docs: update README with current project status
Check off investigation items resolved on hardware (firmware load, EFUSE, radio init, beacon, pairing, reconnect), align build commands with AGENTS.md, add xone_cli and scripts to the layout, replace the completed first-steps list with a current status section, and drop em dashes per the documentation conventions. Co-Authored-By: qwen3.8-27b@q3_k_xl: updated README with current status
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@@ -1,4 +1,4 @@
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# Xbox Wireless Dongle — macOS Port
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# Xbox Wireless Dongle: macOS Port
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User-space macOS app for the Xbox Wireless Dongle (MediaTek MT76xx).
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Ports the Linux kernel driver [`xone/`](../xone/) to macOS.
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@@ -15,17 +15,21 @@ so configure with one of them explicitly:
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```sh
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cmake -S . -B build -GNinja -DBUILD_TESTING=ON
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cmake --build build
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ninja -C build
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./build/xone_app
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cmake --build build --target check # run the test suite
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ninja -C build check # build and run the test suite
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```
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Layout (mirrors `../refix/`):
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- `deps/` — CMake modules: `Platform.cmake`, `Flags.cmake`, `Sanitizers.cmake`, `FindUnity.cmake`
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- `src/{usb,mt76,gip,auth,hid}` — C++ protocol stack (ported from `medusalix/xone`)
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- `src/app/` — Swift app entry point + C ABI bridge (`include/app/xone_api.h`)
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- `tests/` — Unity test suite (`BUILD_TESTING=ON`)
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- `deps/`: CMake modules: `Platform.cmake`, `Flags.cmake`, `Sanitizers.cmake`,
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`FindUnity.cmake`
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- `src/{usb,mt76,gip,auth,hid}`: C++ protocol stack (ported from
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`medusalix/xone`)
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- `src/app/`: Swift app entry point + C ABI bridge (`include/app/xone_api.h`)
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- `src/cli/`: C++ CLI (`xone_cli`) for manual protocol sequences
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- `scripts/`: `download-firmware.sh` (port of the upstream firmware fetcher)
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- `tests/`: Unity test suite (`BUILD_TESTING=ON`)
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---
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@@ -36,123 +40,124 @@ Strike through or check off as each is resolved.
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### 1. IOKit USB Access
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- [x] **IOUSBLib vs IOUSBFamily** — Resolved: the SDK exposes only the
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- [x] **IOUSBLib vs IOUSBFamily**: Resolved: the SDK exposes only the
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struct-based `IOUSBDeviceInterface` / `IOUSBInterfaceInterface` (v197/v190)
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via `IOCreatePlugInInterfaceForService()` + `QueryInterface`. Implemented in
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`src/usb/usb_transport.cpp`.
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- [x] **USB device matching** — Class match on `IOUSBDevice` plus a user-space
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- [x] **USB device matching**: Class match on `IOUSBDevice` plus a user-space
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VID/PID filter on the `idVendor`/`idProduct` properties (numeric registry
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matching proved unreliable). Verified with a physical dongle (PID 0x02E6).
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- [x] **Interface claiming** — All interfaces are opened and pipes mapped by
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- [x] **Interface claiming**: All interfaces are opened and pipes mapped by
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endpoint number + direction (EP 0x04 IN/OUT, EP 0x05 IN). Verified: opens
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cleanly with no driver conflict.
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- [ ] **Async transfer latency** — `ReadPipeAsync` pump implemented (4
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outstanding reads per IN pipe, resubmission in the completion handler).
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Latency tuning deferred to Phase 3 firmware load.
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- [x] **Device reconnect handling** — `kIOTerminatedNotification` with a PID
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filter fires on unplug and chip re-enumeration. Reliability pending hardware.
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- [x] **Async transfer latency**: Resolved: the `ReadPipeAsync` pump (4
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outstanding reads per IN pipe, resubmission in the completion handler)
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streams live controller input with no drops at game-report rates.
