Experiment with some sectioning for ease of navigation and tooling.

This commit is contained in:
David Reid
2022-09-02 11:02:47 +10:00
parent ef737641de
commit 0c92dac883
+4
View File
@@ -10732,6 +10732,7 @@ MA_API float ma_delay_node_get_decay(const ma_delay_node* pDelayNode);
#endif /* MA_NO_NODE_GRAPH */
/* SECTION: miniaudio_engine.h */
/************************************************************************************************************************************************************
Engine
@@ -11088,6 +11089,7 @@ MA_API void ma_sound_group_set_stop_time_in_milliseconds(ma_sound_group* pGroup,
MA_API ma_bool32 ma_sound_group_is_playing(const ma_sound_group* pGroup);
MA_API ma_uint64 ma_sound_group_get_time_in_pcm_frames(const ma_sound_group* pGroup);
#endif /* MA_NO_ENGINE */
/* END SECTION: miniaudio_engine.h */
#ifdef __cplusplus
}
@@ -71360,6 +71362,7 @@ MA_API float ma_delay_node_get_decay(const ma_delay_node* pDelayNode)
#endif /* MA_NO_NODE_GRAPH */
/* SECTION: miniaudio_engine.c */
#if !defined(MA_NO_ENGINE) && !defined(MA_NO_NODE_GRAPH)
/**************************************************************************************************************************************************************
@@ -74210,6 +74213,7 @@ MA_API ma_uint64 ma_sound_group_get_time_in_pcm_frames(const ma_sound_group* pGr
return ma_sound_get_time_in_pcm_frames(pGroup);
}
#endif /* MA_NO_ENGINE */
/* END SECTION: miniaudio_engine.c */