know the device's actual format which means I'm just going to fall back to the full
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range of channels and sample rates on Emscripten builds.
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*/
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#if defined(__EMSCRIPTEN__)
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/* Good practice to prioritize the best format first so that the application can use the first data format as their chosen one if desired. */
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pDeviceInfo->nativeDataFormatCount = 3;
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pDeviceInfo->nativeDataFormats[0].format = ma_format_s16;
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pDeviceInfo->nativeDataFormats[0].channels = 0; /* All channel counts supported. */
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pDeviceInfo->nativeDataFormats[0].sampleRate = 0; /* All sample rates supported. */
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pDeviceInfo->nativeDataFormats[0].flags = 0;
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pDeviceInfo->nativeDataFormats[1].format = ma_format_s32;
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pDeviceInfo->nativeDataFormats[1].channels = 0; /* All channel counts supported. */
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pDeviceInfo->nativeDataFormats[1].sampleRate = 0; /* All sample rates supported. */
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pDeviceInfo->nativeDataFormats[1].flags = 0;
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pDeviceInfo->nativeDataFormats[2].format = ma_format_u8;
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pDeviceInfo->nativeDataFormats[2].channels = 0; /* All channel counts supported. */
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pDeviceInfo->nativeDataFormats[2].sampleRate = 0; /* All sample rates supported. */
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pDeviceInfo->nativeDataFormats[2].flags = 0;
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#else
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memset(&desiredSpec, 0, sizeof(desiredSpec));
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pDeviceName = NULL;
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if (pDeviceID != NULL) {
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pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(pDeviceID->custom.i, (deviceType == ma_device_type_playback) ? 0 : 1);
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}
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tempDeviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextDataSDL->SDL_OpenAudioDevice)(pDeviceName, (deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
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if (tempDeviceID == 0) {
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ma_log_postf(ma_context_get_log(pContext), MA_LOG_LEVEL_ERROR, "Failed to open SDL device.");
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return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
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}
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((MA_PFN_SDL_CloseAudioDevice)pContextDataSDL->SDL_CloseAudioDevice)(tempDeviceID);
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/* Only reporting a single native data format. It'll be whatever SDL decides is the best. */
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pDeviceInfo->nativeDataFormatCount = 1;
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pDeviceInfo->nativeDataFormats[0].format = ma_format_from_sdl(obtainedSpec.format);
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pDeviceInfo->nativeDataFormats[0].channels = obtainedSpec.channels;
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pDeviceInfo->nativeDataFormats[0].sampleRate = obtainedSpec.freq;
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pDeviceInfo->nativeDataFormats[0].flags = 0;
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/* If miniaudio does not support the format, just use f32 as the native format (SDL will do the necessary conversions for us). */
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if (pDeviceInfo->nativeDataFormats[0].format == ma_format_unknown) {
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pDeviceInfo->nativeDataFormats[0].format = ma_format_f32;
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}
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#endif /* __EMSCRIPTEN__ */
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return MA_SUCCESS;
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}
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void ma_audio_callback_capture__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
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{
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ma_device* pDevice = (ma_device*)pUserData;
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ma_device_handle_backend_data_callback(pDevice, NULL, pBuffer, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDevice->capture.internalFormat, pDevice->capture.internalChannels));
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}
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void ma_audio_callback_playback__sdl(void* pUserData, ma_uint8* pBuffer, int bufferSizeInBytes)
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{
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ma_device* pDevice = (ma_device*)pUserData;
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ma_device_handle_backend_data_callback(pDevice, pBuffer, NULL, (ma_uint32)bufferSizeInBytes / ma_get_bytes_per_frame(pDevice->playback.internalFormat, pDevice->playback.internalChannels));
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}
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static ma_result ma_device_init_internal__sdl(ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptor)
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{
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ma_context_data_sdl* pContextDataSDL;
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ma_device_data_sdl* pDeviceDataSDL;
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const ma_device_config_sdl* pDeviceConfigSDL;
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MA_SDL_AudioSpec desiredSpec;
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MA_SDL_AudioSpec obtainedSpec;
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const char* pDeviceName;
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int deviceID;
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pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
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pDeviceDataSDL = (ma_device_data_sdl*)pDevice->pBackendData;
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/* Grab the SDL backend config. This is not currently used. */
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pDeviceConfigSDL = (const ma_device_config_sdl*)ma_device_config_find_custom_backend_config(pConfig, MA_DEVICE_BACKEND_VTABLE_SDL);
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(void)pDeviceConfigSDL;
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/*
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SDL is a little bit awkward with specifying the buffer size, You need to specify the size of the buffer in frames, but since we may
|
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have requested a period size in milliseconds we'll need to convert, which depends on the sample rate. But there's a possibility that
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the sample rate just set to 0, which indicates that the native sample rate should be used. There's no practical way to calculate this
|
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that I can think of right now so I'm just using MA_DEFAULT_SAMPLE_RATE.