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- [x] **Device reconnect handling**: Resolved: `kIOTerminatedNotification`
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with a PID filter fires on unplug and chip re-enumeration. Verified
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across firmware-load resets and repeated unplug/replug cycles.
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### 2. Firmware Loading
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- [ ] **Firmware binary availability** — Run `../xone/install/firmware.sh` (or
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ported `scripts/download-firmware.sh`) to confirm the Windows Update CAB URLs
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still work and firmware hashes match.
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- [ ] **Firmware load sequence** — Trace the Linux `xone_mt76_load_firmware()`
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flow: control request to enter firmware mode → bulk transfer in 0x3800-byte
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chunks → MCU completion poll → chip reset. Map each step to IOKit equivalents.
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- [ ] **Post-firmware reconnect** — After firmware loads, the chip resets and
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re-enumerates. Verify the USB device reappears with the same VID/PID and can
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be re-opened.
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- [x] **Firmware binary availability**: Resolved: `scripts/download-firmware.sh`
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(port of `../xone/install/firmware.sh`) fetches the Windows Update CAB
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images and the hashes match the Linux driver. Images land in `firmware/`.
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- [x] **Firmware load sequence**: Resolved: ported to `src/mt76/mt76.cpp`
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(control request to firmware mode, bulk transfer in 0x3800-byte chunks,
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MCU completion poll, chip reset). Verified on hardware: FCE shows the
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firmware running after load.
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- [x] **Post-firmware reconnect**: Resolved: the chip re-enumerates with the
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same VID/PID; the app and CLI close, wait, and reopen the device. The
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full sequence runs end-to-end.
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### 3. MT76 Register Access
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- [ ] **Vendor request format** — The Linux driver uses `usb_control_msg()` with
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vendor requests (bRequest 0x84/0x86 for register R/W). Confirm the exact
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`bmRequestType`, `bRequest`, `wValue`, `wIndex`, `wLength` values work via
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`IOUSBDeviceInterface->DeviceRequest()`.
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- [ ] **Register timing** — Some register writes require delays between them.
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Test if `usleep()` in user-space provides sufficient precision, or if
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`clock_nanosleep()` is needed.
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- [ ] **EFUSE read** — Verify the EFUSE read sequence returns valid MAC address,
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chip ID, and TX power calibration data on macOS.
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- [x] **Vendor request format**: Resolved: the Linux values work unchanged via
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`IOUSBDeviceInterface->DeviceRequest()` (bRequest 0x84/0x86 for register
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R/W). All radio init traffic uses this path.
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- [x] **Register timing**: Resolved: `usleep()` / `clock_nanosleep()` in
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user-space are sufficient; radio init and channel evaluation complete
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reliably.
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- [x] **EFUSE read**: Resolved: the EFUSE sequence returns valid MAC address,
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chip ID, and TX power calibration data on macOS (`xone_cli info`).
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### 4. 802.11 Frame Handling
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- [ ] **Beacon construction** — The Linux driver builds raw 802.11 beacon frames
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with a Microsoft OUI (00:50:f2) information element. Verify the frame format
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matches what the MT76 chip expects (may include chip-specific headers before
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the 802.11 frame).
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- [ ] **Frame encapsulation** — The MT76 chip wraps 802.11 frames in a
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proprietary header. Reverse-engineer or confirm the header format from Linux
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driver source (`xone_mt76_tx()` / `xone_mt76_rx()`).
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- [ ] **QoS data frames** — Controller input/output uses 802.11 QoS data frames.
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Verify the frame construction and AES-CCMP encryption/decryption flow.
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- [x] **Beacon construction**: Resolved: beacons with the Microsoft OUI
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(00:50:f2) information element transmit correctly, including the chip
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header before the 802.11 frame. Controllers hear them and associate.
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- [x] **Frame encapsulation**: Resolved: TX/RX chip headers handled per the
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Linux driver (`send_wlan` / `process_wlan`). Association, pairing, and
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encryption-enable management frames verified against hardware.
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- [ ] **QoS data frames**: RX path verified: controller input QoS frames are
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decrypted, fed to the GIP layer, and shown live in the app. Host to
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controller TX (rumble, LED over the data path) is not implemented yet.
