Documentation fix.

This commit is contained in:
David Reid
2020-07-25 16:18:54 +10:00
parent 380a9fbf09
commit 7d8f054a73
+1 -1
View File
@@ -19,7 +19,7 @@ miniaudio is a single file library for audio playback and capture. To use it, do
#include "miniaudio.h" #include "miniaudio.h"
``` ```
You can do `#include miniaudio.h` in other parts of the program just like any other header. You can do `#include "miniaudio.h"` in other parts of the program just like any other header.
miniaudio uses the concept of a "device" as the abstraction for physical devices. The idea is that you choose a physical device to emit or capture audio from, miniaudio uses the concept of a "device" as the abstraction for physical devices. The idea is that you choose a physical device to emit or capture audio from,
and then move data to/from the device when miniaudio tells you to. Data is delivered to and from devices asynchronously via a callback which you specify when and then move data to/from the device when miniaudio tells you to. Data is delivered to and from devices asynchronously via a callback which you specify when