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Use float* instead of void* for the engine processing callback.
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@@ -11136,7 +11136,7 @@ typedef ma_sound ma_sound_group;
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MA_API ma_sound_group_config ma_sound_group_config_init(void); /* Deprecated. Will be removed in version 0.12. Use ma_sound_config_2() instead. */
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MA_API ma_sound_group_config ma_sound_group_config_init_2(ma_engine* pEngine); /* Will be renamed to ma_sound_config_init() in version 0.12. */
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typedef void (* ma_engine_process_proc)(void* pUserData, void* pFramesOut, ma_uint64 frameCount);
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typedef void (* ma_engine_process_proc)(void* pUserData, float* pFramesOut, ma_uint64 frameCount);
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typedef struct
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{
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