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Increase the default buffer size on the Web Audio backend.
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+15
-2
@@ -29989,10 +29989,22 @@ static ma_result ma_device_init_by_type__webaudio(ma_context* pContext, const ma
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return MA_NO_DEVICE;
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}
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/* Try calculating an appropriate buffer size. */
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/*
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Try calculating an appropriate buffer size. There have been reports of the default buffer size being too small on some browsers. If we're using default buffer size, we'll make sure
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the period size is a big biffer than our standard defaults.
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*/
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internalPeriodSizeInFrames = pConfig->periodSizeInFrames;
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if (internalPeriodSizeInFrames == 0) {
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internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(pConfig->periodSizeInMilliseconds, pConfig->sampleRate);
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ma_uint32 periodSizeInMilliseconds = pConfig->periodSizeInMilliseconds;
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if (pDevice->usingDefaultBufferSize) {
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if (pConfig->performanceProfile == ma_performance_profile_low_latency) {
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periodSizeInMilliseconds = 33; /* 1 frame @ 30 FPS */
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} else {
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periodSizeInMilliseconds = 333;
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}
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}
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internalPeriodSizeInFrames = ma_calculate_buffer_size_in_frames_from_milliseconds(periodSizeInMilliseconds, pConfig->sampleRate);
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}
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/* The size of the buffer must be a power of 2 and between 256 and 16384. */
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@@ -61952,6 +61964,7 @@ REVISION HISTORY
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v0.10.13 - TBD
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- Fix some potential buffer overflow errors with channel maps when channel counts are greater than MA_MAX_CHANNELS.
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- Fix compilation error on Emscripten.
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- Increase the default buffer size on the Web Audio backend. This fixes glitching issues on some browsers.
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v0.10.12 - 2020-07-04
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- Fix compilation errors on the iOS build.
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