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*/
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if (pDescriptor->sampleRate == 0) {
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pDescriptor->sampleRate = MA_DEFAULT_SAMPLE_RATE;
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}
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/*
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When determining the period size, you need to take defaults into account. This is how the size of the period should be determined.
|
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1) If periodSizeInFrames is not 0, use periodSizeInFrames; else
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2) If periodSizeInMilliseconds is not 0, use periodSizeInMilliseconds; else
|
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3) If both periodSizeInFrames and periodSizeInMilliseconds is 0, use the backend's default. If the backend does not allow a default
|
||||
buffer size, use a default value of MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_LOW_LATENCY or
|
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MA_DEFAULT_PERIOD_SIZE_IN_MILLISECONDS_CONSERVATIVE depending on the value of pConfig->performanceProfile.
|
||||
|
||||
Note that options 2 and 3 require knowledge of the sample rate in order to convert it to a frame count. You should try to keep the
|
||||
calculation of the period size as accurate as possible, but sometimes it's just not practical so just use whatever you can.
|
||||
|
||||
A helper function called ma_calculate_buffer_size_in_frames_from_descriptor() is available to do all of this for you which is what
|
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we'll be using here.
|
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*/
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pDescriptor->periodSizeInFrames = ma_calculate_buffer_size_in_frames_from_descriptor(pDescriptor, pDescriptor->sampleRate, pConfig->performanceProfile);
|
||||
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||||
/* SDL wants the buffer size to be a power of 2 for some reason. */
|
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if (pDescriptor->periodSizeInFrames > 32768) {
|
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pDescriptor->periodSizeInFrames = 32768;
|
||||
} else {
|
||||
pDescriptor->periodSizeInFrames = ma_next_power_of_2(pDescriptor->periodSizeInFrames);
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||||
}
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||||
|
||||
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/* We now have enough information to set up the device. */
|
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memset(&desiredSpec, 0, sizeof(desiredSpec));
|
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desiredSpec.freq = (int)pDescriptor->sampleRate;
|
||||
desiredSpec.format = ma_format_to_sdl(pDescriptor->format);
|
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desiredSpec.channels = (ma_uint8)pDescriptor->channels;
|
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desiredSpec.samples = (ma_uint16)pDescriptor->periodSizeInFrames;
|
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desiredSpec.callback = (pConfig->deviceType == ma_device_type_capture) ? ma_audio_callback_capture__sdl : ma_audio_callback_playback__sdl;
|
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desiredSpec.userdata = pDevice;
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/* We'll fall back to f32 if we don't have an appropriate mapping between SDL and miniaudio. */
|
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if (desiredSpec.format == 0) {
|
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desiredSpec.format = MA_AUDIO_F32;
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||||
}
|
||||
|
||||
pDeviceName = NULL;
|
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if (pDescriptor->pDeviceID != NULL) {
