Files
xone_macos/include/hid/hid_device.hpp
T
portersky a7d7d0f253 chore: scaffold CMake build system
Add the CMake build for the Swift + C++ macOS port, mirroring the
refix layout: deps/ modules (Platform, Flags, Sanitizers, FindUnity),
per-module static libraries (usb, auth, mt76, gip, hid, api), a Swift
app entry point with a pure C bridge header, and a Unity test suite
behind BUILD_TESTING.

Swift requires the Ninja or Xcode generator; a guard in
CMakeLists.txt rejects anything else.

Co-Authored-By: qwen (qwen/qwen3.8-27b@q2_k_xl): scaffolded CMake build + tests
2026-08-17 14:18:03 +02:00

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683 B
C++

#pragma once
// ==============================================================================
// Virtual HID gamepad presentation
// ==============================================================================
// Exposes connected controllers to macOS so games recognize them natively.
// Preferred path: DriverKit extension implementing IOHIDDriver with an
// Xbox 360/One-compatible report descriptor (input reports from GIP, output
// reports for rumble relayed back via GIP).
// ==============================================================================
namespace xone::hid {
// TODO(phase 4): report descriptor + virtual device presentation.
} // namespace xone::hid