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Minor tweaks to the Core Audio backend.
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@@ -15299,11 +15299,14 @@ mal_result mal_device_init_internal__coreaudio(mal_context* pContext, mal_device
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if (result != MAL_SUCCESS) {
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return result;
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}
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pData->bufferSizeInFramesOut = actualBufferSizeInFrames * pData->periodsOut;
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#else
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actualBufferSizeInFrames = 4096;
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pData->bufferSizeInFramesOut = actualBufferSizeInFrames;
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#endif
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pData->bufferSizeInFramesOut = actualBufferSizeInFrames * pData->periodsOut;
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// During testing I discovered that the buffer size can be too big. You'll get an error like this:
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//
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