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### 5. AES-CCMP Encryption
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- [x] **Crypto backend choice** — CommonCrypto (SHA-256/HMAC), Security.framework
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- [x] **Crypto backend choice**: CommonCrypto (SHA-256/HMAC), Security.framework
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(RSA PKCS#1), and a self-contained P-256 ECDH (no public macOS C API for EC
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key agreement). Implemented in `src/auth/crypto.cpp`.
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- [x] **CCMP mode implementation** — Not needed on the host: AES-CCMP runs on the
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- [x] **CCMP mode implementation**: Not needed on the host: AES-CCMP runs on the
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MT76 chip; the host only installs keys via WCID registers
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(`xone_mt76_set_client_key`).
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- [x] **ECDH key exchange** — P-256 implemented and validated against
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- [x] **ECDH key exchange**: P-256 implemented and validated against
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OpenSSL-derived test vectors (`tests/test_crypto.cpp`).
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### 6. Virtual HID Gamepad
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- [ ] **HID Proxy Driver feasibility** — Research Apple's [HID Proxy
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- [ ] **HID Proxy Driver feasibility**: Research Apple's [HID Proxy
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Driver](https://developer.apple.com/documentation/coreaudio/hid_proxy_driver)
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(DriverKit). Can we create a virtual Xbox controller that games recognize
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natively?
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- [ ] **IOHIDDevice user-space alternative** — Can we create a virtual HID
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- [ ] **IOHIDDevice user-space alternative**: Can we create a virtual HID
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device entirely in user-space? Test with `IOHIDManager` and see if games
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(Steam, Game Center) recognize it.
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- [ ] **HID report descriptor** — Write an Xbox 360/One-compatible HID report
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- [ ] **HID report descriptor**: Write an Xbox 360/One-compatible HID report
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descriptor. Test with existing Xbox controller (via Bluetooth) to capture the
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exact report format macOS expects.
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- [ ] **Force feedback** — Can the virtual HID device receive rumble commands
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- [ ] **Force feedback**: Can the virtual HID device receive rumble commands
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from games and relay them to the controller via GIP?
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### 7. Core Audio (Headset Support)
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- [ ] **Audio Unit setup** — Test creating an `AURenderCallback` /
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- [ ] **Audio Unit setup**: Test creating an `AURenderCallback` /
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`AUOutputUnit` for headset playback and `AURecordingCallback` / `AUInputUnit`
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for mic input.
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- [ ] **Latency requirements** — The GIP protocol sends audio in 8ms intervals.
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- [ ] **Latency requirements**: The GIP protocol sends audio in 8ms intervals.
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Can Core Audio maintain this latency without glitches?
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- [ ] **Format negotiation** — The headset negotiates audio format (sample rate,
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- [ ] **Format negotiation**: The headset negotiates audio format (sample rate,
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channels) via GIP. Map GIP audio formats to Core Audio
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`AudioStreamBasicDescription`.
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### 8. Build System
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- [ ] **CMake vs Xcode** — CMake is simpler for the C library portions, but
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Xcode is needed for the macOS app bundle and any DriverKit extension. Decide
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on primary build system.
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- [ ] **Minimum macOS version** — Target 12.0 (Monterey) for modern
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- [x] **CMake vs Xcode**: Resolved: CMake with the Ninja generator compiles
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both the C++ stack and the Swift app (see Building). An Xcode project is
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only needed later for a DriverKit extension, if Phase 4 goes that route.
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- [ ] **Minimum macOS version**: Target 12.0 (Monterey) for modern
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IOKit/DriverKit. Verify all APIs are available.
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- [ ] **Code signing** — IOKit USB access may require specific entitlements
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(`com.apple.kpi.iokit`, `com.apple.security.device.usb`). DriverKit requires
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notarization. Plan for development vs distribution signing.
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- [ ] **Code signing**: Development builds run unsigned on the local machine
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with no entitlements needed for IOKit USB access. DriverKit
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notarization and distribution signing deferred to the HID phase.
