feat: show live controller input
Route paired controller QoS data through the existing GIP protocol layer and expose the latest gamepad report through the C API. Add a SwiftUI monitor for buttons, d-pad, triggers, and stick positions without registering a native HID device. Co-Authored-By: openai/gpt-5.6-luna: GIP bridge and live input monitor
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@@ -458,10 +458,12 @@ constexpr std::uint16_t ieee80211_fctl_ftype = 0x0c;
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constexpr std::uint16_t ieee80211_fctl_stype = 0xf0;
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constexpr std::uint16_t ieee80211_ftype_mgmt = 0x00;
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constexpr std::uint16_t ieee80211_ftype_data = 0x08;
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constexpr std::uint16_t ieee80211_fctl_from_ds = 0x0200;
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constexpr std::uint16_t ieee80211_fctl_protected = 0x4000;
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constexpr std::uint16_t ieee80211_stype_assoc_req = 0x00;
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constexpr std::uint16_t ieee80211_stype_assoc_resp = 0x10;
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constexpr std::uint16_t ieee80211_stype_disassoc = 0xa0;
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constexpr std::uint16_t ieee80211_stype_qos_data = 0x70;
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constexpr std::uint16_t ieee80211_stype_qos_data = 0x80;
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// MGMT subtype for reserved (pairing) frames.
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constexpr std::uint16_t ieee80211_stype_wlan_reserved = 0x70;
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