|
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pDeviceName = ((MA_PFN_SDL_GetAudioDeviceName)pContextDataSDL->SDL_GetAudioDeviceName)(pDescriptor->pDeviceID->custom.i, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1);
|
||||
}
|
||||
|
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deviceID = ((MA_PFN_SDL_OpenAudioDevice)pContextDataSDL->SDL_OpenAudioDevice)(pDeviceName, (pConfig->deviceType == ma_device_type_playback) ? 0 : 1, &desiredSpec, &obtainedSpec, MA_SDL_AUDIO_ALLOW_ANY_CHANGE);
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if (deviceID == 0) {
|
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ma_log_postf(ma_device_get_log(pDevice), MA_LOG_LEVEL_ERROR, "Failed to open SDL2 device.");
|
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return MA_FAILED_TO_OPEN_BACKEND_DEVICE;
|
||||
}
|
||||
|
||||
if (pConfig->deviceType == ma_device_type_playback) {
|
||||
pDeviceDataSDL->deviceIDPlayback = deviceID;
|
||||
} else {
|
||||
pDeviceDataSDL->deviceIDCapture = deviceID;
|
||||
}
|
||||
|
||||
/* The descriptor needs to be updated with our actual settings. */
|
||||
pDescriptor->format = ma_format_from_sdl(obtainedSpec.format);
|
||||
pDescriptor->channels = obtainedSpec.channels;
|
||||
pDescriptor->sampleRate = (ma_uint32)obtainedSpec.freq;
|
||||
ma_channel_map_init_standard(ma_standard_channel_map_default, pDescriptor->channelMap, ma_countof(pDescriptor->channelMap), pDescriptor->channels);
|
||||
pDescriptor->periodSizeInFrames = obtainedSpec.samples;
|
||||
pDescriptor->periodCount = 1; /* SDL doesn't use the notion of period counts, so just set to 1. */
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_init__sdl(void* pUserData, ma_device* pDevice, const ma_device_config* pConfig, ma_device_descriptor* pDescriptorPlayback, ma_device_descriptor* pDescriptorCapture)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
ma_device_data_sdl* pDeviceDataSDL;
|
||||
ma_result result;
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
|
||||
|
||||
/* SDL does not support loopback mode, so must return MA_DEVICE_TYPE_NOT_SUPPORTED if it's requested. */
|
||||
if (pConfig->deviceType == ma_device_type_loopback) {
|
||||
return MA_DEVICE_TYPE_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
/* We need to allocate our backend-specific data. */
|
||||
pDeviceDataSDL = (ma_device_data_sdl*)ma_calloc(sizeof(*pDeviceDataSDL), &pDevice->pContext->allocationCallbacks);
|
||||
if (pDeviceDataSDL == NULL) {
|
||||
return MA_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
pDevice->pBackendData = pDeviceDataSDL;
|
||||
|
||||
if (pConfig->deviceType == ma_device_type_capture || pConfig->deviceType == ma_device_type_duplex) {
|
||||
result = ma_device_init_internal__sdl(pDevice, pConfig, pDescriptorCapture);
|
||||
if (result != MA_SUCCESS) {
|
||||
ma_free(pDeviceDataSDL, &pDevice->pContext->allocationCallbacks);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
if (pConfig->deviceType == ma_device_type_playback || pConfig->deviceType == ma_device_type_duplex) {
|
||||
result = ma_device_init_internal__sdl(pDevice, pConfig, pDescriptorPlayback);
|
||||
if (result != MA_SUCCESS) {
|
||||
if (pConfig->deviceType == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextDataSDL->SDL_CloseAudioDevice)(pDeviceDataSDL->deviceIDCapture);
|
||||
}
|
||||
|
||||
ma_free(pDeviceDataSDL, &pDevice->pContext->allocationCallbacks);
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_uninit__sdl(void* pUserData, ma_device* pDevice)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
ma_device_data_sdl* pDeviceDataSDL;
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
|
||||
pDeviceDataSDL = (ma_device_data_sdl*)pDevice->pBackendData;
|
||||
|
||||
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextDataSDL->SDL_CloseAudioDevice)(pDeviceDataSDL->deviceIDCapture);
|
||||
}
|
||||
|
||||
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_CloseAudioDevice)pContextDataSDL->SDL_CloseAudioDevice)(pDeviceDataSDL->deviceIDCapture);
