feat: redesign UI with gamepad-style input monitor
Split the single-file Swift app into model, store, and view files and rework the layout. The dongle card shows a status pill with an adaptive info grid; controllers render as cards in an adaptive grid that fills wider windows; each card uses a gamepad-style visualization (D-pad, face buttons, stick pads, triggers) instead of flat indicator rows. The window is now resizable and content reflows instead of staying a fixed 420pt column. Co-Authored-By: qwen3.8-27b@q3_k_xl: redesigned app UI and structure
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+7
-1
@@ -6,7 +6,7 @@ if(NOT CMAKE_GENERATOR MATCHES "^(Ninja|Xcode)$")
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endif()
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cmake_minimum_required(VERSION 3.21)
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project(xone_macos VERSION 0.1.20 LANGUAGES CXX Swift)
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project(xone_macos VERSION 0.1.21 LANGUAGES CXX Swift)
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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@@ -93,6 +93,12 @@ target_link_libraries(xone_api PUBLIC xone_hid)
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# ==============================================================================
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add_executable(xone_app
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"src/app/main.swift"
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"src/app/XoneModels.swift"
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"src/app/XoneStore.swift"
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"src/app/ContentView.swift"
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"src/app/DongleCardView.swift"
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"src/app/ControllerCardView.swift"
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"src/app/GamepadViews.swift"
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)
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target_include_directories(xone_app PRIVATE "${CMAKE_SOURCE_DIR}/include")
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target_compile_definitions(xone_app PRIVATE ${BASE_DEFINITIONS})
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