Some fixes to the audio thread.

This commit is contained in:
David Reid
2025-08-11 15:53:32 +10:00
parent 3f3353ee39
commit 59566edddf
+8 -4
View File
@@ -44189,7 +44189,7 @@ static ma_thread_result MA_THREADCALL ma_audio_thread(void* pData)
break;
} else if (pOp->type == MA_DEVICE_OP_START) {
/* We should never be attempting to start the device unless it's in a stopped state. */
MA_ASSERT(ma_device_get_status(pDevice) == ma_device_status_stopped);
MA_ASSERT(ma_device_get_status(pDevice) == ma_device_status_starting);
result = ma_device_op_do_start(pDevice, pOp->pCompletionEvent);
if (result == MA_SUCCESS) {
@@ -44205,13 +44205,17 @@ static ma_thread_result MA_THREADCALL ma_audio_thread(void* pData)
ma_device_audio_thread__default_read_write(pDevice);
}
/* The only op allowed at this point is a stop. ma_device_stop() will likely have posted a stop op so we'll need to grab it from the queue and process it. */
/* The only op allowed at this point is a stop or uninit. We need to check the queue in case ma_device_stop() or ma_device_uninit() posted an item. */
result = ma_device_op_queue_next(&pDevice->opQueue, MA_BLOCKING_MODE_NON_BLOCKING, &pOp);
if (result == MA_SUCCESS) {
if (pOp->type == MA_DEVICE_OP_STOP) {
if (pOp->type == MA_DEVICE_OP_UNINIT) {
ma_device_op_do_stop(pDevice, NULL);
ma_device_op_do_uninit(pDevice, pOp->pCompletionEvent);
break; /* <-- This gets out of the op queue loop and terminates the audio thread. */
} else if (pOp->type == MA_DEVICE_OP_STOP) {
ma_device_op_do_stop(pDevice, pOp->pCompletionEvent);
} else {
MA_ASSERT(!"Expecting a stop op, but got something else.");
MA_ASSERT(!"Expecting a stop or uninit op, but got something else.");
}
} else {
/* There is no stop op on the queue which means the backend itself must have terminated from its loop. We'll use a dummy stop event here. */