chore: scaffold CMake build system
Add the CMake build for the Swift + C++ macOS port, mirroring the refix layout: deps/ modules (Platform, Flags, Sanitizers, FindUnity), per-module static libraries (usb, auth, mt76, gip, hid, api), a Swift app entry point with a pure C bridge header, and a Unity test suite behind BUILD_TESTING. Swift requires the Ninja or Xcode generator; a guard in CMakeLists.txt rejects anything else. Co-Authored-By: qwen (qwen/qwen3.8-27b@q2_k_xl): scaffolded CMake build + tests
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#pragma once
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// ==============================================================================
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// Virtual HID gamepad presentation
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// ==============================================================================
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// Exposes connected controllers to macOS so games recognize them natively.
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// Preferred path: DriverKit extension implementing IOHIDDriver with an
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// Xbox 360/One-compatible report descriptor (input reports from GIP, output
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// reports for rumble relayed back via GIP).
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// ==============================================================================
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namespace xone::hid {
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// TODO(phase 4): report descriptor + virtual device presentation.
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} // namespace xone::hid
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