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### 9. Regulatory / Legal
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- [ ] **5GHz channel restrictions** — macOS enforces regulatory domain for 5GHz.
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The dongle may try to use channels blocked in the current region. May need to
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limit to 2.4GHz only or find a way to override.
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- [ ] **Firmware license** — The firmware binaries are from Microsoft Windows
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- [ ] **5GHz channel restrictions**: Channel evaluation picks a working
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channel and pairing is verified on hardware; no regulatory failures seen
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so far. Regional edge cases (blocked channels) remain untested.
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- [ ] **Firmware license**: The firmware binaries are from Microsoft Windows
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Update. Confirm they can be redistributed with the macOS port (the Linux
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driver includes them with a disclaimer).
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### 10. Testing Hardware
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- [ ] **Dongle** — Xbox Wireless Dongle (PID 0x02FE preferred, 0x02E6 also
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works)
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- [ ] **Controller** — Xbox One or Series X|S controller (for pairing and input
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testing)
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- [ ] **Headset** — Xbox Wireless Headset (optional, for audio testing)
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- [ ] **macOS machine** — Intel or Apple Silicon (test both if possible, IOKit
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- [x] **Dongle**: Xbox Wireless Dongle (PID 0x02FE preferred, 0x02E6 also
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works). In hand: PID 0x02E6 verified end-to-end.
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- [x] **Controller**: Xbox One or Series X|S controller (for pairing and input
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testing). In hand: pairing and live input verified.
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- [ ] **Headset**: Xbox Wireless Headset (optional, for audio testing)
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- [ ] **macOS machine**: Intel or Apple Silicon (test both if possible, IOKit
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may differ)
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---
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@@ -166,7 +171,7 @@ Strike through or check off as each is resolved.
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| `usb_submit_urb()` | `ReadPipeAsync()` + `CFRunLoopSource` | ✅ Done (reader thread) |
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| `kzalloc` / `kfree` | `malloc` / `free` | ✅ Straightforward |
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| `spin_lock_irqsave` | `std::mutex` / `std::condition_variable` | ✅ Done (`usb_transport.cpp`) |
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| `msleep` / `mdelay` | `usleep()` / `clock_nanosleep()` | ☐ Test timing |
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| `msleep` / `mdelay` | `usleep()` / `clock_nanosleep()` | ✅ Done (radio init, channel eval) |
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| `crypto_shash_*` | CommonCrypto / Security.framework | ✅ Done (`auth/crypto.cpp`) |
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| `input_register_device()` | HID Proxy Driver / IOHIDSystem | ☐ Investigate |
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| `snd_pcm_*` | Core Audio (Audio Units) | ☐ Investigate |
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@@ -177,14 +182,21 @@ Strike through or check off as each is resolved.
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---
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## First Steps on macOS
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## Current Status
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1. Plug in the dongle, run `system_profiler SPUSBDataType` — confirm it's
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detected
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2. Check `log show --predicate 'subsystem == "com.apple.iokit"'` — see if macOS
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loads any driver
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3. Open the device with `transport::probe()` and confirm endpoint enumeration
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(EP 0x04 IN/OUT, EP 0x05 IN)
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4. Try a vendor control request (register read) to verify USB communication
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works
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5. Attempt firmware load with the binary from `firmware/` directory
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Working end-to-end on hardware:
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- Dongle probe/open, async read pump, vendor register R/W
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- Firmware download (`scripts/download-firmware.sh`) and load
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- EFUSE read, radio init, channel evaluation, beacon TX
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- Pairing mode, controller association, GIP handshake + auth
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- Live controller input (buttons, sticks, triggers) in the Swift app
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Not done yet: host to controller TX over the data path (rumble, LED),
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virtual HID gamepad (Phase 4), headset audio (Phase 5).
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`xone_cli` exercises the stack manually in a single dongle session:
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```sh
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./build/xone_cli info firmware firmware/xow_dongle.bin radio-init pair
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```
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