Files
cuber/cbt/window.cpp
T
portersky 47d01f57c0 feat: add RAII window class with OpenGL 4.1 context
- Add cbt::window class in cbt/ directory with RAII lifecycle
- Add setup_opengl and info_opengl for glad init and GL info
- Add Q key to quit the application
- Update CMakeLists.txt with glfw3 and glad dependencies
- Update AGENTS.md with snake_case naming and shell conventions
2026-05-05 21:50:50 +02:00

93 lines
2.2 KiB
C++

#define GLFW_INCLUDE_NONE
#include "GLFW/glfw3.h"
#include "window.hpp"
#include <string_view>
#include "glad/glad.h"
#include "fmt/std.h"
namespace cbt {
auto window::init() -> bool {
if (!glfwInit()) {
fmt::print("Failed to initialize GLFW\n");
return false;
}
return true;
}
auto window::terminate() -> void {
glfwTerminate();
}
auto window::setup_opengl() -> bool {
if (!gladLoadGLLoader((GLADloadproc)glfwGetProcAddress)) {
fmt::print("Failed to initialize GLAD\n");
return false;
}
info_opengl();
return true;
}
auto window::info_opengl() -> void {
fmt::print("OpenGL Info:\n");
fmt::print(" vendor | {}\n", std::string_view(reinterpret_cast<const char*>(glGetString(GL_VENDOR))));
fmt::print(" renderer| {}\n", std::string_view(reinterpret_cast<const char*>(glGetString(GL_RENDERER))));
fmt::print(" version | {}\n", std::string_view(reinterpret_cast<const char*>(glGetString(GL_VERSION))));
fmt::print(" glsl | {}\n", std::string_view(reinterpret_cast<const char*>(glGetString(GL_SHADING_LANGUAGE_VERSION))));
}
window::window(std::string title, int width, int height) {
if (!init()) {
return;
}
m_initialized = true;
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
m_window = glfwCreateWindow(width, height, title.c_str(), nullptr, nullptr);
if (!m_window) {
fmt::print("Failed to create window\n");
terminate();
return;
}
glfwMakeContextCurrent(static_cast<GLFWwindow*>(m_window));
if (!setup_opengl()) {
terminate();
return;
}
}
window::~window() {
if (m_window) {
glfwDestroyWindow(static_cast<GLFWwindow*>(m_window));
}
if (m_initialized) {
terminate();
}
}
auto window::should_close() const -> bool {
return m_window && glfwWindowShouldClose(static_cast<GLFWwindow*>(m_window));
}
auto window::valid() const -> bool {
return m_window != nullptr;
}
auto window::swap_buffers() -> void {
glfwSwapBuffers(static_cast<GLFWwindow*>(m_window));
}
auto window::poll_events() -> void {
glfwPollEvents();
}
}