Use float* instead of void* for the engine processing callback.

This commit is contained in:
David Reid
2023-06-03 16:27:39 +10:00
parent a0b952eea6
commit 5f32336a34
+1 -1
View File
@@ -11136,7 +11136,7 @@ typedef ma_sound ma_sound_group;
MA_API ma_sound_group_config ma_sound_group_config_init(void); /* Deprecated. Will be removed in version 0.12. Use ma_sound_config_2() instead. */
MA_API ma_sound_group_config ma_sound_group_config_init_2(ma_engine* pEngine); /* Will be renamed to ma_sound_config_init() in version 0.12. */
typedef void (* ma_engine_process_proc)(void* pUserData, void* pFramesOut, ma_uint64 frameCount);
typedef void (* ma_engine_process_proc)(void* pUserData, float* pFramesOut, ma_uint64 frameCount);
typedef struct
{