|
||||
}
|
||||
|
||||
ma_free(pDeviceDataSDL, &pDevice->pContext->allocationCallbacks);
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_start__sdl(void* pUserData, ma_device* pDevice)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
ma_device_data_sdl* pDeviceDataSDL;
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
|
||||
pDeviceDataSDL = (ma_device_data_sdl*)pDevice->pBackendData;
|
||||
|
||||
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextDataSDL->SDL_PauseAudioDevice)(pDeviceDataSDL->deviceIDCapture, 0);
|
||||
}
|
||||
|
||||
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextDataSDL->SDL_PauseAudioDevice)(pDeviceDataSDL->deviceIDPlayback, 0);
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_device_stop__sdl(void* pUserData, ma_device* pDevice)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
ma_device_data_sdl* pDeviceDataSDL;
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pDevice->pContext->pBackendData;
|
||||
pDeviceDataSDL = (ma_device_data_sdl*)pDevice->pBackendData;
|
||||
|
||||
if (pDevice->type == ma_device_type_capture || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextDataSDL->SDL_PauseAudioDevice)(pDeviceDataSDL->deviceIDCapture, 1);
|
||||
}
|
||||
|
||||
if (pDevice->type == ma_device_type_playback || pDevice->type == ma_device_type_duplex) {
|
||||
((MA_PFN_SDL_PauseAudioDevice)pContextDataSDL->SDL_PauseAudioDevice)(pDeviceDataSDL->deviceIDPlayback, 1);
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_context_uninit__sdl(void* pUserData, ma_context* pContext)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
pContextDataSDL = (ma_context_data_sdl*)pContext->pBackendData;
|
||||
|
||||
((MA_PFN_SDL_QuitSubSystem)pContextDataSDL->SDL_QuitSubSystem)(MA_SDL_INIT_AUDIO);
|
||||
|
||||
/* Close the handle to the SDL shared object last. */
|
||||
ma_dlclose(ma_context_get_log(pContext), pContextDataSDL->hSDL);
|
||||
pContextDataSDL->hSDL = NULL;
|
||||
|
||||
ma_free(pContextDataSDL, &pContext->allocationCallbacks);
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
static ma_result ma_context_init__sdl(void* pUserData, ma_context* pContext, const ma_context_config* pConfig)
|
||||
{
|
||||
ma_context_data_sdl* pContextDataSDL;
|
||||
const ma_context_config_sdl* pContextConfigSDL;
|
||||
int resultSDL;
|
||||
|
||||
#ifndef MA_NO_RUNTIME_LINKING
|
||||
/* We'll use a list of possible shared object names for easier extensibility. */
|
||||
size_t iName;
|
||||
const char* pSDLNames[] = {
|
||||
#if defined(_WIN32)
|
||||
"SDL2.dll"
|
||||
#elif defined(__APPLE__)
|
||||
"SDL2.framework/SDL2"
|
||||
#else
|
||||
"libSDL2-2.0.so.0"
|
||||
#endif
|
||||
};
|
||||
|
||||
(void)pUserData;
|
||||
|
||||
/* Grab the config. This is not currently being used. */
|
||||
pContextConfigSDL = (const ma_context_config_sdl*)ma_context_config_find_custom_backend_config(pConfig, MA_DEVICE_BACKEND_VTABLE_SDL);
|
||||
(void)pContextConfigSDL;
|
||||
|
||||
|
||||
/* Allocate our SDL-specific context data. */
|
||||
pContextDataSDL = (ma_context_data_sdl*)ma_calloc(sizeof(*pContextDataSDL), &pContext->allocationCallbacks);
|
||||
if (pContextDataSDL == NULL) {
|
||||
return MA_OUT_OF_MEMORY;
|
||||
}
|
||||
|
||||
pContext->pBackendData = pContextDataSDL;
|
||||
|
||||
|
||||
/* Check if we have SDL2 installed somewhere. If not it's not usable and we need to abort. */
|
||||
for (iName = 0; iName < ma_countof(pSDLNames); iName += 1) {
|
||||
pContextDataSDL->hSDL = ma_dlopen(ma_context_get_log(pContext), pSDLNames[iName]);
|
||||
if (pContextDataSDL->hSDL != NULL) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (pContextDataSDL->hSDL == NULL) {
|
||||
ma_free(pContextDataSDL, &pContext->allocationCallbacks);
|
||||
return MA_NO_BACKEND; /* SDL2 could not be loaded. */
|
||||
}
|
||||
|
||||
/* Now that we have the handle to the shared object we can go ahead and load some function pointers. */
|
||||
pContextDataSDL->SDL_InitSubSystem = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_InitSubSystem");
|
||||
pContextDataSDL->SDL_QuitSubSystem = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_QuitSubSystem");
|
||||
pContextDataSDL->SDL_GetNumAudioDevices = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_GetNumAudioDevices");
|
||||
pContextDataSDL->SDL_GetAudioDeviceName = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_GetAudioDeviceName");
|
||||
pContextDataSDL->SDL_CloseAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_CloseAudioDevice");
|
||||
pContextDataSDL->SDL_OpenAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_OpenAudioDevice");
|
||||
pContextDataSDL->SDL_PauseAudioDevice = ma_dlsym(ma_context_get_log(pContext), pContextDataSDL->hSDL, "SDL_PauseAudioDevice");
|
||||
#else
|
||||
pContextDataSDL->SDL_InitSubSystem = (ma_proc)SDL_InitSubSystem;
|
||||
pContextDataSDL->SDL_QuitSubSystem = (ma_proc)SDL_QuitSubSystem;
|
||||
pContextDataSDL->SDL_GetNumAudioDevices = (ma_proc)SDL_GetNumAudioDevices;
|
||||
pContextDataSDL->SDL_GetAudioDeviceName = (ma_proc)SDL_GetAudioDeviceName;
|
||||
pContextDataSDL->SDL_CloseAudioDevice = (ma_proc)SDL_CloseAudioDevice;
|
||||
pContextDataSDL->SDL_OpenAudioDevice = (ma_proc)SDL_OpenAudioDevice;
|
||||
pContextDataSDL->SDL_PauseAudioDevice = (ma_proc)SDL_PauseAudioDevice;
|
||||
#endif /* MA_NO_RUNTIME_LINKING */
|
||||
|
||||
resultSDL = ((MA_PFN_SDL_InitSubSystem)pContextDataSDL->SDL_InitSubSystem)(MA_SDL_INIT_AUDIO);
|
||||
if (resultSDL != 0) {
|
||||
ma_dlclose(ma_context_get_log(pContext), pContextDataSDL->hSDL);
|
||||
ma_free(pContextDataSDL, &pContext->allocationCallbacks);
|
||||
return MA_ERROR;
|
||||
}
|
||||
|
||||
return MA_SUCCESS;
|
||||
}
|
||||
|
||||
|
||||
static ma_device_backend_vtable ma_gDeviceBackendVTable_SDL =
|
||||
{
|
||||
ma_context_init__sdl,
|
||||
ma_context_uninit__sdl,
|
||||
ma_context_enumerate_devices__sdl,
|
||||
ma_context_get_device_info__sdl,
|
||||
ma_device_init__sdl,
|
||||
ma_device_uninit__sdl,
|
||||
ma_device_start__sdl,
|
||||
ma_device_stop__sdl,
|
||||
NULL, /* onDeviceRead */
|
||||
NULL, /* onDeviceWrite */
|
||||
NULL, /* onDeviceDataLoop */
|
||||
NULL, /* onDeviceDataLoopWakeup */
|
||||
NULL /* onDeviceGetInfo */
|
||||
};
|
||||
|
||||
MA_API const ma_device_backend_vtable* MA_DEVICE_BACKEND_VTABLE_SDL = &ma_gDeviceBackendVTable_SDL;
|
||||
#else
|
||||
MA_API const ma_device_backend_vtable* MA_DEVICE_BACKEND_VTABLE_SDL = NULL;
|
||||
#endif /* MA_HAS_SDL */
|
||||
|
||||
|
||||
MA_API ma_context_config_sdl ma_context_config_sdl_init(void)
|
||||
{
|
||||
ma_context_config_sdl config;
|
||||
|
||||
memset(&config, 0, sizeof(config));
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
MA_API ma_device_config_sdl ma_device_config_sdl_init(void)
|
||||
{
|
||||
ma_device_config_sdl config;
|
||||
|
||||
memset(&config, 0, sizeof(config));
|
||||
|
||||
return config;
|
||||
}
|
||||
|
||||
|
||||
#endif /* miniaudio_backend_sdl_c */
|
||||
@@ -0,0 +1,34 @@
|
||||
/*
|
||||
The SDL backend does not require any user data, nor configs. Configs are provided here in case
|
||||
they are needed in the future, however you can safely pass in NULL when setting up your context
|
||||
and device configs.
|
||||
*/
|
||||
#ifndef miniaudio_backend_sdl_h
|
||||
#define miniaudio_backend_sdl_h
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
MA_API const ma_device_backend_vtable* MA_DEVICE_BACKEND_VTABLE_SDL;
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int _unused;
|
||||
} ma_context_config_sdl;
|
||||
|
||||
MA_API ma_context_config_sdl ma_context_config_sdl_init(void);
|
||||
|
||||
|
||||
typedef struct
|
||||
{
|
||||
int _unused;
|
||||
} ma_device_config_sdl;
|
||||
|
||||
MA_API ma_device_config_sdl ma_device_config_sdl_init(void);
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
#endif /* miniaudio_backend_sdl_h */
|
||||
Reference in New Issue